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Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 20 Sep 2016, 22:40
by MeleeWizard
Ocarina of Time: Master Quest: Part 25
While the path through each dungeon has been changed, I guess all the stuff from the original version is still laying around, which can cause some confusion for those who don't know better.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 22 Sep 2016, 01:02
by MeleeWizard
Fun in the Sun 2: Part 14
If nothing else, at least I know where I have to go. Now all I have to do is figure out how to get there...
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 22 Sep 2016, 21:09
by MeleeWizard
Ocarina of Time: Master Quest: Part 26
I looked into this fight after the fact, and apparently it's not supposed to be that hard. Honestly, I still don't get what I was supposed to do here.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 24 Sep 2016, 00:12
by MeleeWizard
Fun in the Sun 2: Part 15
When you see enough weird puzzle elements, you start seeing them everywhere you go.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 24 Sep 2016, 23:55
by MeleeWizard
Ocarina of Time: Master Quest: Part 27
I thought aiming was supposed to make you MORE accurate.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 26 Sep 2016, 01:00
by MeleeWizard
Fun in the Sun 2: Part 16
Walking through open doors? Who even does that anymore? Now, secret passages, that's the "in" thing right now!
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 27 Sep 2016, 00:22
by MeleeWizard
Ocarina of Time: Master Quest: Part 28
So... do all wells have an emergency draining mechanism or something?
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 28 Sep 2016, 23:51
by MeleeWizard
Fun in the Sun 2: Part 17
I hope I won't be needing the X-Buster any time soon.
Ocarina of Time: Master Quest: Part 29
The Gerudo of Hyrule are significantly different from their Termina counterparts. After all, the pirates don't take prisoners, they just kick you out.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 29 Sep 2016, 21:28
by MeleeWizard
Fun in the Sun 2: Part 18
Someone needs to teach this thing about Conservation of Mass.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 30 Sep 2016, 23:27
by MeleeWizard
Ocarina of Time: Master Quest: Part 30
Things are not always what they seem, but the things you can see clearly can still be threatening.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 01 Oct 2016, 19:30
by MeleeWizard
Fun in the Sun 2: Part 19
Exploring more of the Realm of Spiky Death.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 02 Oct 2016, 21:34
by MeleeWizard
Ocarina of Time: Master Quest: Part 31
I know this place isn't exactly supposed to look friendly, but I think all these guillotines and spike traps are a little over the top.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 04 Oct 2016, 20:46
by MeleeWizard
Fun in the Sun 2: Part 20
So many keys, so little time.
Ocarina of Time: Master Quest: Part 32
You think Komachi's mad that these guys stole her boat?
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 06 Oct 2016, 01:03
by MeleeWizard
Fun in the Sun 2: Part 21
Things are starting to feel kinda random right about now...
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 06 Oct 2016, 22:11
by MeleeWizard
Ocarina of Time: Master Quest: Part 33
Dang, Eyerok has changed quite a bit since leaving Shifting Sand Land.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 07 Oct 2016, 22:28
by MeleeWizard
Fun in the Sun 2: Part 22
You know a game a confusing when you forget which game your playing. Also, it seems sequence breaking only works if you don't realize you're doing it.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 10 Oct 2016, 19:30
by MeleeWizard
Stupid hurricane.
Ocarina of Time: Master Quest: Part 34
The Gerudo have a strange recruitment process...
Ocarina of Time: Master Quest: Part 35
Most issues can be traced back to me just being dumb. This one seems different...
Fun in the Sun 2: Part 23
Wandering randomly for fun and profit!
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 12 Oct 2016, 00:36
by MeleeWizard
Fun in the Sun 2: Part 24 (Final)
Few things make Ganon fights worse than limited maneuverability.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 13 Oct 2016, 02:23
by MeleeWizard
Ocarina of Time: Master Quest: Part 36
Knowing what to do and knowing how to do it can be two very different things.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 14 Oct 2016, 07:33
by MeleeWizard
NEW LP!
Zelda Classic - Stranded: Part 1
If bats can suck out my lifeblood, why can't I return the favor?
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 14 Oct 2016, 23:44
by MeleeWizard
Ocarina of Time: Master Quest: Part 37
These enemies sometimes... these enemies...
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 15 Oct 2016, 22:35
by MeleeWizard
Stranded: Part 2
At this point, it looks like Jamian designed the dungeons maps before doing the individual rooms. It seems like a neat way of structuring it all. Even if it isn't, it's probably better than anything I'd come up with.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 17 Oct 2016, 02:38
by MeleeWizard
Ocarina of Time: Master Quest: Part 38
This game's tricks continue to be tough, but I think I'll find the strength to carry on.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 18 Oct 2016, 02:06
by MeleeWizard
Stranded: Part 3
I think Teferi wants his box back.
Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.
Posted: 18 Oct 2016, 20:34
by MeleeWizard
Ocarina of Time: Master Quest: Part 39
Solving puzzles becomes somewhat easier when you figure out how they work.