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SMWC's YILDC: eight crazy nights (or mornings)

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SMWC's YILDC: eight crazy nights (or mornings)

Post by S.N.N. »

This is apparently my first LP topic I've ever made in all of the years I've been here WHAT.

So hey, it's this thing! There weren't as many entries as the previous YILDC, but this one has a good mix of Talkhausers and SMWCers, so there's some variety.

8th place - Lespna1
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Willhart »

Can't expect much from the low scoring levels. The music was fun. It'll be nice to see how the submissions improve over time.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Sebby19 »

Well that was horrible.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by glitch4 »

And everyone liked that level ( not really ).

Even the music which was used for fun.

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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by pholtos »

That level was a glorious mess of block scrolling.... and I love it.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Alice »

The moving sections seemed oddly glitchy. And I didn't even know the floaty ball things (what are those even called actually?) interacted with gates that way.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by ano0maly »

Man the waving land was so messed up!

I was never fan of the wavy lava because you couldn't really tell where it was supposed to be (especially when you mix it with those platform wheelbarrows you have to rotate manually).

That part with a bunch of colored blocks was so big it reminded me of Breakout.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Jesuiscontent »

Where are the random giant koopas? Get your shit together, Lespna1
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Zygl »

I had no idea YI could break as badly as it did toward the beginning of that level, that was hilarious. Probably should've had a reset of some sort in the puzzle section there, though.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by S.N.N. »

The top half of the contest is pretty awesome though so it's a small price to pay. There's one in particular (might be 4th place) that's crazy unique.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by raocow »

the good news is that since the contest is so short, going 'oh man the top half is actually super good' isn't actually that big of a wait.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Grounder »

I was unaware you could screw up block and spike graphics so magnificently.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Ometeotl »

This level was magical in a way I don't think we'll see again.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by KobaBeach »

Lespna1 wrote:I'm sorry I made the level so long, but Cackletta said he tested it, and he said it was just fine. (...)
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by YelseyKing »

I don't think I've laughed so hard at one of raocow's videos in ages. That glitchy first half of the stage was amazing, and raocow had some of his best commentary in a long time. Particularly the bit about the two ? boxes clipping through the wall and falling off the screen, and the piranha plant eating helicopter Yoshi. Lovely.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by MonkeyShrapnel »

Never thought I'd see something like that in Yoshi's Island...

It was glitchy as heck...but I still kinda like that level, if not just because
of how ridiculous it was, and it wasn't a bad puzzle either...until raocow got stuck at least...
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Lespna01 »

I know I'm getting a lot of negative comments and things, but why am I getting comments about giant Koopas and things? That's just mean. Well, I will take the feedback from that one person and try to apply it next time, but why are people saying the music was bad? If I would have made my own custom music, people would have been really overcritical b/c I don't know anything about writing music or making it sound accurate like some of the people did. Also, I know I've played this game for a long time, but I never realized that the going underwater as Yoshi and that submarine level w/the spikes were even possible, but that gave me some good ideas.

Also, you can watch my video here: https://www.youtube.com/watch?v=gjty4tDbuGQ
I realize it's really long so you can just skip to 32:15 if you want to see the solution to the last room before the boss as well as the boss. raocow never went down the steps at the beginning where the egg block was, and there was a ? cloud w/a helicopter.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Willhart »

Sorry for not being too constructive, but I always find watching YI videos more tiring. It was just too long and loosely designed. Music was not that fitting to the level theme, but it made for more uplifting commentary and raocow did have some fun wandering around the hallways.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Doctor Shemp »

You chose happy romp music for a castle with lava and spikes in it. That's the problem with the music.

And there's all the instances of the game glitching out that can't have not shown up in testing.

It was a funny video though.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Grounder »

Today, raocow plays a level that really isn't suited to the engine it's running off of, and it suffers due to that.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by ano0maly »

Zyglrox's level was super clever. It's just unfortunate that some parts don't play very smoothly, though glitching through blocks at the end was funny.

Also, I was just thinking yesterday that a level might be designed to easily collect all the red coins so that you don't have to go on a scavenger hunt for them.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by KobaBeach »

Today's level had a cool gimmick, but it kinda went berserk on the player at the end.
The last three lifts are pretty merciless, switches or not.

The fake-out at the third cement block wall can also be a bit cheap at first.
You can't really tell that the rail is cut-off (grammar?) there, due to it being very hard to discern from the blocks.

A nice idea, but not really made for YI's engine.
If this level was in a game with physics more suited for it, it'd be awesome!

Nice job, Zyglrox~♪
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Zygl »

Oh hey dev commentary-ish thing.
The idea for this level pretty much literally came to me in a dream after I spent the better part of a day working on a couple other level ideas (a generic castle level "inspired by" Marching Milde's fort and an ice maze cave called

The Cave of Frozen Maze

) and getting nowhere, so I figured "eh, why not, it's either this or I do nothing and that would be rude after I said I'd "be all over" this contest. I guess." It would've gone back to the left at some point but fortunately I ran out of ideas so I just made it go up.
Also that rather ineffectual karate guy on the spikes is there because originally I was considering making the entire level never require pressing left or right, the idea being you use the platform's momentum and his head to cross the spikes. It still works, but it's entirely unnecessary.
The (not very good) rendition of the Turbo Tunnel theme is there because I needed fitting music and noticed the level was basically a buggy YI Turbo Tunnel.
And as for the level name, I'm creatively bankrupt so instead of having a name that makes sense I tried to make the video title as confusing as possible (7th - 13th - 52nd). In hindsight I don't believe he's ever actually formatted a contest video title like that, though, so uh, whoops. Anyway 13th was

the place I expected before I found out there were only 9 entries

and 52nd is

about how long a 100-point run of the level takes. (I'm sorry.)

Glad the level's been mostly well-received, I was pretty sure I'd wake up to an angry mob wanting my head on a pike.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by Septentrion Pleiades »

Zyglrox Odyssey wrote:Glad the level's been mostly well-received, I was pretty sure I'd wake up to an angry mob wanting my head on a pike.
Just say that this level was designed to be passed on the first try and angry mob will show up.
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Re: SMWC's YILDC: eight crazy nights (or mornings)

Post by yogui »

This LP is nice, let's hope my level doesn't ruin it.www

Lespna's level was a lespna's level, aka LOL. :lol:
Zyglrox's level is an interesting idea but maybe not executed perfectly. Well if it was me who was playing I wouldn't have enjoyed it as I hate trial and error for every obstacles games.
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