Megaman Unlimited: Bridging and Ending is my Forte!
- Leet
- Well, hello, Smith ( ´-`)ノ
- Posts: 3025
- Joined: 11 years ago
- First name: Chie Arale
- Pronouns: she/her
- Location: Harman's Room
- https://leet.talkhaus.com/
Re: Megaman Unlimited: Tread Lightly!
i like raos mm lps a lot
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
-
- Posts: 89
- Joined: 13 years ago
Re: Megaman Unlimited: Tread Lightly!
I hope he knows he already has the weaknesses for the last two robot masters. I want to see him tryyyyyy
One day, an image will return
- Lejes
- Posts: 78
- Joined: 10 years ago
- https://lejes.talkhaus.com/
Re: Megaman Unlimited: Tread Lightly!
I hope he doesn't use the weaknesses and pellets them both to death. Like a man.
A Mega Man.
A Mega Man.
Re: Megaman Unlimited: Tread Lightly!
I think both of the remaining robot masters are pretty annoying without their weakness weapons for completely different reasons, but it has been a while since I played.
Anyway, the Head Conveyors™ are my least favorite stage gimmick in the game. They inspired me with the exact opposite of confidence every time I saw them, especially considering how frequently they are paired with instant death implements. They're the kind of thing that needs a softer introduction to get the player more acquainted with it.
Anyway, the Head Conveyors™ are my least favorite stage gimmick in the game. They inspired me with the exact opposite of confidence every time I saw them, especially considering how frequently they are paired with instant death implements. They're the kind of thing that needs a softer introduction to get the player more acquainted with it.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
-
- Posts: 549
- Joined: 12 years ago
- Location: USA
Re: Megaman Unlimited: Tread Lightly!
And yet one of them is the robot master I prefer starting with.Mineyl wrote:I think both of the remaining robot masters are pretty annoying without their weakness weapons for completely different reasons, but it has been a while since I played.
Re: Megaman Unlimited: Tread Lightly!
Yeah, I had to check to make sure it was the same French-Canadian.Alice wrote:At least he's actually using weapons other than the megabuster before the boss refights this time.YelseyKing wrote:Ahh, good ol' raocow and his decision to try a single robot master weapon against the boss, find out it deals damage, and then never try another to see if it's possibly more effective. What would a Megaman run be without that?
Re: Megaman Unlimited: Tread Lightly!
The slight pressure of having to redo a good 6-10 minute level if you game over would probably do that to anyone.
- CodeGorilla
- Posts: 90
- Joined: 11 years ago
Re: Megaman Unlimited: Tread Lightly!
By the way, raocow, since you're not too far away from the "Wily" stages: you can save between them, but you will have to game over in order to do so, which kinda sucks.
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: Megaman Unlimited: Tread Lightly!
haha, whatCodeGorilla wrote:By the way, raocow, since you're not too far away from the "Wily" stages: you can save between them, but you will have to game over in order to do so, which kinda sucks.
that's dumb, thanks for the head's up
the chillaxest of dragons
- Saturn Moriya
- Posts: 2
- Joined: 13 years ago
Re: Megaman Unlimited: A Shooting Star!
Today went pretty well. I'm just going to straight up say it because no one responded to my spoiler concerns and it'd be annoying as hell if you had to check all the levels (without much point lp-wise): the remaining letters are in Jet, Rainbow and Trinitro stages. Depending on how well things go you could do them in one or two separate episodes, and/or do part of it after Nail Man.
Man, you bought a 1-up when you only had one left. That's a pretty interesting financial plan you got there.
Rainbow beam is the second best weapon for pretty much any boss, just because it covers so much space and stays around for a while.
Man, you bought a 1-up when you only had one left. That's a pretty interesting financial plan you got there.
Rainbow beam is the second best weapon for pretty much any boss, just because it covers so much space and stays around for a while.
Last edited by Saturn Moriya 9 years ago, edited 1 time in total.
Re: Megaman Unlimited: A Shooting Star!
I don't know if you were being sincere, but you should try out Megaman 4 or Megaman 9 again if you seriously think that. Easily the best weapons in the series in both those games, especially MM9.raocow wrote:In fangames, the weapons are just so much better than the original games.
strongbadman wrote:And yet one of them is the robot master I prefer starting with.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
Re: Megaman Unlimited: A Shooting Star!
Yesterday's stage was pretty generous with the health.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- SpoonyBardOL
- Posts: 150
- Joined: 10 years ago
- Location: Newfie Land
Re: Megaman Unlimited: A Shooting Star!
I always thought it was pretty clever that Comet Woman's stage was 'Ice in Space', since comets are in fact big balls of space ice.
I love Comet Woman's design, from her comet-hair to that sassy hip-bump she does in her opening pose, she's easily the best out of the Robot Masters. Which is ironic since in the initial planning of the game she didn't exist. Originally there was going to be a Robot Master named Hammer Man as an obvious counter to Nail Man, but he was axed as a Robot Master and Comet Woman was designed instead, which was just the best decision.
As for what became of Hammer Man, well, you'll see.
I love Comet Woman's design, from her comet-hair to that sassy hip-bump she does in her opening pose, she's easily the best out of the Robot Masters. Which is ironic since in the initial planning of the game she didn't exist. Originally there was going to be a Robot Master named Hammer Man as an obvious counter to Nail Man, but he was axed as a Robot Master and Comet Woman was designed instead, which was just the best decision.
As for what became of Hammer Man, well, you'll see.
- Crow
- famous knife crow thumbnail responsibility holder
- Posts: 3416
- Joined: 10 years ago
- First name: Crow
- Pronouns: she/they/it
- Location: chaos garden
Re: Megaman Unlimited: A Shooting Star!
Cowrao! I vote that you ignore Nail Man and spend the next video hunting Yoku letters in the other stages! Even if you can only get 3 of the 4 (I have no clue if Nail Man has one or not) you can at least make progress!
i've honestly never played a video game in my life
- Willhart
- Stalker, Doxxer, and Sexual Harasser
- Banned
- Posts: 2434
- Joined: 13 years ago
- Location: Finland
Re: Megaman Unlimited: A Shooting Star!
I'm voting for Yoku letters-
Re: Megaman Unlimited: A Shooting Star!
Don't forget the two non-NES like ones in 7 and 8! They really tried to give weapons multiple uses in those games.Mineyl wrote:you should try out Megaman 4 or Megaman 9 again if you seriously think that. Easily the best weapons in the series in both those games, especially MM9.
Yeah, this stage was the one I beat first in my run of the game, I do believe. Space and water physics are a specialty since you have more time to react on your jumps than you would in other levels. It did make getting past that wall cannon things a bit tougher than I'd have liked, though. Oh, and using Rush Coil in her stage doesn't give you an extra boost like it does in water for some reason.
Anyway, I guess I'll post the weapon weakness order in spoilers after tomorrow's video, but don't expect to get through the Totally Not Wily Stages in one go. That place is huge, which you'd probably guess by now, but they're also very demanding.
Re: Megaman Unlimited: A Shooting Star!
I vote letter hunting as well!Willhart wrote:I'm voting for Yoku letters-
Same person from Giantitp.com
(pronounced mem-nark)
(pronounced mem-nark)
Re: Megaman Unlimited: A Shooting Star!
Indeed! I dislike MM8's arsenal, but MM7 has pretty much the third best set of weapons after 9 and 4. It's just a shame that the charge shot has to exist to make people ignore the master arsenal. :(Bean wrote:Don't forget the two non-NES like ones in 7 and 8! They really tried to give weapons multiple uses in those games.
Interesting tidbit I remember reading in the conceptual stage of the game when it was just a random non-playable animation on Youtube: MegaPhilX used robot master designs he created before he was out of grade school for this game.SpoonyBardOL wrote:I love Comet Woman's design, from her comet-hair to that sassy hip-bump she does in her opening pose, she's easily the best out of the Robot Masters. Which is ironic since in the initial planning of the game she didn't exist. Originally there was going to be a Robot Master named Hammer Man as an obvious counter to Nail Man, but he was axed as a Robot Master and Comet Woman was designed instead, which was just the best decision.
I can't figure out why someone would choose to do that instead of coming up with newer, better designs (like Cometwoman) while at the same time refering to himself as a "creative gamer." There's so much stuff in the game that is, in fact, quite creative, but the master designs mar the image considerably.
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
- SpoonyBardOL
- Posts: 150
- Joined: 10 years ago
- Location: Newfie Land
Re: Megaman Unlimited: A Shooting Star!
I certainly can't say for sure, but I can guess it's for the same reason I suspect he kept the BGM tracks he kept revising over the years rather than just have Keviiiiiiiinnnnn do the entire soundtrack for the game, he simply might have been attached to them.Mineyl wrote:I can't figure out why someone would choose to do that instead of coming up with newer, better designs (like Cometwoman) while at the same time refering to himself as a "creative gamer." There's so much stuff in the game that is, in fact, quite creative, but the master designs mar the image considerably.
And while Comet Woman is far and away the best RM design, I think most of the others are alright. I dig Trinitro Man and Jet Man, despite how clunky they look, and I kind of love Nail Man for his utter ridiculousness. (and let's be honest here, is he any less ridiculous looking than Sheep Man?) I even think Yo-Yo Man works well, at least once you see his fighting style and how the big ol' Yo-Yo on his head works. Tank, Glue, and Rainbow Man are the ones I'd say are either bland or poorly designed. Hammer Man would've been lumped in with them too, but he was removed from the roster.
-
- Banned
- Posts: 0
- Joined: 13 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: Megaman Unlimited: A Shooting Star!
I expected either rocket or rainbow to be Cometwoman's weakness. Rockets can reach space and deflect comets and rainbow are suppose bring good luck, which counters historical harbingers of misfortune.
When Hammerman was taken out, was the advantage versus nail kept of Cometwoman? What is a comet other than a giant space hammer?
When Hammerman was taken out, was the advantage versus nail kept of Cometwoman? What is a comet other than a giant space hammer?
Re: Megaman Unlimited: A Shooting Star!
Yeah, have fun with that...Septentrion Pleiades wrote:Rockets can reach space and deflect comets
Re: Megaman Unlimited: A Shooting Star!
I would argue that he's more ridiculous than sheep man. Sheep man probably has innards.SpoonyBardOL wrote:(and let's be honest here, is he any less ridiculous looking than Sheep Man?)
What is a Nail Man? A MISER- *gagged*
Yo-yo Man's weapon is pretty much the most fun I've had with a Mega Man weapon. But it could just be I like the sound it makes. Regardless of whether they're useful or not (they are) all the weapons are plain fun to utilize period.
- YelseyKing
- Anyone want a banana? :3
- Posts: 1402
- Joined: 10 years ago
- First name: Matt
- Location: Oregon
Re: Megaman Unlimited: A Shooting Star!
...and today, raocow actually tests out different weapons against the boss, actually finding her weakness, and switches off again only after running out of ammo! Will wonders never cease!
Also, I'll jump on the "collect the YOKU letters" bandwagon. I wanna see that guy, myself.
Also, also, that was a terrible place to put a midpoint. Have fun doing, each time you die, a precise jump where being a few pixels off either way equals *another* quick death. GOOD DESIGN GET !!
Edit: ...why is it that my posts *always* seem to be the one that starts a new page? Heh.
Also, I'll jump on the "collect the YOKU letters" bandwagon. I wanna see that guy, myself.
Also, also, that was a terrible place to put a midpoint. Have fun doing, each time you die, a precise jump where being a few pixels off either way equals *another* quick death. GOOD DESIGN GET !!
Other games I find have pretty good weapon selections are MMV for Game Boy, and Megaman and Bass. The former has some neat stuff like Grab Buster, that can actually *heal* you, as well as a range of weapons that are simply useful in how they're fired. In the latter, Ice Wall, for instance, can be used to attack in different ways (slide it into an enemy, or literally drop it on one), and can be used as a means to reach higher ledges or cross spike pits. In fact, most weapons in MM&B have some manner of "utility" usage in addition to dealing damage.Bean wrote:Don't forget the two non-NES like ones in 7 and 8! They really tried to give weapons multiple uses in those games.
Edit: ...why is it that my posts *always* seem to be the one that starts a new page? Heh.
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
Re: Megaman Unlimited: A Shooting Star!
It's trueʳ¹ʴOmeteotl wrote:Yeah, have fun with that...Septentrion Pleiades wrote:Rockets can reach space and deflect comets
stupid lack of superscript ruining the joke. Also underline
Re: Megaman Unlimited: A Shooting Star!
I disagree. I said a while back that the Megamans work best when they put the checkpoint right before or right after the hardest obstacle in the level. This is the first time where this game has actually followed that. And the room before the boss was almost completely nonlethal, too.YelseyKing wrote:Also, also, that was a terrible place to put a midpoint. Have fun doing, each time you die, a precise jump where being a few pixels off either way equals *another* quick death. GOOD DESIGN GET !!
In fact, I'm going to go ahead and say that this was the best designed level out of the seven we've seen so far.