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Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 20 Sep 2016, 22:40
by MeleeWizard
Ocarina of Time: Master Quest: Part 25

While the path through each dungeon has been changed, I guess all the stuff from the original version is still laying around, which can cause some confusion for those who don't know better.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 22 Sep 2016, 01:02
by MeleeWizard
Fun in the Sun 2: Part 14

If nothing else, at least I know where I have to go. Now all I have to do is figure out how to get there...

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 22 Sep 2016, 21:09
by MeleeWizard
Ocarina of Time: Master Quest: Part 26

I looked into this fight after the fact, and apparently it's not supposed to be that hard. Honestly, I still don't get what I was supposed to do here.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 24 Sep 2016, 00:12
by MeleeWizard
Fun in the Sun 2: Part 15

When you see enough weird puzzle elements, you start seeing them everywhere you go.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 24 Sep 2016, 23:55
by MeleeWizard
Ocarina of Time: Master Quest: Part 27

I thought aiming was supposed to make you MORE accurate.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 26 Sep 2016, 01:00
by MeleeWizard
Fun in the Sun 2: Part 16

Walking through open doors? Who even does that anymore? Now, secret passages, that's the "in" thing right now!

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 27 Sep 2016, 00:22
by MeleeWizard
Ocarina of Time: Master Quest: Part 28

So... do all wells have an emergency draining mechanism or something?

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 28 Sep 2016, 23:51
by MeleeWizard
Fun in the Sun 2: Part 17

I hope I won't be needing the X-Buster any time soon.

Ocarina of Time: Master Quest: Part 29

The Gerudo of Hyrule are significantly different from their Termina counterparts. After all, the pirates don't take prisoners, they just kick you out.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 29 Sep 2016, 21:28
by MeleeWizard
Fun in the Sun 2: Part 18

Someone needs to teach this thing about Conservation of Mass.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 30 Sep 2016, 23:27
by MeleeWizard
Ocarina of Time: Master Quest: Part 30

Things are not always what they seem, but the things you can see clearly can still be threatening.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 01 Oct 2016, 19:30
by MeleeWizard
Fun in the Sun 2: Part 19

Exploring more of the Realm of Spiky Death.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 02 Oct 2016, 21:34
by MeleeWizard
Ocarina of Time: Master Quest: Part 31

I know this place isn't exactly supposed to look friendly, but I think all these guillotines and spike traps are a little over the top.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 04 Oct 2016, 20:46
by MeleeWizard
Fun in the Sun 2: Part 20

So many keys, so little time.

Ocarina of Time: Master Quest: Part 32

You think Komachi's mad that these guys stole her boat?

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 06 Oct 2016, 01:03
by MeleeWizard
Fun in the Sun 2: Part 21

Things are starting to feel kinda random right about now...

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 06 Oct 2016, 22:11
by MeleeWizard
Ocarina of Time: Master Quest: Part 33

Dang, Eyerok has changed quite a bit since leaving Shifting Sand Land.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 07 Oct 2016, 22:28
by MeleeWizard
Fun in the Sun 2: Part 22

You know a game a confusing when you forget which game your playing. Also, it seems sequence breaking only works if you don't realize you're doing it.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 10 Oct 2016, 19:30
by MeleeWizard
Stupid hurricane.

Ocarina of Time: Master Quest: Part 34

The Gerudo have a strange recruitment process...

Ocarina of Time: Master Quest: Part 35

Most issues can be traced back to me just being dumb. This one seems different...

Fun in the Sun 2: Part 23

Wandering randomly for fun and profit!

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 12 Oct 2016, 00:36
by MeleeWizard
Fun in the Sun 2: Part 24 (Final)

Few things make Ganon fights worse than limited maneuverability.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 13 Oct 2016, 02:23
by MeleeWizard
Ocarina of Time: Master Quest: Part 36

Knowing what to do and knowing how to do it can be two very different things.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 14 Oct 2016, 07:33
by MeleeWizard
NEW LP!

Zelda Classic - Stranded: Part 1

If bats can suck out my lifeblood, why can't I return the favor?

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 14 Oct 2016, 23:44
by MeleeWizard
Ocarina of Time: Master Quest: Part 37

These enemies sometimes... these enemies...

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 15 Oct 2016, 22:35
by MeleeWizard
Stranded: Part 2

At this point, it looks like Jamian designed the dungeons maps before doing the individual rooms. It seems like a neat way of structuring it all. Even if it isn't, it's probably better than anything I'd come up with.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 17 Oct 2016, 02:38
by MeleeWizard
Ocarina of Time: Master Quest: Part 38

This game's tricks continue to be tough, but I think I'll find the strength to carry on.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 18 Oct 2016, 02:06
by MeleeWizard
Stranded: Part 3

I think Teferi wants his box back.

Re: MeleeWizard plays ZC & Ocarina of Time: Master Quest.

Posted: 18 Oct 2016, 20:34
by MeleeWizard
Ocarina of Time: Master Quest: Part 39

Solving puzzles becomes somewhat easier when you figure out how they work.