A2XT: It's Over
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Doctor Shemp
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Re: A2XT: World 3 was desert world, except when it wasn't
Done. https://drive.google.com/file/d/0B01iZT ... sp=sharing
There were three types of pops and clicks.
The first type was short digital clicks. They were easily fixable and took about 10 seconds to remove in RX3, but RX3 is some of the most based software I've ever had the pleasure to use.
The second type is distortion from clipping. This was caused by your mic's gain being too high for your vocal volume when you get exited, causing audio peaks. Some of the distortion could be removed by RX3, which I did, but not all. The way I deal with it is to use low gain on my mic, add a dynamic compressor to reduce overall dynamic variation, then bring the total mic level up. That is a little complex though and I only know to do it from my background in music.
The third type, which is the real killer, are the clicks and pauses caused when Bandicam dropped out or stuttered. These are unfixable: as based as RX3 is, it can't know what should have been in the gaps. It can approximate but, due to the way Bandicam works, there are no gaps: it skips them, so you have skips instead. I'd have to go through, find every skip, insert some silence in the gap, and then get RX3 to approximate what should have been in the gap. I don't have time for that.
tl;dr It's not completely fixed but it's substantially better than it was and it's very unlikely to get any better unless you pay for it.
There were three types of pops and clicks.
The first type was short digital clicks. They were easily fixable and took about 10 seconds to remove in RX3, but RX3 is some of the most based software I've ever had the pleasure to use.
The second type is distortion from clipping. This was caused by your mic's gain being too high for your vocal volume when you get exited, causing audio peaks. Some of the distortion could be removed by RX3, which I did, but not all. The way I deal with it is to use low gain on my mic, add a dynamic compressor to reduce overall dynamic variation, then bring the total mic level up. That is a little complex though and I only know to do it from my background in music.
The third type, which is the real killer, are the clicks and pauses caused when Bandicam dropped out or stuttered. These are unfixable: as based as RX3 is, it can't know what should have been in the gaps. It can approximate but, due to the way Bandicam works, there are no gaps: it skips them, so you have skips instead. I'd have to go through, find every skip, insert some silence in the gap, and then get RX3 to approximate what should have been in the gap. I don't have time for that.
tl;dr It's not completely fixed but it's substantially better than it was and it's very unlikely to get any better unless you pay for it.
- raocow
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Re: A2XT: World 3 was desert world, except when it wasn't
oh wow, thanks...
WHen I get time I'll look into reposting a fixed version, though it's a bit late for now, at least it'll be there for posterity.
WHen I get time I'll look into reposting a fixed version, though it's a bit late for now, at least it'll be there for posterity.
the chillaxest of dragons





- TheFinalSentinel
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Re: A2XT: World 3 was desert world, except when it wasn't
Hiccup version.Doctor Shemp wrote:Done. https://drive.google.com/file/d/0B01iZT ... sp=sharing
But in all seriousness, very well done there. =)
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Doctor Shemp
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Re: A2XT: World 3 was desert world, except when it wasn't
Yeah, in most of the cases the clicks were replaced with more stutters. It's basically a giant douche vs turd sandwich type deal on whether you want the pops and stutters of the original or the lots of stutters of this one.TheFinalSentinel wrote:Hiccup version.Doctor Shemp wrote:Done. https://drive.google.com/file/d/0B01iZT ... sp=sharing
But in all seriousness, very well done there. =)
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Rixithechao
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Re: A2XT: World 3 was desert world, except when it wasn't
Still sounds a lot better than my attempt.Doctor Shemp wrote:Yeah, in most of the cases the clicks were replaced with more stutters. It's basically a giant douche vs turd sandwich type deal on whether you want the pops and stutters of the original or the lots of stutters of this one.TheFinalSentinel wrote:Hiccup version.Doctor Shemp wrote:Done. https://drive.google.com/file/d/0B01iZT ... sp=sharing
But in all seriousness, very well done there. =)
RX3, huh? Maybe I should look into that myswhoa jeez that price tag
Delightful Adventure Enhanced is out now!

There's an official ASMT Discord server! Check it out to follow and/or contribute to A2XT Episode 2's development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)

There's an official ASMT Discord server! Check it out to follow and/or contribute to A2XT Episode 2's development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
Re: A2XT: World 3 was desert world, except when it wasn't
I knew it!Rockythechao wrote:It's also possible that removing the controller and plugging it back in could've started some plug & play driver stuff in the background and thrown Camtasia Bandicam out of whack.
Off topic, but the "Iwalkwhereiwant" code still works, right? I'm trying to use it on the world map, and it's not working.


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Doctor Shemp
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Re: A2XT: World 3 was desert world, except when it wasn't
It's "illparkwhereiwant" for walking off the paths and "imtiredofallthiswalking" for unlocking all levels.Sebby19 wrote:I knew it!Rockythechao wrote:It's also possible that removing the controller and plugging it back in could've started some plug & play driver stuff in the background and thrown Camtasia Bandicam out of whack.
Off topic, but the "Iwalkwhereiwant" code still works, right? I'm trying to use it on the world map, and it's not working.
Re: A2XT: World 3 was desert world, except when it wasn't
I keep forgetting that the protagonist speaks in this game...
- Lunikyuu
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Re: A2XT: World 3 was desert world, except when it wasn't
Aargh! I'm having a hard time coming up with a favorite and unfavorite for World 3, so I'll just list a few levels that I like:
I also thought the scenery change in the town was pretty neat. It sort of serves as a reward for players who take the time to explore the town. Probably my 2nd favorite town in the game.
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
If only raocow had enjoyed the ambiance of the Effervescent Salad Bar a bit longer. Oh, well...
The best part of waking up is...knowing where you are.
FINALLY, SOME MOSTS USERBARS!








FINALLY, SOME MOSTS USERBARS!








- jayScribble
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
A cold start to a cold world.
The world preview level certainly has some injokes in there, but other than that, a preview level only the foolish can die to, and an interesting use of lunadll for the rain sound (besides some timing problems) and the text on the second section.
"Rainy Day" is an interesting level with the rain and invisible things on the first part, and a surprise bullet hell visit from
The world preview level certainly has some injokes in there, but other than that, a preview level only the foolish can die to, and an interesting use of lunadll for the rain sound (besides some timing problems) and the text on the second section.
"Rainy Day" is an interesting level with the rain and invisible things on the first part, and a surprise bullet hell visit from
Dr. Wily
, with their health counter alongside the boss name and some impressive use of events. Besides some spikes not giving much leeway, it's a technically and design-wise a good level, and an intro to the spike in difficulty of this world compared to the averages of the previous worlds.
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
I really like the lightning effect on Rainy Day. It synced with the sound. The music was really nice too. The boss was somewhat difficult, but you can hit it multiple times with some good timing.
I build the library and the books were written by Voltgloss. The second half of it will unlock later.
I build the library and the books were written by Voltgloss. The second half of it will unlock later.
- raocow
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
I was looking for a source but it wasn't in the credits file! (unless I missed it, which is possible)Willhart wrote:uild the library and the books were written by Voltgloss. The second half of it will unlock later.
the chillaxest of dragons





- Willhart
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Castle of no significance was build by SAJewers, Willhart and Voltgloss. I guess it was not that clear the library was technically a part of it.raocow wrote:I was looking for a source but it wasn't in the credits file! (unless I missed it, which is possible)Willhart wrote:uild the library and the books were written by Voltgloss. The second half of it will unlock later.
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Doctor Shemp
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
So was it Voltgloss that wrote the rhymes? I submitted one of those hints but in a non-rhyming fashion, so I assume they were all changed like that. I like it.
Re: A2XT: World 4 (dialectical materialism and cyclopes)
Not gonna lie, 2nd half of the library was a big letdown. It is totally useless.
Hey Rao, in the Rainy level, you can easily just jump to that grey pipe from the invisible blocks. Make sure you try it out next time!
Hey Rao, in the Rainy level, you can easily just jump to that grey pipe from the invisible blocks. Make sure you try it out next time!


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Re: A2XT: World 4 (dialectical materialism and cyclopes)
And so the plot does a thing. Here's to hoping yellow doesn't hurt too much.
I love Rainy Day, I really do. Not sure if anyone noticed from watching, but destroying floating blocks actually alters the rain background, which is an amazing touch. Added to this is the fact the music choice is a rather crafty clue as to how the level ends.
I love Rainy Day, I really do. Not sure if anyone noticed from watching, but destroying floating blocks actually alters the rain background, which is an amazing touch. Added to this is the fact the music choice is a rather crafty clue as to how the level ends.
WARNING: User is known for stupid ideas. Listen at your own risk.
... I prefer the one where you compare yourself to gremlins...
- Voltgloss
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Yes, I wrote all of the hints (aside from the one Doctor Shemp submitted, which was prepared after the others were written and placed in the library as-is). With all except Shemp's hint, the testing community put together a list of the game's more obscure secrets that I used to write up the set of semi-obscure clues/hints that you see here (most of which, but not all, form rhyming couplets). Willhart also shortened a couple of them so they would fit better into text boxes.
Most of the library clues refer to challenges in Worlds 4 and beyond. The only exceptions are (i) the World 1 salad bar clue, (ii) a clue to one of the secret exits in World 3 (which raocow already found), and (iii) a clue to a well-hidden secret in World 2 (which raocow has NOT found).
World 4 is, in my mind, "inclement weather" world - not just ice/snow, but heavy rain as well. Some notes from testing on Rainy Day:
- The raocoin behind the tall pipe becomes accessible after hitting the switch at the end that reverses the conveyors.
- There's another raocoin (and powerup) in the first pipe with a large grey block sitting on it.
- The spikes-on-conveyors challenge right by the switch used to be even harder, requiring extreme precision to get through without taking hits both coming and going. We eased it up slightly during testing. I think that was the only significant gameplay change made to that level.
- The weather effects in Rainy Day - more the thunder than the rain - caused some significant technical problems on some peoples' computers during testing. pholtos in particular found this level unplayable due to lag when he first reached it. I don't remember exactly the technical wizardry employed to fix those problems, but fix them we did!
I personally like Rainy Day a lot. It's one of my favorite levels in World 4.
Most of the library clues refer to challenges in Worlds 4 and beyond. The only exceptions are (i) the World 1 salad bar clue, (ii) a clue to one of the secret exits in World 3 (which raocow already found), and (iii) a clue to a well-hidden secret in World 2 (which raocow has NOT found).
World 4 is, in my mind, "inclement weather" world - not just ice/snow, but heavy rain as well. Some notes from testing on Rainy Day:
- The raocoin behind the tall pipe becomes accessible after hitting the switch at the end that reverses the conveyors.
- There's another raocoin (and powerup) in the first pipe with a large grey block sitting on it.
- The spikes-on-conveyors challenge right by the switch used to be even harder, requiring extreme precision to get through without taking hits both coming and going. We eased it up slightly during testing. I think that was the only significant gameplay change made to that level.
- The weather effects in Rainy Day - more the thunder than the rain - caused some significant technical problems on some peoples' computers during testing. pholtos in particular found this level unplayable due to lag when he first reached it. I don't remember exactly the technical wizardry employed to fix those problems, but fix them we did!
I personally like Rainy Day a lot. It's one of my favorite levels in World 4.
That won't do him any good. That pipe is an exit pipe. Its room is accessed by breaking the first large grey block and going down the pipe it covers.Sebby19 wrote:Hey Rao, in the Rainy level, you can easily just jump to that grey pipe from the invisible blocks. Make sure you try it out next time!



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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Theres a later level in world 4 that has some nice usage of rain and its probably my favorite level or close to it from this world, cant wait til rao gets to it...



Re: A2XT: World 4 (dialectical materialism and cyclopes)
Oh man I love rain.

woawoawoah someone spoilered the obligatory signaturtle
Re: A2XT: World 4 (dialectical materialism and cyclopes)
So there was a reference to "And Then There Were None".
I wonder if anyone in the dev team actually read the book.
I wonder if anyone in the dev team actually read the book.
- Voltgloss
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
I've both read the book and acted in the play.ano0maly wrote:So there was a reference to "And Then There Were None".
I wonder if anyone in the dev team actually read the book.



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Re: A2XT: World 4 (dialectical materialism and cyclopes)
That was a super neat Wily Capsule battle. Reminds me of my unfinished attempt at making a boss battle based on the Wily Machine from Mega Man 9 which is probably gathering dust in some forgotten SMBX folder on my hard drive.
Nine hits felt a bit much, though, is LunaDLL able to affect the 'HP' of enemies like Mother Brain?
Nine hits felt a bit much, though, is LunaDLL able to affect the 'HP' of enemies like Mother Brain?
- Voltgloss
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Yes it is. We'll see that in action later on.SpoonyBardOL wrote:Nine hits felt a bit much, though, is LunaDLL able to affect the 'HP' of enemies like Mother Brain?



- Validon98
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Re: A2XT: World 4 (dialectical materialism and cyclopes)
Suddenly we're in Seattle (maybe?). Suddenly Communism. And suddenly Garish. Okay then!
I have to say, the Library did help out quite a bit on a few secrets in the game. I didn't get ALL of them, just the ones related to actual leeks, but I thought it was clever. The second half is technically not as useful once you unlock it, I will admit, but it's there and I got a laugh out of it.
Rainy Day once again showed that raocow is way better at this game than I was. It's a level that requires a bit of precision at parts, and the boss fight is not easy if you're not really good at the whole throw block thing, but hey, it's not too bad, especially compared to the later stages of the game.
I have to say, the Library did help out quite a bit on a few secrets in the game. I didn't get ALL of them, just the ones related to actual leeks, but I thought it was clever. The second half is technically not as useful once you unlock it, I will admit, but it's there and I got a laugh out of it.
Rainy Day once again showed that raocow is way better at this game than I was. It's a level that requires a bit of precision at parts, and the boss fight is not easy if you're not really good at the whole throw block thing, but hey, it's not too bad, especially compared to the later stages of the game.
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!






