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Re: Kirby's Dream Land 3

Posted: 17 May 2010, 15:02
by Kristian
It seems like Rick was really tough to control at the end. Either that or raocow was playing so cowardly that all of his movement looked choppy.

Also, the first thing I thought of when the boss started was lololo and lalala... Good times.

Re: Kirby's Dream Land 3

Posted: 17 May 2010, 15:05
by Kilgamayan
It was a combination of both. Rick is rather clumsy, and the level is so long that by the time you actually get to the end with him you're a nervous wreck and can't control anything properly.

Re: Kirby's Dream Land 3

Posted: 17 May 2010, 15:08
by McGack
That level is annoyingly long and rick is terrible at aerial based momentum

Re: Kirby's Dream Land 3

Posted: 17 May 2010, 15:39
by StarkMaximum
I like all these levels that are like "Get to the end with this helper to get the Heart-Star!" And you're all, okay, and then once you do they're like "SPOILERS WE GAVE YOU THE WORST HELPER FOR THIS LEVEL EVER" and you're like FFFFFFFFF.

"YOU WILL TAKE KINE THROUGH THIS DESERT AND YOU WILL LIKE IT."

Re: Kirby's Dream Land 3

Posted: 17 May 2010, 17:22
by KingMike
Just played Kirby's Dream Land 1.
When Kirby exhales, he falls and hits his face on the ground, making him momentarily stuck. So, there's a small penalty to flying.
I stopped after getting a couple game overs on hard mode.
Up+Select+A on the title screen
I forgot it can get kinda mean.
Gordos take off 50% HP.
Enemies out of nowhere.
Turbo bosses.

Re: Kirby's Dream Land 3

Posted: 17 May 2010, 17:30
by Oracle of Wuffing
But, but, but... Coo is a feather duster! Why can't you just use him and broom instead?
StarkMaximum wrote:"SPOILERS WE GAVE YOU THE WORST HELPER FOR THIS LEVEL EVER"
Oh, that's why.

Re: Kirby's Dream Land 3

Posted: 18 May 2010, 00:59
by megamario
StarkMaximum wrote:I like all these levels that are like "Get to the end with this helper to get the Heart-Star!" And you're all, okay, and then once you do they're like "SPOILERS WE GAVE YOU THE WORST HELPER FOR THIS LEVEL EVER" and you're like FFFFFFFFF.

"YOU WILL TAKE KINE THROUGH THIS DESERT AND YOU WILL LIKE IT."
"I HOPE YOU LIKE STONE"

Re: Kirby's Dream Land 3

Posted: 18 May 2010, 14:23
by Caracc
Honestly, I was half expecting you to have to use Rick again in the first level there and make flawless use of the updrafts.

Re: Kirby's Dream Land 3

Posted: 18 May 2010, 14:40
by Kilgamayan
Heaven is not a "very" anything. Heaven is both a place on earth and a '57 metallic grey.

Also I brought Needle to the first level the first time I played it and grabbed Pitch and completely broke the entire stage. >_>

Re: Kirby's Dream Land 3

Posted: 18 May 2010, 15:05
by Kristian
That mini-game is ridiculous. While watching the video I was trying to guess as well, and I probably would've gotten all of the third time wrong. Some of the second time too.

Re: Kirby's Dream Land 3

Posted: 18 May 2010, 16:12
by RobinLSL
Man, some amazingly excellent level design choices today.
"Let's give the player absolutely no clue about which power he has to bring at the end to force most people to play this stage twice!" At least once you got to the end it wasn't too hard to guess which power you needed (unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter).

"Let's make an obnoxious, hard, and unfun minigame and force the player to restart the whole stage if he fails the minigame!".

What were they thinking?

Re: Kirby's Dream Land 3

Posted: 18 May 2010, 17:59
by LightSlei
RobinLSL wrote:Man, some amazingly excellent level design choices today.
"Let's give the player absolutely no clue about which power he has to bring at the end to force most people to play this stage twice!" At least once you got to the end it wasn't too hard to guess which power you needed (unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter).

"Let's make an obnoxious, hard, and unfun minigame and force the player to restart the whole stage if he fails the minigame!".

What were they thinking?
What stage was that? Because If I remember once you knew the power you could get the Crystal and exit the stage, the Crystal still counted.

Re: Kirby's Dream Land 3

Posted: 18 May 2010, 20:48
by CondorTalon
Unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter.
Uhh... IIRC the single-coloured power blocks don't work that way. You can use ANY cutter combination.

Re: Kirby's Dream Land 3

Posted: 18 May 2010, 20:50
by RobinLSL
CondorTalon wrote:
Unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter.
Uhh... IIRC the single-coloured power blocks don't work that way. You can use ANY cutter combination.
So that GameFAQs guide lied to me? Curses!

Still though, the first time I saw that thing, it looked like I would need to press a special switch to erase it a la Kirby's Adventure.

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 02:10
by Caracc
RobinLSL wrote:
CondorTalon wrote:
Unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter.
Uhh... IIRC the single-coloured power blocks don't work that way. You can use ANY cutter combination.
So that GameFAQs guide lied to me? Curses!

Still though, the first time I saw that thing, it looked like I would need to press a special switch to erase it a la Kirby's Adventure.
Single cutter would work, if it were large enough to hit it. Since, IIRC, you don't have control over the cutter boomerang's flight.

Then again, if you're wandering around with single cutter when there are a plethora of enemies with cutter for you to make double cutter with, you're a retard.

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 04:56
by Jabberwock
Dude, I just played that level like two days ago. :D This LP has me in a Kirby mood... anyway yeah, it turns out the last time I played that game I was really young and stupid and so I never figured out that the colored blocks tell you what power you need by their color; this time I realized that in about 10 seconds, so I guess I've gained a lot of gaming experience or something. Anyway, you do need double cutter for that one, simply because single cutter's hitbox doesn't go low enough.

Is there a bomb power in Dream Land 3? Kirby 64 is (with the exception of one or two of the Game Boy ones, pretty briefly) the only one I've actually played, so... :-/

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 11:45
by Crimson
'Cloud' and 'spider' are homophones in Japanese, but then there's all the other crap there so it's probably just a coincidence.

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 11:56
by RobinLSL
It's when Kirby forces you to use Rick that you understand why Mario has dashing assigned to a button and not double-tapping. it makes jumps actually controllable!

Rick should just go burn in hell.

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 12:19
by StarkMaximum
Haha, raocow played that first level with the same Partner Power Combo I did when I was playing (Coo/Fire, probably my favorite mix in the game), it made that level quite possibly the most fun and fast-paced level ever.

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 13:58
by kilon
RobinLSL wrote:Rick should just go burn in hell.
No, staying with his girlfriend should be enough.

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 14:02
by RobinLSL
kilon wrote:
RobinLSL wrote:Rick should just go burn in hell.
No, staying with his girlfriend should be enough.
No, he doesn't deserve a girlfriend/happiness with all those jumps being made stupid-hard. My heart hurt when raocow DIED by FAILING ONE OF THE MOST BASIC JUMPS EVER in a KIRBY GAME.

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 15:24
by Caracc
That's the level my friend was bitching to me about a little while ago. "Oh, you have to use the hamster and there are gordos and blah blah blah". Didn't look all that difficult :/

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 16:59
by Kilgamayan
I actually really love that second level. It's one of the few Kirby levels with legitimately difficult platforming (as opposed to the first level in this area which was just tedium followed by obnoxious perfectionist jumping - Rick is slightly less clumsy when you're trying to jump on things as opposed to trying to NOT jump on things). Nice job only needing two takes to get it.

Also:
Image

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 19:02
by RobinLSL
Kilgamayan wrote:
Also:
Image

Wow it actually almost worked :)

Re: Kirby's Dream Land 3

Posted: 19 May 2010, 19:20
by Chompie
I.. kind of enjoy rick's controls, actually. It's like WHEEEEEEE OUT OF CONTROOOOOOOOL @_@

You know. Something like that.