Page 65 of 90

Re: A Second Mario Thing: better than a butt

Posted: 19 Jul 2014, 18:53
by Alice
Mochtroidprime wrote:I'm gonna be honest here, some of the obstacles that were in this level were pretty unique and I thought they were neat. ... having the following thwomp there to spin-jump on.
Reminded me a lot of this level from S. Mario. That level being a lot better with the exception of the bullet generator which was just an atrocious design decision.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 19 Jul 2014, 18:56
by MrDeePay
Look at it this way- the absolute worst of the worst is finally over! That doesn't mean that there's no more bad stuff left- far from it, but it should be "slightly" more managable from here on out.

Oh, and tomorrow's boss is a spam fest with annoying precision and limited health for the player.

Oh, and unless one of the managers foolishly removed them, tomorrow's level actually has directional hurt blocks, so you can safely touch the sides of some spikes without getting hurt. It's the only level that does it.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 19 Jul 2014, 21:37
by Robomorons
Y'know, had I been in charge of this thing, I would go into every single evil level in the hack and edit the crap out of them until they are deemed worthy of being fun. In fact, that's what most of the levels in this hack suffer from. They aren't fun. Learn what fun is, for Pete's sake.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 19 Jul 2014, 21:39
by Bwarch
I can't possibly see any drama arising from such a brazen idea. Nope.

None.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 19 Jul 2014, 21:52
by 128-Up
Robomorons wrote:Y'know, had I been in charge of this thing, I would go into every single evil level in the hack and edit the crap out of them until they are deemed worthy of being fun. In fact, that's what most of the levels in this hack suffer from. They aren't fun. Learn what fun is, for Pete's sake.
Last I checked, it was subjective.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 19 Jul 2014, 22:55
by jayScribble
I'm getting VVVVVV vibes from this level due to the absurd amount of spikes. The only thing I found interesting is the "X-axis homing thwomps".

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 00:21
by Ditocoaf
If I were making a level called "the meaning of sharp", I'd design it around a custom sprite for spikes where only the pointy end hurts you.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 01:37
by BobisOnlyBob
Ditocoaf wrote:If I were making a level called "the meaning of sharp", I'd design it around a custom sprite for spikes where only the pointy end hurts you.
One of the things in SMBX that I really love more than its SMW equivalent are the monodirectional spikes. SMW spikes are just Hurt Blocks, and too few people use custom replacements.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 04:35
by Cryomundus
128-Up wrote:
Robomorons wrote:Y'know, had I been in charge of this thing, I would go into every single evil level in the hack and edit the crap out of them until they are deemed worthy of being fun. In fact, that's what most of the levels in this hack suffer from. They aren't fun. Learn what fun is, for Pete's sake.
Last I checked, it was subjective.
There's still a standard for it, even if it varies. The degree to which various people have fun is fairly relative.

Seriously why the hell are we even having this arguement. We know that the vast majority of people dislike unfair levels, moreso when they're hard to boot.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 06:40
by Mabel
I was so hype to see this level finally get played cuz I knew how hard rao was gonna get rekt by it and the shitstorm that would follow...
Then again I didn't play many of the levels so idk if there's anything worse than Sharp.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 06:48
by pholtos
These levels are becoming increasingly more annoying......

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 12:34
by Willhart
Lots of custom things today. Erasers make for a nice base and I don't remember seeing that kind of boss before.

Edit: reminder for raocow about the post game like qualities of the switch palaces in case there is one tomorrow/today.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 12:39
by Robomorons
I like the super furrbas.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 13:06
by KobaBeach
Adeleine, no! (or Ado or whatever)

You're a Kirby boss!
You're not supposed to be this hard!!!

(I liked today's stage~)

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 14:19
by Sebby19
Multiple midpoints? For shame, rest of the game, for shame....

All those pencil and erasers are giving me bad flashbacks of Picture City in Rayman 1.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 14:36
by Mineyl
Pretty nifty level today that knew how to exercise restraint with its gimmick, for the most part. I think this is the first time I've seen Ghettoyouth's SMB3 redrawn graphics used in a hack, as well. Those graphics are pretty old now!

Adeleine faintly reminded me of the bosses from Super Pika Land Ultra with the back and forth business. Overall, a fairly nice boss, but getting rid of the suddenly-spawning pencils and maybe giving her more patterns to toss her paint in would have improved the fight. Also, Adeleine can't paint for beans 'cause she just keeps making the same thing! D:
Sebby19 wrote:Multiple midpoints? For shame, rest of the game, for shame....
The coordinates (and probably level number and screen number, as well) have to be entered manually with the multiple midpoint patch. I can understand laziness kicking in here seeing how the project ended up.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 14:36
by BobisOnlyBob
Excellent stage and boss! Digging that funky eraser beat at 1:30. Also, a typical Mario boss (wait for it to generate the object you need to hit it with while dodging its attacks) that actually feels good!

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 14:42
by Grounder
Weird pipe glitch(?) aside, this level was really good up until the boss.

Ado has too many attacks for my personal preference.

At least she went down quickly.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 14:52
by ano0maly
Good job Reallink now where are you so we can give you muffins

The sprite disappearing after the pipe at the end almost seemed deliberate, so that you have one chance to get the box. Though it's moot if there's a midpoint right after it.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 15:28
by Unaniem
About time raocow got around to playing Rayman 1.
(That level looked super neat aside from the boss being somewhat too much in the end.)

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 15:40
by truthordeal
RealLink, you da real MVP.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 16:13
by RealLink
wow it's been a while. I feel kinda bad just logging back like this especially since I kind of abandoned this project after I did my business with the level. I feel like writing some stuff so here it goes.
First of all, I'm not the only one who is really disappointed with the majority of levels in this right? Like yesterday for example, with TMoS, every time something stupidly hard like that comes up I think back to when the reviews of ASMT called it Kaizo-like, and I never understood why because imo those Levels were all at least fun or in some way creative. But with this it seems like half of them are just trying to make you cry.

Now for the level that I made, like in ASMT (Chocolate Castle), I didn't just want to make a level but make it memorable in some way. So I chose to go for some graphical gimmick, and someone mentioned it earlier it was inspired by the Paint-land in Rayman, I 100% copied the bouncing rubbers from that. Now, with that I needed a fitting boss and my knowledge of ASM was not the greatest, so when I finished it I was pretty happy. Too happy to care about actual balance it seems. When I replayed the level when this LP started I kinda regretted not changing some stuff, like the projectile angles and especially the 3rd Furba. Good thing it all went well (enough?) in the end.
Also, the second midpoint thing. I remember that this was said in some thread of the A2MT subforum, that if you want to put a second midpoint, do it, we have the technology because it was a problem in ASMT. Something like that. So I went ahead and did it. And I don't get why my level is the first to use it.
As for the level name, I was trying to go for an alliteration, but apparently my translator lied to me?
Also nice noticing the Furbas in the background. They used to be Goombas but we can't have that, can we!

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 16:17
by sedron
That level was mostly really neat. It made use of interesting level design ideas without going overboard, knew exactly when to give the player a break, and overall just did a great job with a silly little concept.

Adeleine wasn't near my expectations as a fight, unfortunately. As a custom boss it's certainly impressive, but I feel like a few iffy choices were made for the fight. The mid-fight pencils from the floor are not only unfair due to their speed, but they're also needlessly constricting. They segment the arena into three spaces, and due to Adeleine's paint attack the middle is almost always a bad place to be. This makes staying to the sides much safer, though that's made more difficult by the wall spikes (which also seem a bit arbitrary.) The falling pencils were a cool touch, but they would have been better if the floor pencils were gone.

The other complaint I have for this fight is how non-Adeleine it felt. She could have painted so many things (and really, most of the fight should have been fighting paintings, not dodging that paint move.) The custom Furbas are kind of interesting, but when she could have painted so many other things (especially some old ASMT bosses/minibosses,) it just feels like so much wasted potential. What if she suddenly painted in the hyperactive cat/fish egg from ASMT's second world castle, or Rumia? Obviously they'd be easier versions that take a hit or two, but it'd be really cool. Also, I'm not a fan of Adeleine herself being a threat, considering how the Ado/Adeleine fights went in the Kirby games. The artists would get angry and jump onto the field to fight, only to be taken out in a single hit.

All that said though, this is one of the (unfortunately few,) levels in this hack that looks genuinely enjoyable, and it's obvious real thought and effort went into making something that's both interesting and fun.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 18:17
by The Doctor
sedron wrote:All that said though, this is one of the (unfortunately few,) levels in this hack that looks genuinely enjoyable, and it's obvious real thought and effort went into making something that's both interesting and fun.
Agreed. This cannot be said enough.

Re: A Second Mario Thing: better than a butt (debatable)

Posted: 20 Jul 2014, 18:32
by Cup
The 2nd midpoint patch wasn't added in until rather late into the process. I remember talking to limepie about it because the patch wasn't in originally and I wanted it for both of my levels. I remember him saying he couldn't get it to work with the other patches, but eventually got it figured out.

Most levels were already submitted though, and instead of resubmitting, levelmakers were supposed to request if they wanted a second midpoint added to their already inserted level, but I guess they never got added. Limepie said he was working on them, but like most of the stuff in after insertion testing thread, nothing ended up happening.