8th VLDC: RIP Ningamer
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DrTapeworm
- IT'S NEITHER KISSY NOR CUTIE, IT'S TRASH
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Re: 8th VLDC.......I don't even know anymore
As the worst world draws to a close, raocow falls into some time voids that take him to levels from the past and a terrible future where he failed to save the Little Planet. Who could be behind these mysterious events?
"The apex predator Spinosaurus, a dinosaur, would later develop a similar sail in an example of convergent evolution, thereby cheating Dimetrodon out of royalties." -Sad Dinosaur Facts
- Mata Hari
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Re: 8th VLDC.......I don't even know anymore
Pfft. My bad future level was better.
...No it wasn't.
...No it wasn't.
Re: 8th VLDC.......I don't even know anymore
Behold your future, Mr. Scrooge.
WELL THAT WAS FUN, WHO'S FOR CHINESE?!
WELL THAT WAS FUN, WHO'S FOR CHINESE?!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



Re: 8th VLDC.......I don't even know anymore
By the way my level is open for phylosophical interpretations as to why you go to the future and whatnot as I kind of rushed the idea anyway :P
Really enjoyed watching you play it through! I was fearing you'd not find the far-too-luck-based-to-find secret exit so easily but hooray!
Oh and yeah, that's exactly what the switch was for.
Really enjoyed watching you play it through! I was fearing you'd not find the far-too-luck-based-to-find secret exit so easily but hooray!
Oh and yeah, that's exactly what the switch was for.

Re: 8th VLDC.......I don't even know anymore
Might as well randomly do this before yoshicookiezeus for no reason.
KTBHacking - Kind Timber Biome
imamelia - Ruinswamplatformist
Koopster - Tragic Revolution
KTBHacking - Kind Timber Biome
- Mata Hari
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Re: 8th VLDC.......I don't even know anymore
Why does the third skull always wibble?
- raekuul
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Re: 8th VLDC.......I don't even know anymore
Subpixels, probably.
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Ditocoaf
Haustone Tournament Finalist
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Re: 8th VLDC.......I don't even know anymore
Man, that purple level was amazing. My favorite thing in videogames is when they give a really strong sense of place, and that's tough to do in a mario level, but this one did.
- anonymousbl00dlust
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Re: 8th VLDC.......I don't even know anymore
I really appreciate the way that purple pyre forces you to press the green switch palace. Now anyone who wants the extra challenge of playing without switches is forced to press it if they want to access the bonus world! Because f*ck those people right? It makes perfect sense to add a mandatory easy mode in a hack where each level considered to be so discrete that there is a powerup filter.
I especially appreciate that the vertical shaft was made long enough so that even if you collect a shell from the first area, another from the second area, jump of the flying koopa, walljump, and double shelljump, you still aren't high enough to get to the secret exit. What an excellent design decision that in no way drops the level's quality from above average to the worst in the entire hack.
I especially appreciate that the vertical shaft was made long enough so that even if you collect a shell from the first area, another from the second area, jump of the flying koopa, walljump, and double shelljump, you still aren't high enough to get to the secret exit. What an excellent design decision that in no way drops the level's quality from above average to the worst in the entire hack.
Last edited by anonymousbl00dlust 7 years ago, edited 1 time in total.
alex2 wrote:It's all a matter of taste.
- FusionWarrior
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Re: 8th VLDC.......I don't even know anymore
I rarely feel this way and I even more rarely say it, but I'd love to see a TAS of Purple Pyre... I feel it'd be artistic.
Re: 8th VLDC.......I don't even know anymore
Jesus, someone's disproportionately upset.anonymousbl00dlust wrote:I really appreciate the way that purple pyre forces you to press the green switch palace. Now anyone who wants the extra challenge of playing without switches is forced to press it if they want to access the bonus world! Because f*ck those people right? It makes perfect sense to add a mandatory easy mode in a hack where each level considered to be so discrete that there is a powerup filter.
I especially appreciate that the vertical shaft was made long enough so that even if you collect a shell from the first area, another from the second area, jump of the flying koopa, walljump, and double shelljump, you still aren't high enough to get to the secret exit. What an excellent design decision that in no way drops the level's quality from above average to the worst in the entire hack.
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DrTapeworm
- IT'S NEITHER KISSY NOR CUTIE, IT'S TRASH
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Re: 8th VLDC.......I don't even know anymore
thanksanonymousbl00dlust wrote:I really appreciate the way that purple pyre forces you to press the green switch palace. Now anyone who wants the extra challenge of playing without switches is forced to press it if they want to access the bonus world! Because f*ck those people right? It makes perfect sense to add a mandatory easy mode in a hack where each level considered to be so discrete that there is a powerup filter.
I especially appreciate that the vertical shaft was made long enough so that even if you collect a shell from the first area, another from the second area, jump of the flying koopa, walljump, and double shelljump, you still aren't high enough to get to the secret exit. What an excellent design decision that in no way drops the level's quality from above average to the worst in the entire hack.
"The apex predator Spinosaurus, a dinosaur, would later develop a similar sail in an example of convergent evolution, thereby cheating Dimetrodon out of royalties." -Sad Dinosaur Facts
- anonymousbl00dlust
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Re: 8th VLDC.......I don't even know anymore
It would have been good had you not done that, but I stand by what I said. Mandatory switch blocks are the single worst crime a level can commit. Especially in a colab hack.DrTapeworm wrote:thanks
You might say I feel shafted.MoneyMan wrote:Jesus, someone's disproportionately upset.
(I'll see myself out)
alex2 wrote:It's all a matter of taste.
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DrTapeworm
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Re: 8th VLDC.......I don't even know anymore
is it really worse than fez 2 though
"The apex predator Spinosaurus, a dinosaur, would later develop a similar sail in an example of convergent evolution, thereby cheating Dimetrodon out of royalties." -Sad Dinosaur Facts
- anonymousbl00dlust
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Re: 8th VLDC.......I don't even know anymore
Here is the difference: I did not enjoy fez 2 at all, but it doesn't affect how I will experience the other levels. But with your level, even though I liked the normal exit a lot, it effectively forces me to play all the other levels in a way I don't want to.DrTapeworm wrote:is it really worse than fez 2 though
Now I admit that in any reasonable level, having the switch palace pressed isn't going to affect the experience. But I don't know if there is some kind of vip-2-switch-palace-castle type thing down the road whose layout gets totally changed. Obviously that wouldn't be your doing if it was the case, but it's a very real possibility. And that's way more frustrating because there's no way to just savescum and be done with it.
So yes, your level design was way better than fez 2. Sans that one really big issue, It was deserving of 10th place. With fez 2, there is no single issue that could be removed to make the level really good. But sh*t man, that was like the worst possible choice of issue.
alex2 wrote:It's all a matter of taste.
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Ditocoaf
Haustone Tournament Finalist
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Re: 8th VLDC.......I don't even know anymore
Your issue is a personal one, though. A level that doesn't work with a specific player-chosen limitation, well, that's just gonna happen sometimes.
- anonymousbl00dlust
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Re: 8th VLDC.......I don't even know anymore
It won't be an issue for most people, but it's still effectively mandating how players experience other people's levels. Can you really qualify that as personal?Ditocoaf wrote:Your issue is a personal one, though. A level that doesn't work with a specific player-chosen limitation, well, that's just gonna happen sometimes.
(This is now beside the point, but even outside of the context of a collaboration hack, I don't understand the justification for making switch palaces mandatory unless you are drastically modifying their purpose in the hack. Why would you punish players for choosing to not make the game easier?)
E: Whatever. I admit I overreacted. I'm not trying to be a dick here, but I really do think it's a bad thing. I don't want to distract from whatever praise the levels do deserve. It was my bad making a big fuss about it. </drama>
alex2 wrote:It's all a matter of taste.
Re: 8th VLDC.......I don't even know anymore
i take it you're not a big fan of the original super mario world
- Arctangent
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Re: 8th VLDC.......I don't even know anymore
Honestly, what you're saying basically equates to complaining about a secret and optional exit being secret and optional. A level shouldn't have its main exit blocked by optional content, sure, but requiring a switch for a secret exit makes sense as it can further obfuscate the secret and, if there's a hint to the exit requiring said switch, can promote further exploration later on as the player looks for the switch since, hey, there's a secret for them to find if they hit it.
Even in a hack where every level is immediately available, it gives a sense of intrigue and a reason to explore a level you've already beaten once you've accomplished something else. If it bugs you so much that you immediately have to look for the switch and press it, I'm not really sure if that's the level's fault.
Even in a hack where every level is immediately available, it gives a sense of intrigue and a reason to explore a level you've already beaten once you've accomplished something else. If it bugs you so much that you immediately have to look for the switch and press it, I'm not really sure if that's the level's fault.
- CapedLuigisYoshi
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Re: 8th VLDC.......I don't even know anymore
...You could always just do the normal exit with no switches first pressed and then press the switches and come back after all the other levels are done, couldn't you?
*shrug*
will fix/replace the image down here eventually
will fix/replace the image down here eventually
Re: 8th VLDC.......I don't even know anymore
Guys, look at the Shovel Knight thread. He just wants people to lavish him with attention and tell him how awesome he is because he can beat games with arbitrary restrictions on himself. You're just enabling him when you argue with him.
- anonymousbl00dlust
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Re: 8th VLDC.......I don't even know anymore
That's why I'm so active in the forums. Its not like I came here after being frustrated with the level or anything ;)Ometeotl wrote:Guys, look at the Shovel Knight thread. He just wants people to lavish him with attention and tell him how awesome he is because he can beat games with arbitrary restrictions on himself. You're just enabling him when you argue with him.
alex2 wrote:It's all a matter of taste.
- morsel/morceau
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Re: 8th VLDC.......I don't even know anymore
I agree required switch palaces are dumb, and this level wasn't the only offender. You can get around it by zeroing all the relevant ram addresses (described here EDIT: since the hack is sa-1, the ram addresses change slightly -- $7E:1F27 becomes $40:1F27, &c.).
dont wanna jihad no more
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Miyuron
Re: 8th VLDC.......I don't even know anymore
I just wanna say that I love any level that uses "You Can Hear the Cry of the Planet" as its background music. Additional plus points for being a really good level as well!
Re: 8th VLDC.......I don't even know anymore
Re: the switch blocks comments - to be fair, So in theory, you could do what a previous poster said and beat all of the levels without using the palaces EXCEPT the ones with secret exits that require switch blocks, then do them at the very end.
As for my opinion on mandatory switch palaces .. I dunno, it never really bothered me, but I guess I can understand why others might not like it.
As for my opinion on mandatory switch palaces .. I dunno, it never really bothered me, but I guess I can understand why others might not like it.



