MaGL X2 - Cat Planet × Pokemon OTP
- WestonSmith
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Re: MaGL X2 - Clocks x Dragons OTP
Zeta and Roahm are pretty much the only other LPers I pay attention to (unless retsuprae counts), so it was nice they were neatly packaged into one episode.
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Re: MaGL X2 - Clocks x Dragons OTP
The grabbable door is one of those things where I wish I had thought of it myself.
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Re: MaGL X2 - Clocks x Dragons OTP
Never heard of Zeta before either.
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Re: MaGL X2 - Clocks x Dragons OTP
after deceased crab i was like "oh god what if they got slowbeef" so count that as my unrealistic guess
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: MaGL X2 - Clocks x Dragons OTP
I hope Brian Clevinger made a level with an appropriately anticlimactic resolution. And Rich Burlew made one with lots of funny text for raocow to skim and advance before I can finish reading.
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Re: MaGL X2 - Clocks x Dragons OTP
You have excellent taste in webcomics, good sir.Nathan the Talkmaus wrote:I hope Brian Clevinger made a level with an appropriately anticlimactic resolution. And Rich Burlew made one with lots of funny text for raocow to skim and advance before I can finish reading.
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There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
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Re: MaGL X2 - Clocks x Dragons OTP
A Metroidvania Which Abuses LunaDLL Heavily
Oh boy, this huge place! It sure looks tough, but the shortcuts are put in mostly reasonable places. The part with the geemer / zoomer is really neat, but some other parts (like the skull raft section) might've got a wee bit too crazy at times. Still, fun to watch with some funny parts, too.
Curious to what the sword would bestow, unless it was just there to be a trap or some-
Oh boy, this huge place! It sure looks tough, but the shortcuts are put in mostly reasonable places. The part with the geemer / zoomer is really neat, but some other parts (like the skull raft section) might've got a wee bit too crazy at times. Still, fun to watch with some funny parts, too.
Curious to what the sword would bestow, unless it was just there to be a trap or some-
Ah, well, at least it leads to something cool, ha.Horikawa Otane wrote:If you get the sword Brynhilde it says it does nothing lol.
But if you get ALL the items, Brynhilde included, in the throne room you get a staff that gives you a random powerup every couple seconds. REAL helpful for pushing through the final rooms and the second star.
- Willhart
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Re: MaGL X2 - LunaDLL x Rinkas OTP
The text of the stone tablet raocow forgot to include to the video today is this.
I think there are other extra hidden super secrets too, but I won't spoil those.
The level today was really great overall. I like the style of the graphics with moving layers, most of the gameplay, and the writing style used there. It felt overall very solid and reminded me a lot of the original one, which had some very neat ideas too.
I think there are other extra hidden super secrets too, but I won't spoil those.
The level today was really great overall. I like the style of the graphics with moving layers, most of the gameplay, and the writing style used there. It felt overall very solid and reminded me a lot of the original one, which had some very neat ideas too.
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Re: MaGL X2 - LunaDLL x Rinkas OTP
Man, there's something about Kil's stuff that just hits all the right notes for me. I love the sense of scale, the creativity, and how dramatic and genuine it feels. A lot of the levels here on the talkhaus, mine included, tend to be very meta or predominantly humorous, and whilst that's not a problem, every now and again this type of level is a massive breath of fresh air for me.
I've talked on this thread before about how my favourite types of levels and games are those that strike a strong balance of narrative/flavour and gameplay, and to me, this is the exact balance that I like. The look, the atmosphere, the story, the music, it all comes together to create a really nice atmosphere that just gets me pumped. It was also nice to see one of the music pieces be a remix of the Luna Tower track, that's a piece I often come back to in my music collection.
This level is of course far from perfect, and I'm sure there are those that will have issues with length, difficulty, theme, etc, but to me, this is the kind of stuff I love the most.
I've talked on this thread before about how my favourite types of levels and games are those that strike a strong balance of narrative/flavour and gameplay, and to me, this is the exact balance that I like. The look, the atmosphere, the story, the music, it all comes together to create a really nice atmosphere that just gets me pumped. It was also nice to see one of the music pieces be a remix of the Luna Tower track, that's a piece I often come back to in my music collection.
This level is of course far from perfect, and I'm sure there are those that will have issues with length, difficulty, theme, etc, but to me, this is the kind of stuff I love the most.
Re: MaGL X2 - LunaDLL x Rinkas OTP
the sword powerup didnt look all that scary to me
anyway, this is more of a game than a level
anyway, this is more of a game than a level
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: MaGL X2 - LunaDLL x Rinkas OTP
Didn't get to watch the video yet but here's some stuff I was working on for the boss. This is coded in C and has a bunch of crap like a custom GUI class system I made, but since I didn't want to add more hardcoded C to lunadll and I couldn't think of any easy way to convert it to lua, I just decided to not finish it. I forgot you get banished if you go over there without 50 lives and didn't get to show off the boss battle proper.
https://www.youtube.com/watch?v=-DsW6iB ... e=youtu.be
Also this is why you shouldn't try to do anything more complicated than a filter in autocode anymore:
https://www.youtube.com/watch?v=-DsW6iB ... e=youtu.be
Also this is why you shouldn't try to do anything more complicated than a filter in autocode anymore:
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Re: MaGL X2 - LunaDLL x Rinkas OTP
Holy shit it's Princess Guitars.
"But Rena, why are you swearing in public and what is Princess Guitars? This is Luna Tower!"
I know it's not really supposed to be its proper name, but that's what I affectionately called both this section of the level and the song involved when this stuff was new and Kil posted it, and I think last year or the year before I asked Kil if I could use the song to make something for A2XT in the spirit of this and he told me that he had plans to do something with it and that it was best I didn't, so I didn't!
tl;dr this level holds a special place in my heart that I was never sure was coming back
I am super glad to finally see this level fleshed out <333 And I really love mostly everything about it. The Geemer room in particular was really clever and I loved it a lot, it felt like a better version of the "autoscroller inside a box" type of rooms we see in SMW hacks.
Also just putting it out there, but a Retsupurae level ranks pretty low on my "expected peeps" list, in the sense that it's something I'd expect in the first tier or two easy >.> One of the more obvious guesses.
"But Rena, why are you swearing in public and what is Princess Guitars? This is Luna Tower!"
I know it's not really supposed to be its proper name, but that's what I affectionately called both this section of the level and the song involved when this stuff was new and Kil posted it, and I think last year or the year before I asked Kil if I could use the song to make something for A2XT in the spirit of this and he told me that he had plans to do something with it and that it was best I didn't, so I didn't!
tl;dr this level holds a special place in my heart that I was never sure was coming back
I am super glad to finally see this level fleshed out <333 And I really love mostly everything about it. The Geemer room in particular was really clever and I loved it a lot, it felt like a better version of the "autoscroller inside a box" type of rooms we see in SMW hacks.
Also just putting it out there, but a Retsupurae level ranks pretty low on my "expected peeps" list, in the sense that it's something I'd expect in the first tier or two easy >.> One of the more obvious guesses.
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Re: MaGL X2 - LunaDLL x Rinkas OTP
Man it's too bad you didn't get the sword. Woulda made it super easy to get the secret exit. Also I noticed some stuff seems to have broken in the past year.
It's supposed to show your items in the top right of the HUD.
There's also supposed to be custom MMX transparencies in the level.
It's supposed to show your items in the top right of the HUD.
There's also supposed to be custom MMX transparencies in the level.
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- blue_kirby
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Re: MaGL X2 - Clocks x Dragons OTP
Another tier!?Horikawa Otane wrote:Guesses for the theme of tomorrow's tier?
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Re: MaGL X2 - LunaDLL x Rinkas OTP
Very nifty fun level! I'm impressed!
That I wouldn't expect to be broken... I'm curious to find out what broke that. Might be good to get a copy of the level?Kil wrote:It's supposed to show your items in the top right of the HUD.
The custom MMX transparencies code? That's currently not working with the OpenGL renderer (but I should add backwards compatability for that)... but uh... I'm not seeing how your level would have used that anyway.... unless... you named the level file "LUNA12-thou_starts_a_new_video.lvl" to activate some hardcoded C code? I had not expected any new things to be using any of the old hardcoded level-name-based C code, and since that was the only way that MMX transparency code could be activated, it was relatively low priority in my mind... Perhaps I should have contacted you when I had first noticed that MMX transparencies that were only activated via that hardcoded level name...Kil wrote:There's also supposed to be custom MMX transparencies in the level.
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Re: MaGL X2 - LunaDLL x Rinkas OTP
I'm now more than ever looking forward to the release of this game, so I can explore around Kil's level looking for super secrets. That was the most fun I had playing MaGL X the first (along with finding all the "passwords").
Re: MaGL X2 - LunaDLL x Rinkas OTP
Yeah, I guess that would've stopped working anyway since the level name was changed, so all the C code is probably not even attempting to run anymore.Rednaxela wrote:Very nifty fun level! I'm impressed!
That I wouldn't expect to be broken... I'm curious to find out what broke that. Might be good to get a copy of the level?Kil wrote:It's supposed to show your items in the top right of the HUD.
The custom MMX transparencies code? That's currently not working with the OpenGL renderer (but I should add backwards compatability for that)... but uh... I'm not seeing how your level would have used that anyway.... unless... you named the level file "LUNA12-thou_starts_a_new_video.lvl" to activate some hardcoded C code? I had not expected any new things to be using any of the old hardcoded level-name-based C code, and since that was the only way that MMX transparency code could be activated, it was relatively low priority in my mind... Perhaps I should have contacted you when I had first noticed that MMX transparencies that were only activated via that hardcoded level name...Kil wrote:There's also supposed to be custom MMX transparencies in the level.
The only reason I can see the HUD breaking and not the other sprites is, the HUD sprites were using the static/screen coordinate mode of sprites and the sprites in the level are using world coordinate mode to move with the camera.
Also secret sprites made by rockythechao I didn't get to show
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- Rednaxela
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Re: MaGL X2 - LunaDLL x Rinkas OTP
Ah, so filename was changed even, so multiple layers of reasons that wasn't working... (I find myself pondering the notion of getting that fixed up at both layers for the MaGLX2 public release)Kil wrote:Yeah, I guess that would've stopped working anyway since the level name was changed, so all the C code is probably not even attempting to run anymore.
The only reason I can see the HUD breaking and not the other sprites is, the HUD sprites were using the static/screen coordinate mode of sprites and the sprites in the level are using world coordinate mode to move with the camera.
Hmm... the HUD I'm not sure... because the static/screen coordinate mode of sprites is in fact something that I'm quite sure is not broken in general, unless it's broken in Autocode only, which would be weird. I say this because I know I used the static/screen coordinate mode of placeSprite just fine via the Lua API in the past, including having used it some in my MaGLX2 entry which worked just fine. Rather curious about what broke that, as that really ought to be fixed.
Re: MaGL X2 - LunaDLL x Rinkas OTP
Nah it's fine. The MMX stuff just created a red glow on some screens, and I have no idea why the hud doesn't work so eh.
Also, I'm not even sure if people's computers could handle the raw power of MMX technology
Also, I'm not even sure if people's computers could handle the raw power of MMX technology
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Re: MaGL X2 - LunaDLL x Rinkas OTP
the clues were way too straightforward to be a good homage to la-mulana imo :V
but no this was awesome, a few platforming challenges that looked kinda "eh" but the frequent checkpoints kind of alleviated that issue a little bit
though legit multiple midpoints would've probably made it better
but no this was awesome, a few platforming challenges that looked kinda "eh" but the frequent checkpoints kind of alleviated that issue a little bit
though legit multiple midpoints would've probably made it better
i've honestly never played a video game in my life
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Re: MaGL X2 - LunaDLL x Rinkas OTP
*AHEM*Kil wrote:The shop is closed because I ran out of sections.
Why can't that work?
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My SMBX portfolio:
(includes a Sonic 3D Blast styled level.)
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(includes a Sonic 3D Blast styled level.)
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- Imipolex G
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Re: MaGL X2 - LunaDLL x Rinkas OTP
Luna Tower was somehow my favorite level in ASMBXT, in spite of its brutal difficulty, so it's great to see a sequel with all the deep.jpg flavor intact. The use of permanent upgrades was especially cool. But, for the love of Demo, can anyone ever make a level without rinka shooters everywhere?