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Re: Super Meat Boy - even unrotten meat can go to hell

Posted: 16 Mar 2015, 11:33
by Octagon
Moving platforms are pretty glitchy due to this game's weird skippy collision control, so they sometimes squish you under a ceiling when you're supposed to have enough space. On my slow laptop a few hell stages are unbeatable with Meat Boy.

Naija

is my favourite character. Her special move allows you to take alternate paths, often ignore moving platforms, portals etc., and it's just so fun to use.

What is "Weibe" even supposed to mean? It occurs as a last name, and in German it's the dative of the just as antiquated equivalent of "wench", but neither makes sense in the context of hell.

I'd like the fireballs more if they weren't coupled with low ceiling jumps so often.

The eyes' direction is directly based on Meat Boy's position from a split second ago, so their speed depends on yours.

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 12:24
by strongbadman
Fun Fact: "Weibe" is named after Steve Weibe, from the Donkey Kong documentary The King of Kong. I'm guessing the name refers to the fact that the setup of the level vaguely resembles Donkey Kong

Re: Super Meat Boy - even unrotten meat can go to hell

Posted: 16 Mar 2015, 12:31
by DullahanDodgeman
Cirno wrote:Yup. Most useful video title ever.
Well dang. The Basement Collection does add some stuff though, so if he wanted to go back to it some time, I wouldn't object.

As for the portal and bandage situation, Hell is mean with it's collectables and hides half of them in the walls.I think you've only gone through one level with a portal so far, but I don't remember where you have missing bandages. Just gotta use that intuition and check out all the holes in walls and ceilings, except for one very unintuitive hidden one on top of some breakable blocks in a corner on the ceiling that is hidden by a foreground rock. Yeah, he's rude.

Re: Super Meat Boy - even unrotten meat can go to hell

Posted: 16 Mar 2015, 12:49
by Alice
You did miss a portal in one of today's levels, rao. Minor hint about which level it's in:

The level contains the podobo things.

Minnakht wrote:If SMB was named B and was just a super retro graphical game where all the walls were grey and you controlled a red square going for a pink square and occassionaly picking up smaller pink squares, I wouldn't have a single problem with it.
SMB is a high quality platformer but a significant part of its charm and popularity is its theme so you're in a huge minority with this opinion. The game wouldn't have sold half as well without the absurd and edgy humor and art style.

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 13:25
by Willhart
Is there any reason for raocow to A-rank the dark world levels, if they don't unlock any new levels?

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 13:29
by Alice
Willhart wrote:Is there any reason for raocow to A-rank the dark world levels, if they don't unlock any new levels?
I think they might contribute to completion percentage but that's the only thing they might do. (Don't quote me on this though.) So no real reason for raocow to bother unless they do and raocow is insistent on getting full completion which seems unlikely. At best I see raocow just worrying about unlocking every level and beating it as well as every optional character.

Re: Super Meat Boy - even unrotten meat can go to hell

Posted: 16 Mar 2015, 13:42
by Unaniem
Warp hint:

It is said that strong hallucinating drugs cause one to experience various things, one of these could be being flung into a portal to an alternate reality. However, as SMB doesn't include drugs of sorts you can always try the alternative which could just be giving yourself brain damage by, for instance, banging your head against the ceiling. I've also heard that people who try this sometimes hear a lot of weibe noise piercing their ears.


Bwarch wrote:
Leet wrote: Ed doesnt make 'offensive' works at all, also.
It's "Grandma finds this offensive" offensive. So I do agree, not actually offensive.
Have you guys played "The C-word"?

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 13:47
by DullahanDodgeman
Alice wrote:
Willhart wrote:Is there any reason for raocow to A-rank the dark world levels, if they don't unlock any new levels?
I think they might contribute to completion percentage but that's the only thing they might do. (Don't quote me on this though.)
To my knowledge, A+ing the dark world levels is purely for bragging rights, although I THINK beating all or most of the dark world levels is required to unlock levels in Dark World 6. I can't remember and right now I broke my Steam so I can't check to make sure.
Oh no I quoted you on it!

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 13:53
by Alice
DullahanDodgeman wrote:To my knowledge, A+ing the dark world levels is purely for bragging rights, although I THINK beating all or most of the dark world levels is required to unlock levels in Dark World 6. I can't remember and right now I broke my Steam so I can't check to make sure.
Oh no I quoted you on it!
You would definitely be right on the latter part. I forget the exact number (I haven't actually been that far in the game ever since I lost my original save, lol) but you do have to beat something like 65ish dark world levels for it.

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 13:59
by Grounder
Here are the levels with warp zones if you need them, raocow.

Spoilers throughout the page, obviously.

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 18:18
by Oh Man
raocow's LP actually inspired me to pick up Meat Boy again after getting stuck on Hell a while ago. I just beat its boss, and...is that seriously what people were so mad about?

It was a little tedious, but I think its length and the fact that there's kind of tells to his moves (especially the blink on the drags) made it okay.


Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 19:25
by Crow
the fact of the matter is

it's just memorization at worst, and it's literally the same every time, there's no execution factor -at all- to the boss.


Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 19:30
by NegativeZeroZ
Willhart wrote:Is there any reason for raocow to A-rank the dark world levels, if they don't unlock any new levels?
Purely bragging rights. Getting Dark Worlds fully A+ matters even less than the glitch levels.

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 19:33
by Oh Man
Parama wrote:the fact of the matter is

it's just memorization at worst, and it's literally the same every time, there's no execution factor -at all- to the boss.

I'd say getting the timing down would count as execution factors.

Like I'm not saying it's a great boss, I just think the hate for it is a little excessive. If it was three times as long and there were more than like three moves to get down, then yeah that'd be a problem, but that's not the case.


Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 20:59
by Dark Hunter
All the portals in Hell are very well hidden behind fake walls and stuff. It can be very, VERY difficult to find them without hints.

There's also one level in Hell that actually has two bandages in it, the only one in the game that does. I think it's in the Dark World though.

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 16 Mar 2015, 21:11
by BobisOnlyBob
Dark Hunter wrote:All the portals in Hell are very well hidden behind fake walls and stuff. It can be very, VERY difficult to find them without hints.

There's also one level in Hell that actually has two bandages in it, the only one in the game that does. I think it's in the Dark World though.
Even the creator was surprised by that one.

Re: Super Meat Boy - Pulverizing beams are in the eye of the beholder

Posted: 17 Mar 2015, 00:03
by Mata Hari
The Portal quote in the comments has 17 upvotes as of this writing

♪ That's just the way it is
Some things'll never change ♪

Re: Super Meat Boy - War Pzone is Hell

Posted: 17 Mar 2015, 12:36
by Octagon
I didn't know about either of these warp zones. I used to be terrible at dealing with most of Hell's gimmicks, so I spent too a lot of time struggling with them and little time exploring.

Never put your meat in a game boy, please.

Palette swaps (and some other characters like Alien Hominid) can only be switched to on the pre-level screen. Every character has a cute little select animation on that screen, by the way.

Re: Super Meat Boy - War Pzone is Hell

Posted: 17 Mar 2015, 14:14
by Willhart
I don't think it is important how much raocow plays on each video. It's the thing's he says during it, how he solves the problems, and how he reacts to things. The videos would be very long, if nothing was cut out though. I think everything is going well so far.

Re: Super Meat Boy - War Pzone is Hell

Posted: 17 Mar 2015, 14:53
by Alice
That was kinda an odd place to get stuck. That level is somewhat difficult but I, and everyone I knew when the game was released, always struggled more with the stage before it when getting the bandage. The third stage was far easier for us, lol.

I was wondering how long it'd be until raocow really ate his words from the early game though. I wasn't expecting it to happen until later in this chapter or next chapter.

Re: Super Meat Boy - War Pzone is Hell

Posted: 17 Mar 2015, 17:51
by Ditocoaf
I really like the design of the eye lazer guys: Because they move faster or slower based on how much rotation they need, and slow WAY down when they're about to hit you, they have a very specific effect on gameplay.

They don't care how fast you move, like, at all. All they care about is that you keep moving in the same direction (relative to their rotating). You can cross their view as slow as you want, as long as you don't turn around or stop until you reach a line-of-sight-blocker. On the other hand you can cross their view as fast as possible, and they'll be right behind you, so you don't often have to wait for them to get out of your way.

SMB's enemies all enforce your movement (or lack of movement) in slightly different ways, with different restrictions, and the combinations of those enemies give you more and more complicated restrictions on your movement. I think it's really neat.

Re: Super Meat Boy - War Pzone is Hell

Posted: 17 Mar 2015, 19:07
by Leet
They... really shoulda fixed the "some characters are only selectable from some character select menu" things!

Hopefully the next Meat Boy game is less inconsistent about characters

Re: Super Meat Boy - War Pzone is Hell

Posted: 17 Mar 2015, 19:14
by YelseyKing
The first stage of The Key Master Warp Zone actually has a really easy way of completing it. Instead of racing the locks, you can just wait above Bandage Girl for the locks to vanish and fall right onto her. You'll have to dodge a couple saw blades, but it's much easier than trying to race it. :P

Also, raocow, the 8-bit Meat Boy you unlocked is just the one from the NES-ish Warp Zones, and thereby plays exactly the same as regular Meat Boy. You can also unlock the other two Warp Zone variants later, and they also play the same. It's kinda funny seeing them in the normal stages, with their more elaborate graphics.

Re: Super Meat Boy - War Pzone is Hell

Posted: 17 Mar 2015, 19:46
by Dark Hunter
Alice wrote:That was kinda an odd place to get stuck. That level is somewhat difficult but I, and everyone I knew when the game was released, always struggled more with the stage before it when getting the bandage. The third stage was far easier for us, lol.
Different obstacles are difficult for different people, I guess. Like raocow, I got stage 2 very quickly and struggled a bit on stage 3.

Might be because I visited these warp zones after completing the main story, so I was very used to precision wall-jumping by then. Outrunning sawblades in 1-block vertical corridors is something I haven't quite gotten down, though.

Re: Super Meat Boy - War Pzone is Hell

Posted: 17 Mar 2015, 19:54
by QuietProtag
Am I the only one that thinks that the podoboos looks like cheese balls? I've been asking myself that for a couple of videos now.