Nocturne in the Moonlight - Castlevania SotN (PSP version) Blind

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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Validon98 »

So uh... missing the entrance of the other side of that save point. Yuup.

And yeah, the game seems to be kinda dragging somewhat. It's got silliness to counterbalance it, but at the same time I don't know if that's going to be enough anymore. We'll see...?
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Voltgloss »

Grounder wrote:On the bright side, Rao only has 20% left to go before he can get the best ending.
More like 45%.
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Nimono »

Ozzy Ment wrote:Does the Luminous actually inflict holy damage?
No, which is why I feel the Moon Rod is better. Yeah, it's a whole 9 points weaker, but the Moon Rod at least has a special skill if you use the hadoken motion. (HINT HINT, raocow) It's really useful! The Luminus, on the other hand, has no special skill. Just high power.


Also raocow as others said, go back to the library! You missed some rooms to the right of the library save! You should go get them for the sake of your walk armor at the very least. And you get to see the Silly Schmoos again, flying straight into your shield and going poof! :D
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Grounder »

Voltgloss wrote:
Grounder wrote:On the bright side, Rao only has 20% left to go before he can get the best ending.
More like 45%.
Well, shoot.

I thought it was 160% percent for some reason.
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Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Sorel »

Despite of what some peeps in the youtube comment section tell you, do NOT farm the Schmoos! For the sake of fun, do NOT do it. If you get a weapon from them by "accident" you can try to use it but it's so uterly broken that you can kill every enemy - heck, every boss - in a few "swipes".
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Octagon »

FluffiMasta wrote:Despite of what some peeps in the youtube comment section tell you, do NOT farm the Schmoos! For the sake of fun, do NOT do it. If you get a weapon from them by "accident" you can try to use it but it's so uterly broken that you can kill every enemy - heck, every boss - in a few "swipes".
I suggest to go for it it (by combining the Alucart set bonus with luck potions) unless five minutes of grinding are deemed not worth it.
Yes, it breaks the game, but in a very fun way, so I find it worth getting just to spend five minutes horsing around and then switch back to a legit weapon forever.
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by ano0maly »

I can understand things in the castle to be flipped but why are the mountains in the background fipped
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Pheonix »

Long answer: the inverted castle is sitting on a huge chunk of (also inverted) land, which is why there's also those upside-down pine trees outside the anti-chapel.

Short answer: lazy devs
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Re: Circling of the Site - Castlevania SotN (PSP version) Blind

Post by ztarwuff »

Alice wrote:
Willhart wrote:Half of the library was missed today.
raocow doesn't seem to have taken it to heart yet that saves can have multiple entrances. Also I'm reasonably sure he missed a secret in the clock tower segment that he'd found on the original area.
Yes, he did. I thought it was a bit weird that that happened, actually.
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Voltgloss »

raocow: Performing a Hadouken motion with the Moon Rod will cause a surprising, flashy, and useful special attack. Even if you don't plan to fight with it, it's worth showing off its special attack at least once.
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Imipolex G »

Seems like the focus of the gameplay changes with the inverted castle. In the normal one, it's about finding the items that allow you to progress. In the inverted one, it's about overcoming the much stronger enemies. Problem is, raocow isn't having much trouble with the enemies and I think that's caused the game to seem dull.

Also I love the Schmoo
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by Tenlade »

The inverted castle just dumps powerups at you, to an insane degree. here's a stat boosting accesory, here's an armor with 3 elemental resists, here's a helmet that lowers enemy defence and raises attack. You like swords right? Have Twenty! You need more statboosts, so top it off with some relics!
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Re: Towering of the Wright - Castlevania SotN (PSP version) Blind

Post by strongbadman »

Tenlade wrote:The inverted castle just dumps powerups at you, to an insane degree. here's a stat boosting accesory, here's an armor with 3 elemental resists, here's a helmet that lowers enemy defence and raises attack. You like swords right? Have Twenty! You need more statboosts, so top it off with some relics!
I think the difficulty was supposed to come from different paths leading to differently powered enemies and items.

The prblem is that no matter where you go, you can't avoid these super items!
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Bean »

I forgot how much the game fell off at this point. I know the idea is to be speeding through the Inverted Castle with your superpowers and all, but it can be kind of boring with how much the game would stop and give you plot or prevent you from reaching certain points in the normal one to just stop doing that all of a sudden. It's interesting watching these videos in how Symphony's gone from pretty fun to basically being near aimless wandering now.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Willhart »

I find it weird that there are some empty rooms in the inverted castle, where there originally was enemies.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Voltgloss »

raocow, if you want a very minor spoiler as to the general direction to head to find more "interesting" things (without spoiling any exact locations or what any of those things are), and thus mitigate some of the boredom you're experiencing:
You'll want to explore the reverse versions of what were the underground cave (and deeper) areas in the normal castle.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by InsaneIntentions1 »

I bet he tries to take on the hardest boss without that item that makes him easy
That crazy voice dude
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Voltgloss »

InsaneIntentions1 wrote:I bet he tries to take on the hardest boss without that item that makes him easy
Most likely, because I don't think he'll find that item without assistance. But that's because there is literally nothing in the game that hints at how to find that item. I never found it myself until I looked up online how to find the last few bits of map percentage I was missing after beating the game.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by ano0maly »

Aren't there any more relics or something to find?

I can see the second castle becoming boring - it's basically one giant level with open exploration.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Voltgloss »

ano0maly wrote:Aren't there any more relics or something to find?
Yes, actually. And I'm not talking about the Remnants of Vlad.
There's another two transformation powerup relics in the Inverted Castle - one for the Bat and one for the Mist. However, they don't unlock new areas; they're combat upgrades.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Mata Hari »

Gee I had a backlog of these videos but the Inverted Castle sure is dull. Just reminds me how much I'm wasting my life.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by KobaBeach »

i have been informed by a mister yelseyking that raocow has attempted to speak for my person in today's video
needless to say i am insulted

here is a cute picture of rider and waver (i kinda want to watch fate/zero only for rider) (yes i know he dies)

also i need to catch up fuck
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Mineyl »

Voltgloss wrote:
InsaneIntentions1 wrote:I bet he tries to take on the hardest boss without that item that makes him easy
Most likely, because I don't think he'll find that item without assistance. But that's because there is literally nothing in the game that hints at how to find that item. I never found it myself until I looked up online how to find the last few bits of map percentage I was missing after beating the game.
I hope he tries it without the

Beryl Circlet

because this game needs to give him a thorough ass-kicking at least once (since we know

Shaft, Dracula, and Death aren't going to do it

) so my nostalgia goggles for SotN aren't completely shattered from watching this playthrough. Y'all can tell him how to find it after the potential dejected defeat video. :)

Also, raocow, in case you're wondering what's so special about the sword from Schmoo, since you've made it clear you won't be picking it up: it has high attack power and hits multiple times per swing (like four times or so), and if that weren't enough, it can be dual-wielded for ludicrous rapid-fire action that's even faster than your machine gun daggers from earlier in the series. To say it makes mincemeat out of everything in the game is an understatement.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Imipolex G »

Personally, I like to use that sword with a turbo controller; you can just hold the button down and plow through everybody.
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Re: Wandering of the Right - Castlevania SotN (PSP version) Blind

Post by Tenlade »

Hearing raocow's aversion to gridning kinda makes me have to take back my suggestion on trying Aria of Sarrow. In order to play that game you have to be able to withstand grinding enemy kills for souls, unless you put in a gameshark cheat that makes all kills have 100% soul drop rate or something.
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