ahahahahaha I can't stop laughing. Oh my god. Oh my.MrDeePay wrote:You people are making a bigger deal out of this than necessary.
I mean, yeah. It's a fair point. But. oh man.
ahahahahaha I can't stop laughing. Oh my god. Oh my.MrDeePay wrote:You people are making a bigger deal out of this than necessary.
Doctor shemp, I've only been here for a year longer than you have, and even I know the importance A2MT has. Even among those (like me) who never contributed to it, it's a part of this forum's history in a kind of significant way. It's more than "just another collab project, which happens to be unfinished". The people who did work on it, put three or four full collab project's worth of work into it over the course of years and years.Doctor Shemp wrote:...
The difference here is that I tend to quip about more worthwhile things instead of penny ante garbage.Ditocoaf wrote:ahahahahaha I can't stop laughing. Oh my god. Oh my.MrDeePay wrote:You people are making a bigger deal out of this than necessary.
I mean, yeah. It's a fair point. But. oh man.
A2MT will likely not get hammered as much as you folks will think it will.Doctor Shemp wrote:
I'm honestly not sure how you're making this comparison. DNF was a completely finished game that failed to live up to expectations. We all know that A2MT is incomplete and will have issues. And those that don't know this are likely going to be informed in the very first video of it by raocow himself.Doctor Shemp wrote:Essentially I'm worried that it will Duke Nukem Forever.
Good question why would you do that it goes against the idea and plan of the poll..I guess because you really can't wait for A2MBXT?Why would I then suggest that A2XT be played as the weekend B-side if that was the plan?
Um.. Wasn't that the idea in the first place? Great suggestion.Doctor Shemp wrote:Why would I now be suggesting that if a B-side plan isn't adopted that A2MT should be played in its entirety first since that is clearly the outcome of the poll?
Dear Doctor Shemp, you accused everyone of us to act like 5th graders. Congrats.Doctor Shemp wrote:If I was in the situation that you and the others were in, I wouldn't want to see raocow or anyone play it. And I have been in that situation, because I have what would be hundreds of hours' worth of unfinished projects sitting on various computers, and I wouldn't want anyone to see them. Here's the step-by-step process of what is inevitably going to happen, based on the experiences of the few times I have released unfinished things and the times I've seen other people release unfinished things.I'm thinking of you here. You can only come out of this looking worse, and A2MT can only come out of this looking worse.
- raocow plays A2MT.
He encounters something obvious that would be fixed in the finished product that isn't fixed here.- Everyone, or at least most people, mock the shit out of it.
- Then they mock the shit out of the level maker.
- Then they mock the shit out of everyone in charge for never fixing the problem.
- Then they mock the shit out of the creators for never finishing the product.
- Then they mock the shit out of the creators for releasing it anyway.
- This occurs for every single mistake.
- Because people always accentuate the negative, this is what most people remember about it.
- A2MT stops being a fond wish of what could have been and becomes a bitter memory of what actually was.
Read the ASMBXT LP thread starting from when the buggy levels start to turn up regularly. My description's pretty accurate.Fluffi-dono wrote:Dear Doctor Shemp, you accused everyone of us to act like 5th graders. Congrats.
The difference: In SMW hacking, many problems can occur, while in SMBX, your only problem is the creator's inability to create a level in an engine where almost 0 problems can occur.Doctor Shemp wrote:Read the ASMBXT LP thread starting from when the buggy levels start to turn up regularly. My description's pretty accurate.Fluffi-dono wrote:Dear Doctor Shemp, you accused everyone of us to act like 5th graders. Congrats.
Shemp's fears, so far as people mocking the hell out of the bad/glitchy levels, are not unfounded honestly. People do grab onto the negative and people do criticize quite harshly when push comes to shove.Doctor Shemp wrote:Read the ASMBXT LP thread starting from when the buggy levels start to turn up regularly. My description's pretty accurate.Fluffi-dono wrote:Dear Doctor Shemp, you accused everyone of us to act like 5th graders. Congrats.
Oh no. You have no idea what you're going to set off here.Fluffi-dono wrote: The difference: In SMW hacking, many problems can occur, while in SMBX, your only problem is the creator's inability to create a level in an engine where almost 0 problems can occur.
I'm using SMBX since 4 years now, and I never had any problem to deal with.
Pretty much, as unfortunate as human nature is.Doctor Shemp wrote:Words.
I am. I'm saying it would be fun. It would definitely be more constructive than the shitty conversation going on right now.Doctor Shemp wrote:Fuck's sake AUS I'm not saying to compare the quality
That..that.. That's not how facts do.Fluffi-dono wrote:The people who only critcize how bad a level is never even created one. That's a fact.
Oh. Well, I think it's pretty hard to judge ASMBXT since it's very much a game of extremes, with some excellent levels and some terrible ones, to the point that I have no idea what the average quality is. And I haven't played A2MT, and comparing that would be tricky anyway since it's missing finished game things like a proper overworld. Still, from what I have played, I'd do my rankings A2XT > ASMT > ASMBXT. If we're including SDS too then I'd say SDS > A2XT > ASMT > ASMBXT but that's because I'm a sucker for gameplay-focussed episodes/hacks/whatever much more than I am for gimmick stuff and there are some seriously cleverly designed levels in SDS. And subtle clever design too, the kind you don't realise unless you play through analysing every block and enemy and what it's doing and why it's there. Which I would definitely recommend that everyone do to good levels. It's a great way to learn.AUS wrote:I am. I'm saying it would be fun. It would definitely be more constructive than the shitty conversation going on right now.Doctor Shemp wrote:Fuck's sake AUS I'm not saying to compare the quality