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Megaman Eternal: A failure in 17 parts

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Heavy Sigh
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Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

Megaman Eternal is a bad game and I'm here to show you why.

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Megaman Eternal #1: Audio Devils
(Heavy Sigh, Simply Simon, NGDBSS, Mateo360 and some tardisman who couldn't be bothered to record himself properly)
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Re: Megaman Eternal: A failure in 17 parts

Post by raocow »

hahahaha, wow, just the title screen screams... something.
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Re: Megaman Eternal: A failure in 17 parts

Post by snoruntpyro »

Hi, game I despise.

Funnest Facts: This was recorded before Megaball. Wah wah waaaaaaaaaaaaaaaah.

EDIT: (revenge of the fallen is worse though)
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Rixithechao
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Re: Megaman Eternal: A failure in 17 parts

Post by Rixithechao »

Oh, man, I remember seeing preview vids of this game while it was in development. From what I remember it did seem a bit fanfic-y, but ambitious and at the very least competent.

Looking forward to seeing how it earned such a negative reception :)
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Nathan the Talkmaus
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Re: Megaman Eternal: A failure in 17 parts

Post by Nathan the Talkmaus »

And now I'm subscribed to another Let's Player I wasn't before.
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Grounder
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Re: Megaman Eternal: A failure in 17 parts

Post by Grounder »

looking better than that sonic game thus far

at least it plays relatively decently
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Heavy Sigh
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Re: Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

Burnerman? I hardly even know 'em!

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Megaman Eternal #2: Hot Beats
(Heavy Sigh, Simply Simon, NGDBSS, Mateo360 and some tardisman who couldn't be bothered to record himself properly.)
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Grounder
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Re: Megaman Eternal: A failure in 17 parts

Post by Grounder »

Okay, I'm starting to see some glaring flaws, but still nothing to deem the game a failure. :|
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Bean
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Re: Megaman Eternal: A failure in 17 parts

Post by Bean »

I like how every enemy outside of one dude on a conveyor belt late in the level were in positions where they had no chance of hitting you.
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Re: Megaman Eternal: A failure in 17 parts

Post by Nathan the Talkmaus »

Sorry I haven't been posting on the forum for several days on end

I was archive binging HeavySigh's LPs

And one of Simply Simon's too
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Heavy Sigh
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Re: Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

Those flowers are no good.

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Megaman Eternal #3: Ballade's Height and Weight Are A Secret
(Heavy Sigh, Simply Simon, NGDBSS, Mateo360 and some tardisman who couldn't be bothered to record himself properly.)
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Grounder
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Re: Megaman Eternal: A failure in 17 parts

Post by Grounder »

my god that flickering planet is annoying
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Megaman Eternal: A failure in 17 parts

Post by Phoba »

oh god good luck
played this game back in winter-ish, thought it was "bearable" (actually liked most of the stages, including pretty much all the wily levels) before the last level and just gave up at the final boss. It would've been alright if the creator actually listened to complaints of some of the design, instead of pretty much writting an essay to one of my favorite megaman let's player, pretty much telling him it was wrong for him to have opinions. but yeah, good luck, and prepare for when the creator feels defensive about his game.
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Re: Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

This image is 1080% cooler than anything in this level.

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Megaman Eternal #4: Frigid Fridges
(Heavy Sigh, Simply Simon, NGDBSS, Mateo360 and some tardisman who couldn't be bothered to record himself properly.)
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Grounder
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Re: Megaman Eternal: A failure in 17 parts

Post by Grounder »

never let the dev do a spike shaft again
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Heavy Sigh
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Re: Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

Ah'm not Brightman!

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Megaman Eternal #5: The Jiro Shock
(Heavy Sigh, Simply Simon, NGDBSS, Mateo360 and some tardisman who couldn't be bothered to record himself properly.)
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Re: Megaman Eternal: A failure in 17 parts

Post by Nathan the Talkmaus »

Those Sniper Joes are stupid and placed stupid. That boss's invincibility and lightning are stupid; it's like the one guy said, Dynamo Man was the worst part of Mega Man & Bass and this guy is basically that but less telegraphic.
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Heavy Sigh
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Re: Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

Time to get Punk out of the way.

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Megaman Eternal #6: The Megaman Humiliators
(Heavy Sigh, NGDBSS, Mateo360, RJWaters, and Blindcat)
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Re: Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

Hackers 2 was completely factual.

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Megaman Eternal #7: Are you ready to hack?
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Re: Megaman Eternal: A failure in 17 parts

Post by Nathan the Talkmaus »

Hack Man from Mega Man DONGS set my expectations of a hacking-themed Robot Master too high; I really should come into these videos with lower expectations.
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Heavy Sigh
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Re: Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

block puzzles + enemies = ???

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Megaman Eternal #8: Frogger Illusion
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alleightbits
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Re: Megaman Eternal: A failure in 17 parts

Post by alleightbits »

This game is incredibly flawed. And the creator of it attempted to defend the game by typing long-as-hell responses in the comments instead of admitting it's bad.
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Re: Megaman Eternal: A failure in 17 parts

Post by Nathan the Talkmaus »

Personally I don't like when Robot Masters are weak to the basic buster except for two cases:

Puns/allusions to the elemental logic of the games, like Cut Man (Rock beats scissors); in this case, that means Tune Manwoman should have been weak to the basic buster because Rock is a better genre of music than whatever that stage was themed around. I would expect theoretical bosses like Glass Panel Man, Egg Man, and Country Man to be weak to the buster as well.

And making gameplay less aggravating, like how Quick Man is weak to the buster because he'd be way too hard otherwise. Guts Man was weak to the buster too, probably for similar reason, even though design-wise he's the least likely candidate for going down in that few shots.

Illuminati Man was neither particularly difficult on his own nor is it particularly logical for stones or the power of rock & roll to overcome his theme. His stage was also a better hacking-themed stage than what Cipher Man had.
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Re: Megaman Eternal: A failure in 17 parts

Post by Heavy Sigh »

You know what makes something like up'n'downs even better? Fakeouts!

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Megaman Eternal #9: Enker's Light Attack
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Re: Megaman Eternal: A failure in 17 parts

Post by Nathan the Talkmaus »

Wow, that was a sucky cheap BS stage and a sucky cheap BS boss fight.
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