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Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 00:48
by Tenlade
Making all the levels in the resturants toilets is harsh considering not even the worst levels got that treatment. At least when terrible you become infamous. I guess mediocrity is the worst fate for a video game level.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 00:51
by Leet
The worst levels were where toilets lead though

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 01:25
by sedron
raekuul wrote:So, trivia time.

1) I'm pretty sure I'd used two exit stars originally, and not one exit and one "Oh just keep going" star. I could be wrong, though.
2) Originally, what was the main exit was in the same room as the boom booms, and the secret exit was where the peach switch is now. I should have left the main exit where it originally was and put the secret exit where the main one is now.
3) Those pillars in the exit room? Yeah, they weren't there originally. It was supposed to be a one-way trip from the other direction using Peach, but I kept having trouble making that jump.
4) At one point, I had all of the character blocks at the midpoint, and there was a Mario block in the entrance room. I believe that was scrapped since you could only leave that area as Peach.
It's always interesting to hear the thought processes behind level design decisions.

Why did you decide to move the exits? It's good that you now realize why they shouldn't have moved, but I'm just curious as to what led to that choice.

I actually thought those pillars were background when raocow entered the room, and if I'd been playing I may never have realized they were solid. I had to open up SMBX just to check that. =P (Guess that shows how much I use the SMB2 tilesets...) I'm also surprised raocow made the jump with little difficulty considering that Blooper was determined to talk to him (blame the circle pad.)

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 01:49
by CodeGorilla
raekuul wrote:So, trivia time.

1) I'm pretty sure I'd used two exit stars originally, and not one exit and one "Oh just keep going" star. I could be wrong, though.
I bet it was changed since the rules were only one exit star, but additional non-exit stars are allowed. I believe I recall Horikawa mentioning making some changes like that.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 01:58
by Burgers
That triumphant sky level... that was great.

I was SURE I was going to see my level today. Welp, I'm SURE I'm going to see it tomorrow. Maybe.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 02:18
by raekuul
@sedron: the short answer? Padding.

The long answer? Padding, plus I wanted to give players a reason to do it all in one life.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 02:42
by SAJewers
Well, let's just hope raocow does 4 levels tomorrow.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 02:45
by Rednaxela
SAJewers wrote:Well, let's just hope raocow does 4 levels tomorrow.
I take it you want to see the 4th on that list eh?

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 02:51
by Septentrion Pleiades
Most of this levels had very little effort, so it's not worth arguing whether a flat plain beats out emtpy hole. AI am a bit surprised but the levels with some effort sandwiched between them, especially the easy trolly one, which is much more of a level than Proud Sky is.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 02:55
by Septentrion Pleiades
Horikawa Otane wrote:The one I wanna see is Ignoritus defend the 60-something he gave level coming up in six places haha.
When the judges start complaining about rankings, then you know the drama is really about to start.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 03:06
by Ometeotl
Septentrion Pleiades wrote:
Horikawa Otane wrote:The one I wanna see is Ignoritus defend the 60-something he gave level coming up in six places haha.
When the judges start complaining about rankings, then you know the drama is really about to start.
That word doesn't seem to mean what you think it does.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 03:19
by swirlybomb
Man this thread sure exploded!?

I'm pretty sure only Classtoise and Alex were really getting particularly upset so there

So those levels sure happened. Fluffy Sky Tunnel and Investigation of a Happy Ocean were... more confusing than anything really. I suddenly have a lot more confidence in my own level after seeing a few more of these bottom-tier levels though!
Zpto wrote:Also, from the hammer suits I guess my level suffers from editor overconfidence, i.e. I could complete the level without many power-ups and that's why there aren't many in the level. If there is going to be a next time I will take that to account.
I'm like 99% sure those were intended for Starry Ocean Pipes; your level was very simple and not difficult.
Zpto wrote:I don't know about the judging process but let's say I got kirby graphics and that level had kirby enemies instead of the vanilla ones(everything else still the same) would it get more points because of that?
I'm like 99% sure that would be "yes".
Septentrion Pleiades wrote:smbx pokemon space custom level
what even

I wanted to say that I think it's kinda interesting that you can't really have 'pure garbage' levels in SMBX the same way you would in SMW (or at least they should be less common); since you don't have specific graphic sets that need to be set up correctly and such, you're not going to have 'glitchy garbage tiles/enemies' and the like unless you intentionally put work into it due to the way SMBX handles graphic and npc files. Or maybe sheer incompetence could do the trick as well. I'm probably explaining this in the least-clear way possible.



...also that impossible blue switch non-puzzle sure is impossible

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 03:43
by Leet
you just have to stand in the doorway and then kick the shell at the switch

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 03:55
by swirlybomb
i was being sarcastic ya dingus

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 03:58
by Bwarch
Sarcasm and text do not a good combination make maaaaaang.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 04:00
by Leet
I thought you might have been sarcastic but since raocow didn't seem to figure it out i thought you coulda been serious

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 04:02
by swirlybomb
Okay yeah, I guess that could've been clearer, sorry.

(don't take my 'dingus' comment as a serious insult or anything)

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 04:06
by Ditocoaf
Hey alex: the levels were given a ranking. Some people think the rankings were dumb, so they're saying so in this discussion thread. Some people think that it's dumb to dispute trivial rankings, so they're saying so in this discussion thread. Apparently you think that's dumb, so you're saying so in this discussion thread. Now we're really making progress!

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 04:08
by ano0maly
Ditocoaf wrote:Now we're really making progress!
How could you say that

That's dumb

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 04:29
by Tenlade
Septentrion Pleiades wrote:Most of this levels had very little effort, so it's not worth arguing whether a flat plain beats out emtpy hole. AI am a bit surprised but the levels with some effort sandwiched between them, especially the easy trolly one, which is much more of a level than Proud Sky is.
It's all about the experience and (the yacht of) opinions. I actually legitimately like proud sky as a joke level, if only because it gives a nice serene breather between the two real awful levels.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 06:03
by Mabel
this thread lol.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 06:42
by glitch4
Mabel wrote:this thread lol.
If you do that again you'll get warned.

I'm seeing the HUB in 2nd raocow's part and that was kinda great idea.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 06:45
by Leet
LitDude42 wrote:
Mabel wrote:this thread lol.
If you do that again you'll get warned.
voice of authority LitDude42 has spoken, laughter is now outlawed at the talkhaus

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 06:59
by Doctor Shemp
With judgment skills like that, I petition Jesuiscontent to stand down as mod and nominate LitDude42 as his replacement.

Re: Let's Talk About MaGL X Baby, Let's Talk about You and M

Posted: 11 Mar 2014, 07:21
by Eathanu
Doctor Shemp wrote:With judgment skills like that, I petition Jesuiscontent to stand down as mod and nominate LitDude42 as his replacement.
Seconded. And I have fewer posts so my vote counts double.