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Jet Gunner: F(?)

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Grounder
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Jet Gunner: F(?)

Post by Grounder »

Last edited by Grounder 8 years ago, edited 5 times in total.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Jet Gunner: Rocket Contra

Post by jayScribble »

This feels like a hybrid of Mega Man, Contra, and Gradius. And wow, six parts in one stage.
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Re: Jet Gunner: Rocket Contra

Post by Picochilla »

Mr. raocow: It doesn't help you to hide your Steam status to Offline. We can still see it in the activity Feed there :>
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Re: Jet Gunner: Rocket Contra

Post by raocow »

:O
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Re: Jet Gunner: Rocket Contra

Post by Oh Man »

I can't unsee Jet Gunner as being Sharkboy, and also can't unsee him as looking like a doofus.


Also oh man bringing back sprite flickering everyone's favorite thing from the Ness grames. Gotta get that one hundo authenticity feel or else bears will eat our arms.
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Re: Jet Gunner: Rocket Contra

Post by raocow »

it's too bad but it's okay, as the game is way super too much fun play it now!!
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Re: Jet Gunner: Rocket Contra

Post by Telamon »

The assistant robot guy's powerups are all lowercase greek letters, in case you hadn't figured that out yet.
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Re: Jet Gunner: Rocket Contra

Post by Wolfolotl »

this game seems like a nice change of pace from the frustration of Soldexus. just listen to how excited raocow sounds! it sure seems like he's havin' a lotta fun with this one


...that unfortunate Protagonist Haircut, however...
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Re: Jet Gunner: Rocket Contra

Post by Mata Hari »

raocow says diagonal shots are bad and they turn out to be just what he needs for his current situation! Heck yeah!
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Re: Jet Gunner: Rocket Contra

Post by Ometeotl »

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Re: Jet Gunner: Rocket Contra

Post by Pikabread »

So far this game most reminds me of Shatterhand to be completely honest
like the assistant robot feels like it was directly taken

I can see the contra and mega man inspirations as well; but I'm getting massive Shatterhand vibes

EDIT: nothing wrong with this of course, looks like a pretty neat game and it's nice to see raocow so happy and excited again
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Re: Jet Gunner: Rocket Contra

Post by Sebby19 »

I find it funny that despite the flicker, the upper torso and gun are always there, like it's the most important sprite.
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Re: Jet Gunner: Rocket Contra

Post by SAJewers »

Wolfolotl wrote:this game seems like a nice change of pace from the frustration of Soldexus. just listen to how excited raocow sounds! it sure seems like he's havin' a lotta fun with this one
Trust me, this game gets very difficult. Wait until you see Stage 4.

Also, if anyone wants this, it looks like Who's Gaming Now?! still has copies: http://whosgamingnow.net/giveaway/jetgunner
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Re: Jet Gunner: Rocket Contra

Post by Hoeloe »

SAJewers wrote:
Wolfolotl wrote:this game seems like a nice change of pace from the frustration of Soldexus. just listen to how excited raocow sounds! it sure seems like he's havin' a lotta fun with this one
Trust me, this game gets very difficult. Wait until you see Stage 4.
Just remember, difficulty is not the same as frustration. It all depends on how it goes about it. A game can be as difficult or harder than Soldexus and far more enjoyable if it's careful about how it approaches difficulty. Because Soldexus was a first game, and the creator was inexperienced, it was very haphazard about it, and difficult games are hard to get right. It will be interesting to see a hard game that goes about it properly, which I hope this does.
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Re: Jet Gunner: Rocket Contra

Post by SAJewers »

I picked this up on April 29 according to Steam. I only beat this yesterday.

It's not like Oniken (where I gave up on that game due to it's sheer difficulty) or a Giana Sisters Twisted Dreams (where a lot of people ended up Rage Quitting at the Final Boss), or anything, but I found it did hit that "Remember when Nintendo Games were hard?" note. Regardless, I do expect raocow to have lots of trouble on Stage 4 (you'll see if you play it).
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Re: Jet Gunner: Rocket Contra

Post by Hoeloe »

SAJewers wrote:I found it did hit that "Remember when Nintendo Games were hard?" note. Regardless, I do expect raocow to have lots of trouble on Stage 4 (you'll see if you play it).
Classic Nintendo, for the most part, did difficulty pretty well. Two of the most important aspects are a learning curve and iteration times. As long as it doesn't start super hard and lets you learn the mechanics first, and doesn't take on the order of minutes to get back to where you died, it should be okay. It's a little more complex than that obviously, but those are the basic ideas behind good difficulty. From what you've said it sounds like it does it at least passably.
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Re: Jet Gunner: Rocket Contra

Post by Telamon »

Sebby19 wrote:I find it funny that despite the flicker, the upper torso and gun are always there, like it's the most important sprite.
What could be more important than your guns and your guns?
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Re: Jet Gunner: Rocket Contra

Post by Whimsical Calamari »

toenail clipping man didn't take too many hits
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Re: Jet Gunner: Rocket Contra

Post by Tenlade »

I really wish games wouldnt use sprite flicker for everthing for damage. not everything needs to be flashing.

also good choice in wallpaper
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Re: Jet Gunner: Rocket Contra

Post by Pheonix »

Can't say I'm that big a fan of the instantaneous transfers into the title screen/end-of-level screens.

Can't see those random powerups ever becoming an issue either, nope.
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Re: Jet Gunner: Rocket Contra

Post by KayhemMaus »

Pikabread wrote:So far this game most reminds me of Shatterhand to be completely honest
like the assistant robot feels like it was directly taken

I can see the contra and mega man inspirations as well; but I'm getting massive Shatterhand vibes

EDIT: nothing wrong with this of course, looks like a pretty neat game and it's nice to see raocow so happy and excited again
Yes! All of the this, I kept thinking 'wow, they crossed Shatterhand with Mega Man' through the entire video. I love both games, so this is no bad thing, but wow.

Also I wanted to like your post but the button just farted at me. \o.o;;
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Re: Jet Gunner: Nitro Gaiden

Post by Mata Hari »

Moldorm was harder than Hat Man because it required a little more thought than "shoot gun"

Seems like a weird design decision to me!
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Re: Jet Gunner: Nitro Gaiden

Post by SAJewers »

Hat Man is probably the easiest of all the end level bosses.
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Re: Jet Gunner: Nitro Gaiden

Post by kitikami »

I keep thinking the protagonist looks a lot like Sergio Aguero every time I see his portrait.
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Re: Jet Gunner: Nitro Gaiden

Post by CloudyCloud »

actually this game reminds me of B-wings for some of its power-up.
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