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Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 00:33
by ano0maly
The key is in the

first level

you played in Cogwheel Canyon.

Also you might want to fly

with the tornado

next time.

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 00:48
by Blivsey
Attractant Magnets are like Selfmade Wind if You Think About It

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 01:49
by jayScribble
I... don't think that's how magnets and magnetism works, with all the metal everywhere in that stage.

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 02:13
by randoguy101
That magnet level really reminded me of AUS, when you rode the conveyor belt with the magnet.

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 02:31
by Xirix
I'm really digging the boss theme in this game, I assume it's a remix of something that already exists like most of the other music in the game? Anyone know what it is?

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 03:55
by Money
Xirix wrote:I'm really digging the boss theme in this game, I assume it's a remix of something that already exists like most of the other music in the game? Anyone know what it is?
I know it's the same boss theme as the first Toad Strikes Back, but I don't know where it's from.

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 05:34
by Joseph Staleknight
Those three levels were pretty short but tough, though the one with magnets was the easiest of the lot. Also, I'm so grateful for that nonlethal pit in the beginning of Booster Breakthrough, otherwise I'd have a hard time adjusting to holding the throw button to boost my way through.

(Oh, and I decided to do the levels in reverse order compared to raocow because I wanted to save the boss battle for last that time around.)

Looking forward to seeing raocow get that switch palace key and working his way through there. I have a feeling the golden switch blocks will hold something really special.

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 07:01
by Money
Man, looking back, Cogwheel Canyon is such a great world. It has some of the most memorable levels in the entire game

next to Subcon.


Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 08:35
by Willhart
The level doors that have not fully been completed will glow from time to time.

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 11:37
by SL the Pyro
Xirix wrote:I'm really digging the boss theme in this game, I assume it's a remix of something that already exists like most of the other music in the game? Anyone know what it is?
It's a remix of the item minigame theme from Mario Party 2.

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 17:11
by Friendly Dictator
i forgot how much i loved the magnet level and rocket level
i really wish the game reused the rocket in a later level

Re: Toadette Strikes: Three shorts

Posted: 20 Apr 2015, 21:49
by Mata Hari
Lives systems have been obsolete ever since people stopped paying quarters to play and anyone who still has them in their games deserves a slap

I don't know what quarters are but I know they're a thing!

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 20 Apr 2015, 21:59
by Jesuiscontent
You probably should joytokey

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 20 Apr 2015, 22:22
by Mata Hari
Also if you hit Whacka one more time I will unsub and withdraw my Patreon support and shit in your chimney

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 20 Apr 2015, 23:00
by Money
if you hit wacka eight times you fucking kill him. he dies. he's the last of his kind. you've driven his species to extinction. good fucking job.

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 20 Apr 2015, 23:04
by Imipolex G
Not gonna lie, at one point I deliberately farmed about 40 lives just because I got tired of the pointless Game Overing.

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 20 Apr 2015, 23:13
by ano0maly
Imipolex G wrote:Not gonna lie, at one point I deliberately farmed about 40 lives just because I got tired of the pointless Game Overing.
The Gold Switch Palace is a good place if you want to stock up on some lives. You can collect a bunch of those P-switch coins there and spend them on the bonus chance roulette. The actual payoff of that will vary of course, but you might get several lives when you have lots of those coins.

And if you look around in the last room of the palace, there's a

blue mushroom and a 1-up

. Plus those switch blocks at the end will all give you Yoshis (the redundant power-ups can help you raise your star counter).

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 20 Apr 2015, 23:34
by Imipolex G
I kind of did that unintentionally, actually. It took me many tries to finish that switch palace, by which time I'd amassed about 90 chances at the slot machine.

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 20 Apr 2015, 23:42
by raocow
dr_kraid wrote:Also if you hit Whacka one more time I will unsub and withdraw my Patreon support and shit in your chimney
man I felt bad enough hitting him once :( :( :( :(

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 20 Apr 2015, 23:45
by ano0maly
Oh wow, the Drop-off has more going for it than I initially thought.
  • Whacka will appear more than once if you return here.
  • You can get another health-up even if are over 3 health. Normally the blue mushroom that increases your health beyond the limit will not spawn if you're already over the limit (edit: it applies for West Toadsville, but I tested with Snowfall Shaft and it doesn't apply there, I guess it's only for West Toadsville?)

    Collecting a health-up when you have two full bars (6 health) gives you a longer-than-normal invincibility state.

  • If you whack Whacka enough times, eventually

    the mole disappears and is replaced by the mystery eyes.


Re: Toadette Strikes: Three shorts

Posted: 21 Apr 2015, 00:45
by Nimono
SL the Pyro wrote:
Xirix wrote:I'm really digging the boss theme in this game, I assume it's a remix of something that already exists like most of the other music in the game? Anyone know what it is?
It's a remix of the item minigame theme from Mario Party 2.
Actually, it's from Mario Party 3.

I should know- it's my favorite one!

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 21 Apr 2015, 01:26
by Stink Terios
The thing with getting bumps is at the same time your health bar gets bigger and bigger and Toadette grows ever happier in the portrait,

Whacka is progressively getting worsening brain damage until he dies. Then Reckloo shows up, condemns your actions and tells you to throw yourself in the pit.



... I kinda want raocow to show it on camera. DO IT. KEEP WHACKING WHACKA. BECOME A MONSTER, FOR US.

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 21 Apr 2015, 02:27
by Isrieri
I will represent Mr. Whacka in court and speak on his behalf.

Our grievancies are as follows:

"Everyone keeps hitting me on the head."
"They continue to hit me on the head."
"They won't stop hitting me on the head."
"Why do even little children come hit me on the head?"

Ladies and gentlemen of the jury this is clearly reckless endangerment on behalf of and Ms. Toadette represented by Mr. raocow and I will settle for no less. We cannot allow such blatant disregard for the law continue, this creature is on the endangered creature's list for god's sake!

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 21 Apr 2015, 02:39
by raocow
Whacka is cute and funny and I will cause him no more harm >: (

Re: Toadette Strikes: 1949 was overrated, anyway

Posted: 21 Apr 2015, 02:42
by Joseph Staleknight
Honestly, after the mess that was the Gold Switch Palace and getting the key to even visit it, I can forgive raocow for cracking Whacka's skull (even if once). Seriously, I lost so many lives and so much patience I honestly thought about hacking the game. Thankfully, that never came to pass.

Anyway, can't wait to see what Glum Valley is like.