(shouting)

request grab-bag

this is the place where lps are being talked about. it's important to talk about games being played on the internet.

i am a dog weasel ?!

very yes
119
50%
yes
55
23%
no
39
16%
very no
27
11%
 
Total votes: 240

thatguyif
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Re: request grab-bag

Post by thatguyif »

KobaBeach wrote: 3 years ago
thatguyif wrote: 3 years ago Vote against ASMT Redo, if only because the Mario hack side of the community needs a timeout :P
no i need this in my life
Não, não fazes. Tu precisas de uma pausa nas mídias sociais :P
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KobaBeach
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Re: request grab-bag

Post by KobaBeach »

thatguyif wrote: 3 years ago Não, não precisas. Tu precisas de uma pausa nas mídias sociais :P
tu não és o meu pai :x :x :x :x :x :x :x :x :x :x
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The Doctor
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Re: request grab-bag

Post by The Doctor »

It's been 10 years since ASMT?! Damn, that really does make one feel old. It feels like it was only a few years ago I was watching it.

Anyway, yeah, a replay would be fun.
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Re: request grab-bag

Post by Awoo »

Hey raocow, heard of or considered Carrion? It's pretty neat looking and hopefully something you would enjoy

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Ashan
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Re: request grab-bag

Post by Ashan »

I still have vivid memories of getting up early on school days and watching the day's ASMT episode on my crappy Toshiba laptop. Hair still wet from the shower, which combined with the spongey pads on my headphones made for the unpleasant feeling that my hair water was absorbing into them. And I believe it also made my hair dry into the formation of my headphones around my ears for the rest of the day.

I actually played through most of ASMT on real hardware a couple years ago but I got stuck at King Charles' castle and then kinda forgot about it. Either way I'm so into an ASMT redo. It's long overdue and fitting for a 10th anniversary thing
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AUS
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Re: request grab-bag

Post by AUS »

as someone who joined due to the post-asmt "hey guys it's a2mt time" video, i think i speak for all of (the ppl who fit into that group) when i say, the best thing about asmt is that i had no interaction with it

this is a joke post, for funny
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ano0maly
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Re: request grab-bag

Post by ano0maly »

I remember that he played a pre-release version of ASMT that was basically leaked to him specifically for his LP, so this time we would get to see the version ordinary players saw.

I also remember some old project about revising the hack. Was there any updated version resulting from it?
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Re: request grab-bag

Post by SAJewers »

ano0maly wrote: 3 years ago I also remember some old project about revising the hack. Was there any updated version resulting from it?
I know at the very least some made a "works on real hardware" version.

I kinda hope the version he plays is a remaster with the new a2mt/a2xt graphics, but we'll see.
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Ashan
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Re: request grab-bag

Post by Ashan »

The original ASMT graphics are better than the updated ones, fight me
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Sugar
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Re: request grab-bag

Post by Sugar »

I think ASMT graphics fit ASMT better what with the mostly vanilla aesthetics of that game.
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Re: request grab-bag

Post by KobaBeach »

thirding the above
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Re: request grab-bag

Post by Leet »

I too think that a game should look like the game that was actually made and not continually "fixed". Somehow this is controversial among gamers!
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: request grab-bag

Post by SAJewers »

ano0maly wrote: 3 years ago I also remember some old project about revising the hack. Was there any updated version resulting from it?
OK, went and looked it up, there were plans for an "ASMT v2" with the new A2MT graphics and such, but it doesn't look like it ever happened outside of a patch that fixed the World 3 boss.
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KobaBeach
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Re: request grab-bag

Post by KobaBeach »

The graphics of the original are so much more charming considering they were never used again after A2MT and the SMBX games showed up. It's like replacing WtH's jank spriteart. It'd just seem too perfectionist. Let's save said concepts for A2XT2.
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Re: request grab-bag

Post by raekuul »

A priest was in charge of the garden within a famous Zen temple. He had been given the job because he loved the flowers, shrubs, and trees. Next to the temple there was another, smaller temple where there lived a very old Zen master. One day, when the priest was expecting some special guests, he took extra care in tending to the garden. He pulled the weeds, trimmed the shrubs, combed the moss, and spent a long time meticulously raking up and carefully arranging all the dry autumn leaves. As he worked, the old master watched him with interest from across the wall that separated the temples.

When he had finished, the priest stood back to admire his work. "Isn't it beautiful," he called out to the old master. "Yes," replied the old man, "but there is something missing. Help me over this wall and I'll put it right for you."

After hesitating, the priest lifted the old fellow over and set him down. Slowly, the master walked to the tree near the center of the garden, grabbed it by the trunk, and shook it. Leaves showered down all over the garden. "There," said the old man, "you can put me back now."
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AUS
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Re: request grab-bag

Post by AUS »

does the demo counter increment for pit deaths yet
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yoshicookiezeus
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Re: request grab-bag

Post by yoshicookiezeus »

AUS wrote: 3 years ago does the demo counter increment for pit deaths yet
I’m fairly certain we fixed that for the original public release.
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KobaBeach
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Re: request grab-bag

Post by KobaBeach »

yoshicookiezeus wrote: 3 years ago
AUS wrote: 3 years ago does the demo counter increment for pit deaths yet
I’m fairly certain we fixed that for the original public release.
What was up with that anyway? Different routine for pit deaths in the original SMW? Cuz I don't see how hijacking a death routine to increment a counter doesn't affect all deaths. You can correct me tho.

im also too lazy to open up all.log
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yoshicookiezeus
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Re: request grab-bag

Post by yoshicookiezeus »

KobaBeach wrote: 3 years ago
yoshicookiezeus wrote: 3 years ago
AUS wrote: 3 years ago does the demo counter increment for pit deaths yet
I’m fairly certain we fixed that for the original public release.
What was up with that anyway? Different routine for pit deaths in the original SMW? Cuz I don't see how hijacking a death routine to increment a counter doesn't affect all deaths. You can correct me tho.

im also too lazy to open up all.log
It’s been I don’t know how many years since I did any kind of SMW-related stuff, but I think that was basically it, yes; dying by pit enters the death routine at a slightly later point in order to skip the “Mario bouncing up” animation, and the original hijack point for the demo counter didn’t take that into consideration. I also remember there being a similar issue with the Boss Bass in that one special world level, but I think that one was caused by it having its own copy of the death routine in the sprite code that we forgot to change at first.
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KobaBeach
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Re: request grab-bag

Post by KobaBeach »

yoshicookiezeus wrote: 3 years ago It’s been I don’t know how many years since I did any kind of SMW-related stuff, but I think that was basically it, yes; dying by pit enters the death routine at a slightly later point in order to skip the “Mario bouncing up” animation, and the original hijack point for the demo counter didn’t take that into consideration. I also remember there being a similar issue with the Boss Bass in that one special world level, but I think that one was caused by it having its own copy of the death routine in the sprite code that we forgot to change at first.
Ah, makes sense.

That's very dumb but it makes a lot of sense. Oversights gonna oversight.
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AUS
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Re: request grab-bag

Post by AUS »

yoshicookiezeus wrote: 3 years ago I’m fairly certain we fixed that for the original public release.
thats fair. im rewatching the original LP rn and i couldn't remember
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wyldstrykr
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Re: request grab-bag

Post by wyldstrykr »

did raocow play/watch henry stickman series. at least until fleeing the compleX
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Re: request grab-bag

Post by raocow »

I don't know what that is at all :oops:
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Re: request grab-bag

Post by wyldstrykr »

raocow wrote: 3 years ago I don't know what that is at all :oops:
https://store.steampowered.com/app/1089 ... ollection/
probably a movie/choose what happen game where you watch and pick the option available to see what happens..
lots of reference and lots of laugh.
the first 5 in the collection is free in newgrounds but its remastered on the steam but some teXt/voice is change because its not free and may conflicted with copyright issues.
this first game can be found here.
https://www.newgrounds.com/portal/view/457209

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Re: request grab-bag

Post by raekuul »

In short: the Henry Stickman games are a series of Visual Novels in which you play as a... well, a stickman. Lots of dead-ends, several successful endings.
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