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SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!

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Kles
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Kles » 6 years ago

I am almost positive the music on the SMB2 level was pitched up slightly and that bothers me

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SAJewers
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby SAJewers » 6 years ago

Don't think I ever mentioned the World 6 music, but it's from the TG-16 version of Street Fighter II: Championship Edition.

World 7 music is this.
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raocow
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby raocow » 6 years ago

this explains why the song is so signable to
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Minus
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Minus » 6 years ago

Mountain gave me Yoshi's Island vibes all throughout, and man I'm hard pressed to find a single thing I didn't like about this level. Length was great, the mechanics used here were super cool, wasn't too easy but wasn't too hard either, and with it, very elegant design and aesthetics that are true to Yoshi's Island. Not terribly much of a mountain, but an awesome level in its own right.

It's a SMB1 Level But Way More Epic had its share of obstacles that you wouldn't really know about the first time through the level or that were just plain impossible to get through occasionally, which were a bit bothersome, but the use of Bowser was pretty neat, the obstacles were hilarious, and the implementation was solid. Fun level.

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Mineyl
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Mineyl » 6 years ago

I spy with my little eye an SMBX level with multiple autoscrolling sections and a midpoint that doesn't break the level. I thought this was supposed to be impossible?

Anyway, mad props to both the level designers today. I really liked them, even if they drag on for a bit and power-ups are quite scarce for the amount of level that must be traversed. At least Mountain made up for it by providing some Yoshis.

Also, "epic" was a lot more fun to use when people weren't abusing it to hell and back and I wasn't hearing it in every other television commercial. I can't wait for it to fall out of common usage.
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Postby benzeenie » 6 years ago

Hey there folks! I'd like to start by saying that I dissagree quite a lot with some of the the scores given so far, but, even though I haven't read ninety nine percent of this here thread- I've got a vague feeling that there's a LOT of talk, (dare I say argument???) about that subject!!? If I'm wrong in my assumption- please, someone set me straight and I'll come back, bitch and moan for page after page after page! :)

I know I'm a few days late and, yes, I should have read a few pages back to see if this has already been answered, but, hey- I'm about as lazy as they come, so here it is-

Horikawa... How the heck did you first reallise that level was an auto one?

I don't think that I ever would!
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Pheonix
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Pheonix » 6 years ago

Mineyl wrote:I spy with my little eye an SMBX level with multiple autoscrolling sections and a midpoint that doesn't break the level. I thought this was supposed to be impossible?
Nah. It's just the layer the level's on being moved, just at a slow enough rate that it doesn't interfere with the physics all that much. It'd be a lot more evident that this was the case if there were enemies or if the layer movement was faster [which is why I ditched trying to do that for my a2mbxt level], but here it works pretty nicely.

Also man, how am I in world 7?
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Willhart
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Willhart » 6 years ago

What was up with the video description today? It looked like a puzzle of some kind.

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Noxy
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Noxy » 6 years ago

i like the allusions to the aeneid in the second level
Getting drunk itself is a mysterious experience said to be exceedingly close to the divine.

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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby DatLeon » 6 years ago

Willhart wrote:What was up with the video description today? It looked like a puzzle of some kind.
Well, it seems to be the explanation of the word "it". That's... deep, I guess.
Here's the article cow copy-pasted.
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raocow
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby raocow » 6 years ago

lesser men go 'I don't know what to write in the description'. I make art.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby pholtos » 6 years ago

raocow wrote:lesser men go 'I don't know what to write in the description'. I make art.
Excuse me for being a lesser man. : P
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skyluigi2
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby skyluigi2 » 6 years ago

Both levels today were really nice. I'm surprised I've never seen a SMW2 level like that before... it certainly looked good. The second one also made me jump almost as much as raocow, and was pretty impressive. If we're getting levels like this at the beginning of this world, I can't wait to see what's coming up in the future!

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Mata Hari
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Mata Hari » 6 years ago

I thought the first one was better than the second one insofar as it didn't have those 'oops you dead' moments (and it is Yoshi's Island flavoured, which I love), but the second one did remind me how cute the SMB1 Koopas are, so there is that.

I also noticed that the music was pitched slightly odd, but it didn't bother me, really.

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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Darkonius64 » 6 years ago

Quill wrote:The rotation gimmick in the fluffy level was actually pulled off perfectly in a level made by Chad in the SMBX community.

Also, my level probably will show how interesting the contest gimmick can be.

Was it Gravitational Gadget? i think yes, world 7-2 i think

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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Nathan the Talkmaus » 6 years ago

I loved both of today's levels.
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Isrieri
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Isrieri » 6 years ago

What's the music in the bar? Its good.

AlchemistHohenheim
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby AlchemistHohenheim » 6 years ago

Both levels today were impressive. My only criticism is that I think "SMB1 Level, Except Way More Epic" overstayed its welcome a bit with the "outside" section.

edit: 100 posts, and it only took almost 5 years. It's like I don't post much or something.
Last edited by AlchemistHohenheim on 14 Apr 2014, 16:58, edited 1 time in total.

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Xirix
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Xirix » 6 years ago

Damn, good start to the world, I really liked both levels.

On a side note, I thought autoscroll didn't work other than at the beginning of the level? So how come the second level could do it in the Bowser run?

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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby BobisOnlyBob » 6 years ago

First:
Isrieri wrote:What's the music in the bar? Its good.
SAJewers wrote:Don't think I ever mentioned the World 6 music, but it's from the TG-16 version of Street Fighter II: Championship Edition.

World 7 music is this.
Second:
Xirix wrote:Damn, good start to the world, I really liked both levels.

On a side note, I thought autoscroll didn't work other than at the beginning of the level? So how come the second level could do it in the Bowser run?
Pheonix wrote:
Mineyl wrote:I spy with my little eye an SMBX level with multiple autoscrolling sections and a midpoint that doesn't break the level. I thought this was supposed to be impossible?
Nah. It's just the layer the level's on being moved, just at a slow enough rate that it doesn't interfere with the physics all that much. It'd be a lot more evident that this was the case if there were enemies or if the layer movement was faster [which is why I ditched trying to do that for my a2mbxt level], but here it works pretty nicely.

Also man, how am I in world 7?
C'mon people, read the thread ;)
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CodeGorilla
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby CodeGorilla » 6 years ago

Boss Otane wrote:Favorite World 6 Levels?
It's Like a SMB3 Level, Except Way More Fluffy. I am a sucker for puzzle platforming like that, though.

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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Ometeotl » 6 years ago

Doctor Shemp wrote:Those levels were both pretty neato. I am shocked that I placed at least 5 or so above those two judging by the Mario/Luigi filters.
I feel the same way.

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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby KobaBeach » 6 years ago

Horikawa Otane wrote:What were peep's favourite World 6 levels?
Here's all of my faves so far:
World 0 - Storage: Mission - Proud Sky
World 1 - Restaurant: The Raging Flying Pokémon
World 2 - Casino: Jolly Old Toad
World 3 - Pool Hall & Lounge: I hate Assassinating when it's so Pleasant Out Like This
World 4 - Fitness Centre: Okay, So Imagine a Japanese Cloud Train... (trying to pretend i didn't see the dinosaurs)
World 5 - Arcade: The Skies Over Scarlet Devil Mansion
World 6 - Onsen: The Right Man in the Wrong Place Can Make all the Difference (it was pretty bizarre)

I like dumb levels that are dumb
Last edited by KobaBeach on 14 Apr 2014, 19:13, edited 1 time in total.
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Re: He Doesn't Make Anyone Mad, but MaGL X Isn't Over!

Postby Septentrion Pleiades » 6 years ago

The Yoshi's Island level was not very impressive on accounts of gameplay alone, but it was a very strong level if you count the aesthetics with some clever tricks used. I think this means we've reach the point were graphics alone won't place you this high.

The SMB1 Epic level was sort of interesting, but there were a couple things that could have be done better. The singular long fireball was sort of randomly stopped and was kind of a let down.
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Re: There's Ignoritus, A Wild Reviewing Rover

Postby Alice » 6 years ago

That Bowser level today was neat. The first half was worse than the second though in my opinion. The megaspike stuff and falling platform was interesting the first time and the Bowser chase was really interesting but I think the chase backwards through the castle kinda fell on its face with there being no room to maneuver and Bowser stopping chasing you half way through. The part after the midway point was far better but I think it could have done with being a bit longer and more varied and actually giving you a powerup.
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Lejnas wrote:I doubt I would have bothered entering if not for the gimmick.
Your problem, not mine.
I think you really missed the point here. A level design contest needs users to even work. If the way you make the contest means people aren't going to enter then your contest is a failure. You seem to be missing the part where a level design contest isn't just all work. It's supposed to be a fun experience and people find the contest gimmicks fun.


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