Which world did you pick?raocow wrote:game really makes me wish you could 'start view' the maps like in smw :( They are so nice looking.
A2XT: It's Over
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Re: A2XT: Keeping Easter Eggs Well Hidden
Re: A2XT: Keeping Easter Eggs Well Hidden
how has it taken this long for a level like Another Castle to come into existance
I mean really how
I mean really how
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Re: A2XT: Re-Railing the Thread
Haha! Cool.tigermoon wrote:Woo! Terraria graphics in a raovid! :D
ztarwuff wrote:Still, can't be as bad as that hidden 3-up room in my level, MAKL Vanilla. Nobody's seemed to have found it yet.
Actually the clue is...
Re: A2XT: Keeping Easter Eggs Well Hidden
I noticed a small error in the music credits. The grass overworld music was made by prsynth111, not me.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Re: A2XT: Keeping Easter Eggs Well Hidden
ME 2 :(raocow wrote:game really makes me wish you could 'start view' the maps like in smw :( They are so nice looking.
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Re: A2XT: Keeping Easter Eggs Well Hidden
One of the greater mysteries of the world...Garlyle wrote:how has it taken this long for a level like Another Castle to come into existance
I mean really how
Anyway, with World 1 done it's time to make some remarks about the last few levels in particular and the world in general:





- YelseyKing
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Re: A2XT: Keeping Easter Eggs Well Hidden
Wow. I somehow managed to die *ten times* on Pet Rock, because I couldn't figure out how to get rid of the text box without causing Demo to let go of it and fling it across the room, killing herself. That text box popup is probably in the worst position possible. Urgh.
Otherwise, the stage was great. I also found that Peach castle absolutely hilarious; I played it before raocow did, and... had no idea what to think. (I'm actually a bit ahead of him in my playthrough, due to inadvertently stranding myself in world 2 without finishing all of world 1... whoops!) Seriously, the whole game has been great so far. I hope it stays this good, and doesn't devolve into kaizo nightmare stages by mid-to-late game (and especially in the postgame)...
Otherwise, the stage was great. I also found that Peach castle absolutely hilarious; I played it before raocow did, and... had no idea what to think. (I'm actually a bit ahead of him in my playthrough, due to inadvertently stranding myself in world 2 without finishing all of world 1... whoops!) Seriously, the whole game has been great so far. I hope it stays this good, and doesn't devolve into kaizo nightmare stages by mid-to-late game (and especially in the postgame)...
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Re: A2XT: Keeping Easter Eggs Well Hidden
Pet Rock is my favourite level of World 1. It's extremely fun to play, destroying everything in your path like that. Another Castle, for me at least, wasn't fun to play at all. Admittedly I was a little tired when I came to it and was still getting used to SMBX again, but I found it visually confusing and relying on guesswork as to what half the Peaches were. It doesn't help that there are distinct enemies and powerups in the level that share the same sprite.
Anyway, I'm looking forward to either World 2 or 3, depending on which one raocow chooses to play first.
Anyway, I'm looking forward to either World 2 or 3, depending on which one raocow chooses to play first.
Re: A2XT: Keeping Easter Eggs Well Hidden
I'm pretty sure that what you do is cancel the text box by using the run button. You know, the run button. The one that lets you run. The one that lets you hold things. The one that the textbox specifically tells you to press to continue. That run button.YelseyKing wrote:Wow. I somehow managed to die *ten times* on Pet Rock, because I couldn't figure out how to get rid of the text box without causing Demo to let go of it and fling it across the room, killing herself. That text box popup is probably in the worst position possible. Urgh.
Sorry but I seriously don't get why people have had such a problem with this concept. Text boxes go away when you press a button. If you want to keep holding something after the textbox goes away, the button you should press is the button that lets you hold things. It's not complicated.
- YelseyKing
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Re: A2XT: Keeping Easter Eggs Well Hidden
...really. The hell was *that* all about? You're defending a bad decision, and somehow *I'm* the incompetent one? Judging by the overall hostile tone of that post, this complaint has come up before, and you made the executive decision to completely ignore it and instead ridicule anyone who had an issue with it?cheez8 wrote:I'm pretty sure that what you do is cancel the text box by using the run button. You know, the run button. The one that lets you run. The one that lets you hold things. The one that the textbox specifically tells you to press to continue. That run button.YelseyKing wrote:Wow. I somehow managed to die *ten times* on Pet Rock, because I couldn't figure out how to get rid of the text box without causing Demo to let go of it and fling it across the room, killing herself. That text box popup is probably in the worst position possible. Urgh.
Sorry but I seriously don't get why people have had such a problem with this concept. Text boxes go away when you press a button. If you want to keep holding something after the textbox goes away, the button you should press is the button that lets you hold things. It's not complicated.
The problem was that I *was* pushing that button, and it was causing Demo to throw the rock. That text box honestly did not even need to *be* there, since literally all it does is screw with your timing. A sign next to it could have accomplished the same exact thing without being quite so intrusive.
Edit: All right, apparently somehow I just missed that the text box explained that, getting too annoyed that it kept popping up at all; I apologize. But it doesn't change the fact that your post was needlessly rude, and that the text box did not need to even *be* there (unless it was necessary to trigger the effect, but I doubt it).
Last edited by YelseyKing 8 years ago, edited 1 time in total.
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Re: A2XT: Keeping Easter Eggs Well Hidden
I meant that maybe the cheat code would toggle the auto-display ON, and as long as it's on, it displays a given music for the first few seconds it's playing.Willhart wrote:It wouldn't be a secret then. It is possible, but the text floating on screen tends to take a lot of attention from the levels.ano0maly wrote:Maybe if there was a way to have the music auto-display when a new music track plays, for a few seconds?docopoper wrote: Also he also missed the princess boss music. Though if he has to go back and make sure he's identified all the music - this LP is going to get pretty annoying for him to record. xP I'm not sure if it's worth worrying about people can easily either get the game themselves or ask in the comments.
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Re: A2XT: Keeping Easter Eggs Well Hidden
I apologize for the confusion and any problems the text box caused. The text was an issue initially (though I don't recall others stating as such, I know it caused problems for myself), which is why I added the instructions at the end. In retrospect, removing the text altogether may have been the best course of action, and I'd be fine with any future updates doing just that.YelseyKing wrote:STUFF ABOUT TEXT BOX
Thanks for playing, and glad folks liked the level. I'll see y'all again come World 3.
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Re: A2XT: Keeping Easter Eggs Well Hidden
To be honest, after replaying the level, I really have no excuses. Of all the text boxes to skip, I *would* pick *that* one. But, once I, you know, stopped to *read* the thing, I had no problems. The stage is great once you know what to do. I actually wished it was a little *longer*, because I love those silly "destroy everything" romps. Still one of my top 3 stages so far. Awesome job!WestonSmith wrote:I apologize for the confusion and any problems the text box caused. The text was an issue initially (though I don't recall others stating as such, I know it caused problems for myself), which is why I added the instructions at the end. In retrospect, removing the text altogether may have been the best course of action, and I'd be fine with any future updates doing just that.YelseyKing wrote:STUFF ABOUT TEXT BOX
Thanks for playing, and glad folks liked the level. I'll see y'all again come World 3.
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- CodeGorilla
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Re: A2XT: Keeping Easter Eggs Well Hidden
Oh man, the music thing is possibly the greatest thing about this game so far, in my opinion. My favorite music credit is in world 5
for the music when you get eaten by the flower during the Nevada fight.
Priceless.- Validon98
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Re: A2XT: Keeping Easter Eggs Well Hidden
CodeGorilla wrote:Oh man, the music thing is possibly the greatest thing about this game so far, in my opinion. My favorite music credit is in world 5for the music when you get eaten by the flower during the Nevada fight.
Priceless.
Oh god that freaked me the hell out when that happened. I guess the Flesh Lord isn't partial on eating armless cycloptic alien demon minions, huh?
Because Touhou OCs can in fact exist, sounds fake I know.
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Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
Re: A2XT: Keeping Easter Eggs Well Hidden
Well... yeah, I'm sorry too. You're right, this has come up before, and I really didn't get it then either- even though no solution was mentioned it just seemed pretty darn intuitive to me for some reason and I didn't get why it was a big stink back then. Then it happened again when the text even said how to avoid problems, and I guess I got way snappier about it than I had a right to be. Not exactly feeling proud right now of the way I acted, I'm really sorry about that.YelseyKing wrote:...really. The hell was *that* all about? You're defending a bad decision, and somehow *I'm* the incompetent one? Judging by the overall hostile tone of that post, this complaint has come up before, and you made the executive decision to completely ignore it and instead ridicule anyone who had an issue with it?
The problem was that I *was* pushing that button, and it was causing Demo to throw the rock. That text box honestly did not even need to *be* there, since literally all it does is screw with your timing. A sign next to it could have accomplished the same exact thing without being quite so intrusive.
Edit: All right, apparently somehow I just missed that the text box explained that, getting too annoyed that it kept popping up at all; I apologize. But it doesn't change the fact that your post was needlessly rude, and that the text box did not need to even *be* there (unless it was necessary to trigger the effect, but I doubt it).
...You know, thinking about it more clearly, you make a very good point about just putting a sign next to it to steer clear of that sort of problem. It does make it a little silly to open up the possibility of kicking the rock away when you put it that way.
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Re: A2XT: Keeping Easter Eggs Well Hidden
Yay! I now don't have to worry if there aren't any issues with the music cheat yayyy, that thing was super tedious to do but super worth it.
Both world's 2 & 3 are both great imo so I don't care which one you pick.
also there may or may not be silly things if you were to type 'music' in some places without music
Both world's 2 & 3 are both great imo so I don't care which one you pick.




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Re: A2XT: Keeping Easter Eggs Well Hidden
It'd probably help a ton if only one or two buttons advanced/cleared text boxes instead of any of the inputs. I know I've gotten more than my fair fill of watching raocow accidentally skip NPC text in this engine.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
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Re: A2XT: Keeping Easter Eggs Well Hidden
The fact that you can't exit messages or the pause menu while holding another button is the worst, and you can't exit the pause menu with the run button either, which cost me the secret exit in
The Floor is Lava
(first level in world 9 not counting the intro level) once because I had to pause near the end and when I unpaused, Demo threw the keyoff the box I was standing on and onto the ground
. I don't know if you can even respawn the key in that situation either.- Lunikyuu
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Re: A2XT: Keeping Easter Eggs Well Hidden
Also, I saw the text box in Pet Rock as a tutorial of sorts explaining that you can cancel text boxes with the run button. I know I also had problems with holding on to items while reading text at first because I thought you could only get rid of the text by pressing the jump button, so I actually thought it was pretty helpful.
(sorry for the double post, that just came to my mind now and I thought that too much time had passed since the original post to do an edit)
(sorry for the double post, that just came to my mind now and I thought that too much time had passed since the original post to do an edit)
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Re: A2XT: Keeping Easter Eggs Well Hidden
Apparently I'm more rusty than raocow. He didn't blow himself up once! 
WARNING: User is known for stupid ideas. Listen at your own risk.
... I prefer the one where you compare yourself to gremlins...
- Validon98
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Re: A2XT: Do you think textboxes grow on trees?
Well I forgot to say stuff about yesterday's stuff.
Pet Rock's a nice little gimmick level that is kind of cool even if some people have problems with the whole "hey you should probably cancel out textboxes with the run button so you don't let go of things" thing. I don't mind that personally, although I can see why people (almost overly so) don't really like it.
I never got the joke of Another Castle until raocow pointed it out. I was wondering what was up with Peach being all over the place! Kind of a weird level but not too bad. Also Demo I think you may have caused the Talkhaustrophe or something, not quite sure what you did there at the end!
Hurray for there being a simpler to navigate hub due to the whole nature of the game being overworld styled. It also looks neat, as always.
I don't have much to say about the world 2 intro. Other than that even if I am someone who kind of likes plot and exposition, an amnesia subplot would be kind of dumb. Also who's Feed/Stephen? Someone from ATXS, or something else?
And last but not least, I was really impressed/worried when I saw that Just Rusty! was a Lemmings based level, but it actually isn't too bad. Conceptually for SMBX it's pretty neat.
Pet Rock's a nice little gimmick level that is kind of cool even if some people have problems with the whole "hey you should probably cancel out textboxes with the run button so you don't let go of things" thing. I don't mind that personally, although I can see why people (almost overly so) don't really like it.
I never got the joke of Another Castle until raocow pointed it out. I was wondering what was up with Peach being all over the place! Kind of a weird level but not too bad. Also Demo I think you may have caused the Talkhaustrophe or something, not quite sure what you did there at the end!
Hurray for there being a simpler to navigate hub due to the whole nature of the game being overworld styled. It also looks neat, as always.
I don't have much to say about the world 2 intro. Other than that even if I am someone who kind of likes plot and exposition, an amnesia subplot would be kind of dumb. Also who's Feed/Stephen? Someone from ATXS, or something else?
And last but not least, I was really impressed/worried when I saw that Just Rusty! was a Lemmings based level, but it actually isn't too bad. Conceptually for SMBX it's pretty neat.
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- docopoper
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Re: A2XT: Do you think textboxes grow on trees?
Ahhhh. That forest overworld music.
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It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2XT: Do you think textboxes grow on trees?
A beautiful world, hidden by SMBX limitations. I have nothing much to say about the HUB and the world preview level, due to being so much more in the HUB, and the preview level explaining itself.
"Just Rusty!" is one technically impressive levels early in the game, doing so by being a lemmings game as the gimmick. The puzzle are just easy enough to solve for the level to be short and not overstay it's welcome.
"Just Rusty!" is one technically impressive levels early in the game, doing so by being a lemmings game as the gimmick. The puzzle are just easy enough to solve for the level to be short and not overstay it's welcome.

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Re: A2XT: Do you think textboxes grow on trees?
Ittababy was the one who pushed trough the change to give better hair for Iris.
It is way better looking than how it was originally.
Holy made the world select art pictures and the basic design for how it works. It was changed a couple of times later in the development.
Here is some commentary for Just Rusty!
It is way better looking than how it was originally.
Holy made the world select art pictures and the basic design for how it works. It was changed a couple of times later in the development.
Here is some commentary for Just Rusty!







