A2XT: It's Over
- Leet
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Re: A2XT: World 8 (because it's midnite)
Man, that was probably one of my favorite levels in the game. Between the awesome gimmick rooms, the fact that they stay defeated, the final boss that fits danmaku to a platformer better than anything else I've seen (although it could stand to be a bit harder)
and then the ending.
I know the postgame is still a thing, and it's awesome can confirm, but now I'm really just excited for the eventual episode 2 because I'm really getting into the plot haha
and then the ending.
I know the postgame is still a thing, and it's awesome can confirm, but now I'm really just excited for the eventual episode 2 because I'm really getting into the plot haha
Last edited by Leet 8 years ago, edited 1 time in total.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: A2XT: World 8 (because it's midnite)
Poor Green Demo...
Anyways, episode 2 hype!
After seeing what LunaDLL can do to A2XT, I really want to give it a spin
Anyways, episode 2 hype!
After seeing what LunaDLL can do to A2XT, I really want to give it a spin
Last edited by Vergalon 8 years ago, edited 1 time in total.

- Darkonius64
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Re: A2XT: World 8 (because it's midnite)
The final boss coud've been a little bit harder, but the danmaku aspect was great, and the credits roll was great!
lookin' forward episode 2!
lookin' forward episode 2!

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Re: A2XT: World 8 (because it's midnite)
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Re: A2XT: World 8 (because it's midnite)
That name certainly makes more sense, but it doesn't quite have the syllable alliteration (of which I am sure there is an actual word for) that the actual name does.8flight wrote:Fun Fungus Faction
- Leet
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Re: A2XT: World 8 (everyone's dead, Sheath)
I think I have to agree with the sentiments echoed earlier of Calleoca should have been placed later in the world. I think she shouldve appear somewhat close to the final level, simply because it's very climactic when a game piles a lot of bosses near eachother near the end. (see: ASMT, big time)
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: A2XT: World 8 (because it's midnite)
Too bad that Thwomps are broken in John Madden John Madden, it would be pretty cool sub-level.
Final boss is really well made, instead of endless hard-to-dodge steam of bullets, there are some nice pattern. Cool thing with bullets going away after taking hit.
Also the last cutscene before ending is hilarious and I love Sheath even more now.
Final boss is really well made, instead of endless hard-to-dodge steam of bullets, there are some nice pattern. Cool thing with bullets going away after taking hit.
Also the last cutscene before ending is hilarious and I love Sheath even more now.
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Re: A2XT: World 8 (everyone's dead, Sheath)
Anything about the last level, EoW7 and the credits have already been said(aside from the fact that credits gave me goosebumps and punched me with emotions), so I'm just going to say this:
postgame doubles demos.
I had about 400 demos before the postgame. That number became 800 after it.
postgame doubles demos.
I had about 400 demos before the postgame. That number became 800 after it.
- Leet
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Re: A2XT: World 8 (everyone's dead, Sheath)
^^I'm pretty sure they're just weird, not broken
^can confirm
^can confirm
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: A2XT: World 8 (everyone's dead, Sheath)
That's because Demo is double-dead.
Re: A2XT: World 8 (everyone's dead, Sheath)
So hey how about that Air Fortress music? No idea how it got there, considering last I checked no more than like 6 people have even heard of that game, but it sure was there.
Also the final boss, while perhaps not the best-executed SMBX danmaku thing I've played, was still pretty great.
Looking forward to seeing how raocow handles the postgame.
Also the final boss, while perhaps not the best-executed SMBX danmaku thing I've played, was still pretty great.
Looking forward to seeing how raocow handles the postgame.
Re: A2XT: World 8 (everyone's dead, Sheath)
So I assume lunaDLL is behind making Science's projectiles all fly away on getting hit? It was a neat addition to the battle.
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Re: A2XT: World 8 (everyone's dead, Sheath)
Yup. :D That was me. I also did having different hurtboxes to hitboxes... Which given what I could do with the engine at the time was actually a much bigger deal than you'd think with me having to implement an entirely separate collision system and teleport a firebar into the player to hurt them.
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<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2XT: World 8 (everyone's dead, Sheath)
I had nearly 700 or so when the postgame hit and came out of it with 1000+ so, maybe not doubles but CERTAINLY is a huge difficulty spike.Oddwrath wrote:I had about 400 demos before the postgame. That number became 800 after it.
Also right favorites and not. I kind of already said mine but.
Favorite: Peculiar Night. DEAR GOD. YES.
Least Favorite: Pavlov Gold, which could've been a bit more enjoyable with a few small tweaks. Above of the Elsewhere and Castle is probably a runner-up here though.
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Doctor Shemp
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Re: A2XT: World 8 (everyone's dead, Sheath)
It's a very welcome addition. I'm against danmaku in platformers generally, but at least this includes the part of danmaku that actually makes it playable (the smaller hitboxes).docopoper wrote:Yup. :D That was me. I also did having different hurtboxes to hitboxes... Which given what I could do with the engine at the time was actually a much bigger deal than you'd think with me having to implement an entirely separate collision system and teleport a firebar into the player to hurt them.
Favourite World 8 Level
This is kind of tricky for me. There's not really a World 8 level I can think of that didn't have some drawback to it, so several levels kind of clump together in the "I quite liked this" category with no distinct winner.
So guernseys to:
Peculiar Night
Pavlov Gold
Everyone Has A Starman Except You
Monty Mole's Aerial Extravaganza
John Madden John Madden
Least Favourite World 8 Level
Castle of the Above and Elsewhere for being too big for its own good and too thematically disparate between sections. Castle felt like a dream to me: it cuts between different ideas without linking them. The boss out of nowhere is the prime example of this. Whenever you're making anything, including a level, everything should have a reason for being there. If there's no investment in the boss from it just appearing without warning or set-up, there's no emotional payoff for beating it besides the emotional challenge. Look, we're all playing videogames for dopamine hits, and you need to know how to dope correctly.
For example, with the final two battles with Science, we know who Science is, we know why he's there and we know why we need to fight him. When we beat him, all those things pay off emotionally and it's a far bigger hit than if none of it was set up.
Also token mention in Least Favourite to Twinkle Tower solely for reminding me of some of Sandy Peterson's contributions to Doom II.
Re: A2XT: World 8 (everyone's dead, Sheath)
More Calleoca in general would've been nice considering she's clearly the best sibling right up there with Demo.Leet wrote:I think I have to agree with the sentiments echoed earlier of Calleoca should have been placed later in the world. I think she shouldve appear somewhat close to the final level, simply because it's very climactic when a game piles a lot of bosses near eachother near the end. (see: ASMT, big time)
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Re: A2XT: World 8 (because it's midnite)
Not to correct you or anything (because I know what you're saying) but in case you want to know the word, it's "assonance". It's a pretty cool thing.Ometeotl wrote:That name certainly makes more sense, but it doesn't quite have the syllable alliteration (of which I am sure there is an actual word for) that the actual name does.8flight wrote:Fun Fungus Faction
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Septentrion Pleiades
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Re: A2XT: World 8 (because it's midnite)
I was talking more about the overall difficulty of the endgame. More than just the final boss ended up easier than it should be. A good place to start endgame difficulty is the world 7 castle like in SMW. There was never a transition into endgame difficulty, just a few hard levels scattered throughout the second half of the game. A difficulty curve did exist for the first half.Ometeotl wrote:And usually, you want the player to enjoy the final boss, so they don't end their experience on a sour note and curse the game out.Septentrion Pleiades wrote:The end game ended up being a indistinguishable when it comes to difficulty which is why it's hard to believe you've at the end of the game. Sometimes, you have to kick the player's butt or else there is no real since of conflict or accomplishment.
Episode 2 is probably going to bring the difficulty curve back. There is also talk of a mercy powerups.
Last edited by Septentrion Pleiades 8 years ago, edited 1 time in total.
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Doctor Shemp
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Re: A2XT: World 8 (everyone's dead, Sheath)
The best sibling is clearly Garish.Kil wrote:More Calleoca in general would've been nice considering she's clearly the best sibling right up there with Demo.Leet wrote:I think I have to agree with the sentiments echoed earlier of Calleoca should have been placed later in the world. I think she shouldve appear somewhat close to the final level, simply because it's very climactic when a game piles a lot of bosses near eachother near the end. (see: ASMT, big time)
Official Doctor Shemp sibling tiers:
BEST TIER
Garish
Iris
GOOD TIER
Calleoca
Science
AVERAGE TIER
Demo
Mishi
Nevada
Pandamona
Pily
BAD TIER
Serac
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Re: A2XT: World 8 (everyone's dead, Sheath)
Yeah. Actually having Calleoca be the penultimate level would have worked pretty well in hindsight. Though it does also work where it is to create an intense moment at both the beginning and end of the world. I mean setting the tone for the world is pretty important too.
Also I'm not sure if this was posted anywhere but here's a cool picture I found:

I personally think Calleoca and Garish look really cute in this picture. xP Though I know Garish is a jerk so that kind of ruins it.
Also I'm not sure if this was posted anywhere but here's a cool picture I found:

I personally think Calleoca and Garish look really cute in this picture. xP Though I know Garish is a jerk so that kind of ruins it.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: A2XT: World 8 (everyone's dead, Sheath)
- Opinions/10 tier list -Doctor Shemp wrote:The best sibling is clearly Garish.Kil wrote:More Calleoca in general would've been nice considering she's clearly the best sibling right up there with Demo.Leet wrote:I think I have to agree with the sentiments echoed earlier of Calleoca should have been placed later in the world. I think she shouldve appear somewhat close to the final level, simply because it's very climactic when a game piles a lot of bosses near eachother near the end. (see: ASMT, big time)
Official Doctor Shemp sibling tiers:
BEST TIER
Garish
Iris
GOOD TIER
Calleoca
Science
AVERAGE TIER
Demo
Mishi
Nevada
Pandamona
Pily
BAD TIER
Serac
<Absolutely glorious tier>
Calleoca
Demo
<A tier>
Pily
Pandamona
Mishi
<9/10 "They're OK" tier>
Garish
Green Demo
<Literally who tier>
Nevada
Serac
<Absolutely dropped tier>
Science
<Please delete tier>
Kood
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- KobaBeach
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Re: A2XT: World 8 (everyone's dead, Sheath)
GOD TIER
Nevada
Nevada
DEMI-GOD TIER
Mishi
Mishi
OKAY TIER
Everyone else
Everyone else
I CAN'T REALLY JUDGE HER BECAUSE SHE ONLY APPEARED LIKE ONCE IN THE ENTIRE ASMT CANON THUS FAR AND HASN'T HAD ANY TIME TO ESTABLISH A PERSONALITY SO YEAH TIER
Serac
Serac
I played that game once (didn't get very far though)Zyglrox Odyssey wrote:So hey how about that Air Fortress music? No idea how it got there, considering last I checked no more than like 6 people have even heard of that game, but it sure was there.
It's okay
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- Leet
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Re: A2XT: World 8 (everyone's dead, Sheath)
-faves-
Demo
Pily
Serac
Mishi
-between faves and hella i cant decide-
Calleoca
-hella-
Garish
Nevada
-oh ok-
Science
Iris
e: i cant really figure how to structure this list into tiers properly so i'll just summarize it by saying "i love demo, pily and serac and everyone else is either really cool or just cool. except iris" (kinda ironic though since i based my silly "demonsona" sprite in SDS off of iris', but whatever)
Demo
Pily
Serac
Mishi
-between faves and hella i cant decide-
Calleoca
-hella-
Garish
Nevada
-oh ok-
Science
Iris
e: i cant really figure how to structure this list into tiers properly so i'll just summarize it by saying "i love demo, pily and serac and everyone else is either really cool or just cool. except iris" (kinda ironic though since i based my silly "demonsona" sprite in SDS off of iris', but whatever)
The fact that you can also stand on top of the bullets really makes it fit with a platformer really well, since they're not only projectiles, but also platforms. In other words, it's not danmaku in a platformer, its danmaku as a platformer.Doctor Shemp wrote:It's a very welcome addition. I'm against danmaku in platformers generally, but at least this includes the part of danmaku that actually makes it playable (the smaller hitboxes).
Last edited by Leet 8 years ago, edited 2 times in total.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.






