A2XT: It's Over
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strongbadman
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Re: A2XT: World 3 (Directed by Sergio Leone)
The best part about the world 3 cutscene for me was that I had never seen the wart replacement. So hearing King Frog Bandito start quacking just made me giggle.
Re: A2XT: World 3 (Directed by Sergio Leone)
These cutscenes have all been pretty damn good so far.
Re: A2XT: World 3 (Directed by Sergio Leone)
Fun fact: you can fly over the trigger for the "mirage" to vanish and walk straight up to it from the other side, sadly the npc in the mirage doesn't say anything, which is a bit disappointing when I found some other levels actually had some neat acknowledgements for script-breaking.
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Re: A2XT: World 3 (Directed by Sergio Leone)
Did it occur to anyone else to wonder where the Triforce mark appears on Demo since she doesn't have arms?
This fits me far too well:


- tigermoon
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Re: A2XT: World 3 (Directed by Sergio Leone)
Oh man, raocow made me feel really bad about dying so much on those first two levels, then made me feel a little better by dying a lot more on the third. Great levels, though! :D
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- jayScribble
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Re: A2XT: World 3 (Directed by Sergio Leone)
Deeper into the desert/ruins, but same result: more secret exits.
"Cinder Canyon" is one level that the player must keep moving to avoid failure due to the nature of the platforms. That secret exit really demands timing, precision, and control, but an interesting one nonetheless.
"Forgotten World We Just Remembered" is a level of bombs, bricks, and destructible bricks, and one certainly demanding of the player's skill to progress, especially at that wall. I notice that there is a lower path underneath the main exit more dangerous than the main one.
Speaking of destructible bricks, "Load Bearing Bricks" is one nearly made out of them, but adds a twist to their nature as the level gimmick. The most dangerous enemies are certainly the kicking blue goopas. The second half's fire flower is a double-edged sword: you can dispose the enemies with ease, but you're also at risk causing what you're avoiding with a lack of self control in terms of jump height.
"Cinder Canyon" is one level that the player must keep moving to avoid failure due to the nature of the platforms. That secret exit really demands timing, precision, and control, but an interesting one nonetheless.
"Forgotten World We Just Remembered" is a level of bombs, bricks, and destructible bricks, and one certainly demanding of the player's skill to progress, especially at that wall. I notice that there is a lower path underneath the main exit more dangerous than the main one.
Speaking of destructible bricks, "Load Bearing Bricks" is one nearly made out of them, but adds a twist to their nature as the level gimmick. The most dangerous enemies are certainly the kicking blue goopas. The second half's fire flower is a double-edged sword: you can dispose the enemies with ease, but you're also at risk causing what you're avoiding with a lack of self control in terms of jump height.

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- Voltgloss
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Re: A2XT: World 3 (Directed by Sergio Leone)
In my opinion, the best way to tackle Load Bearing Bricks is
to use Sheath. She doesn't break bricks with her head when jumping - she only breaks them if you upstab. Meaning you can get powerups without having to worry. And she's best-equipped to deal with enemies without having to jump, as well as stop the errant blue shells with a quick stab.



- SpoonyBardOL
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Re: A2XT: World 3 (Directed by Sergio Leone)
The third level in today's video had a super neat gimmick, that was a clever idea.
The second level did something interesting too with the layer attached to the moving platform. I would have liked to see more done with that, but I guess I can see why that would be hard to keep fair since SMBX lacks a way to reset the level's state.
The second level did something interesting too with the layer attached to the moving platform. I would have liked to see more done with that, but I guess I can see why that would be hard to keep fair since SMBX lacks a way to reset the level's state.
- Willhart
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Re: A2XT: World 3 (Directed by Sergio Leone)
It probably makes more sense for the team to investigate all the ruins and dangerous places first in case there are anything important hidden in them. I too had some trouble with Load Bearing Bricks, but still think the gimmick is awesome.
I remember that the Cinder Canyon had originally more lava frogs and Forgotten World That We Just Remembered is good for showing how to handle the bombs. It's not that deathly if the player practices some strategy and patience.
I remember that the Cinder Canyon had originally more lava frogs and Forgotten World That We Just Remembered is good for showing how to handle the bombs. It's not that deathly if the player practices some strategy and patience.
- Validon98
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Re: A2XT: World 3 (Directed by Sergio Leone)
How many videos before raocow listens more to the world theme? Who knows!
Cinder Canyon is a nice, short little lava level. I thought the secret exit was creative and everything, but I remember the level giving me a bit of trouble. This was also before I knew the life farming thing at the hub existed (I didn't ever use it until right before World 4), so that may have compounded my problems. Ah well, it was a nice level.
Forgotten World that we Just Remembered, in terms of aesthetic, is amazing. In terms of gameplay, it's also not that shabby. Bomb manipulation is a bit of a hassle (especially coming from Mothra), but overall it was pretty cool.
I forgot Load Bearing Bricks existed, but yeah, that level is pretty tricky if you don't know what you're doing! I like the gimmick though. It's one of those "take something you take for granted and make you pay attention to it" types of levels, kind of like aesthetic runs, and it's a neat concept.
Cinder Canyon is a nice, short little lava level. I thought the secret exit was creative and everything, but I remember the level giving me a bit of trouble. This was also before I knew the life farming thing at the hub existed (I didn't ever use it until right before World 4), so that may have compounded my problems. Ah well, it was a nice level.
Forgotten World that we Just Remembered, in terms of aesthetic, is amazing. In terms of gameplay, it's also not that shabby. Bomb manipulation is a bit of a hassle (especially coming from Mothra), but overall it was pretty cool.
I forgot Load Bearing Bricks existed, but yeah, that level is pretty tricky if you don't know what you're doing! I like the gimmick though. It's one of those "take something you take for granted and make you pay attention to it" types of levels, kind of like aesthetic runs, and it's a neat concept.
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I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- Voltgloss
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Re: A2XT: World 3 (Directed by Sergio Leone)
For those curious, the pipe at the midpoint in Cinder Canyon - the one raocow tried to enter but couldn't - is the exit pipe from the area with the secret exit (if you enter the pipe behind the Toaster Cannon).



Re: A2XT: World 3 (Directed by Sergio Leone)
raocow made blowing up the wall way more difficult. Just simply grab and throw when you're on the last platform.
Trying to place it will get you blown up, which is what happened.
Trying to place it will get you blown up, which is what happened.


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- Joseph Staleknight
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Re: A2XT: World 3 (Directed by Sergio Leone)
Suddenly, the western takes a pit stop at Indiana Jones's house.
Oh man, he's only gone through half the world and already the end level is unlocked! Too bad it'll have to wait; there's always that other half to run through.





- YelseyKing
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Re: A2XT: World 3 (Directed by Sergio Leone)
Wow. raocow found the secret exit in Forgotten World immediately... when I played that stage, I somehow overlooked that for a long time, trying to use the bombs throughout the second half to break every brick, figuring the key *had* to be in one of them. I'm ashamed to admit it, but after losing a dozen lives there, I had to check the stage in the editor to find out where the key was.
On the other hand, raocow seemed to have a lot more trouble breaking that wall midway through the first half, so I guess that evens things out. 
Load Bearing Bricks was neat, and a really clever idea. It's indeed hard, but I enjoyed figuring out how to deal with the various obstacles. One oddity, though, that raocow didn't encounter... for whatever reason, it seems like as you pass through the structures, previous ones get deleted. I noticed this when I tried to deal with the second kicking goopa by taking a red shell from the previous area... only for it to spontaneously vanish. That was rather frustrating.
On the whole, world 3 was probably my favorite one so far. Lots of really neat stages there.
Load Bearing Bricks was neat, and a really clever idea. It's indeed hard, but I enjoyed figuring out how to deal with the various obstacles. One oddity, though, that raocow didn't encounter... for whatever reason, it seems like as you pass through the structures, previous ones get deleted. I noticed this when I tried to deal with the second kicking goopa by taking a red shell from the previous area... only for it to spontaneously vanish. That was rather frustrating.
On the whole, world 3 was probably my favorite one so far. Lots of really neat stages there.
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Re: A2XT: World 3 (Directed by Sergio Leone)
Glad folks enjoyed LBB and super pleased to see different approaches by different folks. Cya again in World 8.
Re: A2XT: World 3 is desert world, except when it isn't
Live, from Philadelphia! It's time to talk about level design again!

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Re: A2XT: World 3 is desert world, except when it isn't
This guy is currently streaming A2XT and is ahead of raocow for anybody that wants to come along: http://www.twitch.tv/danddjosh2000
EDIT: It's over now. Though obviously you can watch all his past broadcasts.
EDIT: It's over now. Though obviously you can watch all his past broadcasts.
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- YelseyKing
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Re: A2XT: World 3 is desert world, except when it isn't
...I just had the greatest, most ridiculous, most raocow-ian death ever on A2XT...
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Doctor Shemp
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Re: A2XT: World 3 is desert world, except when it isn't
Some more beta stuff:
Nice and Easy went relatively unchanged as far as I remember. I will point out though that the part about using raocow or Sheath for an extra challenge really isn't kidding. It's really difficult as them.
Sloppy Sands... where to begin? This went through a lot of changes because originally the secret exit was one of the most unpleasant parts of the game to deal with. For starters, none of the switch zones led directly to each other except sometimes as hidden entrances. So not only did you need to beat them all in one go but you had to find them first as well. Secondly, nearly every zone was quite a bit harder than it is now and not in a good way either. Two examples come to mind. Remember how raocow said that without the wieldable drill rose the fish segment would be slow and boring and full of waiting? Well, the drill rose wasn't there originally. The other example burnt into my brain is the "climb the waterfall and jump out" segment. Originally every one of those jumps was one of those "if you stretch you just might make it" jumps, which are a real pain in the arse when barely any levels require those sort of jumps out of water so you probably don't know the physics of them. And, if you screw up even one, you're dead and you have to do all the rooms again, including the one with lots and lots of waiting.
Nice and Easy went relatively unchanged as far as I remember. I will point out though that the part about using raocow or Sheath for an extra challenge really isn't kidding. It's really difficult as them.
Sloppy Sands... where to begin? This went through a lot of changes because originally the secret exit was one of the most unpleasant parts of the game to deal with. For starters, none of the switch zones led directly to each other except sometimes as hidden entrances. So not only did you need to beat them all in one go but you had to find them first as well. Secondly, nearly every zone was quite a bit harder than it is now and not in a good way either. Two examples come to mind. Remember how raocow said that without the wieldable drill rose the fish segment would be slow and boring and full of waiting? Well, the drill rose wasn't there originally. The other example burnt into my brain is the "climb the waterfall and jump out" segment. Originally every one of those jumps was one of those "if you stretch you just might make it" jumps, which are a real pain in the arse when barely any levels require those sort of jumps out of water so you probably don't know the physics of them. And, if you screw up even one, you're dead and you have to do all the rooms again, including the one with lots and lots of waiting.
- Voltgloss
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Re: A2XT: World 3 is desert world, except when it isn't
Another change to Sloppy Sands during beta testing was to make the floating Paragoopas respawn in the first and third bonus rooms.
Last edited by Voltgloss 8 years ago, edited 1 time in total.



- Willhart
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Re: A2XT: World 3 is desert world, except when it isn't

Dancing raocow for your Internet.
I think it was a good thing that these levels were changed. They work well with the other world 3 levels. It looks to me like this world might take five videos to complete again.
Re: A2XT: World 3 is desert world, except when it isn't
I'm not sure why using raocow would be harder, with his double jump, he has the best flight abilities in my opinion. Sheath, yeah, flying with her is a pain, since she has no floating powers with Leaf or Tanooki suit. After you fly with her, she just drops like a brick.Doctor Shemp wrote:Some more beta stuff:
Nice and Easy went relatively unchanged as far as I remember. I will point out though that the part about using raocow or Sheath for an extra challenge really isn't kidding. It's really difficult as them.
It took me a few demos to realize the only way to get over that pit was to ascend and nothing else. You can't follow the coin trial. And you'll only barely make it.
That said, she is my choice for the secret exit path.


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- tigermoon
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Re: A2XT: World 3 is desert world, except when it isn't
And once again, raocow reminds me he's a much better player of the Mario games than I am. 
I love how occasionally in collab works, you get people who have similar minds when it comes to level names. I mean, what are the odds there'd be a "Sloppy Sands" and a "Sandy Sands" in the same group? Props to whoever designed this overworld and had those as the first two level levels available, btw! :D
I love how occasionally in collab works, you get people who have similar minds when it comes to level names. I mean, what are the odds there'd be a "Sloppy Sands" and a "Sandy Sands" in the same group? Props to whoever designed this overworld and had those as the first two level levels available, btw! :D
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Re: A2XT: World 3 is desert world, except when it isn't
Extending the blocks to do the waterfall part by 1 block and rearranging the pipes was probably all I remember changing because both of those things were s00pr annoying when I played that level.
then a bunch of other people started nerfing everything else l0l. Also it looks like the music in the secret exit was changed, I dont remember if it was a copyright issue or...
Still dont really like Sloppy Sands and its probably the only level by MS I really felt needed any changing(except cutting the length of Plant Zone in half, putting the plants in pipes kinda ruined the level)
then a bunch of other people started nerfing everything else l0l. Also it looks like the music in the secret exit was changed, I dont remember if it was a copyright issue or...
Still dont really like Sloppy Sands and its probably the only level by MS I really felt needed any changing(except cutting the length of Plant Zone in half, putting the plants in pipes kinda ruined the level)



- Mochtroidprime
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Re: A2XT: World 3 is desert world, except when it isn't
I have to wonder if raocow ever finds it weird to say he can play as "himself" while playing a video game.


