Other way around for me, though my mind was trying to insist that it was Stone Man's theme from the same game because mountain level even though I knew it wasn't.thatguyif wrote:I see! Cocoa Cave I knew. I just didn't know the MM one.
8th VLDC: RIP Ningamer
- Nathan the Talkmaus
- Unofficial Talkhaus Mascot
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Re: 8th VLDC: .

Winner of the Horikawa Blessing 2015
Re: 8th VLDC: .
Would put my opinion about stages, but there wasn't that much. Permafrost Cave was quite nice, but... there is not much to say about it, really.
Mineyl - Permafrost Pass
bbk61 - The Ice Fortress
Mineyl - Permafrost Pass
- raocow
- the death of the incredible huge
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Re: 8th VLDC: .
Thank you for endorsing my lasagna, raocow. ;)
Anyway, it took long enough, but he finally got to my level! There isn't a whole lot to say about it, though; indeed, I played it EXTRA SUPER CAUTIOUS this year due to ranking 48th in the last contest, and as a result, I have a solid level with mid-game difficulty that doesn't do a whole lot to jump off the page at the player. If there are level-headed judges next year as there were this year, I'll definitely go back to my usual, riskier shenanigans.
For those curious about how to get the moon, the solution is simple yet esoteric all at once:
It's really more meant to be one of those things that makes you wonder how to get it than a substantial reward for effort or anything.
Tomorrow's video may possibly be a slight thing for our dear roacow, but here's to hoping he can rise to the challenge. Ohohoho~
Anyway, it took long enough, but he finally got to my level! There isn't a whole lot to say about it, though; indeed, I played it EXTRA SUPER CAUTIOUS this year due to ranking 48th in the last contest, and as a result, I have a solid level with mid-game difficulty that doesn't do a whole lot to jump off the page at the player. If there are level-headed judges next year as there were this year, I'll definitely go back to my usual, riskier shenanigans.
For those curious about how to get the moon, the solution is simple yet esoteric all at once:
Tomorrow's video may possibly be a slight thing for our dear roacow, but here's to hoping he can rise to the challenge. Ohohoho~
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
Re: 8th VLDC: .
well, now we know what they blew the budget on
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Validon98
- Echoing Birdsong
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Re: 8th VLDC: .
I just noticed, the kanji for kanji world are for "heaven" and "ice". So it's a combination sky-ice world I guess. Okay then. \o/
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- Ivy
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Re: 8th VLDC: .
i'm as befuddled as raocow about that nifty parallax cloud fuckery in the overworld there. HOW?
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
- Telamon
- TO PROTECT PENGUIN MACHINE MERGED THE TRAINING MAN.
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Re: 8th VLDC: .
I'm assuming it's just a separate row of tiles for each "layer," each one with an animation cycle to make them move at the right speed. Not technically advanced, but really impressive design and a butt-load of work, I imagine.
Just an assumption, of course, feel free to correct.
Just an assumption, of course, feel free to correct.

- FusionWarrior
- Super Sayian Mewtwo Genetic Freak
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Re: 8th VLDC: .
IDK, but my theory is a sprite swap of the starry stars and other animated doodads from SMW map?Ivy wrote:i'm as befuddled as raocow about that nifty parallax cloud fuckery in the overworld there. HOW?
Re: 8th VLDC: .
Grounder wrote:well, now we know what they blew the budget on
Re: 8th VLDC: .
You're close, they aren't moving by an animation cycle but with some horizontal parallax scroling. Each row at different speed.Telamon wrote:I'm assuming it's just a separate row of tiles for each "layer," each one with an animation cycle to make them move at the right speed. Not technically advanced, but really impressive design and a butt-load of work, I imagine.
Just an assumption, of course, feel free to correct.
Re: 8th VLDC: .
I'm not even sorry...
Also that's a really fancy overworld there. Now I understand why everone said to save that section for last.
- raocow
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- Mata Hari
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Re: 8th VLDC: .
What's the point of a label most people won't understandValidon98 wrote:I just noticed, the kanji for kanji world are for "heaven" and "ice". So it's a combination sky-ice world I guess. Okay then. \o/
- Mata Hari
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Re: 8th VLDC: .
Also levels that give you a P-switch without making it clear where it's supposed to be used need to be put in the BIN!!
- Ivy
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Re: 8th VLDC: .
It fits on the really small sign.dr_kraid wrote:What's the point of a label most people won't understandValidon98 wrote:I just noticed, the kanji for kanji world are for "heaven" and "ice". So it's a combination sky-ice world I guess. Okay then. \o/
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
Re: 8th VLDC: RIP Ningamer
It worked as a spoiler-free sign, in any case. It also looks fancier than something ordinary like a cloud drawn in there and that wouldn't represent the ice portion of the world either (since it is actually ice/sky)

Re: 8th VLDC: RIP Ningamer
Welcome to Projectile Heck. otherwise known as Peachpuff Peaks!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Mata Hari
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Re: 8th VLDC: RIP Ningamer
SPRITE SPAM: THE LEVEL
21ST PLACE
YEAAAAAAAAAAA BOYEEEEEEEEEEEE

21ST PLACE
YEAAAAAAAAAAA BOYEEEEEEEEEEEE

Re: 8th VLDC: RIP Ningamer
Except it's actually really fun and has super clever sprite placements (Pitchin' Chucks and Pokeys on layer 2).
..the generator is pretty unnecessary though.
..the generator is pretty unnecessary though.
- Ivy
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Re: 8th VLDC: RIP Ningamer
this reminds me, I just rewatched Wholly Unnecessary because the music is too goodS.N.N. wrote:..the generator is pretty unnecessary though.
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
- Telamon
- TO PROTECT PENGUIN MACHINE MERGED THE TRAINING MAN.
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Re: 8th VLDC: RIP Ningamer
Dude, the editing for Peachpuff Peaks was amaze-balls. I know editing is a pain, but I love the results.
Also, say what you want about it overall, but Peachpuff Peaks has my vote for best level name
Also, say what you want about it overall, but Peachpuff Peaks has my vote for best level name

- Nathan the Talkmaus
- Unofficial Talkhaus Mascot
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Re: 8th VLDC: RIP Ningamer
Peachpuff Peaks also had the brilliant idea to give you capes and throw mostly cape-killable enemies at you. Being a little methodical and bloodthirsty compared to both LPers I watched play and struggle with the level should make it quite a bit easier.

Winner of the Horikawa Blessing 2015
Re: 8th VLDC: RIP Ningamer
Haha, that bouncing platform caught me off-guard.
I checked it since that didn't happen in my testing when I was making it, but it seems to happen consistently in the vldc patched rom. I'm not sure why! It doesn't seem to happen when I test my own patch either. It's funny though.
I'm glad it ended up living up to its terrible pun name :V
I checked it since that didn't happen in my testing when I was making it, but it seems to happen consistently in the vldc patched rom. I'm not sure why! It doesn't seem to happen when I test my own patch either. It's funny though.
I'm glad it ended up living up to its terrible pun name :V
- yoshicookiezeus
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Re: 8th VLDC: RIP Ningamer
Teyla - A Nice Level
AxemJinx - Peachpuff Peaks
Trollope - Skybreeze Castle






