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Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 21 May 2015, 22:44
by Tenlade
that glitch key area was giving me flashbacks to a ceartin level in super demo world...thankfully it wasn't anything like that one.

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 21 May 2015, 22:46
by Nimono
Tenlade wrote:that glitch key area was giving me flashbacks to a ceartin level in super demo world...thankfully it wasn't anything like that one.
I don't remember what hack it was in, but it reminded me of a level where near the start is a massive key all alone underground, and you have to search the level with fireballs, looking for the tiny keyhole frozen in ice to take back to the bigkey. That level amused me!

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 00:00
by Koopster
I think that's Brutal Mario

I remember the DW:TLC one, it's terrible. I don't even remember how I managed to beat it back then...

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 00:10
by Tenlade
Koopster wrote:I think that's Brutal Mario

I remember the DW:TLC one, it's terrible. I don't even remember how I managed to beat it back then...
disabling layer 1 and stepping on all remaining keys until one wasn't a p-switch.

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 00:23
by Mata Hari
Good Lord that is a subtle SMW remix

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 00:36
by FrozenQuills
Great levels today, especially matrix mines.
It probably got 24th because it was a kind of long backtrack-ish level, lol. Still other than that the design and aesthetics are super good.

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 00:42
by Mata Hari
Yeah also the secret exit is like, you have a decent chance of never finding it.

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 01:48
by Window Squeegee
Who would've guessed that The Chosen One was a rotund italian plumber with a limited vocabulary? And who's been screwing with the Vinesauce rom corruptor?

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 07:17
by Alice
FrozenQuills wrote:Great levels today, especially matrix mines.
It probably got 24th because it was a kind of long backtrack-ish level, lol. Still other than that the design and aesthetics are super good.
It also had some issues with background objects looking too much like foreground objects and vice-versa. Past that though it was an interesting level.

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 10:14
by aterraformer
10 0011 10101

Re: 8th VLDC ~ 01010100 01100001 01101100 01101011 01101000 01100001 01110101 01110011

Posted: 22 May 2015, 18:01
by yoshicookiezeus
Matrix Mines is definitely up there among my personal favourite levels in this hack. It's always fun to see someone do something so different in terms of aesthetics, and even more so when the level design is good as well. And that factory SMW remix is nothing short of amazing.

ZMann - Caloric Crater
S.N.N.
CREATIVE USE OF VANILLA RESOURCES: 19/25
APPROPRIATE DIFFICULTY CURVE: 24/25
OVERALL LEVEL QUALITY: 19/25
AESTHETICS: 21/25

OVERALL: 83/100

COMMENTS: A good romp-styled level. I feel like you could have taken the white rock platforms a little bit further (even the original game used them more intuitively), but it felt fine overall. Nice use of alternate paths to reach the Dragon Coins - they never felt too far out of the way, and they were always reasonable to obtain.

Eternity
CREATIVE USE OF VANILLA RESOURCES: 20/25
APPROPRIATE DIFFICULTY CURVE: 22/25
OVERALL LEVEL QUALITY: 18/25
AESTHETICS: 23/25

OVERALL: 83/100

COMMENTS: A simple but fun level. It doesn't try too much or do anything awesome, but it has some nice sprite placements and I really like how you hid the Yoshi Coins as well. While it's a bit lacking in overall creativity, the overall design makes up for it. And as a bonus, this also has some really nice aesthetics!

MrDeePay
Creativity: 20/25
Curves: 20/25
Level: 20/25
Aesthetics: 20/25

Overall: 80/100

Comments: A pretty standard level, which is the norm for you (that's a good thing). The curve kinda plateaus midway through the level (like Reisen's), so the second half didn't seem so troubling. That moon as-is feels useless (like Reisen), but it's evident that it's a bonus for would-be players who have a cape on hand.
Other Notes: Apparently another way Reisen burns calories is by going to a cavern that has some fire (lava) and just sweats it out there. I can't say I'm surprised about this new discovery.
Aquamentus - Matrix Mines
S.N.N.
CREATIVE USE OF VANILLA RESOURCES: 22/25
APPROPRIATE DIFFICULTY CURVE: 21/25
OVERALL LEVEL QUALITY: 23/25
AESTHETICS: 24/25

OVERALL: 90/100

COMMENTS: The use of the numbers as a main factor in the gameplay was incredibly cool, especially with those weird blue platforms (which were a bit underutilized, unfortunately). One thing that really irked me was trying to distinguish what was solid and what wasn't - it wasn't always clear.

Eternity
CREATIVE USE OF VANILLA RESOURCES: 20/25
APPROPRIATE DIFFICULTY CURVE: 20/25
OVERALL LEVEL QUALITY: 20/25
AESTHETICS: 23/25

OVERALL: 83/100

COMMENTS: The Matrix theme is really unique, and helps differentiate it from most levels, even if it's only a visual gimmick. It was also implemented in nice ways, such as the blue sprite-only ledges, but they could have been explored more through the level. Some solid work, both aesthetic-wise and design-wise.

MrDeePay
Creativity: 25/25
Curves: 21/25
Level: 17/25
Aesthetics: 25/25

Overall: 88/100

Comments: And here's one of the most unique themes I've seen using just SMW resources- and it's pulled off very well here. Gameplay wise, not so much. It kinda drags on too much in both the first and second half- which certainly isn't helped with the slower pace of the level.

Re: 8th VLDC ~ A 15 minute level.

Posted: 22 May 2015, 22:02
by Ditocoaf
I've always loved that song used in Conveyer today. It's from Mr. Gimmick, a Famicom game that included its own extra sound chip. I've never actually watched any gameplay from it, but its music is great.

This song, Sophia, is goddamn beautiful: https://www.youtube.com/watch?v=oR_CU_Ru9ZM

Re: 8th VLDC ~ A 15 minute level.

Posted: 22 May 2015, 22:35
by DrTapeworm
Why was Sea Side Hoarse in forest world if it's a seaside level? Wouldn't it fit better in wet world? Come to think of it, Zone 343 is awfully forest-y for a water world level...

On a darker note, I sense some

one-level videos

in the days coming ahead.

Re: 8th VLDC ~ A 15 minute level.

Posted: 22 May 2015, 22:48
by 10204307
Sea Side Course was physically, mentally, and emotionally draining. Probably the worst level in the entire romhack. Even Epic Nothing was better than that. And I still need to go back and get the dragon coins. Yeah.

As for the rest of Forest World... Welcome to hell! Welcome to hell! Welcome to hell! Welcome to

Re: 8th VLDC ~ A 15 minute level.

Posted: 22 May 2015, 22:53
by Mata Hari
More like Sea Side Coarse (probably) (I've not actually watched it yet)

Re: 8th VLDC ~ A 15 minute level.

Posted: 22 May 2015, 23:15
by ZgreenZ
Man, to be "One more level'd" by Sea Side Course is so rough, I felt so bad for raocow. He's said himself that he prefers this type of make-up compared to just going worst to best though...

Re: 8th VLDC ~ A 15 minute level.

Posted: 22 May 2015, 23:18
by S.N.N.
Welcome to the worst world in the hack!

(well, actually, the most sporadic. There are some incredible levels near the end and some awesome ones near the start, but the middle is just .. oh boy.)

Re: 8th VLDC ~ A 15 minute level.

Posted: 22 May 2015, 23:52
by DrTapeworm
Don't be silly; the worst world is obviously the Worst World!

Re: 8th VLDC ~ A 15 minute level.

Posted: 22 May 2015, 23:59
by Grounder
Nice pallets in the first two levels today!

Also, fun fact: the whole new world area is actually comprised entirely of the third level. :mrgreen:

Re: 8th VLDC ~ A 15 minute level.

Posted: 23 May 2015, 00:51
by Koopster
10204307 wrote:Sea Side Course was physically, mentally, and emotionally draining. Probably the worst level in the entire romhack.
Honestly, I would love to be able to agree with this...

I place it as third worst level. Spoilers: second worst is very, very soon.

Re: 8th VLDC ~ A 15 minute level.

Posted: 23 May 2015, 01:20
by Leet
i

i kind of liked it

Re: 8th VLDC ~ A 15 minute level.

Posted: 23 May 2015, 01:31
by S.N.N.
Thankfully it's not very hard. It's just .. stupidly long.

Tomorrow's level will be the opposite (stupidly hard, but very short), and then we're safe for a while.

Re: 8th VLDC ~ A 15 minute level.

Posted: 23 May 2015, 04:29
by Ozzy Ment
From what we've encountered so far, I'm inclined to say MariYOLO is the worst level in hack. This one was tragic though; just cut out about 2/3 of its content and it would've been really good. Well, that and get rid of those few situations where Mario get crammed off the top of the screen, especially when there's a bomb/goomba generator going on.

Re: 8th VLDC ~ A 15 minute level.

Posted: 23 May 2015, 06:27
by Fidget
I can criticize it for being amazingly long, but at the same time, it does stick in the head as memorable, so I can't really hate it. So.
Oh yes, and I loved the palletes for the other levels too. Bright, pastel? Whatever the word is.

Re: 8th VLDC ~ A 15 minute level.

Posted: 23 May 2015, 07:09
by FrozenQuills
First few levels were really really good. Absolutely love the palette in the trunk level and the conveyor level was pretty neat overall.
While I don't mind long levels that much, they tend to be pretty bad if they have minimal variety like what sea side did. The super out of place midpoint (the second half is over 10 minutes long!) and random spots where all you could do is wait didn't help either. The author did have a good sense of graphics and design though, I'll give them that.