MaGL X2 - Cat Planet × Pokemon OTP
- SpoonyBardOL
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Re: MaGL X2 - Talkhaus x Waluigi OTP
Wow.
Sturg you're some kind of fantastic lunatic game-make genius. The gimmick alone is probably enough to carry its own game, and the conclusion was just marvelous.
Sturg you're some kind of fantastic lunatic game-make genius. The gimmick alone is probably enough to carry its own game, and the conclusion was just marvelous.
- Mata Hari
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Re: MaGL X2 - Talkhaus x Waluigi OTP
But you pretty much can't fail to adequately explain it using text. That's the point.SAJewers wrote:If the player doesn't understand, then you probably didn't explain it well enough.
Most games use text to explain game mechanics and dismissing it as terrible design is... really kinda throwing the baby out with the bathwater.
Re: MaGL X2 - Talkhaus x Waluigi OTP
From borderline creepypasta to a monty python sketch
amazing
amazing
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: MaGL X2 - Talkhaus x Waluigi OTP
wow
at first I didn't get why it was blowing everyone's mind. then raocow figured out the gimmick so it was easier to see how it worked, and that was cool.
then it turned into diagonal stripes and I could feel my mind starting to blow
and when the ending happened, well.
basically, that was amazing. I gotta try to make something this cool in the smbx thing I started working on.
at first I didn't get why it was blowing everyone's mind. then raocow figured out the gimmick so it was easier to see how it worked, and that was cool.
then it turned into diagonal stripes and I could feel my mind starting to blow
and when the ending happened, well.
basically, that was amazing. I gotta try to make something this cool in the smbx thing I started working on.
- Sturg
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Re: MaGL X2 - Talkhaus x Waluigi OTP
it's funny cause the ending only took me like an hour or two to do
edit: oh yeah there's two secret awesome references to some particular stuff in the level that no one has managed to put together
edit: oh yeah there's two secret awesome references to some particular stuff in the level that no one has managed to put together
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- SAJewers
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Re: MaGL X2 - Talkhaus x Waluigi OTP
You can't fail because you're hitting them over the head with what to do. That's not really a good way to tutorialize something or explain a mechanic when you can use the design of the level to teach it.
We literally discussed this about a month ago in the A2XT Forum. See this, this, and this, which were linked when we discussed this.
We literally discussed this about a month ago in the A2XT Forum. See this, this, and this, which were linked when we discussed this.
Re: MaGL X2 - Talkhaus x Waluigi OTP
Counterpoints: DarkSydePhil and Arin Hanson.SAJewers wrote:You can't fail because you're hitting them over the head with what to do. That's not really a good way to tutorialize something or explain a mechanic when you can use the design of the level to teach it.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Sturg
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Re: MaGL X2 - Talkhaus x Waluigi OTP
When I think about it I should've just imagined those two trying to play the level to get the best results
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- Willhart
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Re: MaGL X2 - Talkhaus x Waluigi OTP
I think the experience of figuring something out is way more neat. Especially if it does not use words. Makes it really nice in a subtle way.
Re: lol luapoints are overrated
You shouldn't really need to make it more obvious though. You shouldn't have to just outright spell it out for the player. If they miss it like raocow did it's really more on them because it's still pretty damned obvious. The only thing I could think of that might be a good change is making those the only blocks with arrows/pluses on them. Just imagine if a game like La-Mulana threw away their puzzles for something that outright explained everything to the player. That'd do away with like 90% of the game right there in favor of making everyone understand things effortlessly.Sturg wrote:That's what I get for trying not to explicitly tell the player what they're supposed to do with a message box. I actually didn't know much of another "vague" way of telling it (like I didn't want a picture depicting it that'd be lame). Guess different people see different things I guess?
If you didn't use LunaLua how did you do the switching bit?Also I didn't know how to use lua so none of that exists in this level and I just dealt with the one mid-point.
I personally agree with this 100%. It shouldn't be so convoluted that nearly everyone is going to struggle to even figure it out but there's no reason to just flat out spell it out for everyone either. Especially when the method used is pretty straight forward and obvious as it is. raocow just wasn't really paying attention, as he's wont to do.Willhart wrote:I think the experience of figuring something out is waty more neat. Especially if it does not use words. Makes it really nice in a subtle way.
Re: MaGL X2 - Talkhaus x Waluigi OTP
what the hell sturg why the hell did you just shit amazingness all over my screen god damnit do you know hard it is to get that off of a monitor
- Arctangent
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Re: MaGL X2 - Talkhaus x Waluigi OTP
Honestly good game design and good LPer design, from experience, are not mutually inclusive.
Like you can just flat-out use text and some LPers will still end up ramming their heads into a wall until they reread the text for the sixth time. There's just something about both having a personality and recording your gameplay that makes anything a game tries to tell you incomprehensible, I guess.
I mean sure you can say the best game design would be good LPer design but let's be real that's entirely theoretical.
Like you can just flat-out use text and some LPers will still end up ramming their heads into a wall until they reread the text for the sixth time. There's just something about both having a personality and recording your gameplay that makes anything a game tries to tell you incomprehensible, I guess.
I mean sure you can say the best game design would be good LPer design but let's be real that's entirely theoretical.
- Sturg
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Re: lol luapoints are overrated
It was lunadll auto-code so I guess you could consider that to be in the same category, but overall this was pre-lua.Alice wrote: If you didn't use LunaLua how did you do the switching bit?
I had some big help from Zyglrox Odyssey with the coding since the original one I had worked but lagged the game after switching backgrounds so many times. That's why he's on the final screen (and he says stuff).
Last edited by Sturg 8 years ago, edited 1 time in total.
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- Blivsey
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Re: MaGL X2 - Talkhaus x Waluigi OTP
can't take two steps without getting outclassed, can i
convenient noise thread for stress-relief purposes
Re: MaGL X2 - Talkhaus x Waluigi OTP
I think it's more that doing commentary while playing a game isn't conducive to paying attention and as such some lpers (such as raocow it seems) don't even attempt to pay attention. Which results in them missing blatant stuff even if the game's text outright tells them something.Arctangent wrote:Honestly good game design and good LPer design, from experience, are not mutually inclusive.
Like you can just flat-out use text and some LPers will still end up ramming their heads into a wall until they reread the text for the sixth time. There's just something about both having a personality and recording your gameplay that makes anything a game tries to tell you incomprehensible, I guess.
Designing for the lowest common denominator is how a lot of series end up getting really dumbed down and stop appealing to their original fans.I mean sure you can say the best game design would be good LPer design but let's be real that's entirely theoretical.
Ah, right. I forgot LunaDLL was even a thing still.Sturg wrote:It was lunadll auto-code so I guess you could consider that to be in the same category.
I had some big help from Zyglrox Odyssey with the coding since the original one I had worked but lagged the game after switching backgrounds so many times. That's why he's on the final screen (and he says stuff).
- TaviTurnip
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Re: MaGL X2 - Talkhaus x Waluigi OTP
I'll be honest. When raocow played my MaFAB, I got slightly worried because he struggled to find the super obvious button (which, you know, I'm aware wasn't the most obvious button; I should have used white and not a mild green) and I was afraid that he might hate it and that the viewers might hate it via that. But then watching him attempt to find solutions, and him having trust that it was clearly not as crazy as it felt because that wouldn't make any sense, made me really happy. It was super exciting to see him struggle a little to find the answer, and when he did all the worry went away and was turned into "aww yeah now we're on track" and it was just... really neat >_> A more fulfilling experience over having him go "oh okay this is what I do, RIP four Mother Brain boss". And yes it happened again in my MaGL and was less funny that time, haha.Willhart wrote:I think the experience of figuring something out is way more neat. Especially if it does not use words. Makes it really nice in a subtle way.
Having a player have to actually exercise their brain a little is the best, in my opinion. Not too heavily and definitely not gameplay with zero brain exercise required. There is a certain elation with realizing you found a solution, after all, and raocow seems to respond very positively to "oh THAT'S what I missed " after he figures something out that was obvious in hindsight. I think that's a good reaction to have. Spelling things out entirely directly for the player, doesn't leave much room for something like this. It's just a game/level, at that point.
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!
Re: lol luapoints are overrated
What is "obvious" can be verrrrry subjective though. It's a hard balance to make on dropping a hint in terms of spelling it out to the player vs. letting them figure out on their own, but to say something is clear when it could be ambiguous is awfully presumptuous on the part of the viewer, if not somewhat elitist.Alice wrote: You shouldn't really need to make it more obvious though. You shouldn't have to just outright spell it out for the player. If they miss it like raocow did it's really more on them because it's still pretty damned obvious.
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Re: lol luapoints are overrated
thatguyif wrote:What is "obvious" can be verrrrry subjective though. It's a hard balance to make on dropping a hint in terms of spelling it out to the player vs. letting them figure out on their own, but to say something is clear when it could be ambiguous is awfully presumptuous on the part of the viewer, if not somewhat elitist.
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- Willhart
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Re: MaGL X2 - Talkhaus x Waluigi OTP
I could not see it any other way personally. It works that well when it works.
Re: lol luapoints are overrated
In this instance it really isn't subjective. If he hadn't managed to accidentally activate the gimmick and somehow not even notice, raocow wouldn't have been able to proceed without learning the gimmick. If you're stuck on a screen where the only thing you can do is reveal something that spells out "⇓+⇓" then if you still somehow fail to figure out the obvious logical choice it's completely on you and not the designer. If a player is too stupid or inattentive to figure out a hint this obvious then it's very likely that they'd still manage to fail to understand it even if you used a textbox and outright explained it to them.thatguyif wrote:What is "obvious" can be verrrrry subjective though. It's a hard balance to make on dropping a hint in terms of spelling it out to the player vs. letting them figure out on their own, but to say something is clear when it could be ambiguous is awfully presumptuous on the part of the viewer, if not somewhat elitist.
- raocow
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Re: MaGL X2 - Talkhaus x Waluigi OTP
yeah honestly the only reason why this happened the way is did is that I consistantly... accidently double-tapped down, haha. For the longuest time I thought the trigger was just pressing down ONCE on top of the revealed arrow, and it kept working so...
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- TaviTurnip
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Re: MaGL X2 - Talkhaus x Waluigi OTP
Keyboard versus controller is a fairly big aspect about how we see these things, and the fact that you use the uncommon (and arguably "unintended") method causes a lot of people to not see eye-to-eye on issues. I kinda wish there was an easier way to communicate this for the average viewer, or something.
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- KayhemMaus
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Re: MaGL X2 - Talkhaus x Waluigi OTP
...was that Megalovania on Kazoo?
Anyway. WOW. What a level! So glad you found it eventually Sturg. ;) That was pure amazing! Such a cool design and gimmick. THIS is why I'm glad there is creative freedom to use what you feel in MaGL, because you get gems like this. Without doubt, best level in the post game! I'd say the entire game buuuut I don't want to detract from the achievements of the entrants.
As for Gimmick conversation: I prefer show don't tell, unless you're trying to be vague, then text clues will suffice but don't be SUPER obvious about it. For example: one of my levels in MaGLX:LL has a bonus star gimmick that requires you to pay attention, but I don't exactly explain why. But when you take the level title in consideration with the clues, it all makes sense by the end.
I like Riddles, see.
Anyway. WOW. What a level! So glad you found it eventually Sturg. ;) That was pure amazing! Such a cool design and gimmick. THIS is why I'm glad there is creative freedom to use what you feel in MaGL, because you get gems like this. Without doubt, best level in the post game! I'd say the entire game buuuut I don't want to detract from the achievements of the entrants.
As for Gimmick conversation: I prefer show don't tell, unless you're trying to be vague, then text clues will suffice but don't be SUPER obvious about it. For example: one of my levels in MaGLX:LL has a bonus star gimmick that requires you to pay attention, but I don't exactly explain why. But when you take the level title in consideration with the clues, it all makes sense by the end.
I like Riddles, see.
I love it
Re: MaGL X2 - Talkhaus x Waluigi OTP
Likely source of Kazoo track if anyone's interested.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Sorel
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Re: MaGL X2 - Talkhaus x Waluigi OTP
that must have been one of the- no, the best level I have ever seen
everything was so spot on I can't even ugh
take all my kudos. all of them.
everything was so spot on I can't even ugh
take all my kudos. all of them.
Former active member, yearly lurker now.