A2XT: It's Over

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Doctor Shemp
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by Doctor Shemp »

Done. https://drive.google.com/file/d/0B01iZT ... sp=sharing

There were three types of pops and clicks.

The first type was short digital clicks. They were easily fixable and took about 10 seconds to remove in RX3, but RX3 is some of the most based software I've ever had the pleasure to use.

The second type is distortion from clipping. This was caused by your mic's gain being too high for your vocal volume when you get exited, causing audio peaks. Some of the distortion could be removed by RX3, which I did, but not all. The way I deal with it is to use low gain on my mic, add a dynamic compressor to reduce overall dynamic variation, then bring the total mic level up. That is a little complex though and I only know to do it from my background in music.

The third type, which is the real killer, are the clicks and pauses caused when Bandicam dropped out or stuttered. These are unfixable: as based as RX3 is, it can't know what should have been in the gaps. It can approximate but, due to the way Bandicam works, there are no gaps: it skips them, so you have skips instead. I'd have to go through, find every skip, insert some silence in the gap, and then get RX3 to approximate what should have been in the gap. I don't have time for that.

tl;dr It's not completely fixed but it's substantially better than it was and it's very unlikely to get any better unless you pay for it.
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by raocow »

oh wow, thanks...

WHen I get time I'll look into reposting a fixed version, though it's a bit late for now, at least it'll be there for posterity.
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by TheFinalSentinel »

Hiccup version. Image

But in all seriousness, very well done there. =)
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by Doctor Shemp »

TheFinalSentinel wrote:
Hiccup version. Image

But in all seriousness, very well done there. =)
Yeah, in most of the cases the clicks were replaced with more stutters. It's basically a giant douche vs turd sandwich type deal on whether you want the pops and stutters of the original or the lots of stutters of this one.
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by Rixithechao »

Doctor Shemp wrote:
TheFinalSentinel wrote:
Hiccup version. Image

But in all seriousness, very well done there. =)
Yeah, in most of the cases the clicks were replaced with more stutters. It's basically a giant douche vs turd sandwich type deal on whether you want the pops and stutters of the original or the lots of stutters of this one.
Still sounds a lot better than my attempt.

RX3, huh? Maybe I should look into that myswhoa jeez that price tag
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by Sebby19 »

Rockythechao wrote:It's also possible that removing the controller and plugging it back in could've started some plug & play driver stuff in the background and thrown Camtasia Bandicam out of whack.
I knew it!

Off topic, but the "Iwalkwhereiwant" code still works, right? I'm trying to use it on the world map, and it's not working.
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by Doctor Shemp »

Sebby19 wrote:
Rockythechao wrote:It's also possible that removing the controller and plugging it back in could've started some plug & play driver stuff in the background and thrown Camtasia Bandicam out of whack.
I knew it!

Off topic, but the "Iwalkwhereiwant" code still works, right? I'm trying to use it on the world map, and it's not working.
It's "illparkwhereiwant" for walking off the paths and "imtiredofallthiswalking" for unlocking all levels.
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by ano0maly »

I keep forgetting that the protagonist speaks in this game...
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Re: A2XT: World 3 was desert world, except when it wasn't

Post by Lunikyuu »

Aargh! I'm having a hard time coming up with a favorite and unfavorite for World 3, so I'll just list a few levels that I like:
The Good, the Bad, and the Stupid: Admittedly this one is pretty much more for the flavor than anything. It's a pretty simple and easy level, but I really liked the story and humor in it. The fact that Wart's sound effect was replaced with quacking just made it even funnier IMO, and it turned the countdown (or would it be countup?) before the shootout portion from something that's supposed to be tense into something humorous, which is one of those little touches that I really like.

Nice and Easy: Another one I like for the flavor. I really like those kind of twists where you suddenly find out everything you knew is a lie and there's a whole grand scheme behind the world that you didn't know existed.

Load Bearing Bricks: A pretty neat gimmick which adds a bit of challenge to the level without being long or hard enough to become frustrating. I like how it also essentially allows for 2 different strategies. The player can either take their time and be careful not to break any bricks, or rush through and maybe get to the next structure before the one they're on collapses.
I also thought the scenery change in the town was pretty neat. It sort of serves as a reward for players who take the time to explore the town. Probably my 2nd favorite town in the game.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Maiku Wotaharu »

If only raocow had enjoyed the ambiance of the Effervescent Salad Bar a bit longer. Oh, well...
The best part of waking up is...knowing where you are.

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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by jayScribble »

A cold start to a cold world.

The world preview level certainly has some injokes in there, but other than that, a preview level only the foolish can die to, and an interesting use of lunadll for the rain sound (besides some timing problems) and the text on the second section.

"Rainy Day" is an interesting level with the rain and invisible things on the first part, and a surprise bullet hell visit from

Dr. Wily

, with their health counter alongside the boss name and some impressive use of events. Besides some spikes not giving much leeway, it's a technically and design-wise a good level, and an intro to the spike in difficulty of this world compared to the averages of the previous worlds.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Willhart »

I really like the lightning effect on Rainy Day. It synced with the sound. The music was really nice too. The boss was somewhat difficult, but you can hit it multiple times with some good timing.

I build the library and the books were written by Voltgloss. The second half of it will unlock later.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by raocow »

Willhart wrote:uild the library and the books were written by Voltgloss. The second half of it will unlock later.
I was looking for a source but it wasn't in the credits file! (unless I missed it, which is possible)
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Willhart »

raocow wrote:
Willhart wrote:uild the library and the books were written by Voltgloss. The second half of it will unlock later.
I was looking for a source but it wasn't in the credits file! (unless I missed it, which is possible)
Castle of no significance was build by SAJewers, Willhart and Voltgloss. I guess it was not that clear the library was technically a part of it.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Doctor Shemp »

So was it Voltgloss that wrote the rhymes? I submitted one of those hints but in a non-rhyming fashion, so I assume they were all changed like that. I like it.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Sebby19 »

Not gonna lie, 2nd half of the library was a big letdown. It is totally useless.

Hey Rao, in the Rainy level, you can easily just jump to that grey pipe from the invisible blocks. Make sure you try it out next time!
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by tigermoon »

And so the plot does a thing. Here's to hoping yellow doesn't hurt too much.

I love Rainy Day, I really do. Not sure if anyone noticed from watching, but destroying floating blocks actually alters the rain background, which is an amazing touch. Added to this is the fact the music choice is a rather crafty clue as to how the level ends.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Voltgloss »

Yes, I wrote all of the hints (aside from the one Doctor Shemp submitted, which was prepared after the others were written and placed in the library as-is). With all except Shemp's hint, the testing community put together a list of the game's more obscure secrets that I used to write up the set of semi-obscure clues/hints that you see here (most of which, but not all, form rhyming couplets). Willhart also shortened a couple of them so they would fit better into text boxes.

Most of the library clues refer to challenges in Worlds 4 and beyond. The only exceptions are (i) the World 1 salad bar clue, (ii) a clue to one of the secret exits in World 3 (which raocow already found), and (iii) a clue to a well-hidden secret in World 2 (which raocow has NOT found).

World 4 is, in my mind, "inclement weather" world - not just ice/snow, but heavy rain as well. Some notes from testing on Rainy Day:

- The raocoin behind the tall pipe becomes accessible after hitting the switch at the end that reverses the conveyors.

- There's another raocoin (and powerup) in the first pipe with a large grey block sitting on it.

- The spikes-on-conveyors challenge right by the switch used to be even harder, requiring extreme precision to get through without taking hits both coming and going. We eased it up slightly during testing. I think that was the only significant gameplay change made to that level.

- The weather effects in Rainy Day - more the thunder than the rain - caused some significant technical problems on some peoples' computers during testing. pholtos in particular found this level unplayable due to lag when he first reached it. I don't remember exactly the technical wizardry employed to fix those problems, but fix them we did!

I personally like Rainy Day a lot. It's one of my favorite levels in World 4.
Sebby19 wrote:Hey Rao, in the Rainy level, you can easily just jump to that grey pipe from the invisible blocks. Make sure you try it out next time!
That won't do him any good. That pipe is an exit pipe. Its room is accessed by breaking the first large grey block and going down the pipe it covers.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Mabel »

Theres a later level in world 4 that has some nice usage of rain and its probably my favorite level or close to it from this world, cant wait til rao gets to it...
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Bryux »

Oh man I love rain.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by ano0maly »

So there was a reference to "And Then There Were None".

I wonder if anyone in the dev team actually read the book.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Voltgloss »

ano0maly wrote:So there was a reference to "And Then There Were None".

I wonder if anyone in the dev team actually read the book.
I've both read the book and acted in the play.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by SpoonyBardOL »

That was a super neat Wily Capsule battle. Reminds me of my unfinished attempt at making a boss battle based on the Wily Machine from Mega Man 9 which is probably gathering dust in some forgotten SMBX folder on my hard drive.

Nine hits felt a bit much, though, is LunaDLL able to affect the 'HP' of enemies like Mother Brain?
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Voltgloss »

SpoonyBardOL wrote:Nine hits felt a bit much, though, is LunaDLL able to affect the 'HP' of enemies like Mother Brain?
Yes it is. We'll see that in action later on.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)

Post by Validon98 »

Suddenly we're in Seattle (maybe?). Suddenly Communism. And suddenly Garish. Okay then!

I have to say, the Library did help out quite a bit on a few secrets in the game. I didn't get ALL of them, just the ones related to actual leeks, but I thought it was clever. The second half is technically not as useful once you unlock it, I will admit, but it's there and I got a laugh out of it.
Rainy Day once again showed that raocow is way better at this game than I was. It's a level that requires a bit of precision at parts, and the boss fight is not easy if you're not really good at the whole throw block thing, but hey, it's not too bad, especially compared to the later stages of the game.
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