Rainy Day- Despite such an unassuming name, this has to be one of my favorite levels, and one of the more memorable ones to boot. The music was a great choice (side note, I believe the actual name is "Okhotsk Vanishes- Pursuit," from "Hokkaido Serial Murders." Minus Infinity doesn't really have original music.) The atmosphere as a whole was incredible, with awesome technical stuff like the weather effects. The design is well done, and while it is more difficult than the player is used to, it's not too big a difficulty spike. Wily is also a really cool boss, though he's easier to initially figure out if you've played through Mega Man 10. I just really like this level. Like, a lot.
A2XT: It's Over
Re: A2XT: World 4 (dialectical materialism and cyclopes)
World 4 starts off strong with actual plot, funny stuff and a great level.

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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Um, I have this in my collection...ano0maly wrote:So there was a reference to "And Then There Were None".
I wonder if anyone in the dev team actually read the book.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Soviet Not-Russia seems interesting~
The news report cutscene reminded me of Pulseman.
No digitized voices though.
The Wily Capsule boss seemed a bit "Carol-esque".
Still pretty cool, though.
Disappearance of Okhotsk is the game's subtitle.
The news report cutscene reminded me of Pulseman.
No digitized voices though.
The Wily Capsule boss seemed a bit "Carol-esque".
Still pretty cool, though.
"Hokkaido Serial Murders: Disappearance of Okhotsk - Pursuit"sedron wrote:I believe the actual name is "Okhotsk Vanishes- Pursuit," from "Hokkaido Serial Murders."
Disappearance of Okhotsk is the game's subtitle.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Oh, okay. Thanks for clearing that up!KobaBeach wrote:"Hokkaido Serial Murders: Disappearance of Okhotsk - Pursuit"
Disappearance of Okhotsk is the game's subtitle.

Re: A2XT: World 4 (dialectical materialism and cyclopes)
Doesn't Carol-esque imply a ton of waiting though? This one didn't really have a whole lot of waiting since the throw blocks spawned constantly.KobaBeach wrote:The Wily Capsule boss seemed a bit "Carol-esque".
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
I see raocow didn't update to v1.1
The rain cutting out is because of the text boxes. When a Text box is up, everything stops, even LunaDLL events.jayScribble wrote:
The world preview level certainly has some injokes in there, but other than that, a preview level only the foolish can die to, and an interesting use of lunadll for the rain sound (besides some timing problems) and the text on the second section.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Oh dear... I was very disappointed by the library to the point that I can't even remember the rest of the video. That clue! Why was it so explicit? I really hope that raocow forgets it by the time he gets to the level in question.
I'm not upset by the fact that it's a hint as to the secret.
I'm not upset by the fact that it's a hint as to the secret.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
ztarwuff wrote:Oh dear... I was very disappointed by the library to the point that I can't even remember the rest of the video. That clue! Why was it so explicit? I really hope that raocow forgets it by the time he gets to the level in question.
I'm not upset by the fact that it's a hint as to the secret.



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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Voltgloss wrote:ztarwuff wrote:Oh dear... I was very disappointed by the library to the point that I can't even remember the rest of the video. That clue! Why was it so explicit? I really hope that raocow forgets it by the time he gets to the level in question.
I'm not upset by the fact that it's a hint as to the secret.





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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Perhaps I'm overthinking it and as Joseph said in his previous post, there is a high chance he will forget.Voltgloss wrote:
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
In response to ztarwuff's worries...
Because Touhou OCs can in fact exist, sounds fake I know.
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I never update this currently playing section anymore, it's probably an RPG or something.
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I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
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<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: A2XT: World 4 (dialectical materialism and cyclopes)
my experience with ztarwuff's level was more what he wanted. I had to stop myself from jumping to places when the gimmick switched.
I also remembered that while there WAS a hint for this level, I forgot what the hint actually was.
Plus, there's the fact that there are 18 other hints to simultaneously remember, and they are not in order.
I also remembered that while there WAS a hint for this level, I forgot what the hint actually was.
Plus, there's the fact that there are 18 other hints to simultaneously remember, and they are not in order.


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Re: A2XT: World 4 (dialectical materialism and cyclopes)
I love what everyone has done to fix up Rainy Day, the cut off by the rain, the Wily health bar, and the optimization is pretty fantastic!even though i pretty much abandoned it after a couple of updates.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
ztarwuff wrote:Oh dear... I was very disappointed by the library to the point that I can't even remember the rest of the video. That clue! Why was it so explicit? I really hope that raocow forgets it by the time he gets to the level in question.
I'm not upset by the fact that it's a hint as to the secret.
The level has a sign that more or less spells out the gimmick right before the player would even encounter it. Generally speaking, raocow makes a good point of reading every sign present, so I don't think he would've fallen for it anyway.
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... I prefer the one where you compare yourself to gremlins...
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
All right, it's that time again!
WORLD 3 FAVORITES!
*killer guitar riff so loud it blows out all the windows within a 20 mile radius*
Also: I have my pick now for least favorite world 6 stage. Urgh. 
WORLD 3 FAVORITES!
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Did the library hint not help?YelseyKing wrote:



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Re: A2XT: World 4 (dialectical materialism and cyclopes)
It would have, but I didn't find the library until *after* I'd cleared the stage. It's basically my own fault, like I said.Voltgloss wrote:Did the library hint not help?YelseyKing wrote:
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
All right, world 7 is off to a horrible start for me... Another rant ahead, though less angry and more critical. Warning: Long.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
...I literally cannot do world 5, apparently, I've gone into 6 and 7 thinking they were 5 assuming that level's actually in 7.YelseyKing wrote:world 7
[...]
No comment on any of the actual content of your post because I don't want to spoil anything for myself, but seriously why is this a thing.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
YelseyKing wrote:All right, world 7 is off to a horrible start for me... Another rant ahead, though less angry and more critical. Warning: Long.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
YelseyKing wrote:
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Huh? I'm not sure what you mean there. Maybe I've got the worlds mixed up?Zyglrox Odyssey wrote:...I literally cannot do world 5, apparently, I've gone into 6 and 7 thinking they were 5 assuming that level's actually in 7.YelseyKing wrote:world 7
[...]
Zyglrox Odyssey wrote:No comment on any of the actual content of your post because I don't want to spoil anything for myself, but seriously why is this a thing.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
You shouldn't feel like you can't express your opinions honestly about any part of the game. If you dislike something, you should say so, and if someone is offended by any negative reception of their work then in my opinion they have no business making that work at all. The moment you think you're above criticism is the moment you start making crap. That's not to say you should follow negative reception blindly if it's outweighed by positive reception though, any more than you should follow positive reception blindly if it's outweighed by negative reception. Listen to everything and try to please the greatest number of people.
That said, I am of the opinion that the discussion in this thread should be about the point in the game that raocow is up to (at least roughly), not significantly before or after that point. More general discussion should be in the game's release thread in the collab section. However, as I said before, I don't have any moral authority to impose that preference. It's just a suggestion to keep things more relevant.
That said, I am of the opinion that the discussion in this thread should be about the point in the game that raocow is up to (at least roughly), not significantly before or after that point. More general discussion should be in the game's release thread in the collab section. However, as I said before, I don't have any moral authority to impose that preference. It's just a suggestion to keep things more relevant.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
YelseyKing, you are correct that the levels you're talking about are in World 7. Zyglrox, I don't understand your post - are you saying that you can't access World 5 for some reason?
As to SMBX game mechanics:
As to the library:
As to SMBX game mechanics:








