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Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 17:08
by Jesuiscontent
dr_kraid wrote:There has got to be a way of turning off Steam notifications.
It's actually pretty easy

Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 17:11
by randoguy101
dr_kraid wrote:randoguy101 wrote:rao, you really kind of have to use those relics you keep getting!!! baz would probably have been a lot easier if you used those anchors while he was swinging around instead of jumping directly into him.
I realize you do that with pretty much every game ever but still
Using any items ever is dishonourable
!!
it mostly just seems silly that rao spent all his money on mana upgrades but only ever uses the fishing rod
Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 17:36
by Razzling
I would suggest getting the gold armor if any of the other armor effects aren't appealing to you, because it's stats are exactly the same as the regular knight plate but with extra fun and flare
also the fire rod is super useful like forever so feel free to fry people with powerful magic
Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 19:09
by SAJewers
dr_kraid wrote:There has got to be a way of turning off Steam notifications.
I know in OBS you can do a Game capture instead of a window capture, and it won't grab Steam notifications. There might be something similar for the software raocow is using.
Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 19:10
by Konork
Jesuiscontent wrote:dr_kraid wrote:There has got to be a way of turning off Steam notifications.
It's actually pretty easy

There's also a couple
other options that might be more useful and are just as easy.
Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 19:15
by Piter Lauchy
Hasn't raocow stated in a Meat Boy video that he doesn't mind the notifications and in fact kinda likes them?
Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 20:13
by Alice
Piter_Lauchy wrote:Hasn't raocow stated in a Meat Boy video that he doesn't mind the notifications and in fact kinda likes them?
Yeah, he has. Though they seem to annoy the viewers more often than not.
Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 20:35
by Piter Lauchy
Alice wrote:Piter_Lauchy wrote:Hasn't raocow stated in a Meat Boy video that he doesn't mind the notifications and in fact kinda likes them?
Yeah, he has. Though they seem to annoy the viewers more often than not.
That's a shame. I find them kinda charming. Odd word to use, I know, but there.
Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 21:56
by Ditocoaf
Haha, wow, that level went by quickly. Though that's probably because raocow didn't find any music sheets or the area where the item was hidden. He was on full-steam-ahead mode today, haha.
Re: Shovel Knight - The Four of Clovers
Posted: 02 Jun 2015, 23:07
by EvilBloodGnome
I don't know if anybody else has brought it up, but if you want steam notifications to stop popping up during recording it is pretty easy. Here's a
visual guide.
Re: Shovel Knight - The Four of Clovers
Posted: 03 Jun 2015, 04:35
by Nimono
randoguy101 wrote:rao, you really kind of have to use those relics you keep getting!!! baz would probably have been a lot easier if you used those anchors while he was swinging around instead of jumping directly into him.
I realize you do that with pretty much every game ever but still
from what I can tell, raocow seems to be treating the game like he does Mega Man, where he refuses to use "boss weapons" (relics in this case) unless necessary, preferring to be "buster-only", or shovel-only in this case. The game sorta encourages this with that achievement for not getting any Relics, but...unlike Mega Man, the levels are designed to MAKE you use the Relics while still being possible without, so I think raocow's eventually going to give in and start using them once he feels it's necessary for victory.
Re: Shovel Knight - The Four of Clovers
Posted: 03 Jun 2015, 04:58
by jayScribble
Nimono wrote:randoguy101 wrote:rao, you really kind of have to use those relics you keep getting!!! baz would probably have been a lot easier if you used those anchors while he was swinging around instead of jumping directly into him.
I realize you do that with pretty much every game ever but still
from what I can tell, raocow seems to be treating the game like he does Mega Man, where he refuses to use "boss weapons" (relics in this case) unless necessary, preferring to be "buster-only", or shovel-only in this case. The game sorta encourages this with that achievement for not getting any Relics, but...unlike Mega Man, the levels are designed to MAKE you use the Relics while still being possible without, so I think raocow's eventually going to give in and start using them once he feels it's necessary for victory.
I think raocow's main problem with secondary/boss weapons is resource management: if he's going to use one, he'll overuse it until it runs out, exceptions being gimmicky ones, such as the fishing hook in this game. It's his all-or-nothing mentality with the sub-weapons that just turns him off using them until it is required, such as the treasure/gem stages, not helped with the shared mana pool. That, and his expectation that levels can be beaten with the basic arsenal and only using that, which is true in Mega Man games.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 12:07
by jayScribble
Double postal rostal ghostal.
Let's see how I mess up Swiss German this time.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 12:11
by Razzling
a dig man vs a dig man the ultimate showdown
also has raocow broke that wall right above the door in the room with the punny toadfrog, theres like treasure in it but i cant really remember if he did
Re: Shovel Knight - The Four of Clovers
Posted: 03 Jun 2015, 12:14
by SAJewers
Pretty sure you can fish up your money, raocow.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 12:15
by jayScribble
I remember the Dust Knuckle being good against the knights with the attack going through their shields when they block.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 13:41
by Miyuron
Razzling wrote:also has raocow broke that wall right above the door in the room with the punny toadfrog, theres like treasure in it but i cant really remember if he did
Yeah, he did that in the second video.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 14:43
by Voltgloss
So is there a point to that alchemy coin relic? And if so, what?
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 14:48
by Willhart
Voltgloss wrote:So is there a point to that alchemy coin relic? And if so, what?

Mole Knight's level had some clever use of the Megaman tropes. The green gelatin is always fun to play with too.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 16:41
by Garlyle
I'll contest that the relics are bad. A couple are definitely less useful than others (Alchemy Coin), but there's actually quite a few places where they're useful (Check out the speedruns of the game if you're curious about things like the knuckles)
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 16:43
by Ozzy Ment
On the topic of 4-legged insects: They have to have 6 legs at some point during their life-cycle. There are some butterflies for instance, that only have 4 legs as adults.
And it's true some of the relics have limited use, but the Phase Locket, Flare Wand, and Throwing Anchor are super useful.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 17:04
by Ashan
The only armor I've ever used in this game is the one that lets you do a charge shot after doing a few pogos. The rest seem pretty useless. I've seen the magic one used in speedruns, but I play these games way too tank-ey to be able to use that effectively.
Also: on relics, the
propeller dagger
can be super useful in platforming segments. You can basically fly with it if I recall correctly.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 17:36
by Bean
Mole Knight's stage is okay, but man, I didn't remember much from this outside of getting the knuckle upgrade here when I was watching raocow play through it. I even forgot about the gelatin gimmick until I saw it happen. Guess this one didn't really stand out to me back in the day. The battle, on the other hand, is fast and frantic. I like that you have to keep up with a boss that gets faster at digging and flying through the stage. Plus, if you don't dig him up in time during that one attack, he gets an invincibility deal.
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 17:47
by Grounder
HOW DOES MOLES KNIGHTS
Re: Shovel Knight - Die Sechs der Schilten
Posted: 03 Jun 2015, 18:44
by Zygl
raocow you should really use that charge slash in the bosses at least, when Mole Knight was just kinda flying past you like that you could've been charging up slashes... I think. I forget if you have enough time but if so that'd have been super good.