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MaGL X2 - Cat Planet × Pokemon OTP

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The Destroyer of Worlds
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Re: MaGL X2 - ?

Postby The Destroyer of Worlds » 4 years ago

Rockythechao wrote:
Zephyr_DragonLord wrote:(So how far away are we from custom hitboxes, just for curiosity's sake?)
We're already there.
Custom player hitboxes can apparently be done via the function Level.loadPlayerHitBoxes () but I haven't messed around with that.
I think he meant custom NPC hitboxes, where the answer is slightly more complex.


Basically, we can sort of modify the hitbox of an NPC on the fly (and even a particular NPC via pnpc), but it can be... A bit inconsistent in my experience.

However, with technologies like X.getIntersecting, you can build your own NPCs from scratch and control their hitboxes completely. Or build stranger hitbox effects for existing NPCs. If you want to see this in use - the warp character change and card display uses it. Basically it builds a hitbox that is 1.5x the player width and height and, when it intersects with a warp, it does stuff based upon that warp. You could easily do the same for an NPC by creating a larger hitbox around the player, then doing stuff when you intersect with a particular NPC. Or with another hitbox of your creation.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Le Neveu de Rameau
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Re: MaGL X2 - ?

Postby Le Neveu de Rameau » 4 years ago

When I noticed that the snake boss was oddly immobile, and that there was a sort of vaguely snake-like shape in the gem thing, I thought that shattering the charm would have the effect of revealing that the boss was actually a sort of giant snake mech which the real snake was operating. Alas, this was not to be.

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FrozenQuills
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Re: MaGL X2 - ?

Postby FrozenQuills » 4 years ago

I feel like the one level today would be a lot better if it was designed around smb3 bombs instead of smb2 bombs. At least smb3 bombs don't hurt you on the way down and stay in place when thrown.
Last edited by FrozenQuills on 06 Aug 2015, 11:47, edited 1 time in total.
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SMBX Tileset Compiler and Separator
The boss entry that made me eat a shoe.

5th place counter: 5
(SMBX Forums CC11, SMBX Forums CC12, Endgame Madness Contest, SMWC Kaizo Contest 2016, SMWC 24hr Contest 2018)

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Grounder
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Re: MaGL X2 - ?

Postby Grounder » 4 years ago

That one Magikoopa is ultimately what killed today's level.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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FluffyMeatloaf
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Re: MaGL X2 - ba-boommm

Postby FluffyMeatloaf » 4 years ago

I Guess I Should Warn You Ahead of Time, the Bob-Omb Have the Ability to Attend in the Citadel
And they're certainly in attendance. I like the visuals, especially those Fantasy Zone boss-esque barriers you gotta defeat the magikoopa to remove, but the level itself looks like it might get a biiit frustrating at parts, especially the first half. The second half looked pretty fun, though that's something that might only apply if you can hold onto the fire flower well enough.
Can't say I was expecting today's episode to go the way it did. I guess it's already been said that having done the hardest level in the contest doesn't mean there won't be any more hard levels, haa.

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Re: MaGL X2 - ?

Postby Fawriel » 4 years ago

That was such good tileset use for the building, though, seriously.

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KayhemMaus
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Re: MaGL X2 - ?

Postby KayhemMaus » 4 years ago

Aw man, I was hoping we'd get to 186th today...

Commentary, Day 37;
187th, Oddwrath: 'I Guess I Should Warn You Ahead of Time, the Bob-Omb Have the Ability to Attend in the Citadel' - This level... has some great ideas, but also some really harsh ones. This is tough as butts, you can tell just by looking, dood. I appreciate it, somewhat, but... some refinement, this would be really awesome, as is, it's a frustrating mess. Bombs, man. Bombs.
Last edited by KayhemMaus on 06 Aug 2015, 13:52, edited 1 time in total.
nyoro~n n~yoron

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Re: MaGL X2 - ?

Postby Oddwrath » 4 years ago

Dev commentary time!
Originally, the name I was going to use was “well hello there, mistrer trap”. And that's where most of my time left, before I realized that I couldn't get the gimmick to work. I wanted to have a mist going up and down throughout the level that would do some Luna event if touched, but I couldn't get it to work properly. So, with a week left, I decided to use another title instead.

I didn't like this level at all. I still don't, but slightly less than I did when I submitted it. I'm a bit of a perfectionist by nature, so I've seen all these flaws that raocow mentioned, but I still submitted it, because I had to submit something.

The “lay the bomb and let it drop on the magikoopa” bit could have been marked somehow(you're supposed to grab it right as it generates, rush to the wall and then drop it in the middle). That could have been marked with a coin or a sign, but I was running out of time.

Now the part where you throw bob-ombs in the wizard's face is supposed to be done by just picking the right bob-omb, going to the spot between where the right and the middle bob-ombs drop and then just run and throw it in the magikoopa's face. No holding up, just run and throw. I had no problem with this part at all. Maybe raocow didn't watch how the bob-ombs dropped? They went, left, middle and right, so he could just do my strategy while the left was dropping and then pick up the right one when he's done. Or maybe it's the SMBX controls with a controller. I dunno. I played with a keyboard and tested this level several times with a controller and that part went fine. Then again, I'm one of these weird people who actually thinks that SMBX physics are perfectly fine.

By the second part, I was kinda running out of ideas(and time), which is why the whole “kill every hammer bro” thing is there. I didn't want the level to be too repetitive honestly. Every part of every section had a different variation on the gimmick and having several “let lakitu kill the wizard” parts would have been annoying.

And, in case you were wondering, yes, the boss was supposed to be SMB3 bowser. Except resprited as a wizard bowser. Didn't have the time.

So, overall? This is an unfinished level, that is only good, because I don't know. I have no idea how it got such a high ranking. I was expecting it to reach the train station at most. Needs way more polish and better ways to use this gimmick.

It's also really “shaky”. At the part, raocow blew up part of a breakable bridge at the magikoopa didn't drop, I actually was afraid that the level would break and not let any bob-omb get the magikoopa to drop in the lava, because it wouldn't be able to reach him.

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Mata Hari
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Re: MaGL X2 - ?

Postby Mata Hari » 4 years ago

HOW DOES BOMBS

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Willhart
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Re: MaGL X2 - ?

Postby Willhart » 4 years ago

I predict that raocow will reach 1000 demos in this game.

Edit: The level today looked pretty good. The obstacles were not out of place for a citadel, and they had some good variety. Some of them looked harder than intended though.

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The Destroyer of Worlds
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Re: MaGL X2 - ?

Postby The Destroyer of Worlds » 4 years ago

186th got freaking ROBBED.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Oh Man
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Re: MaGL X2 - ?

Postby Oh Man » 4 years ago

Turn Around, Wizard / Every Now and Then I Throw a Bomb:
FrozenQuills wrote:I feel like the one level today would be a lot better if it was designed around smb3 bombs instead of smb2 bombs. At least smb3 bombs don't hurt you on the way down and stay in place when thrown.
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Re: MaGL X2 - ?

Postby Zephyr_DragonLord » 4 years ago

Rockythechao wrote:
Zephyr_DragonLord wrote:(So how far away are we from custom hitboxes, just for curiosity's sake?)
We're already there.
Custom player hitboxes can apparently be done via the function Level.loadPlayerHitBoxes () but I haven't messed around with that.
Ah, that's quite a pleasant surprise! I was asking in general (mostly for enemy and said custom NPCs), so any information in that regard is appreciated. (I'm going to have to be somewhat proficient in programming at this rate... quite a challenge for me)


Didn't expect another one level video today.

Oddwrath - I Guess I Should Warn You Ahead of Time, Bomb-ombs Have the Ability to Attend in the Citadel

Trying to rate this based on how raocow played this is kind of difficult. Some of the difficulty he had came from the level itself, and some came from his misuse of bomb-ombs... But I digress. This isn't exactly a player critique. Most of the issues in the level (in my opinion) come from the first half. Namely, the section where you need to set down the bombs, and the last Magikoopa. The former could stand to be a little shorter of a trek (by about 1 moat), and the latter could be helped by having the field 1-2 blocks higher on the player's side...
Still, for an incomplete level, this is very solid. I'm positive it would be better with more time! (And it's nice that the planned boss would have been a bit of a breather... the level isn't exactly easy to finish!)
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
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Re: MaGL X2 - ?

Postby Penguinator44 » 4 years ago

Oh Man wrote:Turn Around, Wizard / Every Now and Then I Throw a Bomb:
AND I NEED YOUR BOMB TONIGHT! AND I NEED YOU MORE THIS LEVEL!
And now it's stuck in my head for the rest of the day

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Re: MaGL X2 - ?

Postby Maiku Wotaharu » 4 years ago

Penguinator44 wrote:
Oh Man wrote:Turn Around, Wizard / Every Now and Then I Throw a Bomb:
AND I NEED YOUR BOMB TONIGHT! AND I NEED YOU MORE THIS LEVEL!
And now it's stuck in my head for the rest of the day
Once upon a time, I was throwing a bomb / Now I'm only yelling out "Fart!"

You magnificent bastards...
The best part of waking up is...knowing where you are.

FINALLY, SOME MOSTS USERBARS!
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Oh Man
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Re: MaGL X2 - ?

Postby Oh Man » 4 years ago

Maiku Wotaharu wrote:
Penguinator44 wrote:
Oh Man wrote:Turn Around, Wizard / Every Now and Then I Throw a Bomb:
AND I NEED YOUR BOMB TONIGHT! AND I NEED YOU MORE THIS LEVEL!
And now it's stuck in my head for the rest of the day
Once upon a time, I was throwing a bomb / Now I'm only yelling out "Fart!"

You magnificent bastards...
Nothing else to say, difficulty totally eclipsed the art.
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memnarch
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Re: MaGL X2 - ?

Postby memnarch » 4 years ago

Man, I keep thinking my level is going to show up next; all of these recent ones in the pokecenter are just getting better and better.
Same person from Giantitp.com

(pronounced mem-nark)

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No Lynch
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Re: MaGL X2 - ?

Postby No Lynch » 4 years ago

Horikawa's statement on the thread's previous page makes me worry my level is next. I mean, I could totally see Sturg's scoring tactics pulling my level down.

Ometeotl
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Re: MaGL X2 - ?

Postby Ometeotl » 4 years ago

Rao's misuse of bombs continues to be his biggest enemy in SMBX, especially with no easy way to implement wind.

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Telamon
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Re: MaGL X2 - ?

Postby Telamon » 4 years ago

Ometeotl wrote:...especially with no easy way to implement wind.
But one of the LUA wizards is working on it, right?
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The Destroyer of Worlds
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Re: MaGL X2 - ?

Postby The Destroyer of Worlds » 4 years ago

Telamon wrote:
Ometeotl wrote:...especially with no easy way to implement wind.
But one of the LUA wizards is working on it, right?
Wind would be absurdly easy to make in Lua.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Fawriel
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Re: MaGL X2 - ?

Postby Fawriel » 4 years ago

"Absurdly easy".

Now I'm picturing you just typing "wind" into the code and the script is like "you got it, bro".

GalaxyOfJ
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Re: MaGL X2 - ?

Postby GalaxyOfJ » 4 years ago

I hope I was not robbed. I must make it to double digits!

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Weird Goonie
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Re: MaGL X2 - ?

Postby Weird Goonie » 4 years ago

I like to think that wizard turns around and giggles each time you hit him.

Thoughts on 187th place:
187th - "I Guess I Should Warn You Ahead of Time, the Bob-Omb Have the Ability
to Attend in the Citadel"

This level was looking good before it became clear the main gimmick was to
indirectly kill wizards with bombs. Though it is an interesting idea it doesn't
work well due to the way bombs are thrown in this game by Mario/Luigi. It
would of helped if all the Wizards took only one hit, the requirement to hit them
3 times makes it too repetitive.

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Oddwrath
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Re: MaGL X2 - ?

Postby Oddwrath » 4 years ago

FrozenQuills wrote:I feel like the one level today would be a lot better if it was designed around smb3 bombs instead of smb2 bombs. At least smb3 bombs don't hurt you on the way down and stay in place when thrown.
That kinda goes against my design philosophy: if chosen the general look, enemy loadout and idea of the level, stick to it! So, if say, I've chosen three enemies for the level, I'm going to use them and only them, because anything else will seem out of place. Unless, I need a boss or a talking npc or just a joke. Granted, I still could have fixed the third magikoopa by moving him to the yellow platform.


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