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A Second Mario Thing: free alex

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Telamon
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Re: A Second Mario Thing: but I just can't

Postby Telamon » 5 years ago

Legend of Mana has such a ridiculous soundtrack. Aesthetically that is maybe my favorite game ever. Deeply flawed otherwise, though.

Also, I still love seeing people die to kaizo blocks, even if they are semi-visible. Every game raocow plays should have at least one stage with a lot of them. Including Copy Kitty.
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Shard1697
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Re: A Second Mario Thing: but I just can't

Postby Shard1697 » 5 years ago

not positive how I feel about eye-strain: the level

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Re: A Second Mario Thing: but I just can't

Postby MrDeePay » 5 years ago

Mabel wrote:yall got some wierd obsession with ice physics man
Instant Difficulty: Just set flag.

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YelseyKing
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Re: A Second Mario Thing: but I just can't

Postby YelseyKing » 5 years ago

Ice physics + homing bullets + (almost) invisible blocks (very hard to see on that background)... ouch.

At least the stage didn't kill raocow *too* much. And it *did* have some nice music.

And speaking of music, agreeing with the above sentiments about Legend of Mana's music. It has a great soundtrack. Yoko Shimomura is probably my favorite video game composer of all time.
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Awakenyourmind
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Re: A Second Mario Thing: but I just can't

Postby Awakenyourmind » 5 years ago

Originally there was no outline for those invisible coin blocks until a few people bitched about it, I think I was one of them.

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Re: A Second Mario Thing: but I just can't

Postby SyStemkraSh5642 » 5 years ago

Franky wrote:Originally there was no outline for those invisible coin blocks until a few people bitched about it, I think I was one of them.
Guilty.

I'm not going to let a level riddled with invisible coin blocks in just like that. Last thing anyone wants is for A2MT to be called Kaizo-like or unfair again.

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Mabel
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Re: A Second Mario Thing: but I just can't

Postby Mabel » 5 years ago

SyStemkraSh5642 wrote: Last thing anyone wants is for A2MT to be called Kaizo-like or unfair again.
The Meaning of Sharp

oh wait you said again....

....still wishful thinking...
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SyStemkraSh5642
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Re: A Second Mario Thing: but I just can't

Postby SyStemkraSh5642 » 5 years ago

Mabel wrote:
SyStemkraSh5642 wrote: Last thing anyone wants is for A2MT to be called Kaizo-like or unfair again.
The Meaning of Sharp

oh wait you said again....

....still wishful thinking...
Level was already in by the time I came around for manager duty.

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Re: A Second Mario Thing: but I just can't

Postby Terry van Feleday » 5 years ago

Alright, so I managed to k-kinda ssoooorta fix the 00C Boss. I think. Basically it still breaks if you die to it and continue from the midpoint, but if you make a savestate right before the fight you can load that instead.

Would someone be so kind to test if it works for people what are not me as well?

Get the relevant .ips here

Be sure to enter with a fresh save with no levels beaten, parrots collected etc, just in case.

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Re: A Second Mario Thing: but I just can't

Postby jayScribble » 5 years ago

This level does something really unique with the enemies, especially the mace/gear chains setups. Also, that clock tower must be really high for it to lack oxygen.

I have a hunch that there is a space jump/double jump implemented in that room.
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yoshicookiezeus
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Re: A Second Mario Thing: but I just can't

Postby yoshicookiezeus » 5 years ago

Oh hey, this level.

So this basically came about by me figuring out that you could fairly easily change the angle the ball 'n chain disassembly starts at when it spawns, and exploiting that to combine them in more interesting setups than you can do with just the original sprite. I replayed it myself not too long ago just to check that everything worked, and I must say that I found it to hold up surprisingly well; a couple rough spots here and there, but I'd still consider it one of my better levels.

About the chest: there is indeed a visual hint you didn't notice in the gray room. It shouldn't be all too hard to find now that you know to look for it. And since the treasure I suggested seems to have been replaced by a generic one for some reason, here's what it was supposed to be:
Name: DIY Book
Value: 50 GP
Description: "Space Station Maintenance for Dummies"
(sorry that this isn't all that much content for a developer's commentary, but it's kind of been four years since I created the level)
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MrDeePay
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Re: A Second Mario Thing: but I just can't

Postby MrDeePay » 5 years ago

SyStemkraSh5642 wrote:
Franky wrote:Originally there was no outline for those invisible coin blocks until a few people bitched about it, I think I was one of them.
Guilty.

I'm not going to let a level riddled with invisible coin blocks in just like that. Last thing anyone wants is for A2MT to be called Kaizo-like or unfair again.
You single-handedly saved that level from being completely awful. Instead it's just awful.

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Willhart
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Re: A Second Mario Thing: but I just can't

Postby Willhart » 5 years ago

I'd say there is not much to complain about the level today. The structure of the land and the gimmicks was interesting. It was challenging and I like how the maces looked when placed together. Some of the moving parts were difficult to see with the low contrast difference, but that might be partly due to the video quality.

Septentrion Pleiades
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Re: A Second Mario Thing: but I just can't

Postby Septentrion Pleiades » 5 years ago

I would like to point out the excessive amount of spinjumping required. It's pretty normalized in SMW hacking. There are many times that the designers throw a throwp next to a tall wall and it's really not interesting at all. At least this level was more creative than that.
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Re: A Second Mario Thing: but I just can't

Postby Leet » 5 years ago

Kinda glad that this is finally nearing the end. For what it is.

Man. What a video game.

I feel sad that we're leaving the overworld though ;[
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A Second Mario Thing: but I just can't

Postby Sebby19 » 5 years ago

Didn't raocow make a video drawing one of the sub maps? Did it go unused?
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Bryux
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Re: A Second Mario Thing: but I just can't

Postby Bryux » 5 years ago

rip ohverworld
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woawoawoah someone spoilered the obligatory signaturtle
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I settled with good old Kaguya

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raocow
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Re: A Second Mario Thing: but I just can't

Postby raocow » 5 years ago

Sebby19 wrote:Didn't raocow make a video drawing one of the sub maps? Did it go unused?
there was a theoretical way to split the 'big' overworld in such a way that it could be six submaps instead but it ended up being too impractical.
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KobaBeach
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Re: A Second Mario Thing: it's almost over don't worry

Postby KobaBeach » 5 years ago

Bryux wrote:rip ohverworld
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who cares:
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Mineyl
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Re: A Second Mario Thing: but I just can't

Postby Mineyl » 5 years ago

raocow wrote:there was a theoretical way to split the 'big' overworld in such a way that it could be six submaps instead but it ended up being too impractical.
I'm no ASM programmer, but it seems to me that one could simply disable horizontal and vertical scrolling on the main map and hard-force visual coordinates for the screen relative to which "submap" you're supposed to be on between level-to-map transitions.

I know nothing's that easy in SMW, but if I wanted to do it, that's where I'd start.
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Septentrion Pleiades
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Re: A Second Mario Thing: it's almost over don't worry

Postby Septentrion Pleiades » 5 years ago

There were so many things in the game which were going to be technically amazing but in the end there wasn't even a boss for each world. With this conversation and something talked about on Skype, I present the new list.
  • Thwomps Everywhere
  • requiring ASM
  • Tails existing (land masses as decoration)
  • Tails existing (ineffectual/bad leadership)
  • Too many managers
  • Overconfidence in peoples abilities to make bosses using assembly coding in their free time.
  • Powerup Filter
  • Stingy powerups
  • Not enough boob foxes
  • Unstrict with deadlines
  • "Once it's in, it's in" policy
  • Themed worlds without much thought
  • Aiming for a difficulty level one tier below kaizo
  • relying on one person who doesn't keep you updated for a thing.
  • Running with every idea someone came up with
  • Starting a project right after it's predecessor
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YelseyKing
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Re: A Second Mario Thing: it's almost over don't worry

Postby YelseyKing » 5 years ago

Septentrion Pleiades wrote: [*]Not enough boob foxes cats
Fixing. Before KobaBeach does. :P
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Septentrion Pleiades
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Re: A Second Mario Thing: it's almost over don't worry

Postby Septentrion Pleiades » 5 years ago

YelseyKing wrote:
Septentrion Pleiades wrote: [*]Not enough boob foxes cats
Fixing. Before KobaBeach does. :P
Actually, this would be fine.
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Zygl
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Re: A Second Mario Thing: it's almost over don't worry

Postby Zygl » 5 years ago

Septentrion Pleiades wrote:[a really long list]
Alternatively, The Short List™:
  • Horrendous management
  • No QA
  • Starting a project right after its predecessor
Had A2MT stuck with one competent manager, had a QA process, and not been started right after ASMT it wouldn't have turned out like this. The Short List™ covers 99.9% of A2MT's problems, guaranteed.*

*Not actually guaranteed
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AUS
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Re: A Second Mario Thing: but I just can't

Postby AUS » 5 years ago

MrDeePay wrote:
Mabel wrote:yall got some wierd obsession with ice physics man
Instant Difficulty: Just set flag.
Don't forget to add a generator. It's really quick and easy. It can spruce up any boring level!
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