We're already there.
Zephyr_DragonLord wrote:(So how far away are we from custom hitboxes, just for curiosity's sake?)
Custom player hitboxes can apparently be done via the function Level.loadPlayerHitBoxes ()
but I haven't messed around with that.
Ah, that's quite a pleasant surprise! I was asking in general (mostly for enemy and said custom NPCs), so any information in that regard is appreciated. (I'm going to have to be somewhat proficient in programming at this rate... quite a challenge for me)
Didn't expect another one level video today.
Oddwrath - I Guess I Should Warn You Ahead of Time, Bomb-ombs Have the Ability to Attend in the Citadel
Trying to rate this based on how raocow played this is kind of difficult. Some of the difficulty he had came from the level itself, and some came from his misuse of bomb-ombs... But I digress. This isn't exactly a player critique. Most of the issues in the level (in my opinion) come from the first half. Namely, the section where you need to set down the bombs, and the last Magikoopa. The former could stand to be a little shorter of a trek (by about 1 moat), and the latter could be helped by having the field 1-2 blocks higher on the player's side...
Still, for an incomplete level, this is very solid. I'm positive it would be better with more time! (And it's nice that the planned boss would have been a bit of a breather... the level isn't exactly easy to finish!)
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
(It was about time)