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MaGL X2 - Cat Planet × Pokemon OTP

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Rednaxela
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Rednaxela »

Oh geeze, it's time.... very interesting to see how things go! Pretty smoothly for the most part it seems! (though poor drunk bees... curious math.random() issue that didn't occur for other people testing)
S.N.N. wrote:leads me to believe that whoever organized the Talkhaus's relay put a lot more effort into making sure all of the parts connected and were actually doable (i.e. multiple midpoints, connecting gimmicks, etc).
As the one who acted as organizer for the Talkhaus MaGLX2 relay I'll note: While I had a role in the multiple midpoints (at the start, it was stated that midpoints would be added after all screens were done, and this was done with the consultation of other people who helped testing), the connecting of gimmicks was just the whims/work of those participating really.
(At the end of the process there was also a little review for "is anything too unfair?" with input from a few different people testing. Not that many were changed though, and pretty much all of them were done so with the permission/blessing/consulting of the person that made the screen in question)
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Schmiggety »

Waluigi time!

Yeah!
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Hoeloe »

Rednaxela wrote:Oh geeze, it's time.... very interesting to see how things go! Pretty smoothly for the most part it seems! (though poor drunk bees... curious math.random() issue that didn't occur for other people testing)
I seem to remember math.random uses an internal call somewhere. It seems to have consistently broken on raocow's run, so maybe there's an issue with it that's specific to raocow's machine?

Regardless, rng.lua isn't platform specific, so it might be worth running through all of maglx2 and replacing math.random calls with calls to rng.lua.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by No Lynch »

While Juxtaposition kinda just felt like a "Let's Each Build A Thing And Slam Them Together In The Same Level" level, You Have Only Yourself to Blame legitimately feels like a round-robin level, one person picking up where the previous person left off and running with it.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Neo7 »

Really dig the music used in today's relay. What is it?
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by blue_kirby »

The multiple midpoints in "You only have yourself to blame" feels a bit more relieving than the long stretch in "Juxtaposition".
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Re: MaGL X2 - Merlyn x Jumping

Post by Dragon Fogel »

TaviTurnip wrote:(What does she say in FQ's section?)
It's something like "Oh man, this block stops and starts time!", as I recall.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Nathan the Talkmaus »

raocow wrote:
FourteenthOrder wrote:That visual pun with Horikawa destroying the oyster amused me way more than it probably should have.
oh wow NOW I get it
I still don't get it. Hearing that it's a visual pun just makes it more confusing for me.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by raocow »

Neo7 wrote:Really dig the music used in today's relay. What is it?
I don't know the name of the song, it's from the nijikaku fighting game (I tend to source that often for music)
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Rednaxela »

Nathan the Talkmaus wrote:I still don't get it. Hearing that it's a visual pun just makes it more confusing for me.
It's both a visual pun, and a reference. So, the SMW VIP series had some really really really really bad english translations by some someone who goes by the handle Oyster, and later Horikawa made some better VIP translations
(Those bad translations were also what the raocow quote in Horikawa's signature references)
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by QubicTom »

Nathan the Talkmaus wrote:I still don't get it. Hearing that it's a visual pun just makes it more confusing for me.
Oyster is the name of the guy who did the original VIP translations, that resulted in the level name "Dodge the Enemies" being mistranslated to "Dodge the Beefstake" :D Horikawa retranslated the vips later. Also, check out the "things raocow also starred in" thread, there is a Megaman 2 blind run with raocow and Oyster that's amazing (as in, oyster is literally blindfolded and raocow is shouting useless instructions!)
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by raocow »

what those are the best possible instructions!!
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Rednaxela »

raocow wrote:
Neo7 wrote:Really dig the music used in today's relay. What is it?
I don't know the name of the song, it's from the nijikaku fighting game (I tend to source that often for music)
That's funny, the name (according to the ID3 tags) is the only thing I had for that song, I couldn't find the source despite being able to find the source for all other music.
waha.mp3 - "Dog Run" (unknown, chosen by raocow)

I have a full music credits list for the Talkhaus MaGLX2 Relay, which I'll post in this thread after those parts have been seen in the LP (yes, there are other songs besides the one raocow started it off with)
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Zha Hong Lang »

raocow wrote:what those are the best possible instructions!!
raocow: jump
raocow: okay you're dead
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by tangy »

Nathan the Talkmaus wrote:
raocow wrote:
FourteenthOrder wrote:That visual pun with Horikawa destroying the oyster amused me way more than it probably should have.
oh wow NOW I get it
I still don't get it. Hearing that it's a visual pun just makes it more confusing for me.
Oyster tried translating the VIPs for raocow's second runthrough of each. He failed miserably (horikawa said somthing along the lines of 'he looked in a dictionary for kana and slammed them together'. Horikawa made legit translations for all of them.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Classtoise »

Nathan the Talkmaus wrote:
raocow wrote:
FourteenthOrder wrote:That visual pun with Horikawa destroying the oyster amused me way more than it probably should have.
oh wow NOW I get it
I still don't get it. Hearing that it's a visual pun just makes it more confusing for me.
Oyster was an SA duder who translated VIP, badly, and Horikawa fixed it.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Zatsupachi »

raocow wrote:
Neo7 wrote:Really dig the music used in today's relay. What is it?
I don't know the name of the song, it's from the nijikaku fighting game (I tend to source that often for music)
Oh darn, I knew it sounded too familiar.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by blue_kirby »

Rednaxela wrote:
raocow wrote:
Neo7 wrote:Really dig the music used in today's relay. What is it?
I don't know the name of the song, it's from the nijikaku fighting game (I tend to source that often for music)
That's funny, the name (according to the ID3 tags) is the only thing I had for that song, I couldn't find the source despite being able to find the source for all other music.
waha.mp3 - "Dog Run" (unknown, chosen by raocow)

I have a full music credits list for the Talkhaus MaGLX2 Relay, which I'll post in this thread after those parts have been seen in the LP (yes, there are other songs besides the one raocow started it off with)
It has a MIDI feel to it.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Sebby19 »

QubicTom wrote:Oyster is the name of the guy who did the original VIP translations, that resulted in the level name "Dodge the Enemies" being mistranslated to "Dodge the Beefstake" :D Horikawa retranslated the vips later.
Yeah, the whole reason she came to the Talkhaus in the first place. And after fulfilling her purpose, she never left. ;)

She then steadily rose up in the ranks, to where she is now a Copper. Really, the only steps left in her takeover is too replace Rena (where is she?), and then raocow himself.
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Re: MaGL X2 - Horikawa x Not Being the Target for a Change OTP

Post by Neo7 »

Rednaxela wrote:
raocow wrote:
Neo7 wrote:Really dig the music used in today's relay. What is it?
I don't know the name of the song, it's from the nijikaku fighting game (I tend to source that often for music)
That's funny, the name (according to the ID3 tags) is the only thing I had for that song, I couldn't find the source despite being able to find the source for all other music.
waha.mp3 - "Dog Run" (unknown, chosen by raocow)

I have a full music credits list for the Talkhaus MaGLX2 Relay, which I'll post in this thread after those parts have been seen in the LP (yes, there are other songs besides the one raocow started it off with)
Putting two and two together led to...well...Waha. I guess it's her theme in the game.
https://www.youtube.com/watch?v=53D_T__uyFo
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Re: MaGL X2 - Talkhaus x Waluigi OTP

Post by Sniggerb0bble »

Waha.

Waha.

Waha.

Wahaaat were they thinking with that sound, it's so high pitched it actually hurts, ow ._.
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Re: MaGL X2 - Talkhaus x Waluigi OTP

Post by thatguyif »

...Was there ever a thought to maybe split the level in two?

Also, I kind want to see a Jodorowsky-esque ending where everyone becomes Waluigi
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Re: MaGL X2 - Talkhaus x Waluigi OTP

Post by tangy »

High pitched and also so distorted it's almost a square wave
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Re: MaGL X2 - Talkhaus x Waluigi OTP

Post by blue_kirby »

Waluigi Megaphone confirmed OP
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Re: MaGL X2 - Talkhaus x Waluigi OTP

Post by Nathan the Talkmaus »

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