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Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 20 Oct 2016, 00:22
by MeleeWizard
Stranded: Part 4
They don't make dungeons like they used to.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 21 Oct 2016, 00:39
by MeleeWizard
Ocarina of Time: Master Quest: Part 40
I can only imagine that last area was more relevant in the original version.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 21 Oct 2016, 23:54
by MeleeWizard
Stranded: Part 5
One would think that a fortress made entirely out of metal would be very sturdy, but also very expensive to build.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 22 Oct 2016, 22:48
by MeleeWizard
Ocarina of Time: Master Quest: Part 41
Two is usually better than one, if only because it forces your opponent to split his attention.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 24 Oct 2016, 02:39
by MeleeWizard
Stranded: Part 6
The names of these dungeons are straight and to the point, but they don't always reveal what you find within.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 25 Oct 2016, 23:46
by MeleeWizard
Ocarina of Time: Master Quest: Part 42
Bottomless pits, fans and beamos. Yep, sounds like a forest to me!
Stranded: Part 7
It's all about supply and demand... or the demand for me to supply the demand... I think...
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 26 Oct 2016, 22:46
by MeleeWizard
Ocarina of Time: Master Quest: Part 43
I thought things weren't supposed to start breaking until
after I killed the boss.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 27 Oct 2016, 20:34
by MeleeWizard
Stranded: Part 8
I think, the Blue Cave is a very neat thematic concept. Unfortunately, I don't think a Red Cave would work as well, as the red enemies tend to be weaker. There are ways around this of course, but still...
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 30 Oct 2016, 00:55
by MeleeWizard
Ocarina of Time: Master Quest: Part 44
This place is like the Gerudo training ground, except worse... and required.
Stranded: Part 9
One free dungeon item: Some assembly required.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 30 Oct 2016, 23:54
by MeleeWizard
Ocarina of Time: Master Quest: Part 45
I apologize for not having this fight mastered within 5 seconds. I am clearly a disgrace to video game players the world over.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 31 Oct 2016, 21:22
by MeleeWizard
Stranded: Part 10
That monster seems to have made itself right at home.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 02 Nov 2016, 01:58
by MeleeWizard
Ocarina of Time: Master Quest: Part 46 (Final)
These villains just never stay dead, do they?
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 03 Nov 2016, 00:10
by MeleeWizard
Stranded: Part 11
Illusion (n): 4.
psychology mistaken sensory perception: a misinterpretation of an experience of sensory perception, especially a visual one, where the stimuli are objectively present and the mistaken perception is due to physical rather than psychological causes
...yeah, sounds about right.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 04 Nov 2016, 06:36
by MeleeWizard
NEW LP!
Lost Vikings 2: Part 1
What a horrible night to have a tutorial.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 05 Nov 2016, 00:46
by MeleeWizard
Stranded: Part 12
Seeing the invisible and the hidden can only do so much when you can't see the future as well.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 06 Nov 2016, 03:06
by MeleeWizard
Lost Vikings 2: Part 2
Olaf: Master diplomat.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 07 Nov 2016, 04:15
by MeleeWizard
Stranded: Part 13
I wonder what would have happened if I had gotten one of those questions wrong...?
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 08 Nov 2016, 03:00
by MeleeWizard
Lost Vikings 2: Part 3
When you have a shield, the enemies should have the common decency to stay in front of it.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 09 Nov 2016, 01:19
by MeleeWizard
Stranded: Part 14
Dang, things are starting to get a little explosive around here.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 10 Nov 2016, 04:10
by MeleeWizard
Lost Vikings 2: Part 4
I wonder why nobody seems to be concerned about the ship being on fire?
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 11 Nov 2016, 03:50
by MeleeWizard
Stranded: Part 15
I think the only thing truly wicked about this place is the imagery it is trying to invoke.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 12 Nov 2016, 00:08
by MeleeWizard
Lost Vikings 2: Part 5
Eric could probably swim home, but he's too honorable for that. He's probably considering it though.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 13 Nov 2016, 04:15
by MeleeWizard
Stranded: Part 16
Even if they don't do damage, these spiky floors cannot be comfortable.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 14 Nov 2016, 05:45
by MeleeWizard
Lost Vikings 2: Part 6
Diamonds are a girl's best friend, especially more so than the person who delivers them.
Re: MeleeWizard plays ZC & Lost Vikings 2.
Posted: 15 Nov 2016, 02:18
by MeleeWizard
Stranded: Part 17
I could use a Goron's Tunic right about now.