Mabel wrote:If I remember correctly, when Sep tested he beat it on the first try, AND lost the power up on the second half, by thinking out his path and playing carefully he managed to clear with moderate effort.
You did it again. Just because "your testers" and raocow had no problems with a stage (and the latter only did because he had a completely stage-changing powerup), does *not* make mean it is not still flawed in some ways, nor does it grant you a "Get Out of Criticism Free" card.
Mabel wrote:and as expected Rao breezed through fairly well, since I wasnt going for Standard W5 difficulty but rao-tier W5 difficulty, here we are.
That's all fine and dandy, if A2XT hadn't explicitly been advertised as being for a general audience, and not more or less solely for a raocow LP, as every other A-Something-Something-T has been. That means you can't get away with defending things quite as easily by saying it was "aimed at raocow".
Mabel wrote:why didint you just wait for the rocks to get off the slope then spinjump on it? its so much easier to wait at the bottom then pass it, the speed of the rocks are just slow enough to where you wont get overwhelmed by them
I could have done that. Or you could have, you know, not put an object bouncing down an upward slope, which *requires* either blind luck, pixel-perfect reflexes, or an irritating five-second wait (not significant, but it gets *really* old after dying 20 times) to get past at the very start of the section.
Mabel wrote:Cacti are only ineffective against the rocks, bullets and tanks, the rest is doable with just fire
Largely a moot point, since those are basically what amounts to the better majority of that stage's difficulty, *and* it's quite a feat just being able to *keep* your mushroom long enough to even *get* fireballs with all the stuff flying at you.
And of course it's *doable*. Just about *everything* is "doable". Completing the entire game with a total of 0 demos is "doable". But "doable" and "reasonable" are two different beasts entirely.