Nocturne in the Moonlight - Castlevania SotN (PSP version) Blind

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kitikami
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Re: Avian of the Height - Castlevania SoN (PSP version) Blind

Post by kitikami »

Tenlade wrote:As for why people would say [Hippogryph] is the easiest boss is well, like all bosses in this game, its AI is very very easy to manipulate, so expect to hear a lot of different opinions on which boss is the eaisiest and which is the hardest based on which ones they figured out how to exploit.
I can certainly believe this now.
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Re: Revolving of the Spite - Castlevania SotN (PSP version) Blind

Post by Pheonix »

I wasn't aware harpies were filled with explosives, or had the ability to shoot energy beams shaped liked smaller birds.

I also find it a bit interesting how the clock tower goes from being the penultimate area in the classic castlevanias to being more around the halfway point in the metroidvania ones. Doesn't stop them from being some of my favorite areas in the games, though.
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Re: Revolving of the Spite - Castlevania SotN (PSP version) Blind

Post by ztarwuff »

Truhan wrote:Hey, does anyone else get that Twin Peaks vibe/feeling/whatever every time he goes to load the file and you see BOB?
No, because I don't see any red curtains.

Also, hooray! raocow has reached the end of the game...
Just kidding. I know about the inverted castle.
Incidentally, I'm playing Aria of Sorrow right now. It's amusing to see the similarities and differences.

EDIT: Apparently, I completely forgot that raocow hasn't completed Olrox's Quarters yet.
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Re: Revolving of the Spite - Castlevania SotN (PSP version) Blind

Post by Willhart »

That boss was a lot more difficult if you can't stunlock it. I remember it shot a lot of projectiles. The closest save point was not too close either.
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Re: Revolving of the Spite - Castlevania SotN (PSP version) Blind

Post by Rex Ganymede »

i'd love it if i could play all this crap on the big screen

i think the WiiStore has taken an initiative of putting old GBA games in its repertoire, yeah?
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Re: Revolving of the Spite - Castlevania SotN (PSP version) Blind

Post by Sturg »

Man you sure found the Holy Symbol a lot faster than I did, that was like the last one I found in the entire game because I didn't know you could break the ground in that part of the basement.

You did the Crow Co-Play boss that starts with an M a lot easier than me, that was the first actual troubling spot I had in the game since I traveled in a different order than you did. Like I went to Clock Tower 1st and then Holy Chapel, and had trouble at the CT boss while the HC one didn't even phase me.

There's a lot of fairly obscure secrets in this game that don't really point out to you that they're there, most of them for me were the one in Clock Tower.
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Octagon »

Some kind of two-handed sword dropped from a Hunting Girl or Bone Scimitar, but despawned. Please tell me it's not any good, or I'll be sad.

I only just noticed how the transparent cloak also makes Alucard Elvira Bob's shoulders invisible. It's so weird.

IIRC the unpopular salt (sacred ashes actually, called Vibhuti) is actually much better than the holy water for someone who insists in throwing it at airborne opponents.

I remember the Colosseum being a lot harder. Seems like I did it before the clock tower and caverns...
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Voltgloss »

Well done butchering the Minotaur and Werewolf! The Form of Mist is, as you noted, rather lackluster now - like the Wolf transformation, it's severely limited right now because you don't have any of its upgrades. It's basically only useful for slipping through the "Mist could pass" grates. Though one thing to keep in mind going forward: when you're Mist, you can't be hurt. So a quick transfer to Mist can be used to avoid enemy attacks.

The Star Flail is a strong comparator to the Holy Rod - it has slightly higher raw damage and is equivalently fast; both are great choices for this part of the game. Also, both can perform a slightly stronger hit with back-forward-attack. There are a few enemies, though, where you're significantly better off using the Holy Rod because they are weak to the Holy element. (The Star Flail is Hit-element, like the Jeweled Knuckles) A good example is the Valhalla Knights (those skeletons riding half-horses) - they're weak to Holy but not Hit. Try the Holy Rod against them and you'll see the difference. (And in return, the Star Flail is better against enemies weak to Hit.)

The Blood Cloak replenishes your hearts when you get damaged, as the description states. It's most useful against bosses (when you generally don't otherwise have a way to get more hearts if you run out).

Finally, that subweapon you picked up is called the Agunea. Hard to say what it's supposed to be, but in operation it's more like a taser than anything else. It shoots a very small projectile straight ahead that, if it hits an enemy, lets you pound that enemy with auto-targeting lightning bolts - but you need to hold down the attack button to keep pumping out the electricity. It can dish out a lot of focused damage to a single enemy, but can also drain your hearts very quickly.
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Gardenolva »

The only irritating part of the Colloseum is the room where the Armor Lord and Bone Muskets are.
I got nothing to say about the capabilities of the salt right now since it's really useless to some.
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Re: Revolving of the Spite - Castlevania SotN (PSP version) Blind

Post by BobisOnlyBob »

Truhan wrote:Hey, does anyone else get that Twin Peaks vibe/feeling/whatever every time he goes to load the file and you see BOB?
As you can imagine my impression is quite different
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Bean »

The Mist form definitely opens up a couple of more parts of the map for you, but I think you have the right idea with continuing where you are right now. That way, you don't start wondering where you haven't been and can just clear things out one part at a time.
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Willhart »

Colosseum has some really good music. I kinda wish, I could hear it on the background.
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Paragraph »

I tried playing SotN after having played almost all the other Metroidvania games in the series, but I got up to the destroyed castle stairs raocow encountered today, fell down ALL the way and realized that there was no way back up. Of course, I could have reloaded, but it just seemed so bad to me that I just stopped playing altogether. Might also have been after a long period of not finding save points, too.
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Sebby19 »

I feel he should go back to the area near Dracula's stairway and explore, after finishing the coliseum.
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Re: Revolving of the Spite - Castlevania SotN (PSP version) Blind

Post by Alice »

BobisOnlyBob wrote:As you can imagine my impression is quite different
How's it feel to have your identity stolen?
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Grounder »

Are we getting close to end of the first half yet?


The lack of a sense of progression is starting to get to me. :(
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by raocow »

but I keep finding new rooms, and defeating bosses that feel easier than some non-boss enemies !!
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Voltgloss »

Grounder wrote:The lack of a sense of progression is starting to get to me. :(
Encountering Richter and getting the Mist Form relic was the next thing raocow needed to do to progress the game.
Sebby19 wrote:I feel he should go back to the area near Dracula's stairway and explore, after finishing the coliseum.
I'd advise against going back to Dracula's stairway at this time. It's a very long walk back through the Clock Tower and raocow still doesn't have what he needs to properly explore the stairway area. When he DOES acquire what he needs, it'll also become much easier for him to get back there.
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Mineyl »

Octagon wrote:Some kind of two-handed sword dropped from a Hunting Girl or Bone Scimitar, but despawned. Please tell me it's not any good, or I'll be sad.
That was a Were Bane, and it has three more attack than the Star Flail raocow has right now. Be sad. :(
Grounder wrote:Are we getting close to end of the first half yet?
Well, one of the big problems with this game is that

once the first half is cleared, the second half, while statistically harder, is going to go by MUCH faster because raocow will already have all of the abilities he needs to explore every nook of the castle. So...enjoy the meandering while it lasts.

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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Rex Ganymede »

hey cow man!
you got any favorite level musics in SotN?

mine is the library and the colleseum (sp.?), and that enya-sounding one
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by InsaneIntentions1 »

The plot for Alucard in mirror of fate is kinda silly since it's a reboot
That crazy voice dude
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Sorel »

I died a little inside when you didn't notice the Were Bane. Ug.
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Grounder »

Voltgloss wrote:
Grounder wrote:The lack of a sense of progression is starting to get to me. :(
Encountering Richter and getting the Mist Form relic was the next thing raocow needed to do to progress the game.
Thank goodness.
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Re: Mystery of the Might - Castlevania SotN (PSP version) Blind

Post by Tomapella »

So in the original PS1 game, you could put the CD in a normal CD player and there was a pretty rad hidden track. Sorry if this has already been posted, but it's a neat little easter egg in addition to the already great soundtrack that the game has.

https://www.youtube.com/watch?v=uBF2IZHjrAs
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Re: Revolving of the Spite - Castlevania SotN (PSP version) Blind

Post by Ditocoaf »

BobisOnlyBob wrote:
Truhan wrote:Hey, does anyone else get that Twin Peaks vibe/feeling/whatever every time he goes to load the file and you see BOB?
As you can imagine my impression is quite different
Now I'm interpreting your username in a whole new light.
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