If the map icon wasn't a fortress it'd be a lot more fittingAlchemistHohenheim wrote:Still haven't watched VLDC2014 so I have zero context for Hostel, wooooooo.
Also, I guess there wasn't really a better place to put it, but Dark Dimension seemed like a bit of a stretch for "Fortress/Building World".
8th VLDC: RIP Ningamer
- Ivy
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Re: 8th VLDC: .
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
Re: 8th VLDC: .
I highly recommend that everyone who hasn't watched the VLDC7 Hostel level do so, since it's pretty important for context.
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Ditocoaf
Haustone Tournament Finalist
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Re: 8th VLDC: .
Oh, thanks for posting that link! I was kinda thinking of maybe going back to watch that, but didn't bother to search for it yet, and I'm sure I'm not the only one.
- yoshicookiezeus
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Re: 8th VLDC: .
Blue Leaf - Cobalt Quarry
Retronom - The Dark Dimension
- ztarwuff
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Re: 8th VLDC: .
Did raocow ever tackle that secret exit that required one of the Switch Palaces to be activated? I vaguely remember that a Yellow Switch Palace needed to be activated or am I mistaken?
Re: 8th VLDC: .
Hostel? More like
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Mata Hari
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Re: 8th VLDC: .
Factory music confirmed for still fresh
Re: 8th VLDC: .
Sadly, butts.zip is the only level in factorycastleworld that uses the factory remix. (It does eventually make a return in the best world, though.)
Re: 8th VLDC: .
re: that one dragon coin
I threw them in as an afterthought and optional super-challenge thing before they decided they'd be implementing a counter for them, I never actually thought about what'd happen were one to do the level with the red switch pressed. Or any of them, for that matter, I meant for one to be able to stand on those blocks at the end and be safe from the layer 3 smasher but WHOOPS.
Also re: the layer 3 smasher
This level only exists because to my knowledge literally nobody had been dumb enough to put it in a sublevel with megaspikes doing their thing simultaneously and I wanted to make my horrible, horrible idea a reality. Naturally the stompy did indeed need to be there to do that.
(I did look into making it an autoscroller so everything would be timed perfectly and play super smoothly and be great but autoscroll doesn't play well with layer 2 shenanigans so)
Also for the record the layer 3 originally came in around the third dragon coin, not at the start of the level as MrDeePay seems to have misinformedly mentioned on the YouTube, that would just be super rude. I dunno if something broke in transit to the judges but yeah.
(There was also originally a saw on the ground in there with the Thwomp and that one dragon coin. Probably for the best that they cut that.)
(btw the name is itself because I crowdsourced my level naming to the skypehaus toward the end of the levelmaking. So uh, yeah.)
I threw them in as an afterthought and optional super-challenge thing before they decided they'd be implementing a counter for them, I never actually thought about what'd happen were one to do the level with the red switch pressed. Or any of them, for that matter, I meant for one to be able to stand on those blocks at the end and be safe from the layer 3 smasher but WHOOPS.
Also re: the layer 3 smasher
This level only exists because to my knowledge literally nobody had been dumb enough to put it in a sublevel with megaspikes doing their thing simultaneously and I wanted to make my horrible, horrible idea a reality. Naturally the stompy did indeed need to be there to do that.
(I did look into making it an autoscroller so everything would be timed perfectly and play super smoothly and be great but autoscroll doesn't play well with layer 2 shenanigans so)
Also for the record the layer 3 originally came in around the third dragon coin, not at the start of the level as MrDeePay seems to have misinformedly mentioned on the YouTube, that would just be super rude. I dunno if something broke in transit to the judges but yeah.
(There was also originally a saw on the ground in there with the Thwomp and that one dragon coin. Probably for the best that they cut that.)
(btw the name is itself because I crowdsourced my level naming to the skypehaus toward the end of the levelmaking. So uh, yeah.)
- morsel/morceau
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Re: 8th VLDC: .
You can include raocow in your archive of butts (OK, they're not both smashing), but this isn't dumb at all.Zyglrox Odyssey wrote:nobody had been dumb enough to put it in a sublevel with megaspikes doing their thing simultaneously
dont wanna jihad no more
Re: 8th VLDC: .
Oh man, that new Hostel... I wasn't sure what to expect but it sure as hell wasn't that.
Re: 8th VLDC: .
...Well then. Somehow I expected that somebody'd be all "hey you dumbface somebody totally did do that already" and sure enough, right there it is, layer 3 Hyperthwomp and layer 2... slightly less hyper Thwomps. And autoscroll, even.
Re: 8th VLDC: .
Wow, that vid was made this year?10204307 wrote:I highly recommend that everyone who hasn't watched the VLDC7 Hostel level do so, since it's pretty important for context.
Good hell, time had lost meaning the last few months :(
Also, I'm a stupid, but what's the music in Cobalt Quarry? I know it's a Mega Man, but I thought it was the MM7 select. Heelllllp
Re: 8th VLDC: .
I recently went back and replayed a few levels to get the dagadons for them, and I realized that, even when replaying the levels, they're still super enjoyable. Like, playing Cobalt Quarry a second time felt just as fun as it was the first time. The creators of the higher-placed levels in this contest did a super good job.
- Piter Lauchy
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Re: 8th VLDC: .
I may be mistaken here, but I think that is the point.10204307 wrote:The creators of the higher-placed levels in this contest did a super good job.
You're awesome.
- snoruntpyro
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Re: 8th VLDC: .
The aboveground theme is Proto Man's Castle from Mega Man 5, and the underground theme is Cocoa Cave from Kirby Super Star. I recognized both tracks pretty fast, I was surprised that a Mega Man fortress theme was used for a mountain level.thatguyif wrote: Also, I'm a stupid, but what's the music in Cobalt Quarry? I know it's a Mega Man, but I thought it was the MM7 select. Heelllllp
- yoshicookiezeus
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Re: 8th VLDC: .
That Hostel fakeout is kind of amazing. I also went into the level fully expecting it to be an extended version of the one from the last year, and then the actual level is pretty much as opposite from it as possible.
Giant Shy Guy - Hostel
Zylgrox Odyssey - butts.zip
Giant Shy Guy - Hostel
Re: 8th VLDC: .
FINISHING A WORLD THE PROPER WAY?!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- morsel/morceau
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Re: 8th VLDC: .
My theory is that nephe refers to the "clouds" (layer 3 mist), but since the Greek work should, of course, be nephele, some reprehensible work of on-line reference has led yet another smw hacker sadly astray.
dont wanna jihad no more
Re: 8th VLDC: .
Good thing you went for this order, you've pretty much left the best for last that way.
Not only is kanji world beautiful on its own, but it's also the only world I remember not experiencing frustration with any of the levels. So while I don't exactly remember all of the levels in there I just really had a good first impression of it
So hey, I suppose no one has done this yet for today's video huh
Poloros; The Koopa Airfleet
PatPatPat; St. Patrick's Fort
Mechanic; I. C. Castle
Feenicks; Nephe Court
Not only is kanji world beautiful on its own, but it's also the only world I remember not experiencing frustration with any of the levels. So while I don't exactly remember all of the levels in there I just really had a good first impression of it
So hey, I suppose no one has done this yet for today's video huh
Poloros; The Koopa Airfleet

Re: 8th VLDC: .
re; the level name:
Nepheline... although to be honest I just needed something that was vaguely lava-ish and that sounded nice
also re; the secret exit:
yeah it's a bit of a throw-in, not going to lie; I guess it would be a bit more okay in a hack where the levels weren't standalone like they are here?j
But yeah even if there are a few more things I thought I should've got done aesthetically after the fact I'm pretty happy with how this thing turned out; maybe next year I'll do something that messes around with vanilla stuff a bit more?
Nepheline... although to be honest I just needed something that was vaguely lava-ish and that sounded nice
also re; the secret exit:
yeah it's a bit of a throw-in, not going to lie; I guess it would be a bit more okay in a hack where the levels weren't standalone like they are here?j
But yeah even if there are a few more things I thought I should've got done aesthetically after the fact I'm pretty happy with how this thing turned out; maybe next year I'll do something that messes around with vanilla stuff a bit more?
pheonix/feenicks/ffeenicxkcs
https://twitter.com/ffeenixcks
https://twitter.com/ffeenixcks
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AlchemistHohenheim
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Re: 8th VLDC: .
I was reminded through this video that the fence flip panels are quite possibly the single least utilized vanilla resource in SMW hacking. Or at least it feels like it.
Re: 8th VLDC: .
I see! Cocoa Cave I knew. I just didn't know the MM one.Pyro wrote:The aboveground theme is Proto Man's Castle from Mega Man 5, and the underground theme is Cocoa Cave from Kirby Super Star. I recognized both tracks pretty fast, I was surprised that a Mega Man fortress theme was used for a mountain level.thatguyif wrote: Also, I'm a stupid, but what's the music in Cobalt Quarry? I know it's a Mega Man, but I thought it was the MM7 select. Heelllllp









