Nocturne in the Moonlight - Castlevania SotN (PSP version) Blind
Re: Underground of the Sight - Castlevania SoN (PSP version) Blind
Re: Underground of the Sight - Castlevania SoN (PSP version) Blind
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Re: Underground of the Sight - Castlevania SoN (PSP version) Blind
Even better, then.Mineyl wrote:ztarwuff wrote:You know... we forgot to warn raocow about the purple save point. It's a good thing he decided to go down that side-shaft instead of the main one.
raocow doesn't have any of the things that'll allow him to get in there (bat form, extended mist form, gravity boots). It's why I kinda' wish he'd stuck with doing the Colosseum instead, but at least he's covering a pretty good amount of new ground, now.
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Re: Underground of the Sight - Castlevania SoN (PSP version) Blind
Re: Underground of the Sight - Castlevania SoN (PSP version) Blind
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Re: Underground of the Sight - Castlevania SoN (PSP version) Blind
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Re: Underground of the Sight - Castlevania SoN (PSP version) Blind
given psycho mantis can read castlevania saves, this would only be rightano0maly wrote:Wouldn't it be great if the bandanna gave you infinite ammo instead
Re: Underground of the Sight - Castlevania SoN (PSP version) Blind
also through the magic of an invisible cape it is confirmed that Alucard in fact, has no shoulders
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Re: Sympathy of the Blind Night - Castlevania SoN (PSP version) Blind
The only video I found for the Saturn areas on PSP is the same placeholder savepoint that you can glitch into on the PS1 version too, with no way to proceed further. I'd be happy to be wrong, but I don't think the actual areas are there.Horikawa Otane wrote:The Saturn areas are accessible through an (easy) glitch - I just confirmed they are in the game.
Plus the glitch requires a Duplicator in the first place, which is a ridiculous 3-4 hour grind to get in the PSP version because one of the few glitches they actually fixed was the Sword Brothers infinite gems thing.
Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
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Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
I think he's doing fine and doesn't need any further direction at this point. Trying to reach places you can't get to, and noting what you might need in the future to reach them, is part of what playing a Metroidvania is all about.Mineyl wrote:Man, I keep typing and deleting posts because I'm just not sure how much direction we should give raocow. I know he'll eventually find what he needs to find all by himself, but I hate seeing him trying to solve a "puzzle" and not being able to do so because the game hasn't given him all the tools he needs in order to do it.
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Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
You're probably right. I'm just imagining the worst case scenario whereVoltgloss wrote:I think he's doing fine and doesn't need any further direction at this point. Trying to reach places you can't get to, and noting what you might need in the future to reach them, is part of what playing a Metroidvania is all about.
he gets the mist form, then a video or two later finds the bat form, then goes to the Catacombs and has to backtrack for the Echo of Bat before he can get the Spike Breaker Armor. Also envisioning a trip to the Royal Chapel and two or ten tries at flying through the spike-filled corridor only to discover the Jewel of Open door at the end of it and possibly game overing in the process. I've also no idea how he'll know to put both of the rings on to open up the clock room in the Marble Gallery without us telling him, since it is indeed more of a room than a Clock Tower (with there being an actual Clock Tower area in the game, on that note).
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
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Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
The same way everyone else who's ever played the game knows, presumably.Mineyl wrote:You're probably right. I'm just imagining the worst case scenario whereVoltgloss wrote:I think he's doing fine and doesn't need any further direction at this point. Trying to reach places you can't get to, and noting what you might need in the future to reach them, is part of what playing a Metroidvania is all about.he gets the mist form, then a video or two later finds the bat form, then goes to the Catacombs and has to backtrack for the Echo of Bat before he can get the Spike Breaker Armor. Also envisioning a trip to the Royal Chapel and two or ten tries at flying through the spike-filled corridor only to discover the Jewel of Open door at the end of it and possibly game overing in the process. I've also no idea how he'll know to put both of the rings on to open up the clock room in the Marble Gallery without us telling him, since it is indeed more of a room than a Clock Tower (with there being an actual Clock Tower area in the game, on that note).
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Passenger of the Rite - Castlevania SoN (PSP version) Blind
Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
I just wish I could look at the comments from raocow.com, instead of having to go to Youtube. Like it used to be before the Talkhaustrophie.
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Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
ah!
...and, it doesn't look like it have the thing I wanted.
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Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
chereon opens a gate halfway through the waterway, so you still need him to show up, anyway.Riolu180 wrote:Going off what I last said about the double jump, this is what amuses me the most about the ability. The mere fact that he got it made the Mermaid Statue USELESS, since he could traverse the entire waterway to the holy symbol with just his double jump and spamming potions! Hahahaha!
I can confirm this is the case. I glitched into the area and the saturn exclusion section is not in the psp version, its just the glitched placeholder savepoint from the ps1 version.Horikawa Otane wrote:Yeah sorry, you're right. Looks like the Saturn version is better, but there's no English translation for it, so sadly that wouldn't have been an option >.<SpoonyGundam wrote:The only video I found for the Saturn areas on PSP is the same placeholder savepoint that you can glitch into on the PS1 version too, with no way to proceed further. I'd be happy to be wrong, but I don't think the actual areas are there.Horikawa Otane wrote:The Saturn areas are accessible through an (easy) glitch - I just confirmed they are in the game.Plus the glitch requires a Duplicator in the first place, which is a ridiculous 3-4 hour grind to get in the PSP version because one of the few glitches they actually fixed was the Sword Brothers infinite gems thing.
edit: video added to show off entering the unifinished area
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Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
Ah, really? I never knew that! Of course, I got the double jump after that part of the game, I think, so of course I'd never know!Tenlade wrote:chereon opens a gate halfway through the waterway, so you still need him to show up, anyway.Riolu180 wrote:Going off what I last said about the double jump, this is what amuses me the most about the ability. The mere fact that he got it made the Mermaid Statue USELESS, since he could traverse the entire waterway to the holy symbol with just his double jump and spamming potions! Hahahaha!
In other news, watching this LP is making me want to get back to beating SotN myself! :D I should go do so~
Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
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Re: Sympathy of the Blind Night - Castlevania SoN (PSP version) Blind
Well, it does now give me access to his older videos.....Sebby19 wrote:Ahh! right after my previous post, raocow.com changed!
I really wanted to play the Saturn version of SotN, but I need a decent emulator for a fast and smooth play.Horikawa Otane wrote:Yeah sorry, you're right. Looks like the Saturn version is better, but there's no English translation for it, so sadly that wouldn't have been an option >.<
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Re: Passenger of the Rite - Castlevania SoN (PSP version) Blind
THE SUCCUBUS PATH!!
Oh! this is getting good to watch!!
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