A2XT: It's Over
- jayScribble
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Re: A2XT: World 7 (in stratospheric summary)
Looks like raocow destroyed "Za Warudo". How would Dio Brando be able to stop time now?
"SuperHigh Skyway" is a level that can either be long or very short, and is the frustration is too much, the latter is the best option. The design of the level seems inconsistent in terms of theme and in some instances gameplay.
"Castle of the World" seems to have incorporated all of the playable characters and went to town with it. The boss seems a bit on the easy side, but as posted by others before me, it used to be on the tedious side, so take that as you will. Overall, a long but fun level with a fun boss.
"SuperHigh Skyway" is a level that can either be long or very short, and is the frustration is too much, the latter is the best option. The design of the level seems inconsistent in terms of theme and in some instances gameplay.
"Castle of the World" seems to have incorporated all of the playable characters and went to town with it. The boss seems a bit on the easy side, but as posted by others before me, it used to be on the tedious side, so take that as you will. Overall, a long but fun level with a fun boss.

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Re: A2XT: World 7 (in stratospheric summary)
I liked that castle for doing the all-in-one playable character deal. The design worked, too.
Re: A2XT: World 7 (in stratospheric summary)
Wow, Castle of the World got changed all over the place. I could barely recognize it. 
The Ambiguously Cannon breaking was a shame. Anyone know what happened? Originally it was supposed to shoot you through the air to the log bridge which didn't originally extend all the way to the ship. Personally I would have put an NPC next to it saying, "Well that didn't go as expected. Guess you better hoof it." Or at least some form of explanation would have been nice.
The warning indicators for the maverick thwomps were a brilliant idea. If I'd thought to do that during testing, I would have sped them up a bit too. I actually slowed them down a little during testing to make them dodgeable, but I guess they were still too difficult.
The difficulty got nerfed all over the place. I agree that the level was long enough and difficult enough to warrant some nerfs, but some of it felt a little extreme. A lot of powerups got added in to the point where hits didn't really matter. Kood's section got changed pretty significantly which I find odd since he already had I think the shortest screentime of the level. raocow's section I'm pretty sure had enough powerups that you could tank everything and not die. The level didn't feel like it got worse by the revisions, but it didn't feel like World 7 material to me for anything aside from the atmosphere.
On the bright side, the boss got made a whole lot better. I didn't think it was possible to change Mother Brain's HP, but you guys did and that's great. The banana snake was a neat change too. I feel like I tried a banana snake during testing but didn't use it because I couldn't change Mother Brain's HP. I guess everything came full circle. It looks like the level went through multiple revisions. I hear talk about bombs and caterpillars, but I looked in my unedited version of the level and it didn't have either. So thanks for all the work you guys put into it. Bosses mean a lot to me and I was a little bummed that I couldn't have this level's boss as I originally envisioned it. With your changes you got it pretty spot on. Praise lunadll!
The Ambiguously Cannon breaking was a shame. Anyone know what happened? Originally it was supposed to shoot you through the air to the log bridge which didn't originally extend all the way to the ship. Personally I would have put an NPC next to it saying, "Well that didn't go as expected. Guess you better hoof it." Or at least some form of explanation would have been nice.
The warning indicators for the maverick thwomps were a brilliant idea. If I'd thought to do that during testing, I would have sped them up a bit too. I actually slowed them down a little during testing to make them dodgeable, but I guess they were still too difficult.
The difficulty got nerfed all over the place. I agree that the level was long enough and difficult enough to warrant some nerfs, but some of it felt a little extreme. A lot of powerups got added in to the point where hits didn't really matter. Kood's section got changed pretty significantly which I find odd since he already had I think the shortest screentime of the level. raocow's section I'm pretty sure had enough powerups that you could tank everything and not die. The level didn't feel like it got worse by the revisions, but it didn't feel like World 7 material to me for anything aside from the atmosphere.
On the bright side, the boss got made a whole lot better. I didn't think it was possible to change Mother Brain's HP, but you guys did and that's great. The banana snake was a neat change too. I feel like I tried a banana snake during testing but didn't use it because I couldn't change Mother Brain's HP. I guess everything came full circle. It looks like the level went through multiple revisions. I hear talk about bombs and caterpillars, but I looked in my unedited version of the level and it didn't have either. So thanks for all the work you guys put into it. Bosses mean a lot to me and I was a little bummed that I couldn't have this level's boss as I originally envisioned it. With your changes you got it pretty spot on. Praise lunadll!
- Mabel
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Re: A2XT: World 7 (in stratospheric summary)
do you still have your original copy? I kinda wanna play it again despite it being the only level I had legitimate trouble beating(no really even out of postgame levels this was one level that was so hard it took more demos off me thanMoosh wrote:Wow, Castle of the World got changed all over the place. I could barely recognize it.
The Ambiguously Cannon breaking was a shame. Anyone know what happened? Originally it was supposed to shoot you through the air to the log bridge which didn't originally extend all the way to the ship. Personally I would have put an NPC next to it saying, "Well that didn't go as expected. Guess you better hoof it." Or at least some form of explanation would have been nice.
The warning indicators for the maverick thwomps were a brilliant idea. If I'd thought to do that during testing, I would have sped them up a bit too. I actually slowed them down a little during testing to make them dodgeable, but I guess they were still too difficult.
The difficulty got nerfed all over the place. I agree that the level was long enough and difficult enough to warrant some nerfs, but some of it felt a little extreme. A lot of powerups got added in to the point where hits didn't really matter. Kood's section got changed pretty significantly which I find odd since he already had I think the shortest screentime of the level. raocow's section I'm pretty sure had enough powerups that you could tank everything and not die. The level didn't feel like it got worse by the revisions, but it didn't feel like World 7 material to me for anything aside from the atmosphere.
On the bright side, the boss got made a whole lot better. I didn't think it was possible to change Mother Brain's HP, but you guys did and that's great. The banana snake was a neat change too. I feel like I tried a banana snake during testing but didn't use it because I couldn't change Mother Brain's HP. I guess everything came full circle. It looks like the level went through multiple revisions. I hear talk about bombs and caterpillars, but I looked in my unedited version of the level and it didn't have either. So thanks for all the work you guys put into it. Bosses mean a lot to me and I was a little bummed that I couldn't have this level's boss as I originally envisioned it. With your changes you got it pretty spot on. Praise lunadll!



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Rixithechao
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Re: A2XT: World 7 (in stratospheric summary)
Iris hating Pal is in-character? It seems we have something of a pet rivalry going on here between the sisters!
But holy hand in a heckbasket, that was amazing. It's always cool when games have you play all characters sequentially like that for a climactic endgame level, and despite having spoiled it for myself beforehand,
But holy hand in a heckbasket, that was amazing. It's always cool when games have you play all characters sequentially like that for a climactic endgame level, and despite having spoiled it for myself beforehand,
Mishi erasing herself from existence
was executed so well that I still laughed like a loon. Not much I can say about Superway Highsky that other's haven't already said.Delightful Adventure Enhanced is out now!

There's an official ASMT Discord server! Check it out to follow and/or contribute to A2XT Episode 2's development! thread, invite link
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There's an official ASMT Discord server! Check it out to follow and/or contribute to A2XT Episode 2's development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
Re: A2XT: World 7 (in stratospheric summary)
http://www.mediafire.com/download/dcyz5 ... eWorld.zipMabel wrote: do you still have your original copy? I kinda wanna play it again despite it being the only level I had legitimate trouble beating(no really even out of postgame levels this was one level that was so hard it took more demos off me thannow, as for some of the things being nerfed to the ground It was actually me who changed the boss once, I kinda didint like how cheeseable the boss in comparision to the overwhelming difficulty the stage was so I tried to make it into an actual boss after the stage was nerfed to the ground...it worked but apparently working with bombs is too tedious for some, then SAJ had the bright idea to make the boss have 50HP and use a bananasnake(although It should have been 100HP so you at least got to see all the attacks of the world(btw I also changed it so those lasers werent instant kills).
Here you go. I found I had a harder time with some of the stuff in World 3 than my own levels, but that's probably some creator bias in regards to the difficulty. Everyone finds their own levels easiest to beat I suppose. Now having said that when I get to Castle of the World in my A2XT playthrough I'm gonna get wrecked I bet.
I think my justification for basically giving up on balancing the boss was that the level itself was difficult enough without a tough boss at the end. A lot of people do midpoints before the boss, but I'm just not one of those people. I'm glad that the thing lasts long enough that you can actually see some attacks now.
Did I mention that end of world cutscene had me rolling on the floor? I feel honored really that I got to have the level that inspired that.
- raocow
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Re: A2XT: World 7 (in stratospheric summary)
it's a pretty crazy level alright!SAJewers wrote: Anyway, it looks like tomorrow raocow will play arguably my favourite level. Can't wait for reactions.
the chillaxest of dragons





- Maiku Wotaharu
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Re: A2XT: World 7 (in stratospheric summary)
Please tell me it's
Best level ending ever, IMHO.
Mikkofier's level
!The best part of waking up is...knowing where you are.
FINALLY, SOME MOSTS USERBARS!








FINALLY, SOME MOSTS USERBARS!








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Re: A2XT: World 7 (in stratospheric summary)
You could say that the Ambiguously Cannon was, in fact, ambiguously a cannon.
I had it work for me but I never updated past the first version of the game (and had no issues with it, anyways.)
I had it work for me but I never updated past the first version of the game (and had no issues with it, anyways.)
i've honestly never played a video game in my life






- Voltgloss
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Re: A2XT: World 7 (in stratospheric summary)
I'm guessing it'sMaiku Wotaharu wrote:Please tell me it'sMikkofier's level
!
Docopoper's
.


Re: A2XT: World 7 (in stratospheric summary)
This is why I never updated my game. I just knew an 'update' would break something, like the static in the World 6 finale, and the cannon for the world 7 finally. Version 1 for me runs flawlessly, I'm not really sure why an update was needed in the first place.
I'm actually disappointed that Mishi erased herself from reality. It would have been better if she quit history. A real missed opportunity.
Status of the siblings:
-Science: Plotting
-Pandamona: Still at large
-Garish: Dead
-Nevada: Dead
-Pily: Has joined your side!
-Mishi: Quit reality
-Calleoca: Still at large.
We get to see Pily again tomorrow! You know, for such a great breakdown of all the siblings she gave, it's too bad she didn't dwell on herself. Just makes me all the more interested in her. I'm really curious on what kind of person she is. All that I could gleam from her info dump is that she may be a government conspiracy theorist, and she is immune to lava. Too bad we don't get to know much about her in this game, so I really hope the siblings return for Ep 2, we got the makings of some good characters, and I want to know more.
I'm actually disappointed that Mishi erased herself from reality. It would have been better if she quit history. A real missed opportunity.
Status of the siblings:
-Science: Plotting
-Pandamona: Still at large
-Garish: Dead
-Nevada: Dead
-Pily: Has joined your side!
-Mishi: Quit reality
-Calleoca: Still at large.
We get to see Pily again tomorrow! You know, for such a great breakdown of all the siblings she gave, it's too bad she didn't dwell on herself. Just makes me all the more interested in her. I'm really curious on what kind of person she is. All that I could gleam from her info dump is that she may be a government conspiracy theorist, and she is immune to lava. Too bad we don't get to know much about her in this game, so I really hope the siblings return for Ep 2, we got the makings of some good characters, and I want to know more.


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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
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Re: A2XT: World 7 (in stratospheric summary)
ohSebby19 wrote:I'm actually disappointed that Mishi erased herself from reality. It would have been better if she quit history. A real missed opportunity.
goddammit
why wasn't it this? oh my god.
i've honestly never played a video game in my life






Re: A2XT: World 7 (in stratospheric summary)
Sebby19 wrote:
Status of the siblings:
-Science: Plotting
-Pandamona: Still at large
-Garish: Dead
-Nevada: Dead
-Pily: Has joined your side!
-Mishi: Quit reality
-Calleoca: Still at large.
Nevada is still alive. Garish probably is too, but I don't believe there's confirmation in-game.
World 7 wraps up with a couple of somewhat divisive levels.

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Re: A2XT: World 7 (in stratospheric summary)
In my defense, the block choices were meant to signify a level that wasn't finished (as the toad at the beginning said), and therefore not very pretty to look at. The switch was meant for anyone playing as Sheath to make the level easier.
I'm somewhat surprised it took this long for anyone to complain about enemy spam or 'bad design' (whatever that means) considering the amount of testing this game got. Oh well.
Also, dangit raocow missed the secret.
I'm somewhat surprised it took this long for anyone to complain about enemy spam or 'bad design' (whatever that means) considering the amount of testing this game got. Oh well.
Also, dangit raocow missed the secret.
- raocow
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Re: A2XT: World 7 (in stratospheric summary)
let's be fair, I missed a lot of secrets
the chillaxest of dragons





- docopoper
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Re: A2XT: World 7 (in stratospheric summary)
Aww man. We finally start getting to my levels tomorrow. :D
You probably missed one tomorrow too.raocow wrote:let's be fair, I missed a lot of secrets
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
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<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2XT: World 7 (in stratospheric summary)
Am I too late to advise you, raocow, not to use the music cheat in the level, Pavlov Gold? It's unnecessary. You'll know what the music is when it starts playing.
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Re: A2XT: World 7 (in stratospheric summary)
It's not too late, so I'll keep this in mind.
the chillaxest of dragons





- Leet
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Re: A2XT: World 7 (in stratospheric summary)
"JUMP"? No, no, wrong collab, SuperHigh Skyway, this is A2XT!
...somebody back-in-time and fix thisSebby19 wrote:I'm actually disappointed that Mishi erased herself from reality. It would have been better if she quit history. A real missed opportunity.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: A2XT: World 7 (in stratospheric summary)
"End of world 7" was the best joke.
The LP can stop now, this game's not going to top that.
The LP can stop now, this game's not going to top that.
- Joseph Staleknight
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Re: A2XT: World 7 (in stratospheric summary)
After making their way through a construction site for a future superhighway in the skies, Demo and Co. finally get to fulfill their recently-invented destiny and DESTROY! THE! WORLD!
...even after the cannon they were planning on using broke down.
Notes from the Spire X:
...even after the cannon they were planning on using broke down.





- Leet
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Re: A2XT: World 7 (in stratospheric summary)
this makes me very happyJoseph Staleknight wrote:Serial Experiments Mishi
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: A2XT: World 7 (in stratospheric summary)
Me too, raocow, me tooraocow wrote:For some reason sky backgrounds with, just like, block patrols, they remind me of VIP






