I thought I was the only one because "Septentrion is worst designer."Demolition wrote:So the Nevada fight is not how I left it.
Meanwhile, Mishi still has placeholder graphics for the ground. I don't know why that of all things wasn't changed.
I thought I was the only one because "Septentrion is worst designer."Demolition wrote:So the Nevada fight is not how I left it.
Meanwhile, Mishi still has placeholder graphics for the ground. I don't know why that of all things wasn't changed.
It was really unfitting.Demolition wrote:In what world is Smells like Teen spirit original music?SAJewers wrote: All the siblings were replaced with original music.
I wrote Nevada's theme specifically for that boss battle.





That's not true.Septentrion Pleiades wrote:I thought I was the only one because "Septentrion is worst designer."
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^SAJewers wrote:It was really unfitting.
What is wrong with you?SAJewers wrote:It was really unfitting.


Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
By the time I came to it (the first beta release) it had already been replaced by a remix of Smells Like Teen Spirit, specifically a fakebit remix that disguised the theme a little so that it's not immediately obvious that it's Smells Like Teen Spirit. If you want to check it out it's the first YouTube result for smells like teen spirit 8-bit. My view was that a) if you're going to do 8-bit then don't do fakebit plugin bullshit with 10+ square waves so that it doesn't even sound like chiptune, just lazily designed electro: do it properly on FamiTracker and b) if you're including a song solely for the purpose of making an easy pun (not that there's anything wrong with puns) then it should be immediately recognisable as that song so that the pun's obvious.Demolition wrote:So the Nevada fight is not how I left it.
Originally it featured an original song that I composed, but it looks like it was replaced by a shemp cover of Smells Like Teen Spirit, and that's sad. Now Nevada stands out as the only sibling without original music.
The Nevada theme still appears in some boss battles as the hammer brothers replacement.
which is weird because it's is literally called "Nevada's theme".
Any real reason why it was replaced?
Demolition's track is in the base game's music folder as smb3-hammer.mp3Kil wrote:alright I need to hear this song now. too bad I can't find it
I just listened to it. I agree, it's pretty wild and definitely fitting. But... yeah, it does sound very much like a midi... that piano...Isrieri wrote:I liked Demolition's track for Nevada.
I don't agree that it was unfitting, but I can understand how one might find it so.

Not that the instantly recognizable song on chiptune is any better to use here. I cannot see how someone would think it's better than the original composition.YelseyKing wrote:I just listened to it. I agree, it's pretty wild and definitely fitting. But... yeah, it does sound very much like a midi... that piano...Isrieri wrote:I liked Demolition's track for Nevada.
I don't agree that it was unfitting, but I can understand how one might find it so.
Because of the pun, I guess. I suggested doing original music for the fight, unaware that it had original music to begin with (because, as I mentioned, by the time I came to it it already had the fakebit track) but that suggestion was greeted with the response (and I'm paraphrasing here) "nah mate, Nirvana's good, it sounds like Nevada". My response to that was that it would probably sound better as a Genesis track than a NES one, so I made that, and the response was (paraphasing again) "it really isn't better at all as a Genesis track", so then my next response was that if it's NES then we might as well do it properly, partially since fakebit is a particular grudge of mine since it's lazily made, and the response to that was "go on then" and so I did.Septentrion Pleiades wrote:Not that the instantly recognizable song on chiptune is any better to use here. I cannot see how someone would think it's better than the original composition.YelseyKing wrote:I just listened to it. I agree, it's pretty wild and definitely fitting. But... yeah, it does sound very much like a midi... that piano...Isrieri wrote:I liked Demolition's track for Nevada.
I don't agree that it was unfitting, but I can understand how one might find it so.
If you're riding them they still can cause unfair deaths. It happened when I played it today. I'm having a hell of a time actually recreating it now that I'm trying, so the problem's mostly fixed, but it's still there.Voltgloss wrote:Three other notes re: the Nevada fight:
1. The carrot platforms no longer "push" Demo (they did originally, but that caused unfair deaths as sedron mentioned, and so was changed). Instead, they now simply hurt Demo normally (if she's not riding one).


This deserves a place on the list from what I've seen with future sibling fights
You were a participant in the beta testing thread where all changes were described and uploaded. How were you not informed of changes?Septentrion Pleiades wrote:Regardless, the author should be notified with such big changes. I was rarely informed of changes when it came to the Science fight, and there were many changes.



I saw a bunch of suggestions but was never sure if changes were made. I was also main working from the wiki where the rest of the level were actually being documented. Working from the thread is hectic and leads to all sort of errors. We had a working tool and ditched it.Voltgloss wrote:You were a participant in the beta testing thread where all changes were described and uploaded. How were you not informed of changes?Septentrion Pleiades wrote:Regardless, the author should be notified with such big changes. I was rarely informed of changes when it came to the Science fight, and there were many changes.
I'm not updating the wiki links in three places for every time I fix a typo or minor error from the bug list. There were so many things to modify simultaneously, that just describing the changes, marking them as fixed and posting a new version of the level was enough.Septentrion Pleiades wrote:I saw a bunch of suggestions but was never sure if changes were made. I was also main working from the wiki where the rest of the level were actually being documented. Working from the thread is hectic and leads to all sort of errors. We had a working tool and ditched it.Voltgloss wrote:You were a participant in the beta testing thread where all changes were described and uploaded. How were you not informed of changes?Septentrion Pleiades wrote:Regardless, the author should be notified with such big changes. I was rarely informed of changes when it came to the Science fight, and there were many changes.
The bug list may have worked for you, but my wiki page didn't get one update from anyone else. I didn't get any PM which is the obvious solution to the notification problem.Willhart wrote:I'm not updating the wiki links in three places for every time I fix a typo or minor error from the bug list. There were so many things to modify simultaneously, that just describing the changes, marking them as fixed and posting a new version of the level was enough.
And this is why PMs don't exist.Doctor Shemp wrote:It was said at the beginning of the beta testing that all reporting of bugs and reporting of bugs should be done on the buglist, with additional notification on the forums if possible but not mandatory. The Wiki was thrown out for everyone then because it was necessary to have all bugs on one single page, as opposed to on a hundred-odd level pages, so that when the page was finally full only of bugs marked "fixed" then the game could be deemed ready. If we stayed with the Wiki's hundred-odd pages it would have been impossible to centralize testing, and it was necessary to centralize testing because most of the level designers had buggered off. In short, while the Wiki was good for the initial phases of making the game, it really wasn't suited to the final phases.