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A2XT: It's Over

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
Doctor Shemp
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A2XT: It's Over

Postby Doctor Shemp » 5 years ago

It's finally here, being played for you
It's the new game from the talkhaus crew
Put your hands together if you want to clap
For just one verse of this stolen rap

A-2, A2-X-T
A-2, A2XT's here

Yes, I made the thread solely because the first two lines occurred to me and I didn't want to pass them up.

Also A2XT is being played and that's a happening thing.

Reminder that if you haven't previously boarded Rog's hype train then you can do so here: http://youtu.be/XNB3DOmJ8X0

EDIT: I am one forgetful guy! Release topic with download links: viewtopic.php?f=36&t=14928
Make sure you download and install the base game and then install Episode 1. Doing it the other way around would be silly. And if you change the install directory for the base game, like I had to because Windows 7 wouldn't let me unzip directly to Program Files, make sure you change the install directory for Episode 1 too.

EDIT 2: Links:
raocow's LP
World 1 (Easy Peasy: Planet of the Cheezy)
01 - save the everything (Level 0, Remakes Are So Cliche & Giant Egg)
02 - the hardest part in the game (A World One Level, Castle of No Significance & Wood Zone)
03 - 'no custom assets' switch (This Sounds Accurate & MAKL Vanilla)
04 - no fourth walls to bear (Dense Jangle & Steel Town Mine Co.)
05 - MUSIC world tour '14 (Pet Rock, Another Castle & End of World 1 Cutscene)
World 2 (The Planet of Preventable Forests)
06 - an exposition thing (HUB, The Preventable Forest Path, Start of World 2 Cutscene & Just Rusty!)
07 - egg shell games (Omelet Jungle, Koopa Time, Warping Your Way To Victory & Poison Tree)
08 - who dares indeed (Ohh No A Ghost, Canopy Journey & Plant Zone)
09 - luna's armpit (Farina Station & Edge of the Night)
10 - your add here (Pimp Yo Ride, Sheath Partakes in an Interlude & End of World 2 Cutscene)
World 3 (The Beach Episode Planet)
11 - the salmon of invincibility (his name was king, Start of World 3 Cutscene, Sandy Sands & The Triforce Trials)
12 - crumbling down (Cinder Canyon, Forgotten World That We Just Remembered & Load Bearing Bricks)
13 - I hope you win (The Pipe of Shame, Nice and Easy, Path to Star Road, Wohohao Shortcut Pipe!! & Sloppy Sands)
14 - +#XX..XX- (Plains of Ulysses Mad, Art thou frustrated? & Floating Falls)
15 - SALLOON (Desert Town, "the good, the bad, and the stupid" & End of World 3 Cutscene) Warning: crappy audio
World 4 (Colonial Seattle)
16 - do not steal (Demo and the Militarists, Start of World 4 Cutscene & Rainy Day)
17 - R--l-id R--y--e -e-t-r (Just Another Screen & Soggy Steelworks)
18 - Boo! (Tall Tall Ghost House, 26th - AUS - "Level 1 - Winter City", NO VISITORS!!! & Swimming in the Rain)
19 - Meep.(Nothing to see over here... & Fahren)
20 - after-afterlife (Out of Season & A Shelter in the Snow?)
21 - (Russian laughing) (Snowboardin' & Johnson McCain and the Communists)
World 5 (Mantreol)
22 - ELEVATOR (900 Place Des Ormeaux, Start of World 5 Cutscene & Dyin' For an Electrifyin')
23 - ! ! ! ! ! (Parc du Debonair, Crazed Circuitry & Fun Times at the Laundromat)
24 - butts and stuff (I Do Think You Fit This Shoe & Grand Trunk Arena)
25 - °u° (Lightning in a Box & EuroShell R&D)
26 - TALKHAUS PRESENTS ASMBXT (Superfluous Security, City Run & Mantreopolis)
27 - the Iris Stone (J.-M.-Jeanson Treatment Plant, Fun Fungus Function & Baker Street)
28 - I dunno. (Fun Fungus Function [secret], Sheath/Keith Courage part deux & End of World 5 Cutscene)
World 6 (Anti-Nirvana)
29 - Lonesome werewolf (Lethal Lava Cave Land, Start of World 6 Cutscene, Take It What Now & Slide Like You Mean It)
30 - Here layeth caocow (Xelenet Village, Magma's Cove & Boxing Day)
31 - Undecember 53 (Fun With A Key & Qraestolia Caverns)
32 - IT WAS A RUSE!! (Qraestolia Caverns, Xelenet Village & The Descent)
33 - Boom... Boom...? (The Subterranean Base)
34 - LEVITICUS 1:6 (A Short Stroll, Static Life, Shoe Zone II & End of World 6 Cutscene)
World 7 (Technically Not a Planet Just a Ball of Atmosphere)
35 - terrible words of wisdom (Technically Atmospheric, Start of World 7 Cutscene, Spin! Pierce the Heavens! & Island Place That Somehow Floats)
36 - DIRKS? (Michigan Test, Wooden Platforms Hang in the Sky & Archwing Skyperch)
37 - crazytalk (Archwing Skyperch, Bronze Fortress & Fruitcat Clouds)
38 - ze (Curtain Tortoise, In Flandre's Skies & Blue Sacktice)
39 - it's APOCALYPSE TIME (Item Babysitting & Ghosts in Space)
40 - I speak eyeball monster (Super Happy Bonus Bonanza)
41 - destroy the (SuperHigh Skyway, Castle of the World & End of World 7 Cutscene)
World 8 (The Planet of Non-Diurnal Content)
42 - No fair (Mistrial/Content Nowhere, Start of World 8 Cutscene & Custom C++ Code, Example #3)
43 - (spaghetti) (Alternative Invasion, Navel of the Universe & Party, Platform and DODGE!!)
44 - BLUE SURFER (Blue Surfer & Monty Mole's Aerial Extravaganza)
45 - skeleton lock (Castle of the Above and Elsewhere & Desolate Town)
46 - UTTER SILENCE (Peculiar Night & Pavlov Gold)
47 - HELLO (Twinkle Tower, Everyone Has A Starman Except You & Dark Side of the Sun)
48a - REALITY.EXE (A Final Thing (Name Pending): Outside, Inside, Giana Sisters Gimmick Experiment, John Madden John Madden, Infiniflight Test, My First SMB Level, Boss Prelude & Pseudoscience)
48b - This might be a non-sequitur (A Final Thing (Name Pending): Midpoint, Final Boss & Final Leek, End of World 8 Cutscene & Credits)
World 9 (Zebraspace)
49 - made it to the postgame (an experience, Start of World 9 Cutscene, The Floor is Lava! & Refuge Town)
50 - !01 (Refuge Town, Action of Syo and Bon & Unseen and Mysterious Future)
51 - WATCH FOR SCHOOL BUS (Depths of Transcendental Dimension & Retroville
52 - wow yeah yeah (Abstract Assault & Family Reunion)
53 - Don't trust the coin. (Action.rar, The Tower of Dr. Zalost & End of World 9 Cutscene)
54 - miaouw (Jaybird & Quack!~Doubt!^)

Other LPs
I'm only going to post the first video of each LP for space reasons. I'm sure if you're interested you can follow the videos from there without my help.
Some German LP because man lebt schließlich nur einmal (Google Translate don't fail me now)
1 - Rettet das alles (same videos as raocow. Seriously, I'm pretty sure even the title of the video is the same as raocow's.)

Apparently Germans really like this game for some reason
1 - Hallo jedermann

Brazil came 4th in the World Cup but 3rd in the race to LP A2XT, so things are definitely improving
1 - Foi só uma demonstração

Some of the Music
In YouTube form
In Bandcamp form
Last edited by Doctor Shemp on 16 Oct 2014, 23:09, edited 78 times in total.

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Re: Here, here, here we go [A2XT]

Postby docopoper » 5 years ago

Yes. Go play the game. It is fun. Very fun.

The game's actual release topic.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.

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Re: Here, here, here we go [A2XT]

Postby glitch4 » 5 years ago

raocow's so happy on that first video.

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Re: Here, here, here we go [A2XT]

Postby KobaBeach » 5 years ago

Giant Egg
Good Morning~♪

Today's levels were p. good, looking forward to the rest!!
I'll also be downloading~
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Re: Here, here, here we go [A2XT]

Postby tigermoon » 5 years ago

Oh Trumpet, oh Trumpet! I have missed you so!

Here's to hoping happycow will stay with us for many videos to come. :D
WARNING: User is known for stupid ideas. Listen at your own risk.
... I prefer the one where you compare yourself to gremlins...

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Re: Here, here, here we go [A2XT]

Postby Jesuiscontent » 5 years ago

I thought you guys learned something from the previous game about awkward writing and references but I guess not

The 5 minutes of actual gameplay were ok I guess but what's up with these awful sound effects???
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Re: Here, here, here we go [A2XT]

Postby SAJewers » 5 years ago

That's a loonie raocow, not a penny.
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Re: Here, here, here we go [A2XT]

Postby raocow » 5 years ago

I'm pretty sure loonies are a lot more gold looking!
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Re: Here, here, here we go [A2XT]

Postby Sebby19 » 5 years ago

Normally I'm a huge stickler for having the topic titles for SMBX episodes follow a format:

SMBX: Episode title; witty subtitle

But this game is special (and ASMBX barely followed the format either, so whatev).
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Re: Here, here, here we go [A2XT]

Postby Willhart » 5 years ago

OW graphics were made by Feenicks. I wonder if he made the tileset for the level today himself too. It was really atmospheric.
Jesuiscontent wrote:The 5 minutes of actual gameplay were ok I guess but what's up with these awful sound effects???
Those been there for a long time. I think they actually sound better than the default sounds.

Edit: I got used to them pretty quickly.
Last edited by Willhart on 24 Aug 2014, 14:15, edited 4 times in total.

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Re: Here, here, here we go [A2XT]

Postby lukaramu » 5 years ago

Jesuiscontent wrote:what's up with these awful sound effects???
Yeah the "bonk" sound or whatever you wanna called it is so loud and feels... stocky. I really really really think the original one is better. Some of the sounds definitely fit, but some are just awful.

So far 7.5/10 "okay"

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Re: Here, here, here we go [A2XT]

Postby Sniggerb0bble » 5 years ago

Ooh, I've been looking forward to this for a while, I've been blind to the whole development scene so I'm looking forward to seeing more.

Not sure what's going on with some of those sound effects though. Some I really like, such as the coins, the power-up transitions, and especially the cape swooshy-swoosh, but the sound of things being hit against walls is really really not good. It sounds too forceful, too loud, and it can get quite messy for the ears when there's a lot of things going on such as shells being knocked all over the place.

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Re: Here, here, here we go [A2XT]

Postby jayScribble » 5 years ago

Super excited for many things to come for raocow in this game.
To be honest, I'm not looking forward to my submission since I sort of abandoned it and left it with the A2MBXT/A2XT team to update.
Nothing much to comment on the levels in the first video.
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Re: Here, here, here we go [A2XT]

Postby docopoper » 5 years ago

To anyone complaining about the cutscenes. Just go and play the frickin game. Of course cutscenes work better outside of the LP format.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.

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Re: Here, here, here we go [A2XT]

Postby Shinoda » 5 years ago

Sebby19 wrote:Normally I'm a huge stickler for having the topic titles for SMBX episodes follow a format:

SMBX: Episode title; witty subtitle

But this game is special (and ASMBX barely followed the format either, so whatev).
I actually downloaded every SMBX video raocow made. Renaming them to fit in a playlist was a pain when I started the project but now that it's gonna be a daily thing it won't be as bad.

It's his videos, he can name them whatever he wants. It's juts more work for people trying to follow them in order.
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Re: Here, here, here we go [A2XT]

Postby shaman » 5 years ago

Been looking forward to this, don't even need to tell reasons.

Good luck cowman
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Re: Here, here, here we go [A2XT]

Postby Isrieri » 5 years ago

It begins. Hooray!

I know very little about the revisions made by the dev team. So I'm excited to see what lays in store.

I will also watch this in perpetual excitement since my level is pretty much the very last one. (penultimate anyway)

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Re: Here, here, here we go [A2XT]

Postby S.N.N. » 5 years ago

I'm impressed with the game so far (played to the end of the first world and it's much better ASMBXT), but I agree with the comments about the sound effects. Almost all of them sound tremendously unfitting and unprofessional - I would have just left them alone.

Also:
raocow wrote:For once the talkhaus made a game designed to be played by people, and not necessarily just to be LP'd!
Really? Because of all of the Talkhaus collabs, this seems like the one that was meant to be LP'ed the -most- so far given all of the references and attempts to make raocow laugh.

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Re: Here, here, here we go [A2XT]

Postby Validon98 » 5 years ago

Well, here we go then.
I will say, yeaaaaaah, the bonking head against stuff noise is incredibly annoying after a while. I'm used to it now but it's still... nngh.
Regardless, I'm really excited for the stuff that's to come up that I may or may not have done ahead of time.

Why am I in World 3 already help me.
Because Mystia's being a big ol' goofball.

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Re: Here, here, here we go [A2XT]

Postby raocow » 5 years ago

S.N.N. wrote:
raocow wrote:For once the talkhaus made a game designed to be played by people, and not necessarily just to be LP'd!
Really? Because of all of the Talkhaus collabs, this seems like the one that was meant to be LP'ed the -most- so far given all of the references and attempts to make raocow laugh.
Huh, that's kinda funny in a way.
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Re: Here, here, here we go [A2XT]

Postby Saturn Moriya » 5 years ago

docopoper wrote:To anyone complaining about the cutscenes. Just go and play the frickin game. Of course cutscenes work better outside of the LP format.
It's not that the cutscenes are bad, the point is that they're full of in-jokes, something that was said they were trying to avoid, in order to make this a game for the general public.

Other than that and the sound effects, everything seems very polished so far.
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Re: Here, here, here we go [A2XT]

Postby raocow » 5 years ago

I think the 'playable for the general public' means like the game design and difficulty and whatnot.

Though yeah, this is... really way injokey I'm not complaining though!
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Re: Here, here, here we go [A2XT]

Postby Maiku Wotaharu » 5 years ago

I'm anticipating the second video....for reasons....
The best part of waking up is...knowing where you are.

FINALLY, SOME MOSTS USERBARS!
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Re: Here, here, here we go [A2XT]

Postby ztarwuff » 5 years ago

I just noticed how quiet the soundtrack is now. I thought it wouldn't be a problem on raocow's PC, because, hey, he can always turn up the volume if it's too quiet, but I didn't think the sound effects would be so loud in comparison. A common complaint on the Youtube video is that the sound effects are too loud compared to the soundtrack.

Which is insane, because I believe sturg or docopopper or whoever it was has been fiddling around with the sound levels for a million years!

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Re: Here, here, here we go [A2XT]

Postby Voltgloss » 5 years ago

ztarwuff wrote:A common complaint on the Youtube video is that the sound effects are too loud compared to the soundtrack.
I think this is simply because Giant Egg has a quiet soundtrack compared to most levels in the game.
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