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Re: Super Mario World Returns - No Tools!
Posted: 11 Aug 2009, 02:00
by FPzero
SMWREX seems to be an eternal demo, because unless no one has managed to find a completed version, I've never seen anything other than this demo version. So think of it as a shorter SMWR hack.
Re: Super Mario World Returns - No Tools!
Posted: 11 Aug 2009, 11:56
by iDelanex
SMWR2 is without a doubt a good hack and KT is one of the best hackers ever. That being said, I still think the game doesnt have a very good appeal and it is a gfx hack basicaly and that is becoming a bit boring to watch and play nowadays.
Re: Super Mario World Returns - No Tools!
Posted: 11 Aug 2009, 12:11
by kilon
The biggest problem is that the levels still are a bit repetitive. A whole lot less than before, but it is more of a 'play' hack than a 'watch' hack I guess.
But I do look forward towards Bowser's castle and the Star World.
Re: Super Mario World Returns - No Tools!
Posted: 11 Aug 2009, 17:28
by Daarkbuu
You got that ghost cannon thing in your mind because you remembered a certain level in vip 3 :D
It was vip 3 video forest forest forest.
Re: Super Mario World Returns - No Tools!
Posted: 11 Aug 2009, 18:54
by Kei1ro
8o8PrhvYmNU
Names
-Devil koopa's path course 1
-Devil koopa's path course 2
Re: Super Mario World Returns - No Tools!
Posted: 11 Aug 2009, 22:30
by Chernobog
kilon wrote:The biggest problem is that the levels still are a bit repetitive. A whole lot less than before, but it is more of a 'play' hack than a 'watch' hack I guess.
But I do look forward towards Bowser's castle and the Star World.
yeah, I mean, I still watch them for raocow's commentary, but sometimes it's like, "oh, a new world, woohoo. now we get to watch raocow play practically the same level five different times, each time repeating different sections of the level a few times in a row."
Re: Super Mario World Returns - No Tools!
Posted: 12 Aug 2009, 01:46
by GauRocks
This hack series really burned me out on Mario World. For the first time since I got "caught up" on raocow's LPs, I find myself doing something else and just listening for raocow to say things that make me look over.
It's going to take something really cool to get me to start caring about SMW romhacks again, or maybe a break from them altogether. The levels in Returns 2 may feel like they've got more variety from the player's point of view, but when you look at them, they still look like the same segment over and over.
Oh well, at least the commentary is still good. It's not your fault, raocow, except maybe in that you picked the hack. It's just... not the kind of thing that holds a viewer's attention.
Re: Super Mario World Returns - No Tools!
Posted: 12 Aug 2009, 02:13
by J-Spot
It really isn't a bad hack. The levels are mostly well designed and challenging without being unfair. It just does absolutely nothing new, and a hack like this just can't hold my attention after seeing raocow play through hundreds of more interesting levels, especially when he's also playing a game as neat as Untitled Story. Even something simple like more custom sprites would have made this series a lot more entertaining.
Re: Super Mario World Returns - No Tools!
Posted: 12 Aug 2009, 02:36
by raocow
You know what would have made a huge difference, and is pretty shallow?
Different music.
Re: Super Mario World Returns - No Tools!
Posted: 12 Aug 2009, 04:23
by FPzero
I think a lot of people are forgetting that this hack is very dated by now. The series is from like, 2004, 2005 or so, back before customs sprites, blocks and music were the norm in hacks. So, while the level design is still not the greatest, you can't fault it for not having those things listed simply because SMW hacking hadn't come that far yet.
Re: Super Mario World Returns - No Tools!
Posted: 12 Aug 2009, 10:55
by raocow
FirePhoenix wrote:I think a lot of people are forgetting that this hack is very dated by now. The series is from like, 2004, 2005 or so, back before customs sprites, blocks and music were the norm in hacks. So, while the level design is still not the greatest, you can't fault it for not having those things listed simply because SMW hacking hadn't come that far yet.
Oh I agree, I was just following the bandwagon there.
Though yeah, lots of peeps don't seem to remember that (although it doesn't excuse the repetition problem!)
Re: Super Mario World Returns - No Tools!
Posted: 12 Aug 2009, 15:20
by HarmfulGravemind
I don't know, I really like this hack. It is repetitiv, yeah, mostly the industrie levels. But oh well, overall I enjoy watching them.
Re: Super Mario World Returns - No Tools!
Posted: 12 Aug 2009, 15:44
by Daarkbuu
As I said earlier, I think you'll have at least a little bit more fun with the third game in the series. I find it to be a little bit more creative and the repition has gone down a bit as well.
Re: Super Mario World Returns - No Tools!
Posted: 12 Aug 2009, 23:52
by J-Spot
FirePhoenix wrote:I think a lot of people are forgetting that this hack is very dated by now. The series is from like, 2004, 2005 or so, back before customs sprites, blocks and music were the norm in hacks. So, while the level design is still not the greatest, you can't fault it for not having those things listed simply because SMW hacking hadn't come that far yet.
I'm not faulting the hack itself. If I had never seen a Mario World hack before, it would floor me. It's obviously quite good by the standards of its time, but it doesn't do anything I haven't seen in countless videos before it.
Re: Super Mario World Returns - No Tools!
Posted: 13 Aug 2009, 00:21
by Thissa
J-Spot wrote:I'm not faulting the hack itself. If I had never seen a Mario World hack before, it would floor me. It's obviously quite good by the standards of its time, but it doesn't do anything I haven't seen in countless videos before it.
I agree with this 100% - because raocow only plays "quality hacks", we've essentially been spoiled. We've seen all the "amazing" ones and have come to expect a higher standard from ROMhacks - puzzles (SCW), ASM gimmicks (:P:P:P), amazing level design (TSRPR), music (RTTC), or all of the above (VIPs). But the problem is, the "amazing" hacks are few and far between, and we're left with "good" hacks. The SMWR series has few faults, and is "amazing" when compared to the original SMW or to other hacks of its' era, but no matter how you want to spin it, it's pretty mediocre when compared to what we're used to seeing.
Re: Super Mario World Returns - No Tools!
Posted: 13 Aug 2009, 20:19
by Daarkbuu
Oh man, those levels SURE were incredibly difficult, that's why raocow finished the entire star world except for that one secret exit, in 1 video. Maybe tomorrow we will see the end of this game?
Re: Super Mario World Returns - No Tools!
Posted: 13 Aug 2009, 21:50
by Chernobog
at least they weren't as repetitive as they usually are.
Re: Super Mario World Returns - No Tools!
Posted: 14 Aug 2009, 06:35
by Daze
GauRocks wrote:It's going to take something really cool to get me to start caring about SMW romhacks again, or maybe a break from them altogether.
Would this be a good opportunity to plug the Collab hack?
Personally, I've liked the last few videos. SMWR2 is a step up from the first game, even if a couple parts still get repetitive. Daarkbuu's comments are making me look forward to SMWREX, especially as AUS seems to be coming to close. KT may be a jerk sometime, but he seems to get better with age! Hope it holds true.
Re: Super Mario World Returns - No Tools!
Posted: 14 Aug 2009, 12:27
by kilon
That last level actually was pretty funny and innovative for it's time. I like the star world.
Re: Super Mario World Returns - No Tools!
Posted: 14 Aug 2009, 12:29
by raocow
It's like the star world is on another plane of 'quality' completely, for some reason.
Re: Super Mario World Returns - No Tools!
Posted: 14 Aug 2009, 12:59
by StarkMaximum
They look challenging, but fun! A fair kind of challenge.
Re: Super Mario World Returns - No Tools!
Posted: 14 Aug 2009, 17:25
by Daarkbuu
I also really enjoyed watching raocow play through that one moon gathering level. Must have been pretty radical for the time!
Re: Super Mario World Returns - No Tools!
Posted: 14 Aug 2009, 19:02
by Crimson
That last level made me think - Is it possible to make a hack that's basically one single level done like that, but huger?
Re: Super Mario World Returns - No Tools!
Posted: 14 Aug 2009, 21:56
by FPzero
Crimson wrote:That last level made me think - Is it possible to make a hack that's basically one single level done like that, but huger?
See: Super Mario Infinity 2.
Re: Super Mario World Returns - No Tools!
Posted: 14 Aug 2009, 22:54
by Ruirize
Aww
I just ruined the 6660 view count.