A2XT: It's Over
- Unaniem
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Re: A2XT: World 8 (because it's midnite)
With Peach defeated in Another Castle, Link tossed in lava at the end of world 2 cutscene, Toads knocked out in Fun Fungus Function and now the Mario bros left in a bottemless pit, the A2XT crew managed to wipe out every single vanilla player character.
- Crow
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Re: A2XT: World 8 (because it's midnite)
Levels? In a video game? WHO KNEW?
Alternative Invasion does that thing Out of Season did with using the mario world alternate enemy sprites, and is also a lot better of a level. Also the mario bros are as stereotypical as ever aren't they :V
Navel of the Universe I quite like, it's a neat little explory level that gets it right where Qraestolia caverns got it wrong. Not too hard but honestly I'm fine with that, it's a pleasant level.
Party, Platform, and DODGE! is certainly a level about colorful stuff, and not really anything special in terms of platforming. Decently difficult but really unfocused and messy. Very "there".
Alternative Invasion does that thing Out of Season did with using the mario world alternate enemy sprites, and is also a lot better of a level. Also the mario bros are as stereotypical as ever aren't they :V
Navel of the Universe I quite like, it's a neat little explory level that gets it right where Qraestolia caverns got it wrong. Not too hard but honestly I'm fine with that, it's a pleasant level.
Party, Platform, and DODGE! is certainly a level about colorful stuff, and not really anything special in terms of platforming. Decently difficult but really unfocused and messy. Very "there".
i've honestly never played a video game in my life






- pholtos
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Re: A2XT: World 8 (because it's midnite)
B-but mario was already killed in a previous level! Who... who was that? D:Unaniem wrote:With Peach defeated in Another Castle, Link tossed in lava at the end of world 2 cutscene, Toads knocked out in Fun Fungus Function and now the Mario bros left in a bottemless pit, the A2XT crew managed to wipe out every single vanilla player character.
Also what's a midnite?
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I do LPs, check them out if you'd like.
Currently playing:

The 500 char limit is evil. :P
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Re: A2XT: World 8 (because it's midnite)
All I really did for PPD is just add some graphical flair to it, my name really shouldn't be on the author list for that level. Although I liked how unfocused and messy it was since it fit the name of the level nicely.
Also Navel of the Universe is also very pleasant to play and the KH music goes great with it you also missed a secret but in this game that's no surprise
Also Navel of the Universe is also very pleasant to play and the KH music goes great with it you also missed a secret but in this game that's no surprise




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Septentrion Pleiades
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Re: A2XT: World 8 (because it's midnite)
It would have never passed in its previous state: http://youtu.be/SYji_BLrl6QSturg wrote:All I really did for PPD is just add some graphical flair to it, my name really shouldn't be on the author list for that level. Although I liked how unfocused and messy it was since it fit the name of the level nicely.
And here is the second review of the level: http://youtu.be/1pESFM6z7kA
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Mikkofier
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Re: A2XT: World 8 (because it's midnite)
I'd like to take this moment to thank Weston Smith for advice on how to make the level less bad.
also, omg, developer commentary:
also, omg, developer commentary:
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- SAJewers
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Re: A2XT: World 8 (because it's midnite)
That wasn't Mario, that was "Mario".pholtos wrote:B-but mario was already killed in a previous level! Who... who was that? D:Unaniem wrote:With Peach defeated in Another Castle, Link tossed in lava at the end of world 2 cutscene, Toads knocked out in Fun Fungus Function and now the Mario bros left in a bottemless pit, the A2XT crew managed to wipe out every single vanilla player character.
- Leet
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Re: A2XT: World 8 (because it's midnite)
I like worlds that are fairly challenging and not really themed, so every level isn't "oh its a [x] level" and is more "hey its a memorable level thats memorable for what it is"
This is probably why I'm a large fan of the original ASMBXT, as well as the lategames of most collaborations
This is probably why I'm a large fan of the original ASMBXT, as well as the lategames of most collaborations
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A2XT: World 8 (because it's midnite)
Theming to some extent does dramatically improve the atmosphere though.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
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I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Demolition
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Re: A2XT: World 8 (because it's midnite)
The link to episode 43 in the first post instead goes to Shemp's Spyro playthrough by mistake.


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Doctor Shemp
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Re: A2XT: World 8 (because it's midnite)
A book but also the greatest song ever.pholtos wrote:Also what's a midnite?
Doesn't that describe every platformer game?jayScribble wrote:there are some consequences if you missed a jump.
The only change I remember being made to these levels in beta testing is PPD being filtered to Demo-only. It's possible with the other characters, although they can't slide (which makes the first section kind of dull) and the jump over the spiky flower wheels with the on/off wall is incredibly precise as Sheath (although theoretically doable) as you need to clear the entire obstacle in one jump. Still, I would have only filtered out everyone for the first half and just filtered out Sheath for the second. Unless of course they were aiming for difficulty, since I found several of the obstacles quite a bit easier as Kood.
This is what I get for multitasking. I'll fix that up.Demolition wrote:The link to episode 43 in the first post instead goes to Shemp's Spyro playthrough by mistake.
Re: A2XT: World 8 (because it's midnite)
I don't see why levels can't be grouped thematically and be memorable on their own. Plenty of games do it.Leet wrote:I like worlds that are fairly challenging and not really themed, so every level isn't "oh its a [x] level" and is more "hey its a memorable level thats memorable for what it is"
This is probably why I'm a large fan of the original ASMBXT, as well as the lategames of most collaborations
Time to talk about levels! Again!

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Doctor Shemp
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Re: A2XT: World 8 (because it's midnite)
While it's true that Another Castle's sprite swaps are funnier, it's also much harder to tell what the sprites are in Another Castle, since there's some things that look the same as other things. Another Castle makes for a better video than Alternative Invasion, but Alternative Invasion makes for a better playthrough.sedron wrote:One of Another Castle's major strengths was how ridiculous the sprite swaps get, which doesn't really happen here.
- GenesisJames
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Re: A2XT: World 8 (because it's midnite)
Thank you all for the kind words on Navel of the Universe! This was my third level that I've ever made in the engine, so I'm glad everyone likes it. I honestly didn't expect it to get into World 8 when I made it due to the pretty easy difficulty, but I guess the end-gamey and night theme and feel led to this. Consider it a breather level for things to come. ;) My next level that's also in World 8 is a lot harder, which is why I wanted to try my hand at an easier level like this, so hopefully you all like my next one, as well!
And as usual, raocow missed a secret, but it's really just a fairly nice powerup and some dialogue, so he can always come back to it if he feels the need to.
And as usual, raocow missed a secret, but it's really just a fairly nice powerup and some dialogue, so he can always come back to it if he feels the need to.
- Joseph Staleknight
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Re: A2XT: World 8 (because it's midnite)
In this video, Demo and Co. defeat the Evil Mario Bros. (ending Mario's revenge quest in the process), explore the navel of the universe, and attend a chaotic rave party.
Notes from the Spire XII:





Re: A2XT: World 8 (because it's midnite)
I think that's kind of subjective. I personally didn't have a very hard time telling those sprites apart, and context often helped. If that's not the case (which I know is true for a subset of players,) then I can definitely see Alternative Invasion being a stronger level to play through. For people who don't have as tough a time differentiating Another Castle's sprites, I can see the two being more equal in terms of gameplay experience.Doctor Shemp wrote:While it's true that Another Castle's sprite swaps are funnier, it's also much harder to tell what the sprites are in Another Castle, since there's some things that look the same as other things. Another Castle makes for a better video than Alternative Invasion, but Alternative Invasion makes for a better playthrough.sedron wrote:One of Another Castle's major strengths was how ridiculous the sprite swaps get, which doesn't really happen here.
So it's a trade-off for some players while for others the funnier sprites don't really detract from the experience.

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KingTwelveSixteen
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Re: A2XT: World 8 (because it's midnite)
Alternative Invasion felt much more polished to me. More...good. Higher quality. Probably because some of the graphics in Another Castle weren't very good, but almost all the ones in Alternative Invasion were great (I didn't like the goombas with red hats).sedron wrote:I think that's kind of subjective. I personally didn't have a very hard time telling those sprites apart, and context often helped. If that's not the case (which I know is true for a subset of players,) then I can definitely see Alternative Invasion being a stronger level to play through. For people who don't have as tough a time differentiating Another Castle's sprites, I can see the two being more equal in terms of gameplay experience.
So it's a trade-off for some players while for others the funnier sprites don't really detract from the experience.
Also the ending of Alternative Invasion was way better with the whole Italian super-stereotype joke.
Re: A2XT: World 8 (because it's midnite)
What's the next talkhaus project to be released then?Doctor Shemp wrote:Isn't aterraformer telling people to jump just a silly joking shout-out to JUMP? I figured as much since JUMP is likely to be the second-to-next talkhaus game to be released. It used to be that old, smaller devs would leave hints in their games as to what the next one would be, like the hidden swastika in Commander Keen hinting towards Wolfenstein 3D.
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Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
- docopoper
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Re: A2XT: World 8 (because it's midnite)
Why the finished version of A2MT of course!Slit08 wrote:What's the next talkhaus project to be released then?Doctor Shemp wrote:Isn't aterraformer telling people to jump just a silly joking shout-out to JUMP? I figured as much since JUMP is likely to be the second-to-next talkhaus game to be released. It used to be that old, smaller devs would leave hints in their games as to what the next one would be, like the hidden swastika in Commander Keen hinting towards Wolfenstein 3D.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- Voltgloss
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Re: A2XT: World 8 (because it's midnite)
Probably Superb Demo Sisters.Slit08 wrote:What's the next talkhaus project to be released then?Doctor Shemp wrote:Isn't aterraformer telling people to jump just a silly joking shout-out to JUMP? I figured as much since JUMP is likely to be the second-to-next talkhaus game to be released. It used to be that old, smaller devs would leave hints in their games as to what the next one would be, like the hidden swastika in Commander Keen hinting towards Wolfenstein 3D.



- SAJewers
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Re: A2XT: World 8 (because it's midnite)
What about ACZT? Haven't really been following it, but isn't that close to completion as well?
- jayScribble
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Re: A2XT: World 8 (because it's midnite)
Two levels that make you OP and balances it out by being instant death instead.
"Blue Surfer" is an autoscroller that also acts as a shoot 'em up, but with a twist: you're up and down are replaced by one button with gravity in play. Overall this level requires some memorization and/or fast reaction time and control to beat the level without getting hit once by an enemy or touch the lava. A very interesting level.
"Monty Mole's Aerial Extravaganza" (a reference to Monty Python's Flying Circus, in name only) is about infinite flight and bullets, gliding and spikes, and a red boot and lava, or in short, gimmicks that fit in a bonus area. Overall a mediocre level that requires good reaction to obstacles ahead.
"Blue Surfer" is an autoscroller that also acts as a shoot 'em up, but with a twist: you're up and down are replaced by one button with gravity in play. Overall this level requires some memorization and/or fast reaction time and control to beat the level without getting hit once by an enemy or touch the lava. A very interesting level.
"Monty Mole's Aerial Extravaganza" (a reference to Monty Python's Flying Circus, in name only) is about infinite flight and bullets, gliding and spikes, and a red boot and lava, or in short, gimmicks that fit in a bonus area. Overall a mediocre level that requires good reaction to obstacles ahead.

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Re: A2XT: World 8 (because it's midnite)
There was a lot of flying today. The levels today were fairly long and pretty fun to play.
- Crow
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Re: A2XT: World 8 (because it's midnite)
Blue Surfer is a neat little level that does autoscrolling better than a lot of the other levels in the game. Having both vertical and horizontal is a nice touch, and it does vertical far better than curtain tortoise because your weapon flies upward rather than being on the side. The instant death is fine because it's rather short, and having Blue Sacktice exist allows new players to get used to blue shoe controls. Overall a fun little romp of a level.
Monty Mole's Aerial Extravaganza is probably a better gimmick than a level, but it's not a bad level by any means. The first section is kind of lame since at first you don't know you have infinite flight and thus keep going right, when suddenly bullets you couldn't see coming that instakill you. It's not bad when you know you can easily turn around, but having some kind of indication would've helped. The midpoint's also lopsided, though I'd rather have it there than before the spike section I guess.
Monty Mole's Aerial Extravaganza is probably a better gimmick than a level, but it's not a bad level by any means. The first section is kind of lame since at first you don't know you have infinite flight and thus keep going right, when suddenly bullets you couldn't see coming that instakill you. It's not bad when you know you can easily turn around, but having some kind of indication would've helped. The midpoint's also lopsided, though I'd rather have it there than before the spike section I guess.
i've honestly never played a video game in my life






Re: A2XT: World 8 (because it's midnite)
You know what the red sack part of Monty Mole's Aerial Extravaganza reminds me of? The Muddy Buddy sections in Yoshi's Island.






