...how did you manage *that*?Lunatic Quark wrote: Refuge Town- 1
A2XT: It's Over
- YelseyKing
- Anyone want a banana? :3
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Re: A2XT: The End is Nigh
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
- Lunikyuu
- I forgot what I was going to put here after MaGL X3
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Re: A2XT: The End is Nigh
wasn't paying attention and held left a bit too much in the life farming room with the lava on the left side of the screen... Yep, I'm bad enough to accidenally kill myself in a mostly harmless town levelYelseyKing wrote:...how did you manage *that*?Lunatic Quark wrote: Refuge Town- 1
- pholtos
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Re: A2XT: The End is Nigh
I didn't put this in any order but here's my demo counts for the whole game:
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
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Re: A2XT: The End is Nigh
It's pretty weird to have mouser as the postgame endboss. It's just so lackluster of an ending.
The level itself had a very good idea. If the red coins were less likely to be lethal and harder to avoid, then the gimmick would have been comedy gold. One of the coins made the poison question block appeared in another room and that isn't interesting or funny since the player isn't even going to associated those things when the coin is collected.
It would have ended much better without the leek and the cutscene. Announcing that nothing happened is what we got.demolition wrote:In hindsight me and darkychao should have requested that world 9 cut-scenes be removed altogether.
The level itself had a very good idea. If the red coins were less likely to be lethal and harder to avoid, then the gimmick would have been comedy gold. One of the coins made the poison question block appeared in another room and that isn't interesting or funny since the player isn't even going to associated those things when the coin is collected.
- Joseph Staleknight
- ABCDs in Katamari Damacy when
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Re: A2XT: The End is Nigh
In this penultimate episode, Demo and Co. have to resist the urge to give in to their greed, lest they fall to ruin in an instant.
...Also World 9 ended.
With that, only one level stands between raocow and complete victory. Can't wait to see what he makes of it!
...Also World 9 ended.
- pholtos
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Re: A2XT: The End is Nigh
I sense deja vu... from TSRPR...Septentrion Pleiades wrote:It's pretty weird to have mouser as the postgame endboss. It's just so lackluster of an ending.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
- Crow
- famous knife crow thumbnail responsibility holder
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Re: A2XT: The End is Nigh
am I the only one counting the last level as part of world 9
I am, but it's neither my favorite or least favorite I just mark it up on the demo count anyways
I guess. World 9's!
Favorite: The Floor Is Lava. Very fair and fun challenge, very nicely designed, a nice way to kick off the postgame, one of my favorites in the game for sure. Did I ever mention that the wacky music is perfect for this level with the way the layers all move?
Least Favorite: Family Reunion. SURPRISE.
I am, but it's neither my favorite or least favorite I just mark it up on the demo count anyways
I guess. World 9's!
Favorite: The Floor Is Lava. Very fair and fun challenge, very nicely designed, a nice way to kick off the postgame, one of my favorites in the game for sure. Did I ever mention that the wacky music is perfect for this level with the way the layers all move?
Least Favorite: Family Reunion. SURPRISE.
i've honestly never played a video game in my life
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Re: A2XT: The End is Nigh
The end is almost here. I think today's episode had a good example of taking forever to say nothing. Does anything else need to be on the list?
A2XT's list of bad choices
A2XT's list of bad choices
- Bad noises
- In-jokes that ruin the flow of the experience
- Recurring text that seems like in-jokes
- Not enough Hat-Bunny Gijinkas
- Random friendly NPCs mixed in with harmful ones
- taking forever to say nothing
- Leet
- Well, hello, Smith ( ´-`)ノ
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- https://leet.talkhaus.com/
Re: A2XT: The End is Nigh
i have a declaration: there were literally no in-jokes in this entire game
references? maybe, but pretty much all to video games or memes as far as i remember. raocow-related jokes? well yeah but thats kind of the game as a whole.
there were no actual in-jokes in the entire thing. not a one.
references? maybe, but pretty much all to video games or memes as far as i remember. raocow-related jokes? well yeah but thats kind of the game as a whole.
there were no actual in-jokes in the entire thing. not a one.
Last edited by Leet 9 years ago, edited 1 time in total.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: A2XT: The End is Nigh
If you mean the cutscene, at least it's intentional this time.Septentrion Pleiades wrote:The end is almost here. I think today's episode had a good example of taking forever to say nothing.
Re: A2XT: The End is Nigh
Now that most of us have played through the game or watched the LP, do the noises still bother you guys? I'm asking seriously. I don't have any issues with them.
I really think it's just because they're different that they bothered people at first.
Let's talk about a few more levels.
I guess I'll do favorites tomorrow.
I really think it's just because they're different that they bothered people at first.
Let's talk about a few more levels.
- Mabel
- Just west of wierd
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- https://marbels.talkhaus.com/
Re: A2XT: The End is Nigh
hey look EoW9 Commentary:
"Demolition you're insane"
thats all thanks for your time
"Demolition you're insane"
thats all thanks for your time
- AuraLancer
- AKA Uncle Aura
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Re: A2XT: The End is Nigh
I'm sad to see it go. Maybe I'll actually make a level for the next episode, if I ever get the time.
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Re: A2XT: The End is Nigh
I'd just like to juxtapose
Anyway,
World 9 Favourite
The three that stand out as the strongest to me are Action.rar, The Floor is Lava, and The Tower of Dr. Zalost. Action.rar is Jolpengammler doing what he does best and doing it well, as opposed to Unseen and Mysterious Future which was Jolpengammler not doing what he does well that well. I suppose it could stand to be longer, but it works as it is too.
The Tower of Dr. Zalost is pretty basic in its premise, but it does what it sets out to do very well. I'll take a level that succeeds in something basic over a level that fails in something advanced any day of the week. Yes, as someone pointed out, it's not hugely visually interesting, but it does let the red coins really stand out, so mechanically it's a good idea. Still, there are mostly black backgrounds that aren't pure black. Despite that, it's very fun.
The Floor is Lava is, on the other hand, a gimmick that I hadn't seen before in a Mario game. Maybe it's been done in a SMW hack before - probably everything has - but nothing's coming to mind. Anyway, it's done extremely well. Yes, it's extremely hard, and out of my skill range, but this is the postgame, and it seems fair in its difficulty.
withDemolition's draft for EoW9 wrote: Characters walk through zebraspace for 15 minutes sajewers appears and gets angry at them for a disappointing cutscene and threatens to remove the following: plot, cutscenes, characters, Everything regarding the siblings, Intro levels, Towns, Talkhaus NPCs, text, levels, the overworld map, custom graphics, Luna Dll, worlds 6 through 8, significant portions of the hex code, all non Giana Sisters music and sheath as a playable character if the cutscene isn't made better. Doctor shemp agrees. The characters comply and Carltheshivans demo dance video plays followed by a black screen that says "FIN" in white comic sans."
I'm assuming that obtuse here means blatant and not what it actually means so that the sentence actually makes sense.Demolition wrote:The fourth wall breaking was no where near as obtuse as it was in your incredibly lazy cut-scene.
Anyway,
World 9 Favourite
The three that stand out as the strongest to me are Action.rar, The Floor is Lava, and The Tower of Dr. Zalost. Action.rar is Jolpengammler doing what he does best and doing it well, as opposed to Unseen and Mysterious Future which was Jolpengammler not doing what he does well that well. I suppose it could stand to be longer, but it works as it is too.
The Tower of Dr. Zalost is pretty basic in its premise, but it does what it sets out to do very well. I'll take a level that succeeds in something basic over a level that fails in something advanced any day of the week. Yes, as someone pointed out, it's not hugely visually interesting, but it does let the red coins really stand out, so mechanically it's a good idea. Still, there are mostly black backgrounds that aren't pure black. Despite that, it's very fun.
The Floor is Lava is, on the other hand, a gimmick that I hadn't seen before in a Mario game. Maybe it's been done in a SMW hack before - probably everything has - but nothing's coming to mind. Anyway, it's done extremely well. Yes, it's extremely hard, and out of my skill range, but this is the postgame, and it seems fair in its difficulty.
- Fidget
- accidentally from a different dimension
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Re: A2XT: The End is Nigh
Oh.
It's called Action.rar
because the level is compressed action.
I'm ready for the end. Too much of a talkhaus thing, and it'll start losing its flavor.
Some of the noises still stick out unpleasantly, others have 'settled in.'
It's called Action.rar
because the level is compressed action.
I'm ready for the end. Too much of a talkhaus thing, and it'll start losing its flavor.
Some of the noises still stick out unpleasantly, others have 'settled in.'
... Probably.
- docopoper
- Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla non pharetra enim, nec maximus odio.
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Re: A2XT: The End is Nigh
Hahaha. xD Holy crap! Yeah, well this reassures me that saying 100 demos on average is probably accurate. I've seen a lot of people get the level around 60 demos and was starting to thing I'd overestimated the average. But you've well and truly shot down that hypothesis.Lunatic Quark wrote:Man, I don't want this game to be over hurry up and come out with Episode 2! ...On second thought I've barely started my levels, so there's no rush.
World 9 FavoriteWorld 9 Demo Counts (the highest demo counts you will ever see!)
The Floor is Lava!- 495 (yyyyep...)
Also as usual I'm quite proud that such a difficult level is so many people's favourites. It really shows that it's punishment as opposed to difficulty that puts people off challenges.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- Sturg
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Re: A2XT: The End is Nigh
I truly did not get the compression joke until everyone mentioned it.
RIP FISH NIPPLE BANNER
- KobaBeach
- screw it lion time. we are so f***ing back
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Re: A2XT: The End is Nigh
It better be these kinds of gijinka ya hearSeptentrion Pleiades wrote:A2XT's list of bad choices
- Not enough Hat-Bunny Gijinkas
The super mario world thing was on the brink of that ever-elusive 'aktion kompression'Sturg wrote:I truly did not get the compression joke until everyone mentioned it.
(same)
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: A2XT: The End is Nigh
The carving of Demo's skirt looks a little dusty raocow. Ah, this was a neat idea for a final level. I thoroughly enjoyed watching, and near the end it kinda reignited my creative spark for level making. :)
Hopefully I can contribute for Episode 2. ^^
Hopefully I can contribute for Episode 2. ^^
Re: A2XT: The End is Nigh
ahhh I had exactly two more demos than raocow now I can't say that I'm better at playing video games ahhhh
In all seriousness though, this game was/is kind of amazing. I have recently rewatched this video and it's still kind of amazing to me how certain things on the internet just... blow up.
Thanks for make though, seriously, y'all did a pretty swell job! (:
In all seriousness though, this game was/is kind of amazing. I have recently rewatched this video and it's still kind of amazing to me how certain things on the internet just... blow up.
Thanks for make though, seriously, y'all did a pretty swell job! (:
this is getting laundromatic
Re: A2XT: The End is Nigh
For whatever reason that countdown to extinction in the room after the midpoint didn't show up when I played this. Weird.
Anyway demo counts.
I suppose this would be the time for retrospective thoughts on the game and/or LP as a whole but it's like 9 AM I'll do it later.
Anyway demo counts.
- Oddwrath
- The ghost of talkhaus unlikely
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Re: A2XT: The End is Nigh
Whenever a talkhaus game ends, I always feel kinda sad. So, instead of being sad, I'm just going to say amazing job everyone and post my final total demo count.
Seriously, I've got nothing to say here. This game was incredibly fun. Even the bad stuff.
Seriously, I've got nothing to say here. This game was incredibly fun. Even the bad stuff.
- Attachments
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my avatar is from that obake game made in 2001 that you cannot play anymore unless you run it through a virtual machine and apply a locale patch
Re: A2XT: The End is Nigh
An incredibly fun ride!
Super hyped for Ep.2 now, going to work on my level right now.
Super hyped for Ep.2 now, going to work on my level right now.
Re: A2XT: The End is Nigh
That was a genuinely good project. I've always found that rather difficult to say about previous Talkhaus projects because they're usually so flawed (despite having their moments), but this was a great package. One thing that I'd suggest plot-wise would be creating cutscenes/progression similar to the second half of the game. I thought the first half of the game was too dialogue-heavy and in-jokey, but this was heavily alleviated from world 5 and on once the siblings were properly introduced and actually became relevant.
Oh, and Doctor Shemp, here is the bug list I compiled as per our bet. Decide which ones you deem as relevant (though the answer should be "all of them" in theory), and I'll take your hard-earned $. Alex won't though, screw that guy.
Aaaanyway, looking forward to episode 2. I might actually throw a level together for it despite never having the motivation to finish one in SMBX.
Oh, and Doctor Shemp, here is the bug list I compiled as per our bet. Decide which ones you deem as relevant (though the answer should be "all of them" in theory), and I'll take your hard-earned $. Alex won't though, screw that guy.
Aaaanyway, looking forward to episode 2. I might actually throw a level together for it despite never having the motivation to finish one in SMBX.
- jayScribble
- FEEL THE FORCE
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Re: A2XT: The End is Nigh
I am the beginning of the end.
I like the fact that "Jaybird & Quack!~Doubt!^" starts off plain vanilla and just get's out of control. Nothing much to add but for some "dev" commentary time:Overall, it's a talkhaus level: plain and simple.
No favorites or dislikes from me for any individual level in this collab, mainly due to me not being selfish, and that I forgot.
Actual project stuff I contributed (besides the town) commentary later.
I like the fact that "Jaybird & Quack!~Doubt!^" starts off plain vanilla and just get's out of control. Nothing much to add but for some "dev" commentary time:
No favorites or dislikes from me for any individual level in this collab, mainly due to me not being selfish, and that I forgot.
Actual project stuff I contributed (besides the town) commentary later.
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me: