I don't know that I'd compare him to Simon Cowell here. Normally I would (and would probably consider him the worst of the two actually) but here it feels like he's being extremely fair and avoids being too inflammatory and negative.koplje wrote:Also, MrDeePay is probably my favorite judge. He's like the Simon Cowell of the group.
8th VLDC: RIP Ningamer
Re: 8th VLDC ~ A 15 minute level.
- raekuul
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Re: 8th VLDC ~ A 15 minute level.
I'm tempted to make a Jump Over Enemies level for the next VLDC and call it Joe's House.
- raocow
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Re: 8th VLDC ~ A 15 minute level.
really expected the judges to be harsher in their score for this one!
the chillaxest of dragons





Re: 8th VLDC ~ A 15 minute level.
Well, we weren't focused on getting the Dragon Coins. We were focused on beating the level and seeing as much of it as possible (and if that meant leaving a few behind, so be it). Personally, had I went for the coins, I probably would have knocked it down to 40-50/100.
Re: 8th VLDC ~ A 15 minute level.
Oh, btw; just posting this to address that one thing with raocow claiming the tree tops to be the triangle block (?), thus calling it "glitchy blocks".

they are the bottom section of the mid-slope tiles. Sure I designed this to a difficulty that I'm actually fine with (regardless of others), but I can assure you that I did playtest this aggressively.
Might as well throw out the story now:
The original tileset of this level was from an intro to my 2012 vanilla contest entry (Which is right here, and is actually designed to be a normal level). It was the last 5 days to submit a level, and I simply went back into my old .IPS of my 2012 entry and ripped the map16, the BG, and the Palette of the level and decided to reuse it for a quick level.
I guess the idea behind going for this insane difficulty was riding off of me speed running Dark souls 2 previously before making this, and the main thought in my mind was of overly difficult design with having the player being more dependent on memory of enemies patterns and of the player movement itself. You can look at my thread in the contest section on SMWCentral, My intention was dead set on this pretty much from the start.
I can assure everyone that I'll probably make a more reasonable level next year (unless i'm bored and want to laugh at people who make comments suggesting that I'm not aware of what i'm doing, acting as if I have no idea that I made an overly difficult level). I'm leaning on a Limbo style level with layer 3 clouds as an aesthetic or a desert level where the timer is used to indicate the time it takes for the player to die of dehydration and the level will have various "oasis" checkpoints where the timer resets or berries are given to increase the timer.
Videos of the level progress for those who care: first, second, third, Normal playthrough along with Yoshi Coin playthrough, walking only run

they are the bottom section of the mid-slope tiles. Sure I designed this to a difficulty that I'm actually fine with (regardless of others), but I can assure you that I did playtest this aggressively.
Might as well throw out the story now:
The original tileset of this level was from an intro to my 2012 vanilla contest entry (Which is right here, and is actually designed to be a normal level). It was the last 5 days to submit a level, and I simply went back into my old .IPS of my 2012 entry and ripped the map16, the BG, and the Palette of the level and decided to reuse it for a quick level.
I guess the idea behind going for this insane difficulty was riding off of me speed running Dark souls 2 previously before making this, and the main thought in my mind was of overly difficult design with having the player being more dependent on memory of enemies patterns and of the player movement itself. You can look at my thread in the contest section on SMWCentral, My intention was dead set on this pretty much from the start.
I can assure everyone that I'll probably make a more reasonable level next year (unless i'm bored and want to laugh at people who make comments suggesting that I'm not aware of what i'm doing, acting as if I have no idea that I made an overly difficult level). I'm leaning on a Limbo style level with layer 3 clouds as an aesthetic or a desert level where the timer is used to indicate the time it takes for the player to die of dehydration and the level will have various "oasis" checkpoints where the timer resets or berries are given to increase the timer.
Videos of the level progress for those who care: first, second, third, Normal playthrough along with Yoshi Coin playthrough, walking only run
Last edited by Losoall 7 years ago, edited 1 time in total.
-
DrTapeworm
- IT'S NEITHER KISSY NOR CUTIE, IT'S TRASH
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Re: 8th VLDC ~ A 15 minute level.
Let us draw the curtain on this sordid scene and turn to more pleasant surroundings.
"The apex predator Spinosaurus, a dinosaur, would later develop a similar sail in an example of convergent evolution, thereby cheating Dimetrodon out of royalties." -Sad Dinosaur Facts
Re: 8th VLDC ~ A 15 minute level.
all we need to add to the second level is the i wanna be the boshy spider scream
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



-
Miyuron
Re: 8th VLDC ~ A 15 minute level.
Today's German lesson: "Verlassen" means "abandoned".
PS.: Very manly scream. I read the description but it still surprised me.
PS.: Very manly scream. I read the description but it still surprised me.
- anonymousbl00dlust
- Posts: 131
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- Location: West Korea
Re: 8th VLDC ~ Flavored Forest
all these levels that spammed mole tiles everywhere make "how does mole" that much funnier
alex2 wrote:It's all a matter of taste.
- FrozenQuills
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Re: 8th VLDC ~ Flavored Forest
Oh man Goal Hunt was such a good puzzle level; not really sure why it got 49th. Probably because of unfair enemy or obstacle placement? Or maybe the puzzles were too obtuse...
Verlassen looked good too even if it did get 54th. And at least Bright Forest got some fun points for that weird glitchy thing out of nowhere.
Nice breather levels today.
Verlassen looked good too even if it did get 54th. And at least Bright Forest got some fun points for that weird glitchy thing out of nowhere.
Nice breather levels today.


avatar by crayonchewer!
Re: 8th VLDC ~ Flavored Forest
To beat YCZ to the punch, here's my own personal reasons for why I ranked Goal Hunt lower than some of the other entries:
The midpoint was an addition that occurred after it was placed in the ROM. It did not exist in the original entry.
- raocow
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Re: 8th VLDC ~ Flavored Forest
oh wow, no yeah the midpoint is kind of crucial in making the level good
the chillaxest of dragons





Re: 8th VLDC ~ Flavored Forest
The random falling glitched sprite in Bright Forest is probably, hands down, the best moment in the entire hack. It just comes out of nowhere with no explanation as to why it's there. Just... a random glitchy mess falling diagonally out of the sky. For no reason.
- anonymousbl00dlust
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Re: 8th VLDC ~ Flavored Forest
It seems like there is a general trend for designers to spam priority-enabled foreground tiles (trees, canopies, etc) whenever they make a forest level. A lot of them seen to think it's just an aesthetic, but really it's adding an entire layer of difficulty. And what's worse is that visibility gimmicks are probably the easiest kind of difficulty to screw up-- to do it right you have to design the whole level to accommodate it.
It's like this perfect storm of unintended difficulty coming in the worst possible form.
It's like this perfect storm of unintended difficulty coming in the worst possible form.
alex2 wrote:It's all a matter of taste.
- yoshicookiezeus
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Re: 8th VLDC ~ Flavored Forest
Seeing Goal Hunt again, something about its level design makes me think of Super Marisa World. I don't have the slightest clue what, though.
JackTheSpades - Verlassen
DanielGolosneanu10 - Bright Forest
SyStemkraSh - Goal Hunt
JackTheSpades - Verlassen
Re: 8th VLDC ~ Flavored Forest
As odd as it may seem, SomeGuy712x did in fact state that the multitude of Dragon Coins was on purpose.
SHRUG.
SHRUG.
- FrozenQuills
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Re: 8th VLDC ~ Flavored Forest
Cool levels today. Second level was a bit much in terms of 'ground art' but it had a really interesting application of those eating blocks so yeah it's interesting.
(btw raocow you should've used [ \ / ] or something as the title for this one cause of the eating blocks lol.)
(btw raocow you should've used [ \ / ] or something as the title for this one cause of the eating blocks lol.)


avatar by crayonchewer!
Re: 8th VLDC ~ Flavored Forest
active kindness against strangers is discouraged and scrutinized
I'm kinda sad about Goal Hunt. Eschewing a midpoint in longer levels is never a good idea, especially if they're trial and error puzzles.
I'm not sure if the atmosphere would be as nice without the annoying foreground, but it's really not worth messing up the gameplay.
This hack should see a dermatologist, with the emergence of moles everywhere.
After the random namedrop, the rhombs in Eating Block Ruins had me looking for Fez cube shards. And somehow I wasn't expecting Touhou music anywhere in this hack.
SomeGuy made a resource video on eating blocks years ago. It's interesting to see how that knowledge was incorporated here.
I'm kinda sad about Goal Hunt. Eschewing a midpoint in longer levels is never a good idea, especially if they're trial and error puzzles.
I'm not sure if the atmosphere would be as nice without the annoying foreground, but it's really not worth messing up the gameplay.
This hack should see a dermatologist, with the emergence of moles everywhere.
After the random namedrop, the rhombs in Eating Block Ruins had me looking for Fez cube shards. And somehow I wasn't expecting Touhou music anywhere in this hack.
SomeGuy made a resource video on eating blocks years ago. It's interesting to see how that knowledge was incorporated here.
Re: 8th VLDC ~ Flavored Forest
re: all those dragon coins
I can't seem to find the VLDC8 discussion thread to confirm but I recall SomeGuy712x saying at one point that he always has 7 dragon coins, a moon and two exits in his levels. Or something like that.
e: Actually he mentioned in the YouTube comments that he did indeed have a moon in there so it's probably that combination, yeah.
I can't seem to find the VLDC8 discussion thread to confirm but I recall SomeGuy712x saying at one point that he always has 7 dragon coins, a moon and two exits in his levels. Or something like that.
e: Actually he mentioned in the YouTube comments that he did indeed have a moon in there so it's probably that combination, yeah.
- raocow
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Re: 8th VLDC ~ Flavored Forest
hah, like in his name
okay I kinda get it now
okay I kinda get it now
the chillaxest of dragons





- Imipolex G
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Re: 8th VLDC ~ Flavored Forest
Clever secret exit puzzle in someguy's level. Also had two musical selections I like a lot, so I give it a thumbs up, in spite of the fact that I usually dislike those moving block snake things.
- MonkeyShrapnel
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Re: 8th VLDC ~ Flavored Forest
raocow wrote:hah, like in his name
okay I kinda get it now
raocow wrote:like in his name
raocow wrote:his name
Illuminati confirmedraocow wrote:name
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!


My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)


My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
- Willhart
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Re: 8th VLDC ~ Flavored Forest
I feel like having more dragon coins only makes them more rewarding to get, especially when they are well placed.
Also, the first level would have looked better without those holes.
Also, the first level would have looked better without those holes.
- Jesuiscontent
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Re: 8th VLDC ~ Flavored Forest
It's not that uncommon to have 5+ dragon coins, even the original SMW did this a few times. And as Willhart said it's the only way to get multiple rewards for them.
- yoshicookiezeus
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Re: 8th VLDC ~ Flavored Forest
Oh man, almost forgot about today's judge comments.
JaphethMario21st - Rex's Shroom Garden
SomeGuy712x - Eating Block Ruins
JaphethMario21st - Rex's Shroom Garden











