A2XT: It's Over
- jayScribble
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
"Just Another Screen" is, like the last one, screens with small challenges and memorization needed to progress, but it feels like it overstayed it's welcome after a few of them.
"Soggy Steelworks" is a fair level with a strange placement of a midpoint being earlier in the level than expected, but is sort of justified with the waterfalls, bullets, lava, and podoboos together being quite a challenge to get through.

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- tigermoon
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Then again, this one could be chalked up to the library being visited the previous day. Who knows.
Also Bowser in an ice-and-lava factory level because reasons.
- Validon98
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Just Another Screen is a neat little sequel to that level from ASMBXT, except it replaces the crazy time limit for the secret leek with the real level 18. A lot of it feels kind of the same, but I see this time around there is a bit more emphasis on having different flavor and continuity between the levels.
Soggy Steelworks meanwhile kind of is a really weirdly short level, it's just that for its length there's a bit of weirdly difficult obstacles, mostly the relaxation room (trust me, I have problems with that). In the end it's not too bad, it just seems like it came and went more than anything. Also, what was that sign out front meant to say, if anything?
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
There is a library hint for this level, but even after doing Just Another Screen, I thought the hint was referring to the level 0 of World 1. And then I look through the editor and find nothing, and I'm all like confused. And I also have questions about why the tutorial was built the way it was, but that's for later.
Hey raocow, if you want to stay at the title screen and see what else happens in the background, stay until the song loops once. Should take a few minutes.


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- Voltgloss
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Validon98 wrote:Also, what was that sign out front meant to say, if anything?
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
- Validon98
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
the one in Fun Fungus Function? Because okay yeah, even WITH the hint, I was only able to find it randomly by bonking my head against the ceiling until I found the hidden warp. It was... what.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)





Re: A2XT: World 4 (dialectical materialism and cyclopes)
- ztarwuff
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Not what I was getting at, but it doesn't matter.tigermoon wrote:The level has a sign that more or less spells out the gimmick right before the player would even encounter it. Generally speaking, raocow makes a good point of reading every sign present, so I don't think he would've fallen for it anyway.
I'm glad somebody scrapped the SMB3 Bowser graphic from "Just Another Screen". After all that effort we put into changing the default graphics, it made little sense for that boss battle to use the graphic we went out of our way to replace when the level didn't really require or need that particular graphic for aesthetic purposes.
It made even less sense when somebody did that for "Soggy Steelworks" when the level clearly required some kind of fiery lizard/dinosaur thing to be the boss.
Somebody might have slowed down the wall of faces a bit too much though. It was insanely quick before, but now it semes a bit too slow.
- Heavy Sigh
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Bowser fits those credentials, thank you very much.ztarwuff wrote:Not what I was getting at, but it doesn't matter.tigermoon wrote:The level has a sign that more or less spells out the gimmick right before the player would even encounter it. Generally speaking, raocow makes a good point of reading every sign present, so I don't think he would've fallen for it anyway.
I'm glad somebody scrapped the SMB3 Bowser graphic from "Just Another Screen". After all that effort we put into changing the default graphics, it made little sense for that boss battle to use the graphic we went out of our way to replace when the level didn't really require or need that particular graphic for aesthetic purposes.
It made even less sense when somebody did that for "Soggy Steelworks" when the level clearly required some kind of fiery lizard/dinosaur thing to be the boss.
There was actually a version with a custom boss, which was scrapped because it was terrible and broken and I was completely unwilling to spend the time required to fix it.
Also, I think this was the first level I ever actually started working on, and it kind of shows. Badly.
- Voltgloss
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Perhaps I'm misunderstanding, but I think ztarwuff's point is that, during testing, someone replaced Bowser with the VIP Satan monster (whatever he is) because VIP Satan is, in A2XT, the "default" graphic replacement for SMB3 Bowser. But that didn't make sense to do in Soggy Steelworks, so the change was reverted back.Heavy Sigh wrote:Bowser fits those credentials, thank you very much.ztarwuff wrote:It made even less sense when somebody did that for "Soggy Steelworks" when the level clearly required some kind of fiery lizard/dinosaur thing to be the boss.
Basically:
- In Just Another Screen, SMB3 Bowser was replaced with VIP Satan. That's a good thing, because VIP Satan was purposely made to replace SMB3 Bowser, and the level had no reason to use Bowser as the boss.
- In Soggy Steelworks, SMB3 Bowser was replaced with VIP Satan, but later on was re-replaced with SMB3 Bowser again. That's also a good thing, because Soggy Steelworks specifically needed a "flaming lizard" as a boss, which Bowser is.
Unless I'm totally misunderstanding ztarwuff's point. Anyway, the above thought process is why those two bosses are what they are in the finished product.



- YelseyKing
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Thanks. I felt honestly bad about trashing peoples' hard work, but I can't pretend to like something that I just... didn't. And it's not like I thought either level I ranted about last night was irredeemable garbage. I just thought they had some flaws... with the latter one being much more significant.Doctor Shemp wrote:You shouldn't feel like you can't express your opinions honestly about any part of the game. If you dislike something, you should say so, and if someone is offended by any negative reception of their work then in my opinion they have no business making that work at all. The moment you think you're above criticism is the moment you start making crap.
Oh, of course. When I offer criticism, it's not with the intent to put anyone down. It's intended to be constructive. But that's not to say that they *have* to listen to me; I just think they shouldn't offhandedly *dismiss* it, citing "our testers had no problem with it" seemingly as a means of shutting down all further communication on the matter.Doctor Shemp wrote:That's not to say you should follow negative reception blindly if it's outweighed by positive reception though, any more than you should follow positive reception blindly if it's outweighed by negative reception. Listen to everything and try to please the greatest number of people.
All right, fair enough. I'll keep my future thoughts in another thread... but, could you point me to a place I could freely discuss these matters? I don't want to continue to clutter this thread with these sort of posts, but I'm not sure which thread I *would* be able to do so in.Doctor Shemp wrote:That said, I am of the opinion that the discussion in this thread should be about the point in the game that raocow is up to (at least roughly), not significantly before or after that point. More general discussion should be in the game's release thread in the collab section. However, as I said before, I don't have any moral authority to impose that preference. It's just a suggestion to keep things more relevant.
Edit: Never mind. I checked the A2XT forum and saw a very clearly marked "Review Thread". I dumb.
Voltgloss wrote: As to SMBX game mechanics:
Voltgloss wrote:
Soggy Steelworks, though... man, that wasn't a bad stage at all, but it was kinda forgettable to me. Didn't do anything overly wrong, but didn't do anything that really stood out, either. (Honestly, that's kinda how I feel about world 4 in general. I didn't dislike it, but after having loved world 3, world 4 felt somewhat weaker on the whole... and a lot shorter and more linear, too.)
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- Voltgloss
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Actually, that thread is for review of levels for possible inclusion in A2XT episodes. So it's where you'd go to post reviews after trying some of the potential Episode 2 levels. Which I hope you do! We can always use more reviewers and their thoughts!YelseyKing wrote:Edit: Never mind. I checked the A2XT forum and saw a very clearly marked "Review Thread". I dumb.
The thread you want for discussing "levels in A2XT Episode 1 that raocow hasn't yet reached" is this. (I.e., the thread in which the game itself is linked.)



- YelseyKing
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Ahh, thanks for that. No, I haven't actually started on reviewing the A2XT Episode 2 levels yet as I said I would... but I will get to it; just been kinda busy lately, and it's kinda overwhelming with ~100 levels and no quick way to download the whole lot of them... and of course it's a lot to review.Voltgloss wrote:Actually, that thread is for review of levels for possible inclusion in A2XT episodes. So it's where you'd go to post reviews after trying some of the potential Episode 2 levels. Which I hope you do! We can always use more reviewers and their thoughts!YelseyKing wrote:Edit: Never mind. I checked the A2XT forum and saw a very clearly marked "Review Thread". I dumb.
The thread you want for discussing "levels in A2XT Episode 1 that raocow hasn't yet reached" is this. (I.e., the thread in which the game itself is linked.)
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- Voltgloss
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
I suggest you do what I and 8flight (and maybe Axon? I don't know his criteria for the order in which he's testing levels) are doing. Hit random.org, generate a random list of numbers from 1 to 100, and start playing through levels in that randomly generated order. Download one at a time, play it, play around in it, post your thoughts, and then move on to the next one. Take them at your own pace. We have time; we should make the best use of it. Even if you don't get through all the levels, every review you do provide can only further refine the level in question.YelseyKing wrote:Ahh, thanks for that. No, I haven't actually started on reviewing the A2XT Episode 2 levels yet as I said I would... but I will get to it; just been kinda busy lately, and it's kinda overwhelming with ~100 levels and no quick way to download the whole lot of them... and of course it's a lot to review.
Also note there are additional levels for reviewing on the page listing Episode 1 levels - specifically, the "approved with changes" levels (and maybe some of the "rejected" levels could be salvaged as well). If you want to start somewhere that's not currently being tested by others, you could start with those.



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Re: A2XT: World 4 (dialectical materialism and cyclopes)
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
(Except
Zebraspace, but it's by far not hard enough for that world
)Rainy Day and Soggy Steelworks were both snow/ice/rain related in a way.
- Voltgloss
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Re: A2XT: World 4 (dialectical materialism and cyclopes)



Re: A2XT: World 4 (dialectical materialism and cyclopes)
I've been trying to go to world 5 since I unlocked it. Instead I've accidentally gone to both 6 and 7 because I don't get the arrangement of the world select room or something.Voltgloss wrote:Zyglrox, I don't understand your post - are you saying that you can't access World 5 for some reason?
The game (most likely) didn't break, if that's what you're wondering about.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.












