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SMBX (2014 Yacht of Opinions): MaGL X - Whoohoo!

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby The Destroyer of Worlds » 5 years ago

Looking at World 3, I'd say if there's a "theme" it'd be.... Unbalanced Midpoint Town. Or "Overly Long Level-burg." A lot of them are still a lot of fun though, so don't be too turned off by either of those labels.
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby PichuVSLink » 5 years ago

Ah, as much as my level deserves its relatively low place and, yeah, the comments were completely fair, but nothing makes me feel better about myself than hearing raocow laugh at my level. <3
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby phencer42 » 5 years ago

Hey Horikawa, now that we're out of World 2, any chance we can get an updated list of who is left?

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby The Destroyer of Worlds » 5 years ago

phencer42 wrote:Hey Horikawa, now that we're out of World 2, any chance we can get an updated list of who is left?
Yeah I'll post one later. On my phone now.

But for now...

Everyone, what were your favourite World 2 levels and why?
raocow wrote:Dang it Oyster this level is not called Peregrine Penguin and the Soft Bon-Bon, it clearly says Ghost House with a Ghost in It!

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby phencer42 » 5 years ago

Horikawa Otane wrote:Everyone, what were your favourite World 2 levels and why?
Probably Bowser's Oldest Castle because its idea and theming were very interesting and solid. A close second would probably have to be Dudes because it just seemed to lighthearted and fun while still maintaining an interesting level design.

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Minus » 5 years ago

Dudes was pretty silly, and it looked like a pretty decent level to boot. Any level that makes me laugh sits alright with me.

A Swim in the Sinking Lake was a pretty neat concept and take on the name, but the level itself didn't have a lot to it. The sinking water part was a neat concept, though swimming between spikes and having to contend with already vile bloopers and fish while sinking is pretty stressful and not a terrible lot of fun. And I get this was the joke, but the ending was just so abrupt that... yeah. Wish it could have had something more to it. The use of Aqualiss music was great, though.

Lava House was an interesting way to end World 2. It's a difficult level, but not a lot of consistency from challenge to challenge, it felt a lot like an odd obstacle course than an actual level. But, I have to admit, I think this level is one that tackled hard difficulty best so far - for what it's worth, the obstacles were challenging, but I'd say each of them was fair and let you contemplate your next move, and after you beat this, I think it would feel like you accomplished something. Making something hard is a difficult task, and I've gotta commend the author for this.
I dunno, I love Persona 4 but I don't think those music choices in the non-main areas in Lavahouse were terribly appropriate when all they did was add on several megs to the already large filesize to the whole thing. Unless those very same MP3s are coincidentally reused to a greater extent in someone else's level then it might have been better to just use built-in MP3s for the side areas. The MP3 for the main area of the stage was fine though.
I can kind of see why it is the way it is. It's absolutely true that a lot of tracks are pointless or not needed, but a good ten points on the judging rubric were devoted to music alone, which I'd assume scared a lot of people off from using default music and instead use a custom track, even when it wasn't really necessary. Especially considering how easy it is to implement custom music in your level as opposed to, say, custom graphics. Though what I might suggest if this thing is released to the public might be to bundle the music in a separate zip (or zips) from the game to make the game a bit more downloadable, considering you can go without music without the game crashing anything.
Horikawa Otane wrote:Everyone, what were your favourite World 2 levels and why?
Ah, man. Bowser's Old Castle probably stuck out as the most memorable, if maybe not my favorite level from a gameplay point of view, just because of the sheer cleverness and memorability of the concept. If this were ever polished up, I'd totally play it.

But for a level level, I'm going to have to go with Ocean. If you take the the ear-rending music out of the equation, this level is very pretty and nifty from a gameplay standpoint, and I loved how you had to maneuver through the underwater plants in particular. Good stuff.

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Redbone » 5 years ago

If I had to describe the levels played lately, I'd go with "cute." They all seem to be levels made just to have a good time, and that's just dandy in my books. :D

Also props to Luigiman's level for some of those hammer brother placements, they seem fairly tricky.
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Kil » 5 years ago

Dudes was the best level by far and will probably be so for awhile
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby LovelyPenguin » 5 years ago

Horikawa Otane wrote:Everyone, what were your favourite World 2 levels and why?
Why, I'd say What Blue Pipe?, of course! XD

But with all seriousness, if I were to exclude my own level, I'd say my favorite was Bowser's Oldest Fortress (I think that was the name). Yeah, it wasn't big on action, but it oozed atmosphere, and I love atmosphere (especially when it's creepy, like it was here).
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby zmonbobbo » 5 years ago

I'm glad people are happy with my level (Dudes)! Looking back, I kind of wish I had taken the time to learn how to implement custom graphics, but I was kind of lazy and I was dealing with finals/internship applications, so... blah. Also, I knew going in that I wanted to go for an easy, rompy kind of level, but I think I might have overdone it with the lack of enemy variety/any challenge whatsoever.

That said, the goal was to make folks laugh, and I guess I did, so I'm super happy!

Also, fun fact: the bully was also friendly and said something to the effect of "Just a reminder that dudes come in all shapes and sizes! Have a nice day!"
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby phencer42 » 5 years ago

zmonbobbo wrote:Also, fun fact: the bully was also friendly and said something to the effect of "Just a reminder that dudes come in all shapes and sizes! Have a nice day!"
Oh man, that's awesome! Great job on the level, dude and keep duding it up.

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby yogui » 5 years ago

Horikawa Otane wrote:Everyone, what were your favourite World 2 levels and why?
A Jolly Bouncing Level maybe? All those bouncing blocks and happy enemies bouncing was cool, if only it was longer.
That or Dude because dude, that's good dude. Yeah dude.
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Voltgloss » 5 years ago

Horikawa Otane wrote:Everyone, what were your favourite World 2 levels and why?
I have to go with Dudes. It had and stuck to a neat idea; it was implemented in a way that was both legitimately funny and offered decent gameplay; it used the idea in interesting ways (I liked the wave of "friendly" and "not friendly" hopping Koopas); and it didn't overstay its welcome.

Just below Dudes, I'd put What Blue Pipe, Dead Yoshi Ship, and A Swim in the Sinking Lake. All decent levels that looked reasonably fun to play. (Disclaimer: I enjoy flying challenges, so the finicky aspects of Yoshi's flying mechanics don't bother me.) It's the cleverness and humor of Dudes that bumps it just above this set of three.

In the third tier, I'd put levels that were almost good but suffered due to one particular flaw or design element. This includes I Hear in Japan they Fly in their Castles (well-designed technical challenge EXCEPT for lack of blue Yoshi respawning and otherwise punitive second half), Ocean (solid level EXCEPT for the "music"), and Bowser's Oldest Fortress (great atmosphere and concept EXCEPT minimal and token gameplay).

Fourth tier is levels that were more basically (though competently) designed but were "just sort of there" or looked like not much fun to play. By which I mean Jump the Canyons, A Jolly Bouncing Level, and Lava House. Lava House in particular falls more on the "not so much fun" end of the spectrum.

Lowest tier includes two levels that were more confusing than anything else (Too Much Lava in this MFing Disaster and A Foxtrot in Dreamland) and two levels that were both "just sort of there" AND didn't have much gameplay to them (Jolly Old Toad and Jump Rapidly).
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby QuantumPhysicsMan » 5 years ago

Horikawa Otane wrote: Everyone, what were your favourite World 2 levels and why?
Dudes and A Jolly Bouncing Level would have to be my favourites. They looked happy and a lot of fun.

Bowser's Oldest Castle was pretty great too.
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby RedMageSusie » 5 years ago

Hm...I want to go with Dudes, closely followed by Lava House and Jump Rapidly. They felt the most "complete" in terms of level design. Bowser's Oldest Fortress I think I liked the most conceptually. And lastly, I really think I Hear in Japan they Fly in their Castles had a lot of potential, and I think it was mostly well planned and had a lot of effort put into it. But I think the difficulty might have been a bit much. Although, I think being in a contest like this kinda hurts it because there really isn't a difficulty curve to speak of. I could imagine this fitting it really well in a world 7 or 8, and the difficulty my not seem as bad. As it is right now with the other levels around it, it's kinda jarring (but there's not much you can really do about that).
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby skyluigi2 » 5 years ago

Hmm, my favourite World 2 level? That's a tough one, there were some pretty nice ones. If I had to go with one though, it'd honestly be I Hear In Japan They Fly In Their Castles. It has a high difficulty, but to me it looked fair. That's just the style of levels I enjoy. It might not have been the fanciest looking (that'd be Ocean), but I liked it anyway. And the name made me chuckle, for some reason.

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Rednaxela » 5 years ago

Horikawa Otane wrote: Everyone, what were your favourite World 2 levels and why?
Hmm... I'd say a tossup between I Hear in Japan they Fly in their Castles (Most mechanically interesting by far) and Dudes (Dude, it managed to mix similar looking friendly and non-friendly koopas, in a way which appeared to be more amusing than annoying)

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Septentrion Pleiades » 5 years ago

World 2 was just a giant bleh. We aren't even though a quarter of the way through this contest. I estimate I will get at least 100th place at this point though, but not any sooner.
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Alice » 5 years ago

Horikawa Otane wrote:Everyone, what were your favourite World 2 levels and why?
I personally like Bowser's Oldest Fortress most. It could have had more done with it and I'd like to see a more thoroughly expanded version but it was really interesting and the most memorable of the levels in world 2 for me.

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Minnakht » 5 years ago

Dudes, What Blue Pipe and Bowser's Oldest Fortress, not necessarily in this order or any particular order. I can remember the names of those three, and Dudes might be biased since I just watched it so of course I remember its name.
Either way, those three I liked.

Jolly Bouncing Level I suppose was kind of fun, but... less memorable.
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Joseph Staleknight » 5 years ago

I really liked Dudes. It had a really good feel to it, like you're a total bro with the red Koopas. Also, I found it funny that there would be an angry old shell-less Koopa at the end.
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Gezo24 » 5 years ago

It seems like the biggest problem with alot of levels was that they were too short, so they never really went anywhere.
Also I liked the last level alot. Had alot to it compared to the other world 2 levels. Id say it deserves the top World 2 level. And, I liked the music, converting 'actual' songs like that is always interesting.

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby zmonbobbo » 5 years ago

Bowser's Oldest Fortress was my favorite World 2 level. I'm a sucker for neat-looking levels with an interesting story, and the homemade soundtrack was a really cool touch. Could've been harder, sure, but it made an impression.
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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby YelseyKing » 5 years ago

Horikawa Otane wrote:Everyone, what were your favourite World 2 levels and why?
Despite its simplicity, I enjoyed A Jolly Bouncing Level. And like everyone else, Dudes thoroughly amused me.

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Re: To Teach MaGL X to Understand Appropriate Music!!!

Postby Unaniem » 5 years ago

I hear in Japan they fly in their castles for the reasons I mentioned earlier in the thread. Sure, it has its problems, but I'm just a sucker for very difficult levels that get pulled off reasonably well, seeing how easy tough levels fall into the abyss of cheap difficulty and midpoint starvation.

Dudes was a very pleasant level despite how simple it was. Everything just seemed so...merry.

Bowser's Oldest Fortress for the same reason everybody else has mentioned.
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