Megaman Unlimited: Bridging and Ending is my Forte!
- jayScribble
- FEEL THE FORCE
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Megaman Unlimited: Bridging and Ending is my Forte!
Yeah, so this is a game. I feel like this is a mix of Megaman and the X series into one.
So far, I've already seen RoahmMythril's Blind LP of this game, but I would want to see raocow's reactions to this game.
The main problems this game have is the length of the stages and checkpoint problems.
Videos:
1 - go hustle!
2 - a woman rabbi
3 - ye court toy
4 - lime jest, si
5 - Triton's lab
6 - alaskan rent
7 - sac method
8 - talk resolutely
9 - ajust a hellish dinner
10 - to cut kayak
11 - sup, cobra
12 - lamia's barricade
13 - another spike
14a - ash finch dip
14b - FINAL - need...thing...
So far, I've already seen RoahmMythril's Blind LP of this game, but I would want to see raocow's reactions to this game.
The main problems this game have is the length of the stages and checkpoint problems.
Videos:
1 - go hustle!
2 - a woman rabbi
3 - ye court toy
4 - lime jest, si
5 - Triton's lab
6 - alaskan rent
7 - sac method
8 - talk resolutely
9 - ajust a hellish dinner
10 - to cut kayak
11 - sup, cobra
12 - lamia's barricade
13 - another spike
14a - ash finch dip
14b - FINAL - need...thing...
Last edited by jayScribble 9 years ago, edited 13 times in total.
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
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- SpoonyBardOL
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Re: Megaman Unlimited: A Sticky Situation!
Oh sweet, I was hoping raocow would play this one eventually. I followed this project for years before it finally came out, and I really dig it despite its flaws.
Length of stages is totally a thing though, raocow, you weren't just imagining it when you thought Glue Man's stage went on for too long. They're all longer than your average Mega Man stage, but despite that it sticks to the same number of checkpoints than an average Mega Man stage. That, combined with the game's love of instant death hazards, made the game frustrating for a lot of folks.
Easy mode, I think, added an extra checkpoint to every stage, or at least most stages, and made instant death hazards less evil, but it also toned down other stuff and made the game a bit TOO easy. I really wish there was a third difficulty option that kept some of the 'quality of life' changes Easy Mode offered but still kept the same difficulty of everything else.
That's all a shame, since there's a LOT to like about this fangame, and it's easy to tell it was made by someone with a lot of love for the series. There's some excellent creativity on display and some really clever and challenging stages and really memorable enemies. It's just plain good, even if the length and difficulty issues would prevent most people from considering it 'great'.
The story is kind of 'fanficcy' but fanficcy in a different way than Rock Force was. MMU does a better job of keeping the proper tone of the Classic Mega Man series and doesn't really have any hilarious melodrama, though the story still has a few bits that make it obviously fangamey.
Oh, and it's a long ways off, but the game's penultimate stage will be a thing.
Length of stages is totally a thing though, raocow, you weren't just imagining it when you thought Glue Man's stage went on for too long. They're all longer than your average Mega Man stage, but despite that it sticks to the same number of checkpoints than an average Mega Man stage. That, combined with the game's love of instant death hazards, made the game frustrating for a lot of folks.
Easy mode, I think, added an extra checkpoint to every stage, or at least most stages, and made instant death hazards less evil, but it also toned down other stuff and made the game a bit TOO easy. I really wish there was a third difficulty option that kept some of the 'quality of life' changes Easy Mode offered but still kept the same difficulty of everything else.
That's all a shame, since there's a LOT to like about this fangame, and it's easy to tell it was made by someone with a lot of love for the series. There's some excellent creativity on display and some really clever and challenging stages and really memorable enemies. It's just plain good, even if the length and difficulty issues would prevent most people from considering it 'great'.
The story is kind of 'fanficcy' but fanficcy in a different way than Rock Force was. MMU does a better job of keeping the proper tone of the Classic Mega Man series and doesn't really have any hilarious melodrama, though the story still has a few bits that make it obviously fangamey.
Oh, and it's a long ways off, but the game's penultimate stage will be a thing.
- Jesuiscontent
- Tsundere
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- Location: France
Re: Megaman Unlimited: A Sticky Situation!
Man now I have to finish this game myself very quick
are very short to compensate.
I think the length of the levels is pretty much perfect actually. There's still 2 stages I have yet to try but so far it's really not that bad, even the "hardest" stages likeThe main problems this game have is the lengths of the stages and checkpoint problems.
Re: Megaman Unlimited: A Sticky Situation!
Oh wow, Megaman Unlimited! The robot master designs are terrible (with the exception of Comet Woman) and the cutscene art is even worse, but aside from that, this is pretty much THE best Megaman fangame to date (I hold Rokko Chan with nearly the same regard, but MMU simply has way more meat to it). I don't think you'll be disappointed in it at all.
Unfortunately, it looks like the difficulty has been toned down since I played this last summer. Glueman used to move a LOT faster and I lost several lives to him even with his weakness weapon. Too bad you don't get to play the game on its real, intended difficulty. :\
Tanks do persist through saves, so try to collect as many as you can. This is one of those games where you'll probably need them (depending on how the difficulty has been adjusted, but the final stage is almost surely still a thing, so I'm saying yes).
Finally, that alternate route in Glueman's stage:
Unfortunately, it looks like the difficulty has been toned down since I played this last summer. Glueman used to move a LOT faster and I lost several lives to him even with his weakness weapon. Too bad you don't get to play the game on its real, intended difficulty. :\
Tanks do persist through saves, so try to collect as many as you can. This is one of those games where you'll probably need them (depending on how the difficulty has been adjusted, but the final stage is almost surely still a thing, so I'm saying yes).
Finally, that alternate route in Glueman's stage:
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
Re: Megaman Unlimited: A Sticky Situation!
I know mostly nothing about this hack, but I am amused that Rush can stand safely on the spikes.
Same person from Giantitp.com
(pronounced mem-nark)
(pronounced mem-nark)
- Heavy Sigh
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- Joined: 11 years ago
Re: Megaman Unlimited: A Sticky Situation!
This stage is a pretty good example of how the people who made this game just don't understand how to make a good level. Far too long, instant death everywhere, A boss where the gimmick is that you can't hit him a good 50% of the time, a complete distaste for checkpoints.
Honestly, at first I thought this game was made by people who HATED Megaman.
Actually, thinking about it, they probably do.
Honestly, at first I thought this game was made by people who HATED Megaman.
Actually, thinking about it, they probably do.
Re: Megaman Unlimited: A Sticky Situation!
Why is a glue robot fighting like one that uses oil?
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Heavy Sigh
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Re: Megaman Unlimited: A Sticky Situation!
Yes. Yes and Yes.Voltgloss wrote:Heavy Sigh wrote:
- OrangeChickenPasta
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Re: Megaman Unlimited: A Sticky Situation!
Grounder wrote:Why is a glue robot fighting like one that uses oil?
Re: Megaman Unlimited: A Sticky Situation!
Glue Man is likely the worst stage in the game. So the worst is behind us!
This is going to be a good LP. Especially once he nabs Yo-Yo Man's weapon.
This is going to be a good LP. Especially once he nabs Yo-Yo Man's weapon.
Last edited by Isrieri 10 years ago, edited 1 time in total.
- YelseyKing
- Anyone want a banana? :3
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Re: Megaman Unlimited: A Sticky Situation!
Well, this is a surprise! I was hoping raocow would LP this game at some point. A friend of mine did a review of it on his site, and made it out to be super-hard, so I wanted to see it in action before I attempted to take it on myself. So far, it looks tough, but no moreso than Megaman III or IV (GB) were. Shudder.
Glad raocow is doing this as a B-Side. Or is this the A-Side? (Either way, I won't be watching Copy Kitty because reasons, so at least he's doing *something* that interests me. )
Glad raocow is doing this as a B-Side. Or is this the A-Side? (Either way, I won't be watching Copy Kitty because reasons, so at least he's doing *something* that interests me. )
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
Re: Megaman Unlimited: A Sticky Situation!
i'll just reiterate what everyone else has said.
This game is pretty great, but it has a bunch of issues. Like the instant death traps that are everywhere and just one literal midpoint in the middle of the level. But because of this difficulty, I actually like this game. It's certainly challenging and that makes it very memorable (in the good and bad way).
This game is pretty great, but it has a bunch of issues. Like the instant death traps that are everywhere and just one literal midpoint in the middle of the level. But because of this difficulty, I actually like this game.
- Jesuiscontent
- Tsundere
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Re: Megaman Unlimited: A Sticky Situation!
Heavy Sigh wrote:Yes. Yes and Yes.Voltgloss wrote:Heavy Sigh wrote:
Re: Megaman Unlimited: A Sticky Situation!
More MegaMan? Great! MegaMan Unlimited is a game I've heard a lot about, but for whatever reason I've never really looked into it that much. Looks pretty good though! I'll admit Glue Man's stage was a little lacklustre, but I liked the things that fire MegaMan's shots back at him.
- Mochtroidprime
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Re: Megaman Unlimited: A Sticky Situation!
Heavy Sigh wrote:Yes. Yes and Yes.Voltgloss wrote:Heavy Sigh wrote:
- YelseyKing
- Anyone want a banana? :3
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Re: Megaman Unlimited: A Sticky Situation!
Jesuiscontent wrote:
Ayjo and Meya are watching you. Be on your best behavior.
Moists:
The (Talkhaus) Price is Right
On hiatus. It'll return someday.
Re: Megaman Unlimited: A Sticky Situation!
What exactly is the tiny e-tank looking thing that raocow either completely ignored or managed to miss both in the level and store?
- SpoonyBardOL
- Posts: 150
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Re: Megaman Unlimited: A Sticky Situation!
Those are from the latter GameBoy Mega Man games. Basically they're 1/4s of an E-Tank, collect four of them and you get a full E-Tank.Alice wrote:What exactly is the tiny e-tank looking thing that raocow either completely ignored or managed to miss both in the level and store?
- Heavy Sigh
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Re: Megaman Unlimited: A Sticky Situation!
YelseyKing wrote:Jesuiscontent wrote:
Last edited by Heavy Sigh 10 years ago, edited 1 time in total.
Re: Megaman Unlimited: A Sticky Situation!
Heavy Sigh wrote:
Re: Megaman Unlimited: A Sticky Situation!
So the shop is new to me. What were all the items, since I doubt Rao will be nice enough to go through them.
-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: Megaman Unlimited: A Sticky Situation!
Extra Life / E-Can [4 give you an E-Tank], E-Tank [Restores health], W-Tank [Restores weapons] /Sebby19 wrote:So the shop is new to me. What were all the items, since I doubt Rao will be nice enough to go through them.
Eddy [Random item time], Beat [MM7 pit saver], Spike Guard [Lets you touch spikes once], Energy Balancer [Find a pellet in field, it auto-fills the weapon with the least amount of energy].
I played the first version of this. Some stages are about two stages' worth of gimmicks crammed into one super-long stage. I also really didn't like the checkpoint placement in the original. Don't know if it's been fixed or not since then as this wasn't a favorite of mine. Good luck!
Re: Megaman Unlimited: A Sticky Situation!
Glue Man's level was giving me Turbo Man vibes. And Turbo Man's level is the one robot master level in the main ten games that I actively hate. In a series that's normally fast-paced, suddenly they throw in tricky precision-based jumping with limited headroom that sends you back a lot of screens for failing. Between the two, though, I'd take Turbo Man. At least that level had the decency to leave you alive, so you could try again with no penalty. Glue Man's level dumps you back to the start after just a few deaths.
If the boss had actually killed raocow and sent him back to the start, I would not be watching the rest of this series. At least the creator had enough sense to put an easy boss at the end of that level.
If the boss had actually killed raocow and sent him back to the start, I would not be watching the rest of this series. At least the creator had enough sense to put an easy boss at the end of that level.