(shouting)

A Second Mario Thing: free alex

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
User avatar
KobaBeach
screw it lion time. we are so f***ing back
Posts: 6926
Joined: 11 years ago
First name: David (evil)
Pronouns: he/they
Location: Portugal
https://koba.talkhaus.com/

Re: A Second Mario Thing: SNN and alex2's little baby

Post by KobaBeach »

worldpeace125 wrote:I didn't want to just watch levels displayed like fish market, which makes me feel not good.
Oh wow, it does look like a fish market

All it needs is old ladies yelling the price of their fish at the top of their lungs

EDIT: Also, the Kraken ghosts are adorable
Image #1 mega cd enjoyer AND "making fun of"-er Image
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
Image
Image
Image
Image Image
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
User avatar
Davybot
Posts: 14
Joined: 14 years ago
Location: Florida Citrus Center

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Davybot »

Oh man, the second you said right right left right right I knew exactly what that was referencing. That was amazing. Good episode, yo!
User avatar
MonkeyShrapnel
Poke a Man
Posts: 563
Joined: 11 years ago
First name: Brian
Pronouns: he/him/his
Location: Canada Eh?

Re: A Second Mario Thing: SNN and alex2's little baby

Post by MonkeyShrapnel »

worldpeace125 wrote:I didn't want to just watch levels displayed like fish market, which makes me feel not good. So I tried to combine the base rome with the overworld provided by yogui, and tried to fix the issue. I guess I managed to do it. Try this A2MT rom.

a2mt_ow.zip

Pretty sure the game play of this will be equivalent to the base rom. If some bug related with this occurs, maybe I can support.
I'm hoping that this is helpful in some way to players and those who contributed to A2MT.
fish don't taste good dude

Seriously though, sounds cool! Nice work!
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

Image
Image

My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
Cup
Posts: 0
Joined: 14 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Cup »

Painting the Treehouse was really well executed. It did just enough to display the idea and the idea was the neat part so good job lobster.
limepie20
Posts: 0
Joined: 14 years ago
Location: Doesn't Matter

Re: A Second Mario Thing: SNN and alex2's little baby

Post by limepie20 »

alex2 wrote:anyway, yeah that level was apparently inserted before the parrot coin saving system was added. Hence why it doesn't leave outlines why you collect them.
That's actually not the problem. I went through all the levels a few times to make sure all of them had the right coins after the system was put in place. I don't know how this level lost them, but my best guess is that the one in the rom had some problems or something and someone inserted and old version of the level into it without fixing the coins. Anyway the point is you shouldn't see anymore levels without the coins in!
worldpeace125 wrote:I didn't want to just watch levels displayed like fish market, which makes me feel not good. So I tried to combine the base rome with the overworld provided by yogui, and tried to fix the issue. I guess I managed to do it. Try this A2MT rom.

a2mt_ow.zip

Pretty sure the game play of this will be equivalent to the base rom. If some bug related with this occurs, maybe I can support.
I'm hoping that this is helpful in some way to players and those who contributed to A2MT.
I just tried it out, and I only tested A Menagerie In Glass but the graphical issue was fixed in that. What exactly did you do? Did you actually go through all the levels and switch the ExGFX?
User avatar
Icelink256
Posts: 9
Joined: 10 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Icelink256 »

limepie20 wrote:I just tried it out, and I only tested A Menagerie In Glass but the graphical issue was fixed in that. What exactly did you do? Did you actually go through all the levels and switch the ExGFX?
I claim that he spent over 9000 hours in a hex editor, bit-shifting everything! :lol:
:catplanet: :catplanet2: :catplanet: :catplanet2: :catplanet: :catplanet2: :catplanet: :catplanet2: :catplanet: :catplanet2:
User avatar
Grounder
Posts: 5765
Joined: 10 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Grounder »

alex2 wrote:
Icelink256 wrote:
limepie20 wrote:I just tried it out, and I only tested A Menagerie In Glass but the graphical issue was fixed in that. What exactly did you do? Did you actually go through all the levels and switch the ExGFX?
I claim that he spent over 9000 hours in a hex editor, bit-shifting everything! :lol:
it took him less than an hour

also go away nobody wants your old memes here
O RLY?
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage
User avatar
Grounder
Posts: 5765
Joined: 10 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Grounder »

alex2 wrote:
Grounder wrote:O RLY?
Image
And now I've made you a hypocrite! :lol:
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

ImageImageImage
went
Posts: 82
Joined: 13 years ago
Pronouns: he/him/his
Location: Madrid

Re: A Second Mario Thing: SNN and alex2's little baby

Post by went »

Bwarch wrote:He DID play it four years ago, after all, fella.
Jesus I feel so old.
"Touhou is wrong" - Horikawa Otane
Cup
Posts: 0
Joined: 14 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Cup »

No one needs to make alex a hypocrite. It's a lifestyle he willingly chooses for himself.
User avatar
Leet
Well, hello, Smith ( ´-`)ノ
Posts: 3025
Joined: 11 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room
https://leet.talkhaus.com/

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Leet »

cool vip 1 hack u guys
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Bwarch
Local Candy Fiend
Posts: 136
Joined: 13 years ago
Pronouns: He/Him/His
Location: Scorpions and snakes aplenty oh my.

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Bwarch »

alex2 wrote:
Cup wrote:No one needs to make alex a hypocrite. It's a lifestyle he willingly chooses for himself.
yes thank you for your input cup
He's certainly not wrong in this case scenario.

------

ALSO DAT WIGGLER SPRITE REPLACEMENT.

DUCKS.

GUYS HOLY SHIT GUYS THE DUCKS. Whoever came up with that deserves a raise.
User avatar
SnackJackSJ
*Pressing controller buttons and plucking guitar strings furiously*
Posts: 44
Joined: 12 years ago
First name: Adam
Location: United States

Re: A Second Mario Thing: SNN and alex2's little baby

Post by SnackJackSJ »

I have to admit I'm pretty impressed with many of the sprite graphics changes. But hey, a lot of them are from ASMT so there's no shock there haha.
Image
Whoa! Jack plays Mario Hacks?!
peace, love, and music
User avatar
BeatBoxingBoo
Charlesbag
Posts: 8
Joined: 14 years ago
First name: beatboxingboo

Re: A Second Mario Thing: SNN and alex2's little baby

Post by BeatBoxingBoo »

It's funny that raocow should say he thinks that SMW is better than SMBX for short rompy levels, cause I've always thought the opposite, which is why I prefer SMBX nowadays.
User avatar
worldpeace125
Posts: 262
Joined: 10 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by worldpeace125 »

limepie20 wrote:I just tried it out, and I only tested A Menagerie In Glass but the graphical issue was fixed in that. What exactly did you do? Did you actually go through all the levels and switch the ExGFX?
I allocated ExGFX for OW in ExGFX380~ExGFX392, which was originally ExGFX80~ExGFX92. Since lunar magic only supports ExGFX80~ExGFXFF for the overworld, I coded ASM to add 300 into the slot numbers when a set of overworld GFX is loaded in actual game. So overworld and levels are now going well without conflicting. But overworld will not be rendered properly when opened in lunar magic, as LM still regards the slot number as ExGFX80~ExGFX92.
Doctor Shemp
Banned
Posts: 0
Joined: 11 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Doctor Shemp »

BeatBoxingBoo wrote:It's funny that raocow should say he thinks that SMW is better than SMBX for short rompy levels, cause I've always thought the opposite, which is why I prefer SMBX nowadays.
I think it's because a lot of the SMBX community (such as the SMBX Community) favours very long and intricate levels. It's odd because SMBX doesn't support multiple midpoints without some trickery while SMW can do it pretty easily. It should be SMW that gets the long levels and SMBX that gets the short ones but it really is the other way around more often than not.
User avatar
Dragon Fogel
Master of Pointlessness
Posts: 1415
Joined: 10 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Dragon Fogel »

Well, SMW has a built-in timer and SMBX doesn't. That's probably a factor in it.
Image
Click that banner if you like reading words.
Image
Make levels from unused MAGL X names!
MrDeePay
Posts: 0
Joined: 14 years ago
Location: Texas

Re: A Second Mario Thing: SNN and alex2's little baby

Post by MrDeePay »

BeatBoxingBoo wrote:It's funny that raocow should say he thinks that SMW is better than SMBX for short rompy levels, cause I've always thought the opposite, which is why I prefer SMBX nowadays.
"Short Rompy Levels" can be done in both editors just as efficiently as one another.
limepie20
Posts: 0
Joined: 14 years ago
Location: Doesn't Matter

Re: A Second Mario Thing: SNN and alex2's little baby

Post by limepie20 »

worldpeace125 wrote:
limepie20 wrote:I just tried it out, and I only tested A Menagerie In Glass but the graphical issue was fixed in that. What exactly did you do? Did you actually go through all the levels and switch the ExGFX?
I allocated ExGFX for OW in ExGFX380~ExGFX392, which was originally ExGFX80~ExGFX92. Since lunar magic only supports ExGFX80~ExGFXFF for the overworld, I coded ASM to add 300 into the slot numbers when a set of overworld GFX is loaded in actual game. So overworld and levels are now going well without conflicting. But overworld will not be rendered properly when opened in lunar magic, as LM still regards the slot number as ExGFX80~ExGFX92.
Oh that's pretty cool. Thanks!
User avatar
raocow
the death of the incredible huge
Posts: 4078
Joined: 15 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: A Second Mario Thing: SNN and alex2's little baby

Post by raocow »

It's the camera being much closer in smw. It makes the level seem more.. intimate.
the chillaxest of dragonsImage
Image
Image
User avatar
raocow
the death of the incredible huge
Posts: 4078
Joined: 15 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: A Second Mario Thing: SNN and alex2's little baby

Post by raocow »

s'been a while since the video took so long to process....
the chillaxest of dragonsImage
Image
Image
User avatar
Saturn Moriya
Posts: 2
Joined: 13 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Saturn Moriya »

Coin Town USA: going back and forth for the sake of going back and forth + tight places where nothing happens × a level that's kinda long with some out of place cantseecoming and precise movements = tedium squared 9.

Oh no, it's sad elephant's long lost cousin, landmass cat!
Image

Your blood their blood serves the same!!
User avatar
Alice
Posts: 2367
Joined: 12 years ago
Pronouns: Girl person
Location: Wonderland

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Alice »

agie777 wrote:some out of place cantseecoming
I don't think in this case that's the most valid criticism. It's not after a jump or anywhere where raocow doesn't have a notable chance to dodge it. He just failed to dodge it is all.
User avatar
Saturn Moriya
Posts: 2
Joined: 13 years ago

Re: A Second Mario Thing: SNN and alex2's little baby

Post by Saturn Moriya »

Alice wrote:I don't think in this case that's the most valid criticism. It's not after a jump or anywhere where raocow doesn't have a notable chance to dodge it. He just failed to dodge it is all.
Maybe not the most valid. But you have to keep in mind that the playing scope gives you a smaller view. Some of the projectiles can't be anticipated before they've already hit you. And that one shell down the stairs is pretty terrible as well. It's really the combination of it all that makes every part of it so much worse.
Image

Your blood their blood serves the same!!
User avatar
morsel/morceau
Posts: 401
Joined: 14 years ago
Location: exotic horse island

Re: A Second Mario Thing: SNN and alex2's little baby

Post by morsel/morceau »

The 30-coin block will just use the green star block counter (which counts down from 30).
dont wanna jihad no more
Post Reply