A2XT: It's Over

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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Menshay »

Developer commentary for Intro level 6:
It's dull because I ran out of ideas. Note that I didn't come up with the current name and I'm pretty sure I used different, more somber, music, mainly because it was supposed to vaguely resemble some Super Metroid areas, thus the octopus enemies (which replace Super Metroid's things that walk on walls and whose name I don't know) and the vertical shaft plus horizontal room (there also used to be an ice flower in an earlier version).
I sure hope the very first bat isn't actually able to hurt anyone, but I tried everything and this shouldn't be a problem.
And thus end my levels.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by jayScribble »

We're off to a hot, rocky start.

The world intro level seems to be the most dangerous one yet. Some minor blind jumps and lava gaps here and there, but that's all the difficulty in the level.

"Take It What Now?" seems to be a level made for the title's sake. There are some problems with the level, mainly at the midpoint and the section after.

"Slide Like You Mean It" is an automatic level for the first part, and a bit too easy for the "boss", but the real difficulty of the level is the secret exit. The leek disappearing at the end of the P-switch time seems to be a bit of a jerk move, since you expect the leek to stay there indefinitely and more likely to be distracted by the eggs and NPCs.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Sebby19 »

jayScribble wrote:The leek disappearing at the end of the P-switch time seems to be a bit of a jerk move, since you expect the leek to stay there indefinitely and more likely to be distracted by the eggs and NPCs.
Yeah, it's kind of mean.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by 10204307 »

Isn't World 6 supposed to be Lava Cave World? What's with all of the sunny grassland levels?
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Vergalon »

Oops x.x
darn my symmetry ocd
I'll move the midpoint next to the music - yukkuri and repost it for future versions, if someone doesn't beat me to it.
I'm not sure why it got stuck in world 6, aside from the player almost always dying the first time with the wall
I'll admit that not too much effort went into the level design as a whole, just to present interesting cases of shyguy interaction... also a huge wall of ze
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by S.N.N. »

World 6 seems to be off to a rough start. Both levels today seemed pretty mediocre from a design standpoint, and although I thought the sliding gimmick in the second level was cool, there wasn't much else to the level at all.
10204307 wrote:Isn't World 6 supposed to be Lava Cave World? What's with all of the sunny grassland levels?
I was wondering this as well. I guess the second level technically counts as a lava cave, but...
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by pholtos »

Huh... was that leek there when I tested it?
and I mean the talk to the person head one.

Nevermind it was.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Voltgloss »

Most of the rest of World 6's levels fit a lot more snugly in the cave/lava theme. (There's one exception but it's handled better by the world map.) Though both of today's levels do at least have a "cave" half to them. I joined beta testing after the overworld was completed, so I can't comment on why these two levels appear in World 6.

I confess to having a particular fondness for Take It What Now - not for any good level-design reason, but just because it's so goofy. Pal riding a huge Sanae head cracks me up every time, as does WAVE O' MARISA HEADS.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by raocow »

world 6's town is a lot more straightforward than the last few... well, all of them except world 1, except man, it made me sad :(
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by docopoper »

Yeah. You've seen both of the towns with quests at this point.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Crow »

raocow wrote:world 6's town is a lot more straightforward than the last few... well, all of them except world 1, except man, it made me sad :(
Yeah, it's my least favorite town on the sole basis of being so /dull/, as well as

making you run all the way to the left then aaall the way back just to get out.



Take It What Now? is a silly level that is silly. I don't think the first half was playtested as demo though because there's one jump near the start that's exceptionally difficult with demo and trivial with iris; you have to run on top of the enemy and jump at the last moment or you end up sort of the landmass to the right. I died there more than I died to the wall o' marisa. Which is a silly thing admittedly.

Slide Like You Mean It! is just a silly mostly automatic level, the secret exit isn't very hard either once you find the P-switch. It's a neat level though, regardless, but just pretty basic.

World 6 is certainly a world, yo.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by sedron »

Parama wrote: Yeah, it's my least favorite town on the sole basis of being so /dull/, as well as

making you run all the way to the left then aaall the way back just to get out.

Alternatively,

you can just hit the vine block on the left and exit via the left side.

I also disagree on it being dull, but we'll get there when we get there.

Let's look at today's very lava-cave themed levels.
Take It What Now?- Starting Cave world with a decidedly not-cave was kind of not the greatest decision ever. Sure, there's a cave section, but the cave is clearly situated in a random grassland. The difficulty doesn't scream "World 6," either, especially considering what World 5 threw at us. As for the level itself, it exists for the sole purpose of a Touhou joke. The level design actually lends an interesting moment or two with Demo (the part with the pipe that shoots heads upwards is meant to not lead into a normal jump, but Iris can just kind of skip it.) Overall, though. the level feels very empty aside from the heads. It's kind of "Youtube-ish," in a way, like some earlier levels that felt amateurish. The midpoint Iris issue is definitely an issue, and honestly I don't know why Iris is playable here in the first place. Seeing as I don't care for the joke in place, this level doesn't hold a whole lot of charm for me. It's just kind of there.

Slide Like You Mean It- Still in grasslands, for some reason. If there are gonna be two of these levels right at the beginning, the world map probably could have reflected that. This one is nothing special from an aesthetic standpoint, but that sliding is certainly impressive. The Lakitu boss fight feels really tacked-on, though, and using the word "prick," seems unnecessary and out of place for this game. The secret exit is where most of the level's flaws come from. Since you can't slide while holding an item, the gimmick is effectively killed, while it also forces blind jumps all over the place. There's really no reason for the exit to just disappear, either. It's just mean, and the idea of level design isn't to be mean to the player.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Voltgloss »

Parama wrote:Take It What Now? is a silly level that is silly. I don't think the first half was playtested as demo though because there's one jump near the start that's exceptionally difficult with demo and trivial with iris; you have to run on top of the enemy and jump at the last moment or you end up sort of the landmass to the right. I
It was tested as Demo. The jump is long but can be done either as you describe or with a full momentum running jump. I agree it's significantly easier as Iris.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Joseph Staleknight »

Developer Commentary for Slide Like You Mean It (or, Oh Hey I Get To Talk About Another Level I Made):
First off, this was my first published level done in SMBX, though not my first ever made. It was inspired by the Talking Time Bros. Level "My Butt Hurts" and similar levels, since I found the idea of sliding levels to be pretty neat and wanted to take a shot at it. I pretty much spent several hours trying to get the timing right for each section of the slide, especially the part where you seemingly fall into lava only to teleport nearby. It was interesting trying to get everything to fit toghether into a coherent whole, though I did end up leaving some breaks in the sliding. Oh, and there's a section where killing a Goopa temporarily causes some platforms to shapeshift and let you through.

With the slide done, I then added the areas before and after. Since I didn't think much of themes at the time, they were rather random compared to the overarching theme of the Lava Cave World. Still, the main part of the level is in the cave, so it's not too bad.

During testing, I found out that Iris didn't really work out well in the slide despite being the only other character who knew how to slide, so I ended up filtering to Demo. To let the player know as such, I added that sign outside with the extensive list of puishments for violators (speaking of which, cookie to those who get all the references!). Originally, it was going to end "survivors will be prosecutedt to the full extent of the jam," with "prosecutedt" deliberately misspelled to call back to Lusco Fusco. However, during the testing for the Release Candidate the betatesters decided to undo the typo since it didn't really gel with them. It's not as bad as I feared, though it's still missing some of that referential charm.

As for the miniboss, I knew that there was Dr. Lakituvi(t)ch from Johnson McCain and the Communists. As I expected this level to take place before that one (rather than vice versa), I gave him a flunky named Lakitron who throws weird things out of his Einstein cloud to try and catch people off guard. In this case, he threw Big Boos with the faces of Andrew Hussie and the MSPaint Adventures logo--this was before I knew that a good number of people here can't stand Homestuck--and they all originally had three hits each. We ended up lowering the amount of hits to 1 with LunaDLL.

Finally, there was the secret exit. Originally, it was going to be worse in that after the leek disappeared there wouldn't be a door back to Lakitron. Also, I tried putting the leek inside an egg, but for some reason doing that makes it not register with the Leek Pillar Sanctuary. In the end, I just let it float while the P-Switch was active and have an amusing little scene with the scientist Toads. (Also, if you're quick you can talk to both Toads and hatch a baby Bullet-onyx before time runs out. It might not be much, but I just thought I'd like to share that.)

It's rather easy to tell that this was my first contribution to a collab project here, since it's rather rough around the edges. While it does have plenty of humor, the gameplay could still be refined so that it's less tedious. Nevertheless, the level still works, and it's not really much of a pain to get through, so there's a start. I'll still improve what I can in level design for future submissions to A2XT!

(Wow, my commentary is so long.)
Now that that's done, time to talk about the other levels!
Lethal Lava Cave Land (Menshay): Oh hey, an intro level that isn't there just for humor's sake! Also, wow, this one's also pretty difficult since you're dealing with both Bats and Octobros, especially near the home stretch where you're likely to get hurt. Oh, and I think this used to be just "Anti-Nirvana" rather than "The Anti-Nirvana Planet". I guess the former wasn't descriptive enough?

Start of World 6 Cutscene: What Will Science Have/-th Wrought I (Demolition): Oh man, the plot's suddenly become quite serious. Now there are siblings that want to kill Demo against Science's wishes, and an actual villain's lair. It's about time the plot picked up!

Take It What Now (Vergalon): Fun fact: I actually used to do this level entirely as Demo in the beginning, which may explain why I had so much trouble clearing those huge gaps until I switched to Iris. Good thing, too, since they're quite unforgivingly large and in between some really tough enemies (e.g. Mega Sanae-kkuri, the Yukkuri Pseudo-Totem). As for the escape from the Great Marisa Deluge, the opposite held true; turn's out Demo's much quicker on her feet than Iris, which probably explains why the latter is considered relatively weak to her sis.

Also, good thing that random generous Reimu-kkuri near the midpoint gave me the name of the other song used. Under normal circumstances there's absolutely no way to use the music cheat without getting reamed by the Marisakabe (unless you have really awesome reflexes).

Slide Like You Mean It (Me): And of course, we end at my level today. See the developer's commentary above for my musings.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by tigermoon »

I don't even remember playing that touhou level. :oops:

Also, was that a Sayonara Zetsubou Sensei reference at the end of the list of stuff on the sign outside the slide?



Anyway, Totally-Not-Hell-What-Are-You-Talking-About World is off to a goofy start. Just like how I imagined TNHWAYTA to be!
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Leet »

i love both of these levels

i was also very surprised that i didnt recognize Andrew Hussie until just recently, given how recognizable his face is to those that have seen it.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by The Doctor »

I'm stuck in World 7's Castle. I need help.
So I just started Castle of the World, and I can't figure out what to do. I go through the pipe and I'm just standing on the sky. There's some cloud platforms over to the right, but I can't make the jump with Demo and the level forces you to be Demo. I think the pipe was supposed to launch me over there, but that's not happening. I can talk to that guy over there, but he doesn't do anything.

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Re: A2XT: World 6 is Cave World, also possibly lava

Post by BobisOnlyBob »

The Doctor wrote:I'm stuck in World 7's Castle. I need help.
So I just started Castle of the World, and I can't figure out what to do. I go through the pipe and I'm just standing on the sky. There's some cloud platforms over to the right, but I can't make the jump with Demo and the level forces you to be Demo. I think the pipe was supposed to launch me over there, but that's not happening. I can talk to that guy over there, but he doesn't do anything.

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Yeah that's meant to be a VERY big launch. Try redownloading luna.dll, version 7?

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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Unaniem »

Full map of World 5:
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I actually did quite some editing on this one to make it fit in a nice rectangle.

Haha, man, those Yukkuris were the first ever sprite replacements I made for SMBX.
Good old times.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Vergalon »

Voltgloss wrote:
Parama wrote:Take It What Now? is a silly level that is silly. I don't think the first half was playtested as demo though because there's one jump near the start that's exceptionally difficult with demo and trivial with iris; you have to run on top of the enemy and jump at the last moment or you end up sort of the landmass to the right. I
It was tested as Demo. The jump is long but can be done either as you describe or with a full momentum running jump. I agree it's significantly easier as Iris.
Huh... I only play tested it as demo (causing it to be changed to demo/iris only).
Hmm... I think I want to reassess my design philosophy
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Willhart »

The Doctor wrote:I'm stuck in World 7's Castle. I need help.
So I just started Castle of the World, and I can't figure out what to do. I go through the pipe and I'm just standing on the sky. There's some cloud platforms over to the right, but I can't make the jump with Demo and the level forces you to be Demo. I think the pipe was supposed to launch me over there, but that's not happening. I can talk to that guy over there, but he doesn't do anything.

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One of the updates broke some levels. The newest one should fix them.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by SAJewers »

The Doctor wrote:I'm stuck in World 7's Castle. I need help.
So I just started Castle of the World, and I can't figure out what to do. I go through the pipe and I'm just standing on the sky. There's some cloud platforms over to the right, but I can't make the jump with Demo and the level forces you to be Demo. I think the pipe was supposed to launch me over there, but that's not happening. I can talk to that guy over there, but he doesn't do anything.

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You should still be able to walk off onto an invisible platform if you're stuck there.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by docopoper »

SAJewers wrote:
The Doctor wrote:I'm stuck in World 7's Castle. I need help.
So I just started Castle of the World, and I can't figure out what to do. I go through the pipe and I'm just standing on the sky. There's some cloud platforms over to the right, but I can't make the jump with Demo and the level forces you to be Demo. I think the pipe was supposed to launch me over there, but that's not happening. I can talk to that guy over there, but he doesn't do anything.

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You should still be able to walk off onto an invisible platform if you're stuck there.
If there isn't an invisible floor then you need to download an update.
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Zygl »

I still don't get why "prosecutedt to the full extent of the jam" was messed with. I mean my understanding from when this was brought up in beta testing is it's because it might look like there's an accidental typo in A2XT, but that still seems like an incredibly silly concern given the nature of what A2XT even is (read: the talkhaus just kinda making a thing in SMBX).
Also I'm rather curious as to the line of thinking that led to "hey, let's make this leek disappear when the P-switch ends with absolutely no indication that it's going to disappear when the P-switch ends."
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Re: A2XT: World 6 is Cave World, also possibly lava

Post by Doctor Shemp »

Zyglrox Odyssey wrote:I still don't get why "prosecutedt to the full extent of the jam" was messed with. I mean my understanding from when this was brought up in beta testing is it's because it might look like there's an accidental typo in A2XT, but that still seems like an incredibly silly concern given the nature of what A2XT even is (read: the talkhaus just kinda making a thing in SMBX).
Because "prosecuted to the full extent of the jam" can be funny regardless of whether you know the reference or not, whereas "prosecutedt" is only not a typo if you know the reference.

A2XT wasn't meant to be "the talkhaus just kinda making a thing in SMBX". That was ASMBXT. A2XT was meant to be "the talkhaus just kinda making a good thing in SMBX". Typos might as well have glowing text accompanying them saying "we didn't care enough to spellcheck our work", and that's what "prosecutedt" looks like to most people.
S.N.N. wrote:World 6 seems to be off to a rough start. Both levels today seemed pretty mediocre from a design standpoint, and although I thought the sliding gimmick in the second level was cool, there wasn't much else to the level at all.
10204307 wrote:Isn't World 6 supposed to be Lava Cave World? What's with all of the sunny grassland levels?
I was wondering this as well. I guess the second level technically counts as a lava cave, but...
I like the second one, but I agree on the first. For some reason I mentally excluded that level when I said that World 6 was the most consistently good world.

As for why it's grassland: another element of World 6 is that it's the "unusual" world where a whole lot of mindscrewy (for want of a better word) levels got chucked in. I suppose that's what "Anti-Nirvana" is trying to suggest, although the world map doesn't really convey that.
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