Inb4 s1eth agreeing on what you said.Zyglrox Odyssey wrote:See the trouble with the slide is that sliding is secretly kinda finicky, your exact path depends on stuff like how fast you're going when you enter the slide, where you first press down, maybe what buttons you're holding too but I'm not sure on that. I'm sure h2643 could follow the coin trail perfectly every single time but any other player wouldn't know how they entered it - perhaps not even that it matters.
Also I realise I'm getting to be a broken record about this at this point but why do all these SMBX community levels have textboxes explaining virtually every mechanic of the level? Just about any player will know on seeing a long slope with coins on it that they're supposed to slide, just as they'd try the golden mushroom before just assuming they're supposed to tank a hit to get the second star. Explicitly stating that the dragon ACE coins are how you get the second star is a nicety I suppose but could've been indicated without a textbox with even a hint of creativity, and maybe I'm just a little biased having played SMB2 but honestly I believe if you think that fake water is swimmable you probably deserve what you get when you jump in.
Because it seems like what he will complain about also.
Anyway, that slide. <_<
I think a standard/formula is needed to make the slope where every player can slide easily.
As in, any kind of SMBX physics formula calculation.
(Too bad, I forgot physics already. I only remember Maths.)