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A2XT: It's Over

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Cyril
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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Cyril » 5 years ago

Voltgloss wrote:
Axon wrote:
Parama wrote:
There's a world 7 level that takes the autoscroll problem and cranks it up to eleven

Come on man, it's not that bad...

It's about 4 minutes 30 seconds.

With no midpoint, if I remember correctly (I could be wrong though, I only died once and it was near the start of the level, but still.

i've honestly never played a video game in my life

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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Axon » 5 years ago

Voltgloss wrote:

It's about 4 minutes 30 seconds.

It's the length of the music: 4 minutes 3 seconds.


Parama wrote:

With no midpoint, if I remember correctly (I could be wrong though, I only died once and it was near the start of the level, but still.

The level is slow-moving and not particularly demanding, except in 2 or 3 spots. Whether or not a level is too long depends very much on what it asks of the player. For example, fast or hard autoscrolling sections in my episode 2 levels last only about 40 seconds.


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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Ditocoaf » 5 years ago

Axon wrote:

The level is slow-moving and not particularly demanding, except in 2 or 3 spots. Whether or not a level is too long depends very much on what it asks of the player. For example, fast or hard autoscrolling sections in my episode 2 levels last only about 40 seconds.

if it's even remotely possible to die in the second half, 4 minute long autoscrolling is way too long. Nobody wants to sit through a big section of gameplay they already beat -- exactly as it is.


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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Axon » 5 years ago

Ditocoaf wrote:
Axon wrote:

The level is slow-moving and not particularly demanding, except in 2 or 3 spots. Whether or not a level is too long depends very much on what it asks of the player. For example, fast or hard autoscrolling sections in my episode 2 levels last only about 40 seconds.

if it's even remotely possible to die in the second half, 4 minute long autoscrolling is way too long. Nobody wants to sit through a big section of gameplay they already beat -- exactly as it is.

How many times did you die in the second half?


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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby AUS » 5 years ago

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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Doctor Shemp » 5 years ago

Fun Fact: the KGB wasn't actually established a couple of years after Stalin died. The secret police under his reign were called the NKVD (until 1946) and the MGB (1946-53). In fact the KGB only existed for a year or two before De-Stalinization began.

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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Cyril » 5 years ago

Ditocoaf wrote:
Axon wrote:

The level is slow-moving and not particularly demanding, except in 2 or 3 spots. Whether or not a level is too long depends very much on what it asks of the player. For example, fast or hard autoscrolling sections in my episode 2 levels last only about 40 seconds.

if it's even remotely possible to die in the second half, 4 minute long autoscrolling is way too long. Nobody wants to sit through a big section of gameplay they already beat -- exactly as it is.

To be fair this exactly is why I'm not a huge fan of SMW/SMBX games in general; I like demanding challenges but with frequent checkpoints, and mario's inability to do the latter tends to put a damper on the former as well.
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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Leet » 5 years ago

SMW hacks totally could and yet I haven't seen a single one that really takes advantage of the multiple midpoints patch

ive seen like maybe 3 midpoints max in smw levels when apparently the patch allows up to 17.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby ano0maly » 5 years ago

Leet wrote:SMW hacks totally could and yet I haven't seen a single one that really takes advantage of the multiple midpoints patch

ive seen like maybe 3 midpoints max in smw levels when apparently the patch allows up to 17.
The bigger problem is that most hacks only use multiple points in very few levels.
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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Ditocoaf » 5 years ago

Axon wrote:
Ditocoaf wrote:
Axon wrote:

The level is slow-moving and not particularly demanding, except in 2 or 3 spots. Whether or not a level is too long depends very much on what it asks of the player. For example, fast or hard autoscrolling sections in my episode 2 levels last only about 40 seconds.

if it's even remotely possible to die in the second half, 4 minute long autoscrolling is way too long. Nobody wants to sit through a big section of gameplay they already beat -- exactly as it is.

How many times did you die in the second half?

I'm just speaking on principle (I haven't actually played past world 3 yet). If anyone died even once and had to re-play 3 minutes of locked-scrolling landscape that they already proved they can beat, the level has done something bad.


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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Voltgloss » 5 years ago

oh god i laughed so hard at 2:26
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Re: A2XT: World 4's castle has fallen like the Iron Curtain

Postby Maiku Wotaharu » 5 years ago

Voltgloss wrote:oh god i laughed so hard at 2:26
You're not alone. :lol:
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Re: A2XT: World 5 is City World

Postby Unaniem » 5 years ago

Can I join the club if instead of laughing I facepalmed so hard I nearly knocked my glasses off my nose?
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Re: A2XT: World 5 is City World

Postby Maiku Wotaharu » 5 years ago

Unaniem wrote:Can I join the club if instead of laughing I facepalmed so hard I nearly knocked my glasses off my nose?
I'd let you in.
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Re: A2XT: World 5 is City World

Postby Bryux » 5 years ago

Me too.

Also city is a pretty cool world theme.
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Re: A2XT: World 5 is City World

Postby WiiRool » 5 years ago

Ooh that's right! I'm an npc!
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Re: A2XT: World 5 is City World

Postby sedron » 5 years ago

Oh God, the elevators.

Only one real level today, so let's talk about it.
Dyin' For An Electrifyin'- Hey there, difficulty spike! The game probably could have eased the player into this a bit more elegantly. All things said, though, I really like this level. A lot of levels that have come before this used Metroid graphics in bland, uninspired ways, but they look really good here. Mixing them with the brick walls and floor gives it a more unique identity. The level's gimmick makes for a very tense level with a sense of urgency and danger. It's music perfectly complements that feeling, though the loop is a bit janky. The gimmick is utilized really well and makes for cool challenges. My only real complaint is it's not exactly clear when the electricity is going to start flowing. Better sound or visual queues may have been possible. I think this level will garner some flak simply for it's placement, but honestly I really enjoy it.
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Re: A2XT: World 5 is City World

Postby Voltgloss » 5 years ago

I can only recall one change made to Dyin' for an Electrifyin' during beta testing: instead of just hurting you, the electrified water was originally an instant kill.
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Re: A2XT: World 5 is City World

Postby SAJewers » 5 years ago

I remember playing this level when testing the Overworld. Had about 40 or so lives, and lost them all on this level.

Outside the postgame, this world was the hardest for me.

Also, 900 Place De Ormeaux
Voltgloss wrote:I can only recall one change made to Dyin' for an Electrifyin' during beta testing: instead of just hurting you, the electrified water was originally an instant kill.
IIRC it was nerfed slightly as well.
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Re: A2XT: World 5 is City World

Postby ztarwuff » 5 years ago

Oh geez. This is the world that made me stop beta-testing. I just didn't enjoy the levels at all. I remember Dr Shemp beta-testing my level angry because of all the levels prior to it.

Trivia time: Dyin' for an Electrifyin' made me call for the spike urchins to be made pinkish red. All those blue graphics made me realise the urchins just blended too much with the water graphics of any level that it could potentially be placed in.

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Re: A2XT: World 5 is City World

Postby pholtos » 5 years ago

I don't know guys I didn't find that level that hard in my playtesting...

In other news oh boy I can't wait for tomorrow. :3
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Re: A2XT: World 5 is City World

Postby Sturg » 5 years ago

Voltgloss wrote:I can only recall one change made to Dyin' for an Electrifyin' during beta testing: instead of just hurting you, the electrified water was originally an instant kill.
Yeah, so I didn't know how to make it to just hurt you until the winner of MaGLx was played. So I just copied that and changed it.

This level was strange when it came to testing, since like half the people said that they had no trouble playing while the other half complained on how hard it is.
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Re: A2XT: World 5 is City World

Postby KobaBeach » 5 years ago

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Re: A2XT: World 5 is City World

Postby jayScribble » 5 years ago

World 5 starts off with a shock, and plenty of it. Also, that's one long elevator ride (luckily there is an alternative way to get to the top).

The world intro is certainly a "another side, another story" situation along with the level being a copy of the intro level in "What The Hell".

"Dyin' For an Electrifyin'" is one difficult level, and certainly adds to the difficulty spike the entire world is represented by. Swimming, water, and periodic electricity is what the level's theme is, and it is certainly a deadly combination when you're forced to swim. The lack of warning before the shock happens is one attribute that makes the level harder.
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Re: A2XT: World 5 is City World

Postby Ditocoaf » 5 years ago

"Dyin' For an Electrifyin'" looked like an amazing level! Super difficult, but amazing!

Also, the world maps continue to be mind-blowingly impressive.


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