Doctor Shemp wrote:I wonder if there's anyone out there insane & brave enough to try deliberately spawning the lakitus and then killing all of them.
Well if the levels were released....
Doctor Shemp wrote:I wonder if there's anyone out there insane & brave enough to try deliberately spawning the lakitus and then killing all of them.
Mine are Jump the Canyons and I hear in Japan they fly in their Castles, one for being one of the better-looking ones that didn't have problems and the other for being the best-looking one that did. Normally being "the best thing that had issues" wouldn't make it count but man, honestly, if the level had two fewer rotodiscs and no homing paratroopas way at the top, I'd say it's super-solid! (fixing the one-shot Yoshi would've been nice too, but honestly I think the existence of those unpredictable menaces way at the end of an already tough enough second half, just WAITING to ruin your day, is a more pressing issue.) (Disclaimer: I may hate homing para-things more than I ought to.)Horikawa Otane wrote:But for now...
Everyone, what were your favourite World 2 levels and why?
Nope, just checked.dr_kraid wrote:Probably invincible
I concur.Unaniem wrote:The tiny death montage of raocow failing to do the very first jump right made me laugh pretty hard.
Glad I'm not the only one.Maiku Wotaharu wrote:I concur.Unaniem wrote:The tiny death montage of raocow failing to do the very first jump right made me laugh pretty hard.
The funniest part about it was just the first two notes of the song playing over and over again methinks. The soundtrack of eternal death.RedMageMike wrote:Glad I'm not the only one.Maiku Wotaharu wrote:I concur.Unaniem wrote:The tiny death montage of raocow failing to do the very first jump right made me laugh pretty hard.
Not bad today for a long, one video level. Besides maybe the sparse power-ups, it seemed reasonably doable. I didn't really feel the "dreamland" aspect of the level though.
I love like it looks like he's gonna do the same mistake AGAIN, succeeds instead, and then the footage speeds up.Unaniem wrote:The tiny death montage of raocow failing to do the very first jump right made me laugh pretty hard.
Yup.Unaniem wrote:The tiny death montage of raocow failing to do the very first jump right made me laugh pretty hard.
I recognize the Map Theme from Castle Crashers and the end credits to Luigi's Mansion. I have no idea what the first screen music is though.yogui wrote:The musics from that level are pretty sweet. What are they from?
It was bugging me, too, because I did recognize it. It's a port of this song:RedMageMike wrote:I recognize the Map Theme from Castle Crashers and the end credits to Luigi's Mansion. I have no idea what the first screen music is though.yogui wrote:The musics from that level are pretty sweet. What are they from?
The second part I had in mind was meant to be the main interior of the castle, thus representing a more dificult platforming area. The midpoint was going to be somewhere after that, but as I said before, the level kept getting easier to me as I played so I eneded up adding alotSAJewers wrote:My only complaint with today's level was the one tile jumps and the fact that the second area felt very disjointed from the rest of the level.
Haha, not a chance!8flight wrote: Horikawa replied to me saying Gezo sent her a pm saying I found these kirby graphics but I don't know what to do with them.
Thats exactly why I put it first thing. I assumed youd have done it so much itd be cake. But either way Im glad cause raocow's death montage was rather entertaining.dr_kraid wrote:That level was too long and that first jump was annoying !!
I agree, but seeing raocow failing at the jump was hilarious to watch. :Ddr_kraid wrote:That level was too long and that first jump was annoying !!
For all the cool things in the level, the pacing is what could have been done a lot better I think. Despite me liking the level as a whole, the two things it didn't do very well were being a massive sprawl that was all over the place visually and having a few too many ideas crammed in that attributed to it being a bit over-lengthy.Gezo24 wrote: This level I really was just focusing on either some 'pure platforming', or just a well paced level, and I think I accomplished that pretty well. Ive only made two levels; heck I submitted my first one to A2MBXT. Which isnt awful. But I like this one alot better.
I LIKE THE CUT OF YOUR JIB.Gezo24 wrote:Thats exactly why I put it first thing.dr_kraid wrote:That level was too long and that first jump was annoying !!