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Megaman Rock Force - For Great Justice!

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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jayScribble
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Megaman Rock Force - For Great Justice!

Post by jayScribble »

Last edited by jayScribble 10 years ago, edited 21 times in total.
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Hazelnut
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Re: Megaman Rock Force - Young Justice!

Post by Hazelnut »

wow new thred already??? that was fast
also, this game looks fun. i like good fangames
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Re: Megaman Rock Force - Young Justice!

Post by Bwarch »

*Ominous boss music as raocow laughs*

This is gonna be a good series.

The reflection gimmick I quite liked though it was just the tiniest bit under-implemented, the puzzle with the met made me grin especially.

Looking forward to Crypt Man the most methinks.
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Unaniem
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Re: Megaman Rock Force - Young Justice!

Post by Unaniem »

Original Man do not steal.

In all seriousness, the interesting take on reflecting the bullets around the screen already being used in the intro stage is rather promising to see what other gameplay mechanics/puzzles are going to be used in the future.

Also fight everybody except Shock Man.
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Re: Megaman Rock Force - Young Justice!

Post by ztarwuff »

Charade Man? Because yes, in the future, it is important to build robots that can play charades... How else would Christmas parties work?
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AuraLancer
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Re: Megaman Rock Force - Young Justice!

Post by AuraLancer »

lol, there's an intro story somewhere. Will he find it?
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Sebby19
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Re: Megaman Rock Force - Young Justice!

Post by Sebby19 »

I vote for Shock Man. Avenge your new brother!
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Re: Megaman Rock Force - Young Justice!

Post by strongbadman »

ztarwuff wrote:Charade Man? Because yes, in the future, it is important to build robots that can play charades... How else would Christmas parties work?
According to the backstory on the website (Yes, there's backstory.), Charade Man was created to stand in for actors in plays and/or movies. Apparently he's bitter that he can't add his own flair on the roles.
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Re: Megaman Rock Force - Young Justice!

Post by Mata Hari »

Backstory? More like cack story!
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Re: Megaman Rock Force - Young Justice!

Post by Bean »

For a dude that's tired of playing Mega Man lately, I have to say I sure did speed on over to watch the first video once I saw it was put up. Hmm. I've never actually seen this one, so all of this is blind to me, too!
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Re: Megaman Rock Force - Young Justice!

Post by pholtos »

You know rao could always use on of them online poll things for who to do.

Like here: http://strawpoll.me/
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Re: Megaman Rock Force - Young Justice!

Post by Leylite »

I played this game a couple of weeks ago, and although I don't really feel qualified to give Academic Analysis of Gameplay, I guess I might be able to point out some interesting stuff.

For example, the second-to-last switch in the intro stage (that raocow hit by reflecting a bullet off a metool) can also be hit by spawning Rush Coil, jumping off of it and using normal pellets, which is nice if you've already killed the metool and don't feel like respawning it.

The bosses in this game have some good ideas associated with them, but unfortunately most of them have simple AIs that essentially randomly pick attacks from a pool, so you could have one battle where one of them mixes up their attacks in a tricky way, or another battle where they just repeatedly jump or repeatedly do one attack and you kill them easily.

So, I'm looking forward to this series as an excuse to actually post things instead of just lurking.
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Re: Megaman Rock Force - Young Justice!

Post by Alice »

Pholtos wrote:You know rao could always use on of them online poll things for who to do.

Like here: http://strawpoll.me/
He doesn't really listen to the votes anyways so it seems kinda a moot point.
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Re: Megaman Rock Force - Young Justice!

Post by Septentrion Pleiades »

dr_kraid wrote:Backstory? More like cack story!
More like selfinsert character, the character.

I don't see any self-insertworthy of the already zeerustic robot designs megaman has. I liked Day in the Limelight, but so far, anything else megaman is unappealing to me. It's just not my series.
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Re: Megaman Rock Force - Young Justice!

Post by Tenlade »

Man, watching a megaman Lp without SimplySimon in it almost feels weird now.

poor originalcharacter man got murdered by voltman from megaman DOS. If the rest of the bosses look half as great as he did, this is gonna make for an interesting LP.
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Re: Megaman Rock Force - Young Justice!

Post by Isrieri »

I've heard that this is a pretty high-quality fangame, but haven't seen anything of it. Very exciting!

If Hall Monitor Man isn't controlled by Dr. Wily or turns against Mega Man at some point I will be very upset.
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Re: Megaman Rock Force - Young Justice!

Post by cheez8 »

Leylite wrote:The bosses in this game have some good ideas associated with them, but unfortunately most of them have simple AIs that essentially randomly pick attacks from a pool, so you could have one battle where one of them mixes up their attacks in a tricky way, or another battle where they just repeatedly jump or repeatedly do one attack and you kill them easily.
Honestly, that sounds like a good thing to me. When that's the case, you need to rely on reflexes more in order to win, but if they stick to a pattern you can win just by doing the exact same thing every time and it gets boring. (see: over half of the cast of MM7 or even Unlimited, to a lesser extent)

Of course, you're going to rely on reflexes for any boss the first time you fight them, so I guess as far as the LP goes it's a moot point. I like replaying my Megaman games though, so I really like bosses that are random like that!

It rubs me the wrong way a little bit that the robot masters are largely based on electric/computer/science-y stuff but I feel like there's a plot that makes it that way for a reason and hopefully that won't make it as bad.
Anyway, this looks like it could be promising. Let's hope it actually is!
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Re: Megaman Rock Force - Young Justice!

Post by Bwarch »

Bacon Hell sounds like a fun place to be if you ask me.
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Re: Megaman Rock Force - Shocking Reveal!

Post by jayScribble »

Bit of an early upload, but oh well.

Do the rest of the levels have some interesting mechanics to them?
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Re: Megaman Rock Force - Shocking Reveal!

Post by Slit08 »

Hmm... a few of them certainly.. some of them not so much.
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Re: Megaman Rock Force - Shocking Reveal!

Post by strongbadman »

jayScribble wrote:Bit of an early upload, but oh well.

Do the rest of the levels have some interesting mechanics to them?
I can promise you that other levels have mechanics. Some are interesting.
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Re: Megaman Rock Force - Shocking Reveal!

Post by Validon98 »

Okay, being able to just milk items out of that one power seems a little... uh... broken. Maybe it's just me and perhaps something else balances it out, but I can't help but think it's just a liiiiiiittle overdoing it.
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Re: Megaman Rock Force - Shocking Reveal!

Post by Unaniem »

So is milking Eddie for potentially getting a bunch of extra lives/E-Tanks (Or just plain ol' energy capsules when in a pinch) whilst using an easily refilled weapon energy bar every stage an actual thing or is it by far not broken as I'm interpretating it?

Also I thought Megaman Unlimited had huge stages.

Also Also fight Virus Man last.
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Re: Megaman Rock Force - Shocking Reveal!

Post by Bwarch »

The only way I can imagine it being balanced is if the levels are incredibly hard or long. We've seen long kind of today.

Also in the midst of a boss battle it might be a tad hard to use, so there's that.

We'll have to see~
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Re: Megaman Rock Force - Shocking Reveal!

Post by jayScribble »

Yeah, Eddie in this game seems a tad too useful compared to his official versions. If it were, to say, take half of his energy meter per use, then it might be more balanced compared to Tango and Rush, but we haven't seen raocow made much use from the both of them.
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