SMWC's YILDC: eight crazy nights (or mornings)
SMWC's YILDC: eight crazy nights (or mornings)
This is apparently my first LP topic I've ever made in all of the years I've been here WHAT.
So hey, it's this thing! There weren't as many entries as the previous YILDC, but this one has a good mix of Talkhausers and SMWCers, so there's some variety.
8th place - Lespna1
So hey, it's this thing! There weren't as many entries as the previous YILDC, but this one has a good mix of Talkhausers and SMWCers, so there's some variety.
8th place - Lespna1
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Can't expect much from the low scoring levels. The music was fun. It'll be nice to see how the submissions improve over time.
Re: SMWC's YILDC: eight crazy nights (or mornings)
Well that was horrible.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
And everyone liked that level ( not really ).
Even the music which was used for fun.
Last edited by glitch4 9 years ago, edited 1 time in total.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
That level was a glorious mess of block scrolling.... and I love it.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
The moving sections seemed oddly glitchy. And I didn't even know the floaty ball things (what are those even called actually?) interacted with gates that way.
Re: SMWC's YILDC: eight crazy nights (or mornings)
Man the waving land was so messed up!
I was never fan of the wavy lava because you couldn't really tell where it was supposed to be (especially when you mix it with those platform wheelbarrows you have to rotate manually).
That part with a bunch of colored blocks was so big it reminded me of Breakout.
I was never fan of the wavy lava because you couldn't really tell where it was supposed to be (especially when you mix it with those platform wheelbarrows you have to rotate manually).
That part with a bunch of colored blocks was so big it reminded me of Breakout.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Where are the random giant koopas? Get your shit together, Lespna1
Re: SMWC's YILDC: eight crazy nights (or mornings)
I had no idea YI could break as badly as it did toward the beginning of that level, that was hilarious. Probably should've had a reset of some sort in the puzzle section there, though.
Spoilerraocow at the start of the video wrote:Every time I played Yoshi it was either fantastic or a trainwreck.
Re: SMWC's YILDC: eight crazy nights (or mornings)
The top half of the contest is pretty awesome though so it's a small price to pay. There's one in particular (might be 4th place) that's crazy unique.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
the good news is that since the contest is so short, going 'oh man the top half is actually super good' isn't actually that big of a wait.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
I was unaware you could screw up block and spike graphics so magnificently.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
This level was magical in a way I don't think we'll see again.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Lespna1 wrote:I'm sorry I made the level so long, but Cackletta said he tested it, and he said it was just fine. (...)
i miss dr_kraid so muchMata Hari wrote:you know that simpsons episode with the angel skeleton where lisa asks the scientist why his tests didn't show it was fake and the guy admits he never did the tests? that's you and cackletta right now
also oh god that entire first room
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Re: SMWC's YILDC: eight crazy nights (or mornings)
I don't think I've laughed so hard at one of raocow's videos in ages. That glitchy first half of the stage was amazing, and raocow had some of his best commentary in a long time. Particularly the bit about the two ? boxes clipping through the wall and falling off the screen, and the piranha plant eating helicopter Yoshi. Lovely.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Never thought I'd see something like that in Yoshi's Island...
It was glitchy as heck...but I still kinda like that level, if not just because
of how ridiculous it was, and it wasn't a bad puzzle either...until raocow got stuck at least...
It was glitchy as heck...but I still kinda like that level, if not just because
of how ridiculous it was, and it wasn't a bad puzzle either...until raocow got stuck at least...
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Re: SMWC's YILDC: eight crazy nights (or mornings)
I know I'm getting a lot of negative comments and things, but why am I getting comments about giant Koopas and things? That's just mean. Well, I will take the feedback from that one person and try to apply it next time, but why are people saying the music was bad? If I would have made my own custom music, people would have been really overcritical b/c I don't know anything about writing music or making it sound accurate like some of the people did. Also, I know I've played this game for a long time, but I never realized that the going underwater as Yoshi and that submarine level w/the spikes were even possible, but that gave me some good ideas.
Also, you can watch my video here: https://www.youtube.com/watch?v=gjty4tDbuGQ
I realize it's really long so you can just skip to 32:15 if you want to see the solution to the last room before the boss as well as the boss. raocow never went down the steps at the beginning where the egg block was, and there was a ? cloud w/a helicopter.
Also, you can watch my video here: https://www.youtube.com/watch?v=gjty4tDbuGQ
I realize it's really long so you can just skip to 32:15 if you want to see the solution to the last room before the boss as well as the boss. raocow never went down the steps at the beginning where the egg block was, and there was a ? cloud w/a helicopter.
Last edited by Lespna01 9 years ago, edited 1 time in total.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Sorry for not being too constructive, but I always find watching YI videos more tiring. It was just too long and loosely designed. Music was not that fitting to the level theme, but it made for more uplifting commentary and raocow did have some fun wandering around the hallways.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
You chose happy romp music for a castle with lava and spikes in it. That's the problem with the music.
And there's all the instances of the game glitching out that can't have not shown up in testing.
It was a funny video though.
And there's all the instances of the game glitching out that can't have not shown up in testing.
It was a funny video though.
Re: SMWC's YILDC: eight crazy nights (or mornings)
Today, raocow plays a level that really isn't suited to the engine it's running off of, and it suffers due to that.
Why don't you eat me?
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Zyglrox's level was super clever. It's just unfortunate that some parts don't play very smoothly, though glitching through blocks at the end was funny.
Also, I was just thinking yesterday that a level might be designed to easily collect all the red coins so that you don't have to go on a scavenger hunt for them.
Also, I was just thinking yesterday that a level might be designed to easily collect all the red coins so that you don't have to go on a scavenger hunt for them.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Today's level had a cool gimmick, but it kinda went berserk on the player at the end.
The last three lifts are pretty merciless, switches or not.
The fake-out at the third cement block wall can also be a bit cheap at first.
You can't really tell that the rail is cut-off (grammar?) there, due to it being very hard to discern from the blocks.
A nice idea, but not really made for YI's engine.
If this level was in a game with physics more suited for it, it'd be awesome!
Nice job, Zyglrox~♪
The last three lifts are pretty merciless, switches or not.
The fake-out at the third cement block wall can also be a bit cheap at first.
You can't really tell that the rail is cut-off (grammar?) there, due to it being very hard to discern from the blocks.
A nice idea, but not really made for YI's engine.
If this level was in a game with physics more suited for it, it'd be awesome!
Nice job, Zyglrox~♪
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Oh hey dev commentary-ish thing.
Glad the level's been mostly well-received, I was pretty sure I'd wake up to an angry mob wanting my head on a pike.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
Just say that this level was designed to be passed on the first try and angry mob will show up.Zyglrox Odyssey wrote:Glad the level's been mostly well-received, I was pretty sure I'd wake up to an angry mob wanting my head on a pike.
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Re: SMWC's YILDC: eight crazy nights (or mornings)
This LP is nice, let's hope my level doesn't ruin it.www
Lespna's level was a lespna's level, aka LOL.
Zyglrox's level is an interesting idea but maybe not executed perfectly. Well if it was me who was playing I wouldn't have enjoyed it as I hate trial and error for every obstacles games.
Lespna's level was a lespna's level, aka LOL.
Zyglrox's level is an interesting idea but maybe not executed perfectly. Well if it was me who was playing I wouldn't have enjoyed it as I hate trial and error for every obstacles games.
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