The 2014th Smoo Central Vanilla Contest
- Validon98
- Echoing Birdsong
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Re: The 2014th Smoo Central Vanilla Contest
Apparently algid means "cold". Hurray for obscure synonyms?
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
Re: The 2014th Smoo Central Vanilla Contest
There's that, abstract, and the highest ranked world left. I think it would be best to do the ice one before the abstract one, so hopefully we'll see that tomorrow.Grounder wrote:The ice world is next, right?
Also: there's a wrecked ship on the map in every world. It's not indicative of the level contents, it's merely a gag by the map maker.
Re: The 2014th Smoo Central Vanilla Contest
I'm looking forward to the abstract world, whenever we get there. (Especially because of the music)
- KobaBeach
- screw it lion time. we are so f***ing back
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Re: The 2014th Smoo Central Vanilla Contest
Alice wrote:Isn't that someone's sig on SMWC?morsel/morceau wrote:Next LP project - the entire hunter/scorpion series in chronological order
it was Oracle of Wuffing'sMrDeePay wrote:It was someone's here.
more like oracle of yiffing hur-hur
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: The 2014th Smoo Central Vanilla Contest
Man, these rankings.
I really, really like Algid Ascent's (outdoor) aesthetics. Very nice, very pastel! So unlike what is normally seen in these contests, and it's proof that an eye for color can strongly contend with map16 witchcraft!
In levels like the final one in today's video, I still find myself surprised that people manage to leave so many easily-identifiable ambushes in. It just seems indicative of a woeful lack of playtesting. One of the best things about vertical stages (and this is something that I realized and abused the f
I really, really like Algid Ascent's (outdoor) aesthetics. Very nice, very pastel! So unlike what is normally seen in these contests, and it's proof that an eye for color can strongly contend with map16 witchcraft!
In levels like the final one in today's video, I still find myself surprised that people manage to leave so many easily-identifiable ambushes in. It just seems indicative of a woeful lack of playtesting. One of the best things about vertical stages (and this is something that I realized and abused the f
ack
out of in Red Hot Ruckus) is that unlike horizontal ones, sprite spawns are WAY more predictable; there is much less of a chance for the player to desync or otherwise screw things up with L/R scrolling and general hesitation or ineptitude, giving the creator much more fine control over the player's screen-to-screen situations and allowing them to create pocketed challenges (that don't seem so pocketed) that form a cohesive whole. It's unfortunate that the author didn't really seem to take that into account in this level, what with all the ambushes and untimely-triggered spawns of Charlies and whatnot. Also, what's up with all those high jumps?raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
Re: The 2014th Smoo Central Vanilla Contest
I used Dictionary.com for that one! :D I forgot why I did it, though. I think I wanted something more unique and cool than "Cold/Chilly Climb", which sounds lame in comparison.Validon98 wrote:Apparently algid means "cold". Hurray for obscure synonyms?
I'm surprised the level's in cloudtown instead of icetown, but I guess with the end of the level, it makes sense!
also magiluigi was in charge of aesthetics
Re: The 2014th Smoo Central Vanilla Contest
As someone who extensively uses alliteration when naming levels, the thesaurus is my best friend. It doesn't matter how obscure the word is, as long as it fits the naming scheme!
- KobaBeach
- screw it lion time. we are so f***ing back
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Re: The 2014th Smoo Central Vanilla Contest
don't forget to anticipate the angle of the dangleraocow wrote:keep angling that dingaling
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- Mata Hari
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Re: The 2014th Smoo Central Vanilla Contest
Hindsight isn't pronounced that way at all
- Blivsey
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Re: The 2014th Smoo Central Vanilla Contest
Ice town really is a nice town.
Also I love when chipmunkcow plays off a theme until he has to hand back off. Bridge-building comes to mind.
Also I love when chipmunkcow plays off a theme until he has to hand back off. Bridge-building comes to mind.
convenient noise thread for stress-relief purposes
- BobisOnlyBob
- Mythical Quadruped
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Re: The 2014th Smoo Central Vanilla Contest
I just glanced at the results and it was actually the "sane" one who brought Prism Peaks down, specifically noting that it was hard to distinguish land from background, and citing the difficulty and monotony of icy slopes, repeated for the entire level.
Re: The 2014th Smoo Central Vanilla Contest
HEY GUYS DO YOU KNOW THE COLOR BLUE?!
pretty pastel ice
blue cave
really short cave
pretty pastel ice
blue cave
really short cave
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: The 2014th Smoo Central Vanilla Contest
Honestly I agree with this.BobisOnlyBob wrote:I just glanced at the results and it was actually the "sane" one who brought Prism Peaks down, specifically noting that it was hard to distinguish land from background, and citing the difficulty and monotony of icy slopes, repeated for the entire level.
Even if the level looks really neat, and has a unique aesthetic idea, it's still a level design contest. You can't rely entirely on looks to win it.
- KobaBeach
- screw it lion time. we are so f***ing back
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Re: The 2014th Smoo Central Vanilla Contest
this pretty much (sorry i didn't add anything to the conversation)Tyty wrote:Honestly I agree with this.BobisOnlyBob wrote:I just glanced at the results and it was actually the "sane" one who brought Prism Peaks down, specifically noting that it was hard to distinguish land from background, and citing the difficulty and monotony of icy slopes, repeated for the entire level.
Even if the level looks really neat, and has a unique aesthetic idea, it's still a level design contest. You can't rely entirely on looks to win it.
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: The 2014th Smoo Central Vanilla Contest
I also agree with the low ranking of Prism Peaks. It's very homogenous and doesn't really do much .. at all. The same author submitted something this year and it's substantially better, so look forward to that.
Re: The 2014th Smoo Central Vanilla Contest
On the other hand, Brisk Barren probably deserved higher placement. It looked visually pleasing, it had a consistent theme, and plenty of neat challenges throughout. (The Kirby 3 music was a nice touch, too, since it felt like a Kirby 3 level.)
Re: The 2014th Smoo Central Vanilla Contest
I think Brisk Barren was one of the best-looking levels. The design was mostly simple, but I remember there were some branching patches and more than one way to reach the end, and that was pretty fancy
I also remember Prism Peaks as a rather annoying level. It felt very samey throughout and standing on those slippy slopes was kind of annoying considering that you needed to wait in a lot of areas
The winter world was the one that stood out the less for me, but that's probably because I just didn't play it particularly too much. Guess I'm not a fan of ice levels :P There are definitely some nice levels over there though (no puns to be found here)
I also remember Prism Peaks as a rather annoying level. It felt very samey throughout and standing on those slippy slopes was kind of annoying considering that you needed to wait in a lot of areas
The winter world was the one that stood out the less for me, but that's probably because I just didn't play it particularly too much. Guess I'm not a fan of ice levels :P There are definitely some nice levels over there though (no puns to be found here)
- FusionWarrior
- Super Sayian Mewtwo Genetic Freak
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Re: The 2014th Smoo Central Vanilla Contest
How the heckles did Prism Peaks rank so low!? sure it's kinda blandish layout, but that aesthetic!
Re: The 2014th Smoo Central Vanilla Contest
Looks can only get you so far in a level design contest.FusionWarrior wrote:How the heckles did Prism Peaks rank so low!? sure it's kinda blandish layout, but that aesthetic!
Alternatively, "Yacht of Opinions."
Last edited by MrDeePay 9 years ago, edited 1 time in total.
- Giant Ninji
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Re: The 2014th Smoo Central Vanilla Contest
You literally answered your question.FusionWarrior wrote:How the heckles did Prism Peaks rank so low!? sure it's kinda blandish layout, but that aesthetic!
Though I don't think 59th is fair for both Lui's level and Prism Peaks, more so for the former.
Re: The 2014th Smoo Central Vanilla Contest
Today raocow misses a midpoint and somehow it doesn't come back to bite him in the butt.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
Re: The 2014th Smoo Central Vanilla Contest
Ice World seems to be, so far, the land of "not much happening". Shivery Summit was visually pleasing, but I can't recall a single thing about the actual gameplay other than a lot of ropes and dinosaurs. Untitled Joyride couldn't seem to decide upon what it was trying to do. Of the three, Frozen Passageway was probably the best; it had a consistent idea (jumping through platforms with obstacles on them) and built upon it as the level progressed. Very neat aesthetics, too.
Maybe the next two levels will be more... fulfilling.
Maybe the next two levels will be more... fulfilling.
- Mata Hari
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Re: The 2014th Smoo Central Vanilla Contest
Yeeeaaah people have been talking about the fucked-up rankings but the fact that Snow My got 16th place is like lol
I mean I'm not saying it's a bad level, because it's not, but it's not a 16th place level. At all?
I mean I'm not saying it's a bad level, because it's not, but it's not a 16th place level. At all?
- Mata Hari
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Re: The 2014th Smoo Central Vanilla Contest
Also the remix used in yogui's level is funky as balls, can I get that by itself?
Re: The 2014th Smoo Central Vanilla Contest
It's in the ZIP I linked earlier, but someone also put up a video of it.